1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | * Copyright (C) 2013 Frederik Heber. All rights reserved.
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6 | *
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7 | *
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8 | * This file is part of MoleCuilder.
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9 | *
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10 | * MoleCuilder is free software: you can redistribute it and/or modify
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11 | * it under the terms of the GNU General Public License as published by
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12 | * the Free Software Foundation, either version 2 of the License, or
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13 | * (at your option) any later version.
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14 | *
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15 | * MoleCuilder is distributed in the hope that it will be useful,
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16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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18 | * GNU General Public License for more details.
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19 | *
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20 | * You should have received a copy of the GNU General Public License
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21 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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22 | */
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23 |
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24 | /*
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25 | * GLMoleculeObject.cpp
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26 | *
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27 | * This is based on the Qt3D example "teaservice", specifically meshobject.cpp.
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28 | *
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29 | * Created on: Aug 17, 2011
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30 | * Author: heber
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31 | */
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32 |
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33 | // include config.h
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34 | #ifdef HAVE_CONFIG_H
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35 | #include <config.h>
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36 | #endif
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37 |
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38 | #include "GLMoleculeObject.hpp"
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39 |
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40 | #include <Qt3D/qglview.h>
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41 | #include <Qt3D/qglscenenode.h>
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42 | #include <Qt3D/qglpainter.h>
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43 | #include <Qt3D/qglmaterial.h>
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44 |
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45 | #include "CodePatterns/MemDebug.hpp"
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46 |
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47 | #include "CodePatterns/Assert.hpp"
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48 | #include "CodePatterns/Log.hpp"
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49 |
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50 | #include "Helpers/defs.hpp"
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51 | #include "Element/element.hpp"
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52 | #include "Element/periodentafel.hpp"
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53 | #include "World.hpp"
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54 |
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55 | GLMoleculeObject::ElementMaterialMap GLMoleculeObject::ElementNoMaterialMap;
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56 |
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57 |
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58 | #include "CodePatterns/MemDebug.hpp"
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59 |
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60 | QGLMaterial *GLMoleculeObject::m_hoverMaterial = NULL;
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61 | QGLMaterial *GLMoleculeObject::m_selectionMaterial = NULL;
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62 | QGLMaterial *GLMoleculeObject::m_selectionBoxMaterial = NULL;
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63 |
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64 | QGLSceneNode *GLMoleculeObject::meshEmpty[GLMoleculeObject::DETAILTYPES_MAX];
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65 | QGLSceneNode *GLMoleculeObject::meshSphere[GLMoleculeObject::DETAILTYPES_MAX];
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66 | QGLSceneNode *GLMoleculeObject::meshCylinder[GLMoleculeObject::DETAILTYPES_MAX];
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67 |
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68 | double GLMoleculeObject::detailMinDistance[GLMoleculeObject::DETAILTYPES_MAX] = {0, 15, 30, 42};
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69 |
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70 | GLMoleculeObject::GLMoleculeObject(QGLSceneNode *mesh[], QObject *parent)
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71 | : QObject(parent)
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72 | {
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73 | //mesh->setParent(this);
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74 | for (int i=0;i<DETAILTYPES_MAX;i++)
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75 | m_mesh[i] = mesh[i];
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76 | MeshFreeType = free_none;
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77 | m_scaleX = 1.0f;
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78 | m_scaleY = 1.0f;
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79 | m_scaleZ = 1.0f;
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80 | m_rotationAngle = 0.0f;
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81 | m_effect = 0;
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82 | m_objectId = -1;
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83 | m_hovering = false;
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84 | m_selected = false;
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85 | m_visible = true;
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86 | m_material = 0;
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87 | initStaticMaterials();
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88 | }
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89 |
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90 | GLMoleculeObject::GLMoleculeObject(QGLSceneNode *mesh, QObject *parent)
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91 | : QObject(parent)
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92 | {
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93 | //mesh->setParent(this);
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94 | for (int i=0;i<DETAILTYPES_MAX;i++)
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95 | m_mesh[i] = mesh;
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96 | MeshFreeType = free_none;
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97 | m_scaleX = 1.0f;
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98 | m_scaleY = 1.0f;
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99 | m_scaleZ = 1.0f;
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100 | m_rotationAngle = 0.0f;
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101 | m_effect = 0;
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102 | m_objectId = -1;
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103 | m_hovering = false;
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104 | m_selected = false;
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105 | m_material = 0;
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106 | initStaticMaterials();
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107 | }
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108 |
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109 | GLMoleculeObject::GLMoleculeObject(QGLAbstractScene *scene, QObject *parent)
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110 | : QObject(parent)
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111 | {
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112 | for (int i=0;i<DETAILTYPES_MAX;i++)
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113 | m_mesh[i] = scene->mainNode();
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114 | MeshFreeType = free_none;
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115 | m_scaleX = 1.0f;
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116 | m_scaleY = 1.0f;
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117 | m_scaleZ = 1.0f;
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118 | m_rotationAngle = 0.0f;
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119 | m_effect = 0;
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120 | m_objectId = -1;
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121 | m_hovering = false;
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122 | m_selected = false;
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123 | m_material = 0;
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124 | initStaticMaterials();
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125 | }
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126 |
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127 | GLMoleculeObject::~GLMoleculeObject()
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128 | {
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129 | }
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130 |
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131 | void GLMoleculeObject::initialize(QGLView *view, QGLPainter *painter)
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132 | {
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133 | Q_UNUSED(painter);
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134 | if (m_objectId != -1)
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135 | view->registerObject(m_objectId, this);
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136 | }
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137 |
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138 |
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139 | /** Draws a box around the mesh.
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140 | *
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141 | */
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142 | void GLMoleculeObject::drawSelectionBox(QGLPainter *painter)
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143 | {
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144 | painter->setFaceMaterial(QGL::AllFaces, m_selectionBoxMaterial);
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145 | QVector3DArray array;
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146 | qreal radius = 1.0;
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147 | array.append(-radius, -radius, -radius); array.append( radius, -radius, -radius);
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148 | array.append( radius, -radius, -radius); array.append( radius, radius, -radius);
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149 | array.append( radius, radius, -radius); array.append(-radius, radius, -radius);
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150 | array.append(-radius, radius, -radius); array.append(-radius, -radius, -radius);
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151 |
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152 | array.append(-radius, -radius, radius); array.append( radius, -radius, radius);
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153 | array.append( radius, -radius, radius); array.append( radius, radius, radius);
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154 | array.append( radius, radius, radius); array.append(-radius, radius, radius);
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155 | array.append(-radius, radius, radius); array.append(-radius, -radius, radius);
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156 |
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157 | array.append(-radius, -radius, -radius); array.append(-radius, -radius, radius);
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158 | array.append( radius, -radius, -radius); array.append( radius, -radius, radius);
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159 | array.append(-radius, radius, -radius); array.append(-radius, radius, radius);
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160 | array.append( radius, radius, -radius); array.append( radius, radius, radius);
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161 | painter->clearAttributes();
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162 | painter->setVertexAttribute(QGL::Position, array);
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163 | painter->draw(QGL::Lines, 24);
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164 | }
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165 |
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166 | void GLMoleculeObject::draw(QGLPainter *painter, const QVector4D &cameraPlane)
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167 | {
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168 | // Position the model at its designated position, scale, and orientation.
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169 | painter->modelViewMatrix().push();
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170 | painter->modelViewMatrix().translate(m_position);
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171 | if (m_rotationAngle != 0.0f)
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172 | painter->modelViewMatrix().rotate(m_rotationAngle, m_rotationVector);
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173 | if ((m_scaleX != 1.0f) || (m_scaleY != 1.0f) || (m_scaleZ != 1.0f))
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174 | painter->modelViewMatrix().scale(m_scaleX, m_scaleY, m_scaleZ);
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175 |
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176 | // Apply the material and effect to the painter.
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177 | QGLMaterial *material;
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178 | if (m_hovering)
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179 | material = m_hoverMaterial;
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180 | else if (m_selected)
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181 | material = m_selectionMaterial;
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182 | else
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183 | material = m_material;
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184 |
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185 | ASSERT(material, "GLMoleculeObject::draw: chosen material is NULL");
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186 |
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187 | painter->setColor(material->diffuseColor());
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188 | painter->setFaceMaterial(QGL::AllFaces, material);
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189 | if (m_effect)
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190 | painter->setUserEffect(m_effect);
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191 | else
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192 | painter->setStandardEffect(QGL::LitMaterial);
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193 |
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194 | // Mark the object for object picking purposes.
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195 | int prevObjectId = painter->objectPickId();
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196 | if (m_objectId != -1)
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197 | painter->setObjectPickId(m_objectId);
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198 |
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199 | // Draw the geometry mesh.
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200 | QVector4D pos4d(m_position, -1);
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201 | qreal distance = QVector4D::dotProduct(cameraPlane, pos4d);
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202 |
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203 | if (distance > detailMinDistance[DETAIL_LOW])
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204 | m_mesh[DETAIL_LOW]->draw(painter);
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205 | else if (distance > detailMinDistance[DETAIL_MEDIUM])
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206 | m_mesh[DETAIL_MEDIUM]->draw(painter);
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207 | else if (distance > detailMinDistance[DETAIL_HIGH])
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208 | m_mesh[DETAIL_HIGH]->draw(painter);
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209 | else if (distance > detailMinDistance[DETAIL_HIGHEST])
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210 | m_mesh[DETAIL_HIGHEST]->draw(painter);
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211 |
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212 | // Draw a box around the mesh, if selected.
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213 | if (m_selected)
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214 | drawSelectionBox(painter);
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215 |
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216 | // Turn off the user effect, if present.
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217 | if (m_effect)
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218 | painter->setStandardEffect(QGL::LitMaterial);
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219 |
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220 | // Revert to the previous object identifier.
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221 | painter->setObjectPickId(prevObjectId);
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222 |
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223 | // Restore the modelview matrix.
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224 | painter->modelViewMatrix().pop();
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225 | }
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226 |
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227 | bool GLMoleculeObject::event(QEvent *e)
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228 | {
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229 | // Convert the raw event into a signal representing the user's action.
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230 | if (e->type() == QEvent::MouseButtonPress) {
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231 | QMouseEvent *me = (QMouseEvent *)e;
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232 | if (me->button() == Qt::LeftButton)
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233 | emit pressed();
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234 | } else if (e->type() == QEvent::MouseButtonRelease) {
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235 | QMouseEvent *me = (QMouseEvent *)e;
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236 | if (me->button() == Qt::LeftButton) {
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237 | emit released();
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238 | if (me->x() >= 0) // Positive: inside object, Negative: outside.
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239 | emit clicked();
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240 | }
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241 | } else if (e->type() == QEvent::MouseButtonDblClick) {
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242 | emit doubleClicked();
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243 | } else if (e->type() == QEvent::Enter) {
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244 | m_hovering = true;
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245 | emit hoverChanged(this);
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246 | } else if (e->type() == QEvent::Leave) {
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247 | m_hovering = false;
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248 | emit hoverChanged(NULL);
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249 | }
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250 | return QObject::event(e);
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251 | }
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252 |
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253 | /** Returns the ref to the Material for element No \a from the map.
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254 | *
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255 | * \note We create a new one if the element is missing.
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256 | *
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257 | * @param no element no
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258 | * @return ref to QGLMaterial
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259 | */
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260 | QGLMaterial* GLMoleculeObject::getMaterial(size_t no)
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261 | {
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262 | ASSERT( (no > 0) && (no < MAX_ELEMENTS),
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263 | "GLMoleculeView::getMaterial() - Element no "+toString(no)+" is invalid.");
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264 | if (ElementNoMaterialMap.find(no) != ElementNoMaterialMap.end()){
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265 | // get present one
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266 | return ElementNoMaterialMap[no];
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267 | } else {
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268 | // create new one
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269 | LOG(1, "Creating new material for element "+toString(no)+".");
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270 | QGLMaterial *newmaterial = new QGLMaterial(NULL);
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271 |
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272 | // create material for element
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273 | periodentafel *periode = World::getInstance().getPeriode();
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274 | const element *desiredelement = periode->FindElement(no);
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275 | ASSERT(desiredelement != NULL,
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276 | "GLMoleculeView::getMaterial() - desired element "+toString(no)+" not present in periodentafel.");
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277 | const unsigned char* color = desiredelement->getColor();
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278 | LOG(1, "Creating new material with color " << (int)color[0] << "," << (int)color[1] << "," << (int)color[2] << ".");
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279 | newmaterial->setAmbientColor( QColor((int)color[0], (int)color[1], (int)color[2]) );
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280 | newmaterial->setSpecularColor( QColor(60, 60, 60) );
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281 | newmaterial->setShininess( 128 );
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282 | ElementNoMaterialMap.insert( make_pair(no, newmaterial) );
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283 |
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284 | return newmaterial;
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285 | }
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286 | }
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287 |
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288 | /** Create the 3 materials shared by all objects.
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289 | *
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290 | */
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291 | void GLMoleculeObject::initStaticMaterials()
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292 | {
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293 | if (!m_hoverMaterial){
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294 | m_hoverMaterial = new QGLMaterial(NULL);
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295 | m_hoverMaterial->setAmbientColor( QColor(0, 128, 128) );
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296 | m_hoverMaterial->setSpecularColor( QColor(60, 60, 60) );
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297 | m_hoverMaterial->setShininess( 128 );
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298 | }
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299 | if (!m_selectionMaterial){
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300 | m_selectionMaterial = new QGLMaterial(NULL);
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301 | m_selectionMaterial->setAmbientColor( QColor(255, 50, 50) );
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302 | m_selectionMaterial->setSpecularColor( QColor(60, 60, 60) );
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303 | m_selectionMaterial->setShininess( 128 );
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304 | }
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305 | if (!m_selectionBoxMaterial){
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306 | m_selectionBoxMaterial = new QGLMaterial(NULL);
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307 | m_selectionBoxMaterial->setAmbientColor( QColor(0, 0, 0) );
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308 | m_selectionBoxMaterial->setDiffuseColor( QColor(0, 0, 0) );
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309 | m_selectionBoxMaterial->setEmittedLight( QColor(155, 50, 50) );
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310 | }
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311 | }
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312 |
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313 | /** Static function to be called when Materials have to be removed.
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314 | *
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315 | */
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316 | void GLMoleculeObject::cleanMaterialMap()
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317 | {
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318 | for (ElementMaterialMap::iterator iter = ElementNoMaterialMap.begin();
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319 | !ElementNoMaterialMap.empty();
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320 | iter = ElementNoMaterialMap.begin()) {
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321 | delete iter->second;
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322 | ElementNoMaterialMap.erase(iter);
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323 | }
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324 | }
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325 |
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326 |
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327 | void GLMoleculeObject::setSelected(bool value)
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328 | {
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329 | if (value != m_selected){
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330 | m_selected = value;
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331 | emit selectionChanged();
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332 | }
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333 | }
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334 |
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335 | void GLMoleculeObject::setVisible(bool value)
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336 | {
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337 | if (value != m_visible){
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338 | m_visible = value;
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339 | emit changed();
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340 | }
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341 | }
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342 |
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343 | void GLMoleculeObject::updateMesh(QGLSceneNode *mesh)
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344 | {
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345 | if (m_mesh[0] != NULL) {
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346 | switch(MeshFreeType) {
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347 | case free_all:
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348 | for (int i=0;i<DETAILTYPES_MAX;i++)
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349 | delete m_mesh[i];
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350 | break;
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351 | case free_single:
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352 | delete m_mesh[0];
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353 | break;
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354 | default:
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355 | case free_none:
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356 | break;
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357 | }
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358 | }
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359 | MeshFreeType = free_single;
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360 | for (int i=0;i<DETAILTYPES_MAX;i++)
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361 | m_mesh[i] = mesh;
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362 | }
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