Ignore:
Timestamp:
Mar 4, 2010, 10:34:52 AM (16 years ago)
Author:
Tillmann Crueger <crueger@…>
Children:
fe3540
Parents:
d50264 (diff), f058ef (diff)
Note: this is a merge changeset, the changes displayed below correspond to the merge itself.
Use the (diff) links above to see all the changes relative to each parent.
Message:

Merge branch 'StructureRefactoring' into MenuRefactoring

File:
1 edited

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Unmodified
Added
Removed
  • molecuilder/src/Patterns/Observer.hpp

    rd50264 rdb6b872  
    3030class Observable;
    3131
     32/**
     33 * An Observer is notified by all Observed objects, when anything changes.
     34 *
     35 * If a simple change is done to an Object the Obervable will call the update() method
     36 * of all signed on observers, passing itself as a parameter for identification. The
     37 * Observers should then react to the changes and update themselves accordingly.
     38 *
     39 * If an observed Object is destroyed it will call the subjectKilled() method
     40 * of all signed on Observers, again passing itself as a parameter for identification.
     41 * The Observers should handle the destruction of an observed Object gracefully, i.e.
     42 * set themselves inactive, display something else, etc. There is no need
     43 * to sign of from the dying object, since this will be handled by the Observable destructor.
     44 */
    3245class Observer
    3346{
     
    3851
    3952protected:
     53  /**
     54   * This method is called upon changes of the Observable
     55   */
    4056  virtual void update(Observable *publisher)=0;
     57
     58  /**
     59   * This method is called when the observed object is destroyed.
     60   */
    4161  virtual void subjectKilled(Observable *publisher)=0;
    4262};
    4363
     64/**
     65 * An Observable implements all neccessary method for being observed.
     66 *
     67 * That is, it provides methods for signing on and of from an
     68 * Observable that can be used by any observer. The actual
     69 * observer-mechanism is handled at a central static place
     70 * to avoid memory issues when many observable are around but only few
     71 * are actually observed.
     72 */
    4473class Observable : public Observer {
    4574public:
     
    4776  virtual ~Observable();
    4877
     78  /**
     79   * Sign an Observer on to this Observable. The Observer will be notified
     80   * whenever something inside the Observable changes. The Observer can
     81   * assign itself a priority for the changes in the range of -20:+20.
     82   * The Observer with lower priority will be called before the others,
     83   * same as with Unix nice-levels. This can be used when an Object
     84   * contains other objects that observe it (derived values), and these objects have
     85   * to recalculate their states before the changes should be propageted to the
     86   * UI. A default priority of 0 should be fine in most cases, since there is
     87   * ussually no need to order the update sequence.
     88   */
    4989  virtual void signOn(Observer *target, int priority=0);
     90
     91  /**
     92   * Sign of a previously signed on Observer. After this no more
     93   * updates will be recieved from that observer.
     94   */
    5095  virtual void signOff(Observer *target);
    5196
     
    76121  // Structure for RAII-Style notification
    77122protected:
     123  /**
     124   * This structure implements the Observer-mechanism RAII-Idiom.
     125   * It triggers certain functions on creation and destruction so that
     126   * Observer mechanisms can be linked to scope block.
     127   */
    78128  class _Observable_protector {
    79129  public:
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