Changeset eda56a for molecuilder/src/unittests/tesselationunittest.cpp
- Timestamp:
- Dec 29, 2009, 2:48:49 PM (16 years ago)
- Children:
- a1acc5
- Parents:
- ff4611
- File:
-
- 1 edited
-
molecuilder/src/unittests/tesselationunittest.cpp (modified) (4 diffs)
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molecuilder/src/unittests/tesselationunittest.cpp
rff4611 reda56a 30 30 class TesselPoint *Walker; 31 31 Walker = new TesselPoint; 32 Walker->node = new Vector(1., 0., 0.);33 Walker->Name = new char[3];32 Walker->node = new Vector(1., 0., -1.); 33 Walker->Name = Malloc<char>(3, "TesselationTest::setUp"); 34 34 strcpy(Walker->Name, "1"); 35 35 Walker->nr = 1; 36 36 Corners.push_back(Walker); 37 37 Walker = new TesselPoint; 38 Walker->node = new Vector(-1., 1., 0.);39 Walker->Name = new char[3];38 Walker->node = new Vector(-1., 1., -1.); 39 Walker->Name = Malloc<char>(3, "TesselationTest::setUp"); 40 40 strcpy(Walker->Name, "2"); 41 41 Walker->nr = 2; 42 42 Corners.push_back(Walker); 43 43 Walker = new TesselPoint; 44 Walker->node = new Vector(-1., -1., 0.);45 Walker->Name = new char[3];44 Walker->node = new Vector(-1., -1., -1.); 45 Walker->Name = Malloc<char>(3, "TesselationTest::setUp"); 46 46 strcpy(Walker->Name, "3"); 47 47 Walker->nr = 3; … … 49 49 Walker = new TesselPoint; 50 50 Walker->node = new Vector(-1., 0., 1.); 51 Walker->Name = new char[3];51 Walker->Name = Malloc<char>(3, "TesselationTest::setUp"); 52 52 strcpy(Walker->Name, "4"); 53 53 Walker->nr = 4; … … 59 59 // create tesselation 60 60 TesselStruct = new Tesselation; 61 TesselStruct->PointsOnBoundary.clear();62 TesselStruct->LinesOnBoundary.clear();63 TesselStruct->TrianglesOnBoundary.clear();61 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->PointsOnBoundary.empty() ); 62 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->LinesOnBoundary.empty() ); 63 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->TrianglesOnBoundary.empty() ); 64 64 TesselStruct->FindStartingTriangle(SPHERERADIUS, LinkedList); 65 bool flag = false;66 65 67 LineMap::iterator baseline = TesselStruct->LinesOnBoundary.begin(); 68 while (baseline != TesselStruct->LinesOnBoundary.end()) { 69 if (baseline->second->triangles.size() == 1) { 70 flag = TesselStruct->FindNextSuitableTriangle(*(baseline->second), *(((baseline->second->triangles.begin()))->second), SPHERERADIUS, LinkedList); //the line is there, so there is a triangle, but only one. 66 CandidateForTesselation *baseline = NULL; 67 BoundaryTriangleSet *T = NULL; 68 bool OneLoopWithoutSuccessFlag = true; 69 bool TesselationFailFlag = false; 70 while ((!TesselStruct->OpenLines.empty()) && (OneLoopWithoutSuccessFlag)) { 71 // 2a. fill all new OpenLines 72 for (CandidateMap::iterator Runner = TesselStruct->OpenLines.begin(); Runner != TesselStruct->OpenLines.end(); Runner++) { 73 baseline = Runner->second; 74 if (baseline->pointlist.empty()) { 75 T = (((baseline->BaseLine->triangles.begin()))->second); 76 TesselationFailFlag = TesselStruct->FindNextSuitableTriangle(*baseline, *T, SPHERERADIUS, LinkedList); //the line is there, so there is a triangle, but only one. 77 } 71 78 } 72 baseline++; 73 if ((baseline == TesselStruct->LinesOnBoundary.end()) && (flag)) { 74 baseline = TesselStruct->LinesOnBoundary.begin(); // restart if we reach end due to newly inserted lines 75 flag = false; 79 80 // 2b. search for smallest ShortestAngle among all candidates 81 double ShortestAngle = 4.*M_PI; 82 for (CandidateMap::iterator Runner = TesselStruct->OpenLines.begin(); Runner != TesselStruct->OpenLines.end(); Runner++) { 83 if (Runner->second->ShortestAngle < ShortestAngle) { 84 baseline = Runner->second; 85 ShortestAngle = baseline->ShortestAngle; 86 } 87 } 88 if ((ShortestAngle == 4.*M_PI) || (baseline->pointlist.empty())) 89 OneLoopWithoutSuccessFlag = false; 90 else { 91 TesselStruct->AddCandidateTriangle(*baseline); 76 92 } 77 93 } … … 84 100 delete(TesselStruct); 85 101 for (LinkedNodes::iterator Runner = Corners.begin(); Runner != Corners.end(); Runner++) { 86 delete[]((*Runner)->Name);87 102 delete((*Runner)->node); 88 103 delete(*Runner); 89 104 } 90 105 Corners.clear(); 91 }; 92 93 /** UnitTest for Tesselation::IsInnerPoint() 94 */ 95 void TesselationTest::IsInnerPointTest() 96 { 97 // true inside points 98 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->IsInnerPoint(Vector(0.,0.,0.), LinkedList) ); 99 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->IsInnerPoint(Vector(0.5,0.,0.), LinkedList) ); 100 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->IsInnerPoint(Vector(0.,0.5,0.), LinkedList) ); 101 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->IsInnerPoint(Vector(0.,0.,0.5), LinkedList) ); 102 103 // corners 104 for (LinkedNodes::iterator Runner = Corners.begin(); Runner != Corners.end(); Runner++) 105 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->IsInnerPoint((*Runner), LinkedList) ); 106 107 // true outside points 108 CPPUNIT_ASSERT_EQUAL( false, TesselStruct->IsInnerPoint(Vector(0.,5.,0.), LinkedList) ); 109 CPPUNIT_ASSERT_EQUAL( false, TesselStruct->IsInnerPoint(Vector(0.,0.,5.), LinkedList) ); 110 CPPUNIT_ASSERT_EQUAL( false, TesselStruct->IsInnerPoint(Vector(1.,1.,1.), LinkedList) ); 111 112 // tricky point, there are three equally close triangles 113 CPPUNIT_ASSERT_EQUAL( false, TesselStruct->IsInnerPoint(Vector(5.,0.,0.), LinkedList) ); 114 106 MemoryUsageObserver::purgeInstance(); 107 logger::purgeInstance(); 108 errorLogger::purgeInstance(); 115 109 }; 116 110
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