source: src/Tesselation/BoundaryPolygonSet.cpp@ 2a0271

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Last change on this file since 2a0271 was 0aa122, checked in by Frederik Heber <heber@…>, 13 years ago

Updated all source files's copyright note to current year 2012.

  • Property mode set to 100644
File size: 9.0 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * BoundaryPolygonSet.cpp
10 *
11 * Created on: Jul 29, 2010
12 * Author: heber
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "CodePatterns/MemDebug.hpp"
21
22#include "BoundaryPolygonSet.hpp"
23
24#include <iostream>
25
26#include "BoundaryLineSet.hpp"
27#include "BoundaryPointSet.hpp"
28#include "BoundaryTriangleSet.hpp"
29#include "Atom/TesselPoint.hpp"
30
31#include "CodePatterns/Assert.hpp"
32#include "CodePatterns/Info.hpp"
33#include "CodePatterns/Log.hpp"
34#include "CodePatterns/Verbose.hpp"
35#include "Helpers/helpers.hpp"
36#include "LinearAlgebra/Plane.hpp"
37#include "LinearAlgebra/Vector.hpp"
38
39using namespace std;
40
41/** Constructor for BoundaryPolygonSet.
42 */
43BoundaryPolygonSet::BoundaryPolygonSet() :
44 Nr(-1)
45{
46 Info FunctionInfo(__func__);
47}
48;
49
50/** Destructor of BoundaryPolygonSet.
51 * Just clears endpoints.
52 * \note When removing triangles from a class Tesselation, use RemoveTesselationTriangle()
53 */
54BoundaryPolygonSet::~BoundaryPolygonSet()
55{
56 Info FunctionInfo(__func__);
57 endpoints.clear();
58 LOG(1, "Erasing polygon Nr." << Nr << " itself.");
59}
60;
61
62/** Calculates the normal vector for this triangle.
63 * Is made unique by comparison with \a OtherVector to point in the other direction.
64 * \param &OtherVector direction vector to make normal vector unique.
65 * \return allocated vector in normal direction
66 */
67Vector * BoundaryPolygonSet::GetNormalVector(const Vector &OtherVector) const
68{
69 Info FunctionInfo(__func__);
70 // get normal vector
71 Vector TemporaryNormal;
72 Vector *TotalNormal = new Vector;
73 PointSet::const_iterator Runner[3];
74 for (int i = 0; i < 3; i++) {
75 Runner[i] = endpoints.begin();
76 for (int j = 0; j < i; j++) { // go as much further
77 Runner[i]++;
78 if (Runner[i] == endpoints.end()) {
79 ELOG(0, "There are less than three endpoints in the polygon!");
80 performCriticalExit();
81 }
82 }
83 }
84 TotalNormal->Zero();
85 int counter = 0;
86 for (; Runner[2] != endpoints.end();) {
87 TemporaryNormal = Plane(((*Runner[0])->node->getPosition()),
88 ((*Runner[1])->node->getPosition()),
89 ((*Runner[2])->node->getPosition())).getNormal();
90 for (int i = 0; i < 3; i++) // increase each of them
91 Runner[i]++;
92 (*TotalNormal) += TemporaryNormal;
93 }
94 TotalNormal->Scale(1. / (double) counter);
95
96 // make it always point inward (any offset vector onto plane projected onto normal vector suffices)
97 if (TotalNormal->ScalarProduct(OtherVector) > 0.)
98 TotalNormal->Scale(-1.);
99 LOG(1, "Normal Vector is " << *TotalNormal << ".");
100
101 return TotalNormal;
102}
103;
104
105/** Calculates the center point of the triangle.
106 * Is third of the sum of all endpoints.
107 * \param *center central point on return.
108 */
109void BoundaryPolygonSet::GetCenter(Vector * const center) const
110{
111 Info FunctionInfo(__func__);
112 center->Zero();
113 int counter = 0;
114 for(PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
115 (*center) += ((*Runner)->node->getPosition());
116 counter++;
117 }
118 center->Scale(1. / (double) counter);
119 LOG(1, "Center is at " << *center << ".");
120}
121
122/** Checks whether the polygons contains all three endpoints of the triangle.
123 * \param *triangle triangle to test
124 * \return true - triangle is contained polygon, false - is not
125 */
126bool BoundaryPolygonSet::ContainsBoundaryTriangle(const BoundaryTriangleSet * const triangle) const
127{
128 Info FunctionInfo(__func__);
129 return ContainsPresentTupel(triangle->endpoints, 3);
130}
131;
132
133/** Checks whether the polygons contains both endpoints of the line.
134 * \param *line line to test
135 * \return true - line is of the triangle, false - is not
136 */
137bool BoundaryPolygonSet::ContainsBoundaryLine(const BoundaryLineSet * const line) const
138{
139 Info FunctionInfo(__func__);
140 return ContainsPresentTupel(line->endpoints, 2);
141}
142;
143
144/** Checks whether point is any of the three endpoints this triangle contains.
145 * \param *point point to test
146 * \return true - point is of the triangle, false - is not
147 */
148bool BoundaryPolygonSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const
149{
150 Info FunctionInfo(__func__);
151 for (PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
152 LOG(0, "Checking against " << **Runner);
153 if (point == (*Runner)) {
154 LOG(0, " Contained.");
155 return true;
156 }
157 }
158 LOG(0, " Not contained.");
159 return false;
160}
161;
162
163/** Checks whether point is any of the three endpoints this triangle contains.
164 * \param *point TesselPoint to test
165 * \return true - point is of the triangle, false - is not
166 */
167bool BoundaryPolygonSet::ContainsBoundaryPoint(const TesselPoint * const point) const
168{
169 Info FunctionInfo(__func__);
170 for (PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++)
171 if (point == (*Runner)->node) {
172 LOG(0, " Contained.");
173 return true;
174 }
175 LOG(0, " Not contained.");
176 return false;
177}
178;
179
180/** Checks whether given array of \a *Points coincide with polygons's endpoints.
181 * \param **Points pointer to an array of BoundaryPointSet
182 * \param dim dimension of array
183 * \return true - set of points is contained in polygon, false - is not
184 */
185bool BoundaryPolygonSet::ContainsPresentTupel(const BoundaryPointSet * const * Points, const int dim) const
186{
187 Info FunctionInfo(__func__);
188 int counter = 0;
189 LOG(1, "Polygon is " << *this);
190 for (int i = 0; i < dim; i++) {
191 LOG(1, " Testing endpoint " << *Points[i]);
192 if (ContainsBoundaryPoint(Points[i])) {
193 counter++;
194 }
195 }
196
197 if (counter == dim)
198 return true;
199 else
200 return false;
201}
202;
203
204/** Checks whether given PointList coincide with polygons's endpoints.
205 * \param &endpoints PointList
206 * \return true - set of points is contained in polygon, false - is not
207 */
208bool BoundaryPolygonSet::ContainsPresentTupel(const PointSet &endpoints) const
209{
210 Info FunctionInfo(__func__);
211 size_t counter = 0;
212 LOG(1, "Polygon is " << *this);
213 for (PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++) {
214 LOG(1, " Testing endpoint " << **Runner);
215 if (ContainsBoundaryPoint(*Runner))
216 counter++;
217 }
218
219 if (counter == endpoints.size())
220 return true;
221 else
222 return false;
223}
224;
225
226/** Checks whether given set of \a *Points coincide with polygons's endpoints.
227 * \param *P pointer to BoundaryPolygonSet
228 * \return true - is the very triangle, false - is not
229 */
230bool BoundaryPolygonSet::ContainsPresentTupel(const BoundaryPolygonSet * const P) const
231{
232 return ContainsPresentTupel((const PointSet) P->endpoints);
233}
234;
235
236/** Gathers all the endpoints' triangles in a unique set.
237 * \return set of all triangles
238 */
239TriangleSet * BoundaryPolygonSet::GetAllContainedTrianglesFromEndpoints() const
240{
241 Info FunctionInfo(__func__);
242 pair<TriangleSet::iterator, bool> Tester;
243 TriangleSet *triangles = new TriangleSet;
244
245 for (PointSet::const_iterator Runner = endpoints.begin(); Runner != endpoints.end(); Runner++)
246 for (LineMap::const_iterator Walker = (*Runner)->lines.begin(); Walker != (*Runner)->lines.end(); Walker++)
247 for (TriangleMap::const_iterator Sprinter = (Walker->second)->triangles.begin(); Sprinter != (Walker->second)->triangles.end(); Sprinter++) {
248 //LOG(0, " Testing triangle " << *(Sprinter->second));
249 if (ContainsBoundaryTriangle(Sprinter->second)) {
250 Tester = triangles->insert(Sprinter->second);
251 if (Tester.second)
252 LOG(0, "Adding triangle " << *(Sprinter->second));
253 }
254 }
255
256 LOG(1, "The Polygon of " << endpoints.size() << " endpoints has " << triangles->size() << " unique triangles in total.");
257 return triangles;
258}
259;
260
261/** Fills the endpoints of this polygon from the triangles attached to \a *line.
262 * \param *line lines with triangles attached
263 * \return true - polygon contains endpoints, false - line was NULL
264 */
265bool BoundaryPolygonSet::FillPolygonFromTrianglesOfLine(const BoundaryLineSet * const line)
266{
267 Info FunctionInfo(__func__);
268 pair<PointSet::iterator, bool> Tester;
269 if (line == NULL)
270 return false;
271 LOG(1, "Filling polygon from line " << *line);
272 for (TriangleMap::const_iterator Runner = line->triangles.begin(); Runner != line->triangles.end(); Runner++) {
273 for (int i = 0; i < 3; i++) {
274 Tester = endpoints.insert((Runner->second)->endpoints[i]);
275 if (Tester.second)
276 LOG(1, " Inserting endpoint " << *((Runner->second)->endpoints[i]));
277 }
278 }
279
280 return true;
281}
282;
283
284/** output operator for BoundaryPolygonSet.
285 * \param &ost output stream
286 * \param &a boundary polygon
287 */
288ostream &operator <<(ostream &ost, const BoundaryPolygonSet &a)
289{
290 ost << "[" << a.Nr << "|";
291 for (PointSet::const_iterator Runner = a.endpoints.begin(); Runner != a.endpoints.end();) {
292 ost << (*Runner)->node->getName();
293 Runner++;
294 if (Runner != a.endpoints.end())
295 ost << ",";
296 }
297 ost << "]";
298 return ost;
299}
300;
301
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