source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ 3927ef

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Last change on this file since 3927ef was 3927ef, checked in by Frederik Heber <heber@…>, 13 years ago

GL: molecule selection boxes

  • only instantiated for selected molecules
  • no size/position changes tracked yet!
  • Property mode set to 100644
File size: 9.1 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * GLWorldScene.cpp
10 *
11 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
12 *
13 * Created on: Aug 17, 2011
14 * Author: heber
15 */
16
17// include config.h
18#ifdef HAVE_CONFIG_H
19#include <config.h>
20#endif
21
22#include "GLWorldScene.hpp"
23
24#include "GLMoleculeObject.hpp"
25#include "GLMoleculeObject_atom.hpp"
26#include "GLMoleculeObject_bond.hpp"
27#include "GLMoleculeObject_molecule.hpp"
28
29#include "CodePatterns/MemDebug.hpp"
30
31#include "CodePatterns/Log.hpp"
32
33#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
34#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
35#include "Atom/atom.hpp"
36#include "Bond/bond.hpp"
37#include "Descriptors/AtomIdDescriptor.hpp"
38#include "Helpers/helpers.hpp"
39#include "molecule.hpp"
40#include "World.hpp"
41
42#include <iostream>
43
44using namespace MoleCuilder;
45
46std::ostream &operator<<(std::ostream &ost, const GLWorldScene::BondIds &t)
47{
48 ost << t.first << "," << t.second;
49 return ost;
50}
51
52GLWorldScene::GLWorldScene(QObject *parent)
53 : QObject(parent)
54{
55 init();
56
57 //changeMaterials(false);
58}
59
60GLWorldScene::~GLWorldScene()
61{
62 // remove all elements
63 GLMoleculeObject::cleanMaterialMap();
64}
65
66/** Initialise the WorldScene with molecules and atoms from World.
67 *
68 */
69void GLWorldScene::init()
70{
71 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
72
73 if (molecules.size() > 0) {
74 for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
75 Runner != molecules.end();
76 Runner++) {
77
78 for (molecule::const_iterator atomiter = (*Runner)->begin();
79 atomiter != (*Runner)->end();
80 ++atomiter) {
81 // create atom objects in scene
82 atomInserted(*atomiter);
83
84 // create bond objects in scene
85 const BondList &bondlist = (*atomiter)->getListOfBonds();
86 for (BondList::const_iterator bonditer = bondlist.begin();
87 bonditer != bondlist.end();
88 ++bonditer) {
89 const bond *_bond = *bonditer;
90 const GLMoleculeObject_bond::SideOfBond side = (_bond->leftatom == *atomiter) ?
91 GLMoleculeObject_bond::left : GLMoleculeObject_bond::right;
92 bondInserted(_bond, side);
93 }
94 }
95 }
96 }
97}
98
99/** Adds an atom to the scene.
100 *
101 * @param _atom atom to add
102 */
103void GLWorldScene::atomInserted(const atom *_atom)
104{
105 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atom->getId())+".");
106 GLMoleculeObject_atom *atomObject = new GLMoleculeObject_atom(this, _atom);
107 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
108 ASSERT(iter == AtomsinSceneMap.end(),
109 "GLWorldScene::atomAdded() - same atom "+_atom->getName()+" added again.");
110 AtomsinSceneMap.insert( make_pair(_atom->getId(), atomObject) );
111 connect (atomObject, SIGNAL(clicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
112 connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
113 connect (atomObject, SIGNAL(hoverChanged()), this, SIGNAL(changed()));
114 connect (atomObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
115 connect (atomObject, SIGNAL(BondsInserted(const bond *, const GLMoleculeObject_bond::SideOfBond)), this, SLOT(bondInserted(const bond *, const GLMoleculeObject_bond::SideOfBond)));
116 //bondsChanged(_atom);
117 emit changeOccured();
118}
119
120/** Removes an atom from the scene.
121 *
122 * @param _atom atom to remove
123 */
124void GLWorldScene::atomRemoved(const atom *_atom)
125{
126 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atom->getId())+".");
127 // bonds are removed by signal coming from ~bond
128 // remove atoms
129 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atom->getId());
130 ASSERT(iter != AtomsinSceneMap.end(),
131 "GLWorldScene::atomRemoved() - atom "+_atom->getName()+" not on display.");
132 GLMoleculeObject_atom *atomObject = iter->second;
133 atomObject->disconnect();
134 AtomsinSceneMap.erase(iter);
135 delete atomObject;
136 emit changeOccured();
137}
138
139/** ....
140 *
141 */
142void GLWorldScene::worldSelectionChanged()
143{
144 LOG(3, "INFO: GLWorldScene: Received signal selectionChanged.");
145
146 const std::vector<molecule*> &molecules = World::getInstance().getAllMolecules();
147
148 if (molecules.size() > 0) {
149 for (std::vector<molecule*>::const_iterator Runner = molecules.begin();
150 Runner != molecules.end();
151 Runner++) {
152
153 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find((*Runner)->getId());
154 bool isSelected = World::getInstance().isSelected(*Runner);
155
156 // molecule selected but not in scene?
157 if (isSelected && (iter == MoleculesinSceneMap.end())){
158 // -> create new mesh
159 GLMoleculeObject_molecule *molObject = new GLMoleculeObject_molecule(this, *Runner);
160 MoleculesinSceneMap.insert( make_pair((*Runner)->getId(), molObject) );
161 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
162 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
163 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
164 emit changed();
165 emit changeOccured();
166 }
167
168 // molecule not selected but in scene?
169 if (!isSelected && (iter != MoleculesinSceneMap.end())){
170 // -> remove from scene
171 moleculeRemoved(*Runner);
172 }
173
174 }
175 }
176}
177
178/** Removes a molecule from the scene.
179 *
180 * @param _molecule molecule to remove
181 */
182void GLWorldScene::moleculeRemoved(const molecule *_molecule)
183{
184 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_molecule->getId())+".");
185 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molecule->getId());
186
187 // only remove if the molecule is in the scene
188 // (= is selected)
189 if (iter != MoleculesinSceneMap.end()){
190 GLMoleculeObject_molecule *molObject = iter->second;
191 molObject->disconnect();
192 MoleculesinSceneMap.erase(iter);
193 delete molObject;
194 emit changed();
195 emit changeOccured();
196 }
197}
198
199/** Adds a bond to the scene.
200 *
201 * @param _bond bond to add
202 * @param side which side of the bond (left or right)
203 */
204void GLWorldScene::bondInserted(const bond *_bond, const enum GLMoleculeObject_bond::SideOfBond side)
205{
206 LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bond "+toString(*_bond)+".");
207 //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
208
209 BondIds ids;
210 switch (side) {
211 case GLMoleculeObject_bond::left:
212 ids = std::make_pair(_bond->leftatom->getId(), _bond->rightatom->getId());
213 break;
214 case GLMoleculeObject_bond::right:
215 ids = std::make_pair(_bond->rightatom->getId(), _bond->leftatom->getId());
216 break;
217 }
218#ifndef NDEBUG
219 BondNodeMap::iterator iter = BondsinSceneMap.find(ids);
220 ASSERT(iter == BondsinSceneMap.end(),
221 "GLWorldScene::bondAdded() - same left-sided bond "+toString(*_bond)+" added again.");
222#endif
223 GLMoleculeObject_bond *bondObject =
224 new GLMoleculeObject_bond(this, _bond, side);
225 connect (
226 bondObject, SIGNAL(BondRemoved(const atomId_t, const atomId_t)),
227 this, SLOT(bondRemoved(const atomId_t, const atomId_t)));
228 connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
229 BondsinSceneMap.insert( make_pair(ids, bondObject) );
230// BondIdsinSceneMap.insert( Leftids );
231 emit changeOccured();
232}
233
234/** Removes a bond from the scene.
235 *
236 * @param _bond bond to remove
237 */
238void GLWorldScene::bondRemoved(const atomId_t leftnr, const atomId_t rightnr)
239{
240 LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond between "+toString(leftnr)+" and "+toString(rightnr)+".");
241 {
242 // left bond
243 const BondIds Leftids( make_pair(leftnr, rightnr) );
244 BondNodeMap::iterator leftiter = BondsinSceneMap.find( Leftids );
245 ASSERT(leftiter != BondsinSceneMap.end(),
246 "GLWorldScene::bondRemoved() - bond "+toString(leftnr)+"-"
247 +toString(rightnr)+" not on display.");
248 //GLMoleculeObject_bond *bondObject = leftiter->second;
249 BondsinSceneMap.erase(leftiter);
250 //delete bondObject; // is done by signal from bond itself
251 //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
252 }
253
254 emit changeOccured();
255}
256
257void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
258{
259 // Initialize all of the mesh objects that we have as children.
260 foreach (QObject *obj, children()) {
261 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
262 if (meshobj)
263 meshobj->initialize(view, painter);
264 }
265}
266
267void GLWorldScene::draw(QGLPainter *painter) const
268{
269 // Draw all of the mesh objects that we have as children.
270 foreach (QObject *obj, children()) {
271 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
272 if (meshobj)
273 meshobj->draw(painter);
274 }
275}
276
277void GLWorldScene::atomClicked(atomId_t no)
278{
279 LOG(3, "INFO: GLWorldScene - atom " << no << " has been clicked.");
280 const atom *Walker = World::getInstance().getAtom(AtomById(no));
281 if (!World::getInstance().isSelected(Walker))
282 SelectionAtomById(no);
283 else
284 SelectionNotAtomById(no);
285 emit clicked(no);
286}
287
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