Changeset db6b872 for molecuilder/src/Patterns/Observer.hpp
- Timestamp:
- Mar 4, 2010, 10:34:52 AM (16 years ago)
- Children:
- fe3540
- Parents:
- d50264 (diff), f058ef (diff)
Note: this is a merge changeset, the changes displayed below correspond to the merge itself.
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- 1 edited
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molecuilder/src/Patterns/Observer.hpp (modified) (4 diffs)
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molecuilder/src/Patterns/Observer.hpp
rd50264 rdb6b872 30 30 class Observable; 31 31 32 /** 33 * An Observer is notified by all Observed objects, when anything changes. 34 * 35 * If a simple change is done to an Object the Obervable will call the update() method 36 * of all signed on observers, passing itself as a parameter for identification. The 37 * Observers should then react to the changes and update themselves accordingly. 38 * 39 * If an observed Object is destroyed it will call the subjectKilled() method 40 * of all signed on Observers, again passing itself as a parameter for identification. 41 * The Observers should handle the destruction of an observed Object gracefully, i.e. 42 * set themselves inactive, display something else, etc. There is no need 43 * to sign of from the dying object, since this will be handled by the Observable destructor. 44 */ 32 45 class Observer 33 46 { … … 38 51 39 52 protected: 53 /** 54 * This method is called upon changes of the Observable 55 */ 40 56 virtual void update(Observable *publisher)=0; 57 58 /** 59 * This method is called when the observed object is destroyed. 60 */ 41 61 virtual void subjectKilled(Observable *publisher)=0; 42 62 }; 43 63 64 /** 65 * An Observable implements all neccessary method for being observed. 66 * 67 * That is, it provides methods for signing on and of from an 68 * Observable that can be used by any observer. The actual 69 * observer-mechanism is handled at a central static place 70 * to avoid memory issues when many observable are around but only few 71 * are actually observed. 72 */ 44 73 class Observable : public Observer { 45 74 public: … … 47 76 virtual ~Observable(); 48 77 78 /** 79 * Sign an Observer on to this Observable. The Observer will be notified 80 * whenever something inside the Observable changes. The Observer can 81 * assign itself a priority for the changes in the range of -20:+20. 82 * The Observer with lower priority will be called before the others, 83 * same as with Unix nice-levels. This can be used when an Object 84 * contains other objects that observe it (derived values), and these objects have 85 * to recalculate their states before the changes should be propageted to the 86 * UI. A default priority of 0 should be fine in most cases, since there is 87 * ussually no need to order the update sequence. 88 */ 49 89 virtual void signOn(Observer *target, int priority=0); 90 91 /** 92 * Sign of a previously signed on Observer. After this no more 93 * updates will be recieved from that observer. 94 */ 50 95 virtual void signOff(Observer *target); 51 96 … … 76 121 // Structure for RAII-Style notification 77 122 protected: 123 /** 124 * This structure implements the Observer-mechanism RAII-Idiom. 125 * It triggers certain functions on creation and destruction so that 126 * Observer mechanisms can be linked to scope block. 127 */ 78 128 class _Observable_protector { 79 129 public:
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