Changeset d403a1 for molecuilder/src/tesselation.cpp
- Timestamp:
- Jan 11, 2010, 3:06:30 AM (16 years ago)
- Children:
- 91b1e79
- Parents:
- 23f6ec
- File:
-
- 1 edited
-
molecuilder/src/tesselation.cpp (modified) (4 diffs)
Legend:
- Unmodified
- Added
- Removed
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molecuilder/src/tesselation.cpp
r23f6ec rd403a1 420 420 if (CrossPoint.GetIntersectionOfTwoLinesOnPlane(endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node, endpoints[(i+2)%3]->node->node, Intersection, &NormalVector)) { 421 421 CrossPoint.SubtractVector(endpoints[i%3]->node->node); // cross point was returned as absolute vector 422 helper.CopyVector(endpoints[(i+1)%3]->node->node);423 helper.SubtractVector(endpoints[i%3]->node->node);422 i++; 423 } else 424 424 break; 425 } else426 i++;427 425 } while (i<3); 428 426 if (i==3) { 429 eLog() << Verbose(0) << "Could not find any cross points, something's utterly wrong here!" << endl; 430 } 431 Log() << Verbose(1) << "INFO: Crosspoint is " << CrossPoint << "." << endl; 432 433 // check whether intersection is inside or not by comparing length of intersection and length of cross point 434 if ((CrossPoint.NormSquared() - helper.NormSquared()) < MYEPSILON) { // inside 427 Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << " inside of triangle." << endl; 435 428 return true; 436 } else { // outside!437 Intersection->Zero();429 } else { 430 Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << " outside of triangle." << endl; 438 431 return false; 439 432 } … … 3241 3234 bool Tesselation::IsInnerPoint(const Vector &Point, const LinkedCell* const LC, const double epsilon) const 3242 3235 { 3243 Info FunctionInfo(__func__);3236 Info FunctionInfo(__func__); 3244 3237 class BoundaryTriangleSet *result = FindClosestTriangleToVector(&Point, LC); 3245 3238 Vector Center; … … 3252 3245 return false; 3253 3246 } else { 3254 Log() << Verbose(1) << "INFO: Closest triangle found is " << *result << " ." << endl;3247 Log() << Verbose(1) << "INFO: Closest triangle found is " << *result << " with normal vector " << result->NormalVector << "." << endl; 3255 3248 } 3256 3249 … … 3259 3252 DistanceToCenter.CopyVector(&Center); 3260 3253 DistanceToCenter.SubtractVector(&Point); 3261 Log() << Verbose(2) << "INFO: Vector from point to test to center is " << Center << "." << endl;3254 Log() << Verbose(2) << "INFO: Vector from point to test to center is " << DistanceToCenter << "." << endl; 3262 3255 3263 3256 // check whether we are on boundary 3264 3257 if (fabs(DistanceToCenter.ScalarProduct(&result->NormalVector)) < MYEPSILON) { 3265 3258 // calculate whether inside of triangle 3266 DistanceToCenter.ProjectOntoPlane(&result->NormalVector); 3267 DistanceToCenter.AddVector(&Center); 3268 Center.CopyVector(&DistanceToCenter); 3259 DistanceToCenter.CopyVector(&Point); 3260 Center.CopyVector(&Point); 3269 3261 Center.SubtractVector(&result->NormalVector); // points towards MolCenter 3270 3262 DistanceToCenter.AddVector(&result->NormalVector); // points outside
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