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src/UIElements/Views/Qt4/Qt3D/GLMoleculeObject.cpp
rf47efd4 r7b93f9 169 169 painter->modelViewMatrix().push(); 170 170 painter->modelViewMatrix().translate(m_position); 171 if ((m_scaleX != 1.0f) || (m_scaleY != 1.0f) || (m_scaleZ != 1.0f)) 172 painter->modelViewMatrix().scale(m_scaleX, m_scaleY, m_scaleZ); 171 173 if (m_rotationAngle != 0.0f) 172 174 painter->modelViewMatrix().rotate(m_rotationAngle, m_rotationVector); 173 if ((m_scaleX != 1.0f) || (m_scaleY != 1.0f) || (m_scaleZ != 1.0f))174 painter->modelViewMatrix().scale(m_scaleX, m_scaleY, m_scaleZ);175 175 176 176 // Apply the material and effect to the painter.
Note:
See TracChangeset
for help on using the changeset viewer.