source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ 0f7ffe

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Last change on this file since 0f7ffe was 0f7ffe, checked in by Frederik Heber <heber@…>, 9 years ago

Changed connections between GLWorldScene, GLWorldView and GLMoleculeObject_molecule.

  • Property mode set to 100644
File size: 22.3 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLWorldScene.cpp
26 *
27 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
28 *
29 * Created on: Aug 17, 2011
30 * Author: heber
31 */
32
33// include config.h
34#ifdef HAVE_CONFIG_H
35#include <config.h>
36#endif
37
38#include "GLWorldScene.hpp"
39#include <Qt3D/qglview.h>
40#include <Qt3D/qglbuilder.h>
41#include <Qt3D/qglscenenode.h>
42#include <Qt3D/qglsphere.h>
43#include <Qt3D/qglcylinder.h>
44
45#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject.hpp"
46#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.hpp"
47#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_bond.hpp"
48#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_molecule.hpp"
49#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_shape.hpp"
50
51#include "UIElements/Views/Qt4/QtInstanceInformationBoard.hpp"
52#include "UIElements/Views/Qt4/QtSelectionChangedAgent.hpp"
53
54#include "CodePatterns/MemDebug.hpp"
55
56#include "CodePatterns/Log.hpp"
57
58#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
59#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
60#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
61#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
62#include "Atom/atom.hpp"
63#include "Bond/bond.hpp"
64#include "Descriptors/AtomIdDescriptor.hpp"
65#include "Descriptors/MoleculeIdDescriptor.hpp"
66#include "Helpers/helpers.hpp"
67#include "Shapes/ShapeRegistry.hpp"
68#include "molecule.hpp"
69#include "World.hpp"
70
71#include <iostream>
72
73using namespace MoleCuilder;
74
75GLWorldScene::GLWorldScene(
76 QtInstanceInformationBoard * _board,
77 QObject *parent) :
78 QObject(parent),
79 selectionMode(SelectAtom),
80 board(_board)
81{
82 int sphereDetails[] = {5, 3, 2, 0};
83 int cylinderDetails[] = {16, 8, 6, 3};
84 for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){
85 QGLBuilder emptyBuilder;
86 GLMoleculeObject::meshEmpty[i] = emptyBuilder.finalizedSceneNode();
87 QGLBuilder sphereBuilder;
88 sphereBuilder << QGLSphere(2.0, sphereDetails[i]);
89 GLMoleculeObject::meshSphere[i] = sphereBuilder.finalizedSceneNode();
90 GLMoleculeObject::meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true);
91 QGLBuilder cylinderBuilder;
92 cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
93 GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
94 GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
95 }
96 connect(board, SIGNAL(moleculeInserted(const moleculeId_t)),
97 this, SLOT(moleculeInserted(const moleculeId_t)));
98 connect(board, SIGNAL(moleculeRemoved(const moleculeId_t)),
99 this, SLOT(moleculeRemoved(const moleculeId_t)));
100 connect(board, SIGNAL(moleculeIndexChanged(const moleculeId_t, const moleculeId_t)),
101 this, SLOT(moleculeIndexChanged(const moleculeId_t, const moleculeId_t)));
102 connect(board, SIGNAL(atomInserted(const moleculeId_t, const atomId_t)),
103 this, SLOT(atomInserted(const moleculeId_t, const atomId_t)), Qt::DirectConnection);
104 connect(board, SIGNAL(atomRemoved(const moleculeId_t, const atomId_t)),
105 this, SLOT(atomRemoved(const moleculeId_t, const atomId_t)), Qt::DirectConnection);
106
107// connect(this, SIGNAL(updated()), this, SLOT(update()));
108}
109
110GLWorldScene::~GLWorldScene()
111{
112 // remove all elements
113 GLMoleculeObject::cleanMaterialMap();
114}
115
116void GLWorldScene::atomClicked(atomId_t no)
117{
118 LOG(3, "INFO: GLMoleculeObject_molecule - atom " << no << " has been clicked.");
119 const atom * const Walker = const_cast<const World &>(World::getInstance()).
120 getAtom(AtomById(no));
121 ASSERT( Walker != NULL,
122 "GLWorldScene::atomClicked() - clicked atom has disappeared.");
123 if (selectionMode == SelectAtom){
124 if (!World::getInstance().isSelected(Walker))
125 SelectionAtomById(std::vector<atomId_t>(1,no));
126 else
127 SelectionNotAtomById(std::vector<atomId_t>(1,no));
128 }else if (selectionMode == SelectMolecule){
129 const molecule *mol = Walker->getMolecule();
130 ASSERT(mol, "Atom without molecule has been clicked.");
131 molids_t ids(1, mol->getId());
132 if (!World::getInstance().isSelected(mol))
133 SelectionMoleculeById(ids);
134 else
135 SelectionNotMoleculeById(ids);
136 }
137 emit clicked(no);
138}
139
140void GLWorldScene::moleculeClicked(moleculeId_t no)
141{
142 LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked.");
143 const molecule * const mol= const_cast<const World &>(World::getInstance()).
144 getMolecule(MoleculeById(no));
145 ASSERT(mol, "Atom without molecule has been clicked.");
146 molids_t ids(1, mol->getId());
147 if (!World::getInstance().isSelected(mol))
148 SelectionMoleculeById(ids);
149 else
150 SelectionNotMoleculeById(ids);
151 emit clicked(no);
152}
153
154/** Inserts an atom into the scene before molecule is present.
155 *
156 * @param _molid molecule to insert atom for
157 * @param _atomid atom to insert
158 */
159void GLWorldScene::atomInserted(const moleculeId_t _molid, const atomId_t _atomid)
160{
161 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
162
163 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "+toString(_atomid)+".");
164
165 // check of molecule is already present
166 MoleculeNodeMap::iterator moliter = MoleculesinSceneMap.find(_molid);
167 if (moliter != MoleculesinSceneMap.end()) {
168 // pass signal through
169 GLMoleculeObject_molecule *molObject = moliter->second;
170 QMetaObject::invokeMethod(molObject, // pointer to a QObject
171 "atomInserted", // member name (no parameters here)
172 Qt::QueuedConnection, // connection type
173 Q_ARG(const atomId_t, _atomid)); // parameters
174 } else {
175 // store signal for when it is instantiated
176 if (MoleculeMissedStateMap.count(_molid) == 0)
177 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
178 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomInsertedState) );
179 }
180}
181
182/** Removes an atom into the scene before molecule is present.
183 *
184 * @param _molid molecule to insert atom for
185 * @param _atomid atom to insert
186 */
187void GLWorldScene::atomRemoved(const moleculeId_t _molid, const atomId_t _atomid)
188{
189 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atomid)+".");
190
191 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
192
193 // check of molecule is already present
194 MoleculeNodeMap::iterator moliter = MoleculesinSceneMap.find(_molid);
195 if (moliter != MoleculesinSceneMap.end()) {
196 // pass signal through
197 GLMoleculeObject_molecule *molObject = moliter->second;
198 QMetaObject::invokeMethod(molObject, // pointer to a QObject
199 "atomRemoved", // member name (no parameters here)
200 Qt::QueuedConnection, // connection type
201 Q_ARG(const atomId_t, _atomid)); // parameters
202 } else {
203 // store signal for when it is instantiated
204 if (MoleculeMissedStateMap.count(_molid) == 0)
205 MoleculeMissedStateMap.insert( std::make_pair(_molid ,StateChangeMap_t()) );
206 MoleculeMissedStateMap[_molid].insert( std::make_pair(_atomid, atomRemovedState) );
207 }
208}
209
210/** Inserts a molecule into the scene.
211 *
212 * @param _mol molecule to insert
213 */
214void GLWorldScene::moleculeInserted(const moleculeId_t _id)
215{
216 LOG(3, "INFO: GLWorldScene: Received signal moleculeInserted for molecule "+toString(_id)+".");
217
218 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
219
220 MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(_id);
221 ASSERT( iter == MoleculesinSceneMap.end(),
222 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" already present.");
223
224 // check whether molecule is still present
225 if (RemovalMolecules.count(_id) != 0) {
226 RemovalMolecules.erase(_id);
227 return;
228 }
229 if (const_cast<const World &>(World::getInstance()).getMolecule(MoleculeById(_id)) == NULL) {
230 ELOG(2, "Molecule with id " << _id << " has disappeared.");
231 return;
232 }
233
234 // add new object
235 LOG(1, "DEBUG: Adding GLMoleculeObject_molecule to id " << _id);
236 GLMoleculeObject_molecule *molObject =
237 new GLMoleculeObject_molecule(
238 GLMoleculeObject::meshEmpty,
239 this,
240 _id,
241 board,
242 board->getMoleculeObservedValues(_id));
243 ASSERT( molObject != NULL,
244 "GLWorldScene::moleculeInserted - could not create molecule object for "+toString(_id));
245 MoleculesinSceneMap.insert( make_pair(_id, molObject) );
246
247 // now handle all state changes that came up before the instantiation
248 while (MoleculeMissedStateMap.count(_id) != 0) {
249 ASSERT( !MoleculeMissedStateMap[_id].empty(),
250 "GLWorldScene::moleculeInserted() - we have an empty state change map for molecule with id "
251 +toString(_id));
252 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
253 for (StateChangeMap_t::iterator iter = MoleculeMissedStateMap[_id].begin();
254 !MoleculeMissedStateMap[_id].empty();
255 iter = MoleculeMissedStateMap[_id].begin()) {
256 std::pair<StateChangeMap_t::iterator, StateChangeMap_t::iterator> rangeiter =
257 MoleculeMissedStateMap[_id].equal_range(iter->first);
258 const size_t StateCounts = std::distance(rangeiter.first, rangeiter.second);
259 if (StateCounts > 1) {
260 // more than one state change, have to combine
261 typedef std::map<StateChangeType, size_t> StateChangeAmounts_t;
262 StateChangeAmounts_t StateChangeAmounts;
263 for (StateChangeMap_t::const_iterator stateiter = rangeiter.first;
264 stateiter != rangeiter.second; ++stateiter)
265 ++StateChangeAmounts[stateiter->second];
266 ASSERT( StateChangeAmounts[atomInsertedState] >= StateChangeAmounts[atomRemovedState],
267 "GLWorldScene::moleculeInserted() - more atomRemoved states than atomInserted for atom "
268 +toString(iter->first));
269 if (StateChangeAmounts[atomInsertedState] > StateChangeAmounts[atomRemovedState]) {
270 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
271 QMetaObject::invokeMethod(molObject, // pointer to a QObject
272 "atomInserted", // member name (no parameters here)
273 Qt::QueuedConnection, // connection type
274 Q_ARG(const atomId_t, iter->first)); // parameters
275 } else {
276 LOG(1, "INFO: Atom " << iter->first << " has been inserted and removed already.");
277 }
278 } else {
279 // can only be an insertion
280 switch (rangeiter.first->second) {
281 case atomRemovedState:
282 ASSERT( 0,
283 "GLWorldScene::moleculeInserted() - atomRemoved state without atomInserted for atom "
284 +toString(iter->first));
285 break;
286 case atomInsertedState:
287 LOG(1, "INFO: invoking atomInserted for atom " << iter->first);
288 QMetaObject::invokeMethod(molObject, // pointer to a QObject
289 "atomInserted", // member name (no parameters here)
290 Qt::QueuedConnection, // connection type
291 Q_ARG(const atomId_t, iter->first)); // parameters
292 break;
293 default:
294 ASSERT( 0,
295 "GLWorldScene::moleculeInserted() - there are unknown change states.");
296 break;
297 }
298 }
299 // removed state changes for this atom
300 MoleculeMissedStateMap[_id].erase(iter);
301 }
302 // remove state change map for the molecule
303 MoleculeMissedStateMap.erase(_id);
304 }
305
306 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
307 connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured()));
308 connect (molObject, SIGNAL(atomClicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
309 connect (molObject, SIGNAL(moleculeClicked(moleculeId_t)), this, SLOT(moleculeClicked(moleculeId_t)));
310 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
311 connect (molObject, SIGNAL(selectionChanged()), this, SIGNAL(changed()));
312 connect (molObject, SIGNAL(hoverChanged(const atomId_t)), this, SIGNAL(hoverChanged(const atomId_t)));
313 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int)));
314 connect (molObject, SIGNAL(hoverChanged(const moleculeId_t, int)), this, SIGNAL(hoverChanged(const moleculeId_t, int)));
315
316 emit changed();
317 emit changeOccured();
318}
319
320/** Removes a molecule from the scene.
321 *
322 * @param _id id of molecule to remove
323 */
324void GLWorldScene::moleculeRemoved(const moleculeId_t _id)
325{
326 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_id)+".");
327
328 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
329
330 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
331 if ( iter == MoleculesinSceneMap.end()) {
332 RemovalMolecules.insert(_id);
333 } else {
334 LOG(1, "DEBUG: Removing GLMoleculeObject_molecule to id " << _id);
335 GLMoleculeObject_molecule *molObject = iter->second;
336 molObject->disconnect();
337 MoleculesinSceneMap.erase(iter);
338 delete molObject;
339 }
340
341 // remove any possible state changes left
342 {
343 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
344 MoleculeMissedStateMap.erase(_id);
345 }
346
347 emit changed();
348 emit changeOccured();
349}
350
351void GLWorldScene::moleculeIndexChanged(const moleculeId_t _oldid, const moleculeId_t _newid)
352{
353 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_oldid);
354 if ( iter == MoleculesinSceneMap.end()) {
355 RemovalMolecule_t::iterator removeiter =
356 RemovalMolecules.find(_oldid);
357 ASSERT( removeiter != RemovalMolecules.end(),
358 "GLWorldScene::moleculeIndexChanged() - cannot find id "+toString(_oldid)+" in any map.");
359 RemovalMolecules.erase(removeiter);
360 RemovalMolecules.insert(_newid);
361 } else {
362 LOG(1, "DEBUG: Changing GLMoleculeObject_molecule from " << _oldid << " to id " << _newid);
363 GLMoleculeObject_molecule* molObject = iter->second;
364 MoleculesinSceneMap.erase(iter);
365 MoleculesinSceneMap.insert(
366 std::make_pair( _newid, molObject) );
367 }
368}
369
370void GLWorldScene::moleculesVisibilityChanged(const moleculeId_t _id, bool _visible)
371{
372 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
373 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
374 ASSERT( iter != MoleculesinSceneMap.end(),
375 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_id)+" is unknown.");
376
377 GLMoleculeObject_molecule *molObject = iter->second;
378 molObject->setVisible(_visible);
379
380 emit changed();
381 emit changeOccured();
382}
383
384/** Adds a shape to the scene.
385 *
386 */
387void GLWorldScene::addShape(const std::string &_name)
388{
389 Shape * const shape = ShapeRegistry::getInstance().getByName(_name);
390 if (shape != NULL) {
391 GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(*shape, this);
392 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name);
393 ASSERT(iter == ShapesinSceneMap.end(),
394 "GLWorldScene::addShape() - same shape "+_name+" added again.");
395 ShapesinSceneMap.insert( make_pair(_name, shapeObject) );
396 } else
397 ELOG(2, "GLWorldScene::addShape() - shape disappeared before we could draw it.");
398
399 emit changed();
400}
401
402void GLWorldScene::removeShape(const std::string &_name)
403{
404 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name);
405 ASSERT(iter != ShapesinSceneMap.end(),
406 "GLWorldScene::removeShape() - shape "+_name+" not in scene.");
407 ShapesinSceneMap.erase(iter);
408 delete(iter->second);
409
410 emit changed();
411}
412
413void GLWorldScene::updateSelectedShapes()
414{
415 foreach (QObject *obj, children()) {
416 GLMoleculeObject_shape *shapeobj = qobject_cast<GLMoleculeObject_shape *>(obj);
417 if (shapeobj){
418 shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
419 }
420 }
421
422 emit changed();
423}
424
425void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
426{
427 // Initialize all of the mesh objects that we have as children.
428 foreach (QObject *obj, children()) {
429 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
430 if (meshobj)
431 meshobj->initialize(view, painter);
432 }
433}
434
435void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
436{
437 // Draw all of the mesh objects that we have as children.
438 foreach (QObject *obj, children()) {
439 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
440 if (meshobj)
441 meshobj->draw(painter, cameraPlane);
442 }
443}
444
445void GLWorldScene::setSelectionMode(SelectionModeType mode)
446{
447 selectionMode = mode;
448 // TODO send update to toolbar
449}
450
451void GLWorldScene::setSelectionChangedAgent(QtSelectionChangedAgent *agent)
452{
453 connect(agent, SIGNAL(atomSelected(const moleculeId_t, const atomId_t)),
454 this, SLOT(AtomSelected(const moleculeId_t, const atomId_t)));
455 connect(agent, SIGNAL(atomUnselected(const moleculeId_t, const atomId_t)),
456 this, SLOT(AtomUnselected(const moleculeId_t, const atomId_t)));
457
458 connect(agent, SIGNAL(moleculeSelected(const moleculeId_t)),
459 this, SLOT(MoleculeSelected(const moleculeId_t)));
460 connect(agent, SIGNAL(moleculeUnselected(const moleculeId_t)),
461 this, SLOT(MoleculeUnselected(const moleculeId_t)));
462}
463
464void GLWorldScene::setSelectionModeAtom()
465{
466 setSelectionMode(SelectAtom);
467}
468
469void GLWorldScene::setSelectionModeMolecule()
470{
471 setSelectionMode(SelectMolecule);
472}
473
474void GLWorldScene::changeMoleculeId(
475 GLMoleculeObject_molecule *ob,
476 const moleculeId_t oldId,
477 const moleculeId_t newId)
478{
479 LOG(3, "INFO: GLWorldScene - change molecule id " << oldId << " to " << newId << ".");
480
481 {
482 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
483 // Remove from map.
484 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(oldId);
485 ASSERT(iter != MoleculesinSceneMap.end(),
486 "GLWorldScene::changeMoleculeId() - molecule with old id "+toString(oldId)+" not on display.");
487 ASSERT(iter->second == ob,
488 "GLWorldScene::changeMoleculeId() - molecule with id "
489 +toString(oldId)+" does not match with object in MoleculesinSceneMap.");
490 MoleculesinSceneMap.erase(iter);
491
492 // Reinsert with new id.
493 {
494 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(newId);
495 ASSERT(iter == MoleculesinSceneMap.end(),
496 "GLWorldScene::changeMoleculeId() - moleculewith new id "+toString(newId)+" already known.");
497 }
498 MoleculesinSceneMap.insert( make_pair(newId, ob) );
499 }
500
501 {
502 boost::recursive_mutex::scoped_lock lock(MoleculeMissedStateMap_mutex);
503 // Remove and re-insert from map if present.
504 MoleculeMissedStateMap_t::iterator iter = MoleculeMissedStateMap.find(oldId);
505 if (iter != MoleculeMissedStateMap.end()) {
506 StateChangeMap_t changemap = iter->second;
507 MoleculeMissedStateMap.erase(iter);
508 MoleculeMissedStateMap.insert( std::make_pair(newId, changemap) );
509 }
510 }
511}
512
513void GLWorldScene::AtomSelected(const moleculeId_t _molid, const atomId_t _id)
514{
515 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
516 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
517 // use direct connection as it's lightweight and we avoid index change troubles
518 if (iter != MoleculesinSceneMap.end())
519 QMetaObject::invokeMethod(iter->second, // pointer to a QObject
520 "AtomSelected", // member name (no parameters here)
521 Qt::DirectConnection, // connection type
522 Q_ARG(const atomId_t, _id)); // parameters
523 else
524 ELOG(2, "DEBUG: GLWorldScene::AtomSelected() - molecule " <<
525 _molid << " unknown to GLWorldScene.");
526}
527
528void GLWorldScene::AtomUnselected(const moleculeId_t _molid, const atomId_t _id)
529{
530 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
531 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
532 // use direct connection as it's lightweight and we avoid index change troubles
533 if (iter != MoleculesinSceneMap.end())
534 QMetaObject::invokeMethod(iter->second, // pointer to a QObject
535 "AtomUnselected", // member name (no parameters here)
536 Qt::DirectConnection, // connection type
537 Q_ARG(const atomId_t, _id)); // parameters
538 else
539 ELOG(2, "GLWorldScene::AtomUnselected() - molecule "
540 << _molid << " unknown to GLWorldScene.");
541}
542
543void GLWorldScene::MoleculeSelected(const moleculeId_t _molid)
544{
545 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
546MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
547 if (iter != MoleculesinSceneMap.end())
548 QMetaObject::invokeMethod(iter->second, // pointer to a QObject
549 "Selected", // member name (no parameters here)
550 Qt::QueuedConnection); // connection type
551 else
552 ELOG(2, "GLWorldScene::MoleculeSelected() - molecule "
553 << _molid << " unknown to GLWorldScene.");
554}
555
556void GLWorldScene::MoleculeUnselected(const moleculeId_t _molid)
557{
558 boost::recursive_mutex::scoped_lock lock(MoleculeinSceneMap_mutex);
559 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
560 if (iter != MoleculesinSceneMap.end())
561 QMetaObject::invokeMethod(iter->second, // pointer to a QObject
562 "Unselected", // member name (no parameters here)
563 Qt::QueuedConnection); // connection type
564 else
565 ELOG(2, "GLWorldScene::MoleculeUnselected() - molecule "
566 << _molid << " unknown to GLWorldScene.");
567}
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