Changeset 53059e for src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp
- Timestamp:
- Apr 11, 2012, 4:52:37 PM (14 years ago)
- Branches:
- Action_Thermostats, Add_AtomRandomPerturbation, Add_FitFragmentPartialChargesAction, Add_RotateAroundBondAction, Add_SelectAtomByNameAction, Added_ParseSaveFragmentResults, AddingActions_SaveParseParticleParameters, Adding_Graph_to_ChangeBondActions, Adding_MD_integration_tests, Adding_ParticleName_to_Atom, Adding_StructOpt_integration_tests, AtomFragments, Automaking_mpqc_open, AutomationFragmentation_failures, Candidate_v1.5.4, Candidate_v1.6.0, Candidate_v1.6.1, ChangeBugEmailaddress, ChangingTestPorts, ChemicalSpaceEvaluator, CombiningParticlePotentialParsing, Combining_Subpackages, Debian_Package_split, Debian_package_split_molecuildergui_only, Disabling_MemDebug, Docu_Python_wait, EmpiricalPotential_contain_HomologyGraph, EmpiricalPotential_contain_HomologyGraph_documentation, Enable_parallel_make_install, Enhance_userguide, Enhanced_StructuralOptimization, Enhanced_StructuralOptimization_continued, Example_ManyWaysToTranslateAtom, Exclude_Hydrogens_annealWithBondGraph, FitPartialCharges_GlobalError, Fix_BoundInBox_CenterInBox_MoleculeActions, Fix_ChargeSampling_PBC, Fix_ChronosMutex, Fix_FitPartialCharges, Fix_FitPotential_needs_atomicnumbers, Fix_ForceAnnealing, Fix_IndependentFragmentGrids, Fix_ParseParticles, Fix_ParseParticles_split_forward_backward_Actions, Fix_PopActions, Fix_QtFragmentList_sorted_selection, Fix_Restrictedkeyset_FragmentMolecule, Fix_StatusMsg, Fix_StepWorldTime_single_argument, Fix_Verbose_Codepatterns, Fix_fitting_potentials, Fixes, ForceAnnealing_goodresults, ForceAnnealing_oldresults, ForceAnnealing_tocheck, ForceAnnealing_with_BondGraph, ForceAnnealing_with_BondGraph_continued, ForceAnnealing_with_BondGraph_continued_betteresults, ForceAnnealing_with_BondGraph_contraction-expansion, FragmentAction_writes_AtomFragments, FragmentMolecule_checks_bonddegrees, GeometryObjects, Gui_Fixes, Gui_displays_atomic_force_velocity, ImplicitCharges, IndependentFragmentGrids, IndependentFragmentGrids_IndividualZeroInstances, IndependentFragmentGrids_IntegrationTest, IndependentFragmentGrids_Sole_NN_Calculation, JobMarket_RobustOnKillsSegFaults, JobMarket_StableWorkerPool, JobMarket_unresolvable_hostname_fix, MoreRobust_FragmentAutomation, ODR_violation_mpqc_open, PartialCharges_OrthogonalSummation, PdbParser_setsAtomName, PythonUI_with_named_parameters, QtGui_reactivate_TimeChanged_changes, Recreated_GuiChecks, Rewrite_FitPartialCharges, RotateToPrincipalAxisSystem_UndoRedo, SaturateAtoms_findBestMatching, SaturateAtoms_singleDegree, StoppableMakroAction, Subpackage_CodePatterns, Subpackage_JobMarket, Subpackage_LinearAlgebra, Subpackage_levmar, Subpackage_mpqc_open, Subpackage_vmg, Switchable_LogView, ThirdParty_MPQC_rebuilt_buildsystem, TrajectoryDependenant_MaxOrder, TremoloParser_IncreasedPrecision, TremoloParser_MultipleTimesteps, TremoloParser_setsAtomName, Ubuntu_1604_changes, stable
- Children:
- 3e93332
- Parents:
- c0ed1e (diff), 3927ef (diff)
Note: this is a merge changeset, the changes displayed below correspond to the merge itself.
Use the(diff)links above to see all the changes relative to each parent. - git-author:
- Frederik Heber <heber@…> (04/06/12 11:59:28)
- git-committer:
- Frederik Heber <heber@…> (04/11/12 16:52:37)
- File:
-
- 1 edited
-
src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp (modified) (6 diffs)
Legend:
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src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp
rc0ed1e r53059e 25 25 #include "GLMoleculeObject_atom.hpp" 26 26 #include "GLMoleculeObject_bond.hpp" 27 #include "GLMoleculeObject_molecule.hpp" 27 28 28 29 #include "CodePatterns/MemDebug.hpp" … … 74 75 Runner != molecules.end(); 75 76 Runner++) { 76 // create molecule 77 77 78 for (molecule::const_iterator atomiter = (*Runner)->begin(); 78 79 atomiter != (*Runner)->end(); … … 109 110 AtomsinSceneMap.insert( make_pair(_atom->getId(), atomObject) ); 110 111 connect (atomObject, SIGNAL(clicked(atomId_t)), this, SLOT(atomClicked(atomId_t))); 112 connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed())); 111 113 connect (atomObject, SIGNAL(hoverChanged()), this, SIGNAL(changed())); 114 connect (atomObject, SIGNAL(selectionChanged()), this, SIGNAL(changed())); 112 115 connect (atomObject, SIGNAL(BondsInserted(const bond *, const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const bond *, const GLMoleculeObject_bond::SideOfBond))); 113 116 //bondsChanged(_atom); … … 134 137 } 135 138 139 /** .... 140 * 141 */ 142 void GLWorldScene::worldSelectionChanged() 143 { 144 LOG(3, "INFO: GLWorldScene: Received signal selectionChanged."); 145 146 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules(); 147 148 if (molecules.size() > 0) { 149 for (std::vector<molecule*>::const_iterator Runner = molecules.begin(); 150 Runner != molecules.end(); 151 Runner++) { 152 153 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find((*Runner)->getId()); 154 bool isSelected = World::getInstance().isSelected(*Runner); 155 156 // molecule selected but not in scene? 157 if (isSelected && (iter == MoleculesinSceneMap.end())){ 158 // -> create new mesh 159 GLMoleculeObject_molecule *molObject = new GLMoleculeObject_molecule(this, *Runner); 160 MoleculesinSceneMap.insert( make_pair((*Runner)->getId(), molObject) ); 161 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed())); 162 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed())); 163 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed())); 164 emit changed(); 165 emit changeOccured(); 166 } 167 168 // molecule not selected but in scene? 169 if (!isSelected && (iter != MoleculesinSceneMap.end())){ 170 // -> remove from scene 171 moleculeRemoved(*Runner); 172 } 173 174 } 175 } 176 } 177 178 /** Removes a molecule from the scene. 179 * 180 * @param _molecule molecule to remove 181 */ 182 void GLWorldScene::moleculeRemoved(const molecule *_molecule) 183 { 184 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_molecule->getId())+"."); 185 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molecule->getId()); 186 187 // only remove if the molecule is in the scene 188 // (= is selected) 189 if (iter != MoleculesinSceneMap.end()){ 190 GLMoleculeObject_molecule *molObject = iter->second; 191 molObject->disconnect(); 192 MoleculesinSceneMap.erase(iter); 193 delete molObject; 194 emit changed(); 195 emit changeOccured(); 196 } 197 } 198 136 199 /** Adds a bond to the scene. 137 200 * … … 143 206 LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+"."); 144 207 //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << "."); 145 const double distance =146 _bond->leftatom->getPosition().distance(_bond->rightatom->getPosition())/2.;147 208 148 209 BondIds ids; … … 161 222 #endif 162 223 GLMoleculeObject_bond *bondObject = 163 new GLMoleculeObject_bond(this, _bond, distance,side);224 new GLMoleculeObject_bond(this, _bond, side); 164 225 connect ( 165 226 bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)), 166 227 this, SLOT(bondRemoved(const atomId_t, const atomId_t))); 228 connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed())); 167 229 BondsinSceneMap.insert( make_pair(ids, bondObject) ); 168 230 // BondIdsinSceneMap.insert( Leftids );
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