Changeset 0f7ffe for src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp
- Timestamp:
- Feb 12, 2016, 11:15:07 PM (9 years ago)
- Branches:
- Action_Thermostats, Add_AtomRandomPerturbation, Add_FitFragmentPartialChargesAction, Add_RotateAroundBondAction, Add_SelectAtomByNameAction, Added_ParseSaveFragmentResults, AddingActions_SaveParseParticleParameters, Adding_Graph_to_ChangeBondActions, Adding_MD_integration_tests, Adding_ParticleName_to_Atom, Adding_StructOpt_integration_tests, AtomFragments, Automaking_mpqc_open, AutomationFragmentation_failures, Candidate_v1.5.4, Candidate_v1.6.0, Candidate_v1.6.1, ChangeBugEmailaddress, ChangingTestPorts, ChemicalSpaceEvaluator, CombiningParticlePotentialParsing, Combining_Subpackages, Debian_Package_split, Debian_package_split_molecuildergui_only, Disabling_MemDebug, Docu_Python_wait, EmpiricalPotential_contain_HomologyGraph, EmpiricalPotential_contain_HomologyGraph_documentation, Enable_parallel_make_install, Enhance_userguide, Enhanced_StructuralOptimization, Enhanced_StructuralOptimization_continued, Example_ManyWaysToTranslateAtom, Exclude_Hydrogens_annealWithBondGraph, FitPartialCharges_GlobalError, Fix_BoundInBox_CenterInBox_MoleculeActions, Fix_ChargeSampling_PBC, Fix_ChronosMutex, Fix_FitPartialCharges, Fix_FitPotential_needs_atomicnumbers, Fix_ForceAnnealing, Fix_IndependentFragmentGrids, Fix_ParseParticles, Fix_ParseParticles_split_forward_backward_Actions, Fix_PopActions, Fix_QtFragmentList_sorted_selection, Fix_Restrictedkeyset_FragmentMolecule, Fix_StatusMsg, Fix_StepWorldTime_single_argument, Fix_Verbose_Codepatterns, Fix_fitting_potentials, Fixes, ForceAnnealing_goodresults, ForceAnnealing_oldresults, ForceAnnealing_tocheck, ForceAnnealing_with_BondGraph, ForceAnnealing_with_BondGraph_continued, ForceAnnealing_with_BondGraph_continued_betteresults, ForceAnnealing_with_BondGraph_contraction-expansion, FragmentAction_writes_AtomFragments, FragmentMolecule_checks_bonddegrees, GeometryObjects, Gui_Fixes, Gui_displays_atomic_force_velocity, ImplicitCharges, IndependentFragmentGrids, IndependentFragmentGrids_IndividualZeroInstances, IndependentFragmentGrids_IntegrationTest, IndependentFragmentGrids_Sole_NN_Calculation, JobMarket_RobustOnKillsSegFaults, JobMarket_StableWorkerPool, JobMarket_unresolvable_hostname_fix, MoreRobust_FragmentAutomation, ODR_violation_mpqc_open, PartialCharges_OrthogonalSummation, PdbParser_setsAtomName, PythonUI_with_named_parameters, QtGui_reactivate_TimeChanged_changes, Recreated_GuiChecks, Rewrite_FitPartialCharges, RotateToPrincipalAxisSystem_UndoRedo, SaturateAtoms_findBestMatching, SaturateAtoms_singleDegree, StoppableMakroAction, Subpackage_CodePatterns, Subpackage_JobMarket, Subpackage_LinearAlgebra, Subpackage_levmar, Subpackage_mpqc_open, Subpackage_vmg, Switchable_LogView, ThirdParty_MPQC_rebuilt_buildsystem, TrajectoryDependenant_MaxOrder, TremoloParser_IncreasedPrecision, TremoloParser_MultipleTimesteps, TremoloParser_setsAtomName, Ubuntu_1604_changes, stable
- Children:
- 2f7988
- Parents:
- 8d5fbf1
- git-author:
- Frederik Heber <heber@…> (01/25/16 09:09:33)
- git-committer:
- Frederik Heber <heber@…> (02/12/16 23:15:07)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp
r8d5fbf1 r0f7ffe 113 113 GLMoleculeObject::cleanMaterialMap(); 114 114 } 115 116 ///** Update the WorldScene with molecules and atomsfrom World.117 // *118 // * This function should be called after e.g. WorldTime::TimeChanged was119 // * received or after another molecule has been loaded.120 // *121 // */122 //void GLWorldScene::update()123 //{124 // const std::vector<const molecule *> &molecules =125 // const_cast<const World &>(World::getInstance()).getAllMolecules();126 //127 // for (std::vector<const molecule*>::const_iterator moliter = molecules.begin();128 // moliter != molecules.end();129 // moliter++) {130 // boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);131 // // check whether molecule already exists132 // const moleculeId_t molid = (*moliter)->getId();133 // const bool mol_present = MoleculesinSceneMap.count(molid);134 // if (!mol_present)135 // moleculeInserted((*moliter)->getId());136 // }137 //138 // boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);139 // MoleculeNodeMap::iterator iter = MoleculesinSceneMap.begin();140 // for (;iter != MoleculesinSceneMap.end();) {141 // const moleculeId_t molid = iter->first;142 // const molecule * const mol = const_cast<const World &>(World::getInstance()).143 // getMolecule(MoleculeById(molid));144 // const bool mol_absent = (mol == NULL);145 // // step on to next molecule before possibly removing entry and invalidating iter146 // ++iter;147 // if (mol_absent)148 // moleculeRemoved(molid);149 // }150 //151 //}152 115 153 116 void GLWorldScene::atomClicked(atomId_t no) … … 350 313 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int))); 351 314 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int))); 352 connect(board, SIGNAL(atomInserted(const atomId_t)),353 molObject, SLOT(atomInserted(const atomId_t)));354 connect(board, SIGNAL(atomRemoved(const atomId_t)),355 molObject, SLOT(atomRemoved(const atomId_t)));356 315 357 316 emit changed();
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