Changeset e7ea64 for molecuilder/src/unittests/vectorunittest.cpp
- Timestamp:
- Apr 15, 2010, 10:54:26 AM (16 years ago)
- Children:
- 32842d8
- Parents:
- 1f591b
- File:
-
- 1 edited
-
molecuilder/src/unittests/vectorunittest.cpp (modified) (5 diffs)
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molecuilder/src/unittests/vectorunittest.cpp
r1f591b re7ea64 26 26 #endif /*HAVE_TESTRUNNER*/ 27 27 28 #include <iostream> 29 30 using namespace std; 31 28 32 /********************************************** Test classes **************************************/ 29 33 … … 34 38 void VectorTest::setUp() 35 39 { 36 zero .Init(0.,0.,0.);37 unit .Init(1.,0.,0.);38 otherunit .Init(0.,1.,0.);39 notunit .Init(0.,1.,1.);40 two .Init(2.,1.,0.);40 zero = Vector(0.,0.,0.); 41 unit = Vector(1.,0.,0.); 42 otherunit = Vector(0.,1.,0.); 43 notunit = Vector(0.,1.,1.); 44 two = Vector(2.,1.,0.); 41 45 }; 42 46 … … 69 73 double factor; 70 74 // copy vector 71 fixture .Init(2.,3.,4.);75 fixture = Vector(2.,3.,4.); 72 76 CPPUNIT_ASSERT_EQUAL( Vector(2.,3.,4.), fixture ); 73 77 // summation and scaling … … 223 227 void VectorTest::VectorRotationTest() 224 228 { 225 fixture .Init(-1.,0.,0.);229 fixture = Vector(-1.,0.,0.); 226 230 227 231 // zero vector does not change … … 266 270 parallelepiped[8] = 1; 267 271 268 fixture .CopyVector(zero);269 CPPUNIT_ASSERT_EQUAL( false, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); 270 fixture .Init(2.5,2.5,2.5);272 fixture = zero; 273 CPPUNIT_ASSERT_EQUAL( false, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); 274 fixture = Vector(2.5,2.5,2.5); 271 275 CPPUNIT_ASSERT_EQUAL( true, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); 272 fixture .Init(1.,1.,1.);273 CPPUNIT_ASSERT_EQUAL( false, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); 274 fixture .Init(3.5,3.5,3.5);275 CPPUNIT_ASSERT_EQUAL( false, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); 276 fixture .Init(2.,2.,2.);276 fixture = Vector(1.,1.,1.); 277 CPPUNIT_ASSERT_EQUAL( false, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); 278 fixture = Vector(3.5,3.5,3.5); 279 CPPUNIT_ASSERT_EQUAL( false, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); 280 fixture = Vector(2.,2.,2.); 277 281 CPPUNIT_ASSERT_EQUAL( true, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); 278 fixture .Init(2.,3.,2.);282 fixture = Vector(2.,3.,2.); 279 283 CPPUNIT_ASSERT_EQUAL( true, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); 280 fixture .Init(-2.,2.,-1.);281 CPPUNIT_ASSERT_EQUAL( false, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); 282 } 283 284 fixture = Vector(-2.,2.,-1.); 285 CPPUNIT_ASSERT_EQUAL( false, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) ); 286 } 287
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