1 | /** \file vector.cpp
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2 | *
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3 | * Function implementations for the class vector.
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4 | *
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5 | */
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6 |
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7 | #include "molecules.hpp"
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8 |
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9 |
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10 | /************************************ Functions for class vector ************************************/
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11 |
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12 | /** Constructor of class vector.
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13 | */
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14 | Vector::Vector() { x[0] = x[1] = x[2] = 0.; };
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15 |
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16 | /** Constructor of class vector.
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17 | */
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18 | Vector::Vector(double x1, double x2, double x3) { x[0] = x1; x[1] = x2; x[2] = x3; };
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19 |
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20 | /** Desctructor of class vector.
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21 | */
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22 | Vector::~Vector() {};
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23 |
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24 | /** Calculates distance between this and another vector.
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25 | * \param *y array to second vector
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26 | * \return \f$| x - y |^2\f$
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27 | */
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28 | double Vector::Distance(const Vector *y) const
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29 | {
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30 | double res = 0.;
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31 | for (int i=NDIM;i--;)
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32 | res += (x[i]-y->x[i])*(x[i]-y->x[i]);
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33 | return (res);
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34 | };
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35 |
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36 | /** Calculates distance between this and another vector in a periodic cell.
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37 | * \param *y array to second vector
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38 | * \param *cell_size 6-dimensional array with (xx, xy, yy, xz, yz, zz) entries specifying the periodic cell
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39 | * \return \f$| x - y |^2\f$
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40 | */
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41 | double Vector::PeriodicDistance(const Vector *y, const double *cell_size) const
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42 | {
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43 | double res = Distance(y), tmp, matrix[NDIM*NDIM];
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44 | Vector Shiftedy, TranslationVector;
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45 | int N[NDIM];
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46 | matrix[0] = cell_size[0];
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47 | matrix[1] = cell_size[1];
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48 | matrix[2] = cell_size[3];
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49 | matrix[3] = cell_size[1];
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50 | matrix[4] = cell_size[2];
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51 | matrix[5] = cell_size[4];
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52 | matrix[6] = cell_size[3];
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53 | matrix[7] = cell_size[4];
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54 | matrix[8] = cell_size[5];
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55 | // in order to check the periodic distance, translate one of the vectors into each of the 27 neighbouring cells
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56 | for (N[0]=-1;N[0]<=1;N[0]++)
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57 | for (N[1]=-1;N[1]<=1;N[1]++)
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58 | for (N[2]=-1;N[2]<=1;N[2]++) {
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59 | // create the translation vector
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60 | TranslationVector.Zero();
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61 | for (int i=NDIM;i--;)
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62 | TranslationVector.x[i] = (double)N[i];
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63 | TranslationVector.MatrixMultiplication(matrix);
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64 | // add onto the original vector to compare with
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65 | Shiftedy.CopyVector(y);
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66 | Shiftedy.AddVector(&TranslationVector);
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67 | // get distance and compare with minimum so far
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68 | tmp = Distance(&Shiftedy);
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69 | if (tmp < res) res = tmp;
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70 | }
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71 | return (res);
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72 | };
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73 |
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74 | /** Keeps the vector in a periodic cell, defined by the symmetric \a *matrix.
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75 | * \param *out ofstream for debugging messages
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76 | * Tries to translate a vector into each adjacent neighbouring cell.
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77 | */
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78 | void Vector::KeepPeriodic(ofstream *out, double *matrix)
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79 | {
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80 | // int N[NDIM];
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81 | // bool flag = false;
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82 | //vector Shifted, TranslationVector;
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83 | Vector TestVector;
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84 | // *out << Verbose(1) << "Begin of KeepPeriodic." << endl;
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85 | // *out << Verbose(2) << "Vector is: ";
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86 | // Output(out);
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87 | // *out << endl;
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88 | TestVector.CopyVector(this);
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89 | TestVector.InverseMatrixMultiplication(matrix);
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90 | for(int i=NDIM;i--;) { // correct periodically
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91 | if (TestVector.x[i] < 0) { // get every coefficient into the interval [0,1)
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92 | TestVector.x[i] += ceil(TestVector.x[i]);
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93 | } else {
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94 | TestVector.x[i] -= floor(TestVector.x[i]);
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95 | }
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96 | }
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97 | TestVector.MatrixMultiplication(matrix);
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98 | CopyVector(&TestVector);
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99 | // *out << Verbose(2) << "New corrected vector is: ";
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100 | // Output(out);
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101 | // *out << endl;
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102 | // *out << Verbose(1) << "End of KeepPeriodic." << endl;
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103 | };
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104 |
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105 | /** Calculates scalar product between this and another vector.
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106 | * \param *y array to second vector
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107 | * \return \f$\langle x, y \rangle\f$
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108 | */
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109 | double Vector::ScalarProduct(const Vector *y) const
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110 | {
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111 | double res = 0.;
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112 | for (int i=NDIM;i--;)
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113 | res += x[i]*y->x[i];
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114 | return (res);
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115 | };
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116 |
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117 | /** projects this vector onto plane defined by \a *y.
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118 | * \param *y array to normal vector of plane
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119 | * \return \f$\langle x, y \rangle\f$
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120 | */
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121 | void Vector::ProjectOntoPlane(const Vector *y)
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122 | {
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123 | Vector tmp;
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124 | tmp.CopyVector(y);
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125 | tmp.Scale(Projection(y));
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126 | this->SubtractVector(&tmp);
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127 | };
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128 |
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129 | /** Calculates the projection of a vector onto another \a *y.
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130 | * \param *y array to second vector
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131 | * \return \f$\langle x, y \rangle\f$
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132 | */
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133 | double Vector::Projection(const Vector *y) const
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134 | {
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135 | return (ScalarProduct(y));
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136 | };
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137 |
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138 | /** Calculates norm of this vector.
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139 | * \return \f$|x|\f$
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140 | */
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141 | double Vector::Norm() const
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142 | {
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143 | double res = 0.;
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144 | for (int i=NDIM;i--;)
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145 | res += this->x[i]*this->x[i];
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146 | return (sqrt(res));
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147 | };
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148 |
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149 | /** Normalizes this vector.
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150 | */
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151 | void Vector::Normalize()
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152 | {
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153 | double res = 0.;
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154 | for (int i=NDIM;i--;)
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155 | res += this->x[i]*this->x[i];
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156 | res = 1./sqrt(res);
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157 | Scale(&res);
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158 | };
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159 |
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160 | /** Zeros all components of this vector.
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161 | */
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162 | void Vector::Zero()
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163 | {
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164 | for (int i=NDIM;i--;)
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165 | this->x[i] = 0.;
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166 | };
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167 |
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168 | /** Zeros all components of this vector.
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169 | */
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170 | void Vector::One(double one)
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171 | {
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172 | for (int i=NDIM;i--;)
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173 | this->x[i] = one;
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174 | };
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175 |
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176 | /** Initialises all components of this vector.
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177 | */
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178 | void Vector::Init(double x1, double x2, double x3)
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179 | {
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180 | x[0] = x1;
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181 | x[1] = x2;
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182 | x[2] = x3;
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183 | };
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184 |
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185 | /** Calculates the angle between this and another vector.
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186 | * \param *y array to second vector
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187 | * \return \f$\acos\bigl(frac{\langle x, y \rangle}{|x||y|}\bigr)\f$
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188 | */
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189 | double Vector::Angle(Vector *y) const
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190 | {
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191 | return acos(this->ScalarProduct(y)/Norm()/y->Norm());
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192 | };
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193 |
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194 | /** Rotates the vector around the axis given by \a *axis by an angle of \a alpha.
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195 | * \param *axis rotation axis
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196 | * \param alpha rotation angle in radian
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197 | */
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198 | void Vector::RotateVector(const Vector *axis, const double alpha)
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199 | {
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200 | Vector a,y;
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201 | // normalise this vector with respect to axis
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202 | a.CopyVector(this);
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203 | a.Scale(Projection(axis));
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204 | SubtractVector(&a);
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205 | // construct normal vector
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206 | y.MakeNormalVector(axis,this);
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207 | y.Scale(Norm());
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208 | // scale normal vector by sine and this vector by cosine
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209 | y.Scale(sin(alpha));
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210 | Scale(cos(alpha));
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211 | // add scaled normal vector onto this vector
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212 | AddVector(&y);
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213 | // add part in axis direction
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214 | AddVector(&a);
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215 | };
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216 |
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217 | /** Sums vector \a to this lhs component-wise.
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218 | * \param a base vector
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219 | * \param b vector components to add
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220 | * \return lhs + a
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221 | */
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222 | Vector& operator+=(Vector& a, const Vector& b)
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223 | {
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224 | a.AddVector(&b);
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225 | return a;
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226 | };
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227 | /** factor each component of \a a times a double \a m.
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228 | * \param a base vector
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229 | * \param m factor
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230 | * \return lhs.x[i] * m
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231 | */
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232 | Vector& operator*=(Vector& a, const double m)
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233 | {
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234 | a.Scale(m);
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235 | return a;
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236 | };
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237 |
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238 | /** Sums two vectors \a and \b component-wise.
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239 | * \param a first vector
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240 | * \param b second vector
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241 | * \return a + b
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242 | */
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243 | Vector& operator+(const Vector& a, const Vector& b)
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244 | {
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245 | Vector *x = new Vector;
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246 | x->CopyVector(&a);
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247 | x->AddVector(&b);
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248 | return *x;
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249 | };
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250 |
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251 | /** Factors given vector \a a times \a m.
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252 | * \param a vector
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253 | * \param m factor
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254 | * \return a + b
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255 | */
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256 | Vector& operator*(const Vector& a, const double m)
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257 | {
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258 | Vector *x = new Vector;
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259 | x->CopyVector(&a);
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260 | x->Scale(m);
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261 | return *x;
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262 | };
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263 |
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264 | /** Prints a 3dim vector.
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265 | * prints no end of line.
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266 | * \param *out output stream
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267 | */
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268 | bool Vector::Output(ofstream *out) const
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269 | {
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270 | if (out != NULL) {
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271 | *out << "(";
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272 | for (int i=0;i<NDIM;i++) {
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273 | *out << x[i];
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274 | if (i != 2)
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275 | *out << ",";
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276 | }
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277 | *out << ")";
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278 | return true;
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279 | } else
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280 | return false;
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281 | };
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282 |
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283 | ofstream& operator<<(ofstream& ost,Vector& m)
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284 | {
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285 | m.Output(&ost);
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286 | return ost;
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287 | };
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288 |
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289 | /** Scales each atom coordinate by an individual \a factor.
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290 | * \param *factor pointer to scaling factor
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291 | */
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292 | void Vector::Scale(double **factor)
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293 | {
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294 | for (int i=NDIM;i--;)
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295 | x[i] *= (*factor)[i];
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296 | };
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297 |
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298 | void Vector::Scale(double *factor)
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299 | {
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300 | for (int i=NDIM;i--;)
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301 | x[i] *= *factor;
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302 | };
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303 |
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304 | void Vector::Scale(double factor)
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305 | {
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306 | for (int i=NDIM;i--;)
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307 | x[i] *= factor;
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308 | };
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309 |
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310 | /** Translate atom by given vector.
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311 | * \param trans[] translation vector.
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312 | */
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313 | void Vector::Translate(const Vector *trans)
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314 | {
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315 | for (int i=NDIM;i--;)
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316 | x[i] += trans->x[i];
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317 | };
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318 |
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319 | /** Do a matrix multiplication.
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320 | * \param *matrix NDIM_NDIM array
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321 | */
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322 | void Vector::MatrixMultiplication(double *M)
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323 | {
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324 | Vector C;
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325 | // do the matrix multiplication
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326 | C.x[0] = M[0]*x[0]+M[3]*x[1]+M[6]*x[2];
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327 | C.x[1] = M[1]*x[0]+M[4]*x[1]+M[7]*x[2];
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328 | C.x[2] = M[2]*x[0]+M[5]*x[1]+M[8]*x[2];
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329 | // transfer the result into this
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330 | for (int i=NDIM;i--;)
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331 | x[i] = C.x[i];
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332 | };
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333 |
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334 | /** Do a matrix multiplication with \a *matrix' inverse.
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335 | * \param *matrix NDIM_NDIM array
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336 | */
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337 | void Vector::InverseMatrixMultiplication(double *A)
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338 | {
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339 | Vector C;
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340 | double B[NDIM*NDIM];
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341 | double detA = RDET3(A);
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342 | double detAReci;
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343 |
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344 | // calculate the inverse B
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345 | if (fabs(detA) > MYEPSILON) {; // RDET3(A) yields precisely zero if A irregular
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346 | detAReci = 1./detA;
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347 | B[0] = detAReci*RDET2(A[4],A[5],A[7],A[8]); // A_11
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348 | B[1] = -detAReci*RDET2(A[1],A[2],A[7],A[8]); // A_12
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349 | B[2] = detAReci*RDET2(A[1],A[2],A[4],A[5]); // A_13
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350 | B[3] = -detAReci*RDET2(A[3],A[5],A[6],A[8]); // A_21
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351 | B[4] = detAReci*RDET2(A[0],A[2],A[6],A[8]); // A_22
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352 | B[5] = -detAReci*RDET2(A[0],A[2],A[3],A[5]); // A_23
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353 | B[6] = detAReci*RDET2(A[3],A[4],A[6],A[7]); // A_31
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354 | B[7] = -detAReci*RDET2(A[0],A[1],A[6],A[7]); // A_32
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355 | B[8] = detAReci*RDET2(A[0],A[1],A[3],A[4]); // A_33
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356 |
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357 | // do the matrix multiplication
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358 | C.x[0] = B[0]*x[0]+B[3]*x[1]+B[6]*x[2];
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359 | C.x[1] = B[1]*x[0]+B[4]*x[1]+B[7]*x[2];
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360 | C.x[2] = B[2]*x[0]+B[5]*x[1]+B[8]*x[2];
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361 | // transfer the result into this
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362 | for (int i=NDIM;i--;)
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363 | x[i] = C.x[i];
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364 | } else {
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365 | cerr << "ERROR: inverse of matrix does not exists!" << endl;
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366 | }
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367 | };
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368 |
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369 |
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370 | /** Creates this vector as the b y *factors' components scaled linear combination of the given three.
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371 | * this vector = x1*factors[0] + x2* factors[1] + x3*factors[2]
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372 | * \param *x1 first vector
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373 | * \param *x2 second vector
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374 | * \param *x3 third vector
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375 | * \param *factors three-component vector with the factor for each given vector
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376 | */
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377 | void Vector::LinearCombinationOfVectors(const Vector *x1, const Vector *x2, const Vector *x3, double *factors)
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378 | {
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379 | for(int i=NDIM;i--;)
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380 | x[i] = factors[0]*x1->x[i] + factors[1]*x2->x[i] + factors[2]*x3->x[i];
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381 | };
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382 |
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383 | /** Mirrors atom against a given plane.
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384 | * \param n[] normal vector of mirror plane.
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385 | */
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386 | void Vector::Mirror(const Vector *n)
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387 | {
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388 | double projection;
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389 | projection = ScalarProduct(n)/n->ScalarProduct(n); // remove constancy from n (keep as logical one)
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390 | // withdraw projected vector twice from original one
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391 | cout << Verbose(1) << "Vector: ";
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392 | Output((ofstream *)&cout);
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393 | cout << "\t";
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394 | for (int i=NDIM;i--;)
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395 | x[i] -= 2.*projection*n->x[i];
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396 | cout << "Projected vector: ";
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397 | Output((ofstream *)&cout);
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398 | cout << endl;
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399 | };
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400 |
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401 | /** Calculates normal vector for three given vectors (being three points in space).
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402 | * Makes this vector orthonormal to the three given points, making up a place in 3d space.
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403 | * \param *y1 first vector
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404 | * \param *y2 second vector
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405 | * \param *y3 third vector
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406 | * \return true - success, vectors are linear independent, false - failure due to linear dependency
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407 | */
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408 | bool Vector::MakeNormalVector(const Vector *y1, const Vector *y2, const Vector *y3)
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409 | {
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410 | Vector x1, x2;
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411 |
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412 | x1.CopyVector(y1);
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413 | x1.SubtractVector(y2);
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414 | x2.CopyVector(y3);
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415 | x2.SubtractVector(y2);
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416 | if ((x1.Norm()==0) || (x2.Norm()==0)) {
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417 | cout << Verbose(4) << "Given vectors are linear dependent." << endl;
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418 | return false;
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419 | }
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420 | // cout << Verbose(4) << "relative, first plane coordinates:";
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421 | // x1.Output((ofstream *)&cout);
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422 | // cout << endl;
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423 | // cout << Verbose(4) << "second plane coordinates:";
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424 | // x2.Output((ofstream *)&cout);
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425 | // cout << endl;
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426 |
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427 | this->x[0] = (x1.x[1]*x2.x[2] - x1.x[2]*x2.x[1]);
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428 | this->x[1] = (x1.x[2]*x2.x[0] - x1.x[0]*x2.x[2]);
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429 | this->x[2] = (x1.x[0]*x2.x[1] - x1.x[1]*x2.x[0]);
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430 | Normalize();
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431 |
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432 | return true;
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433 | };
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434 |
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435 |
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436 | /** Calculates orthonormal vector to two given vectors.
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437 | * Makes this vector orthonormal to two given vectors. This is very similar to the other
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438 | * vector::MakeNormalVector(), only there three points whereas here two difference
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439 | * vectors are given.
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440 | * \param *x1 first vector
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441 | * \param *x2 second vector
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442 | * \return true - success, vectors are linear independent, false - failure due to linear dependency
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443 | */
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444 | bool Vector::MakeNormalVector(const Vector *y1, const Vector *y2)
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445 | {
|
---|
446 | Vector x1,x2;
|
---|
447 | x1.CopyVector(y1);
|
---|
448 | x2.CopyVector(y2);
|
---|
449 | Zero();
|
---|
450 | if ((x1.Norm()==0) || (x2.Norm()==0)) {
|
---|
451 | cout << Verbose(4) << "Given vectors are linear dependent." << endl;
|
---|
452 | return false;
|
---|
453 | }
|
---|
454 | // cout << Verbose(4) << "relative, first plane coordinates:";
|
---|
455 | // x1.Output((ofstream *)&cout);
|
---|
456 | // cout << endl;
|
---|
457 | // cout << Verbose(4) << "second plane coordinates:";
|
---|
458 | // x2.Output((ofstream *)&cout);
|
---|
459 | // cout << endl;
|
---|
460 |
|
---|
461 | this->x[0] = (x1.x[1]*x2.x[2] - x1.x[2]*x2.x[1]);
|
---|
462 | this->x[1] = (x1.x[2]*x2.x[0] - x1.x[0]*x2.x[2]);
|
---|
463 | this->x[2] = (x1.x[0]*x2.x[1] - x1.x[1]*x2.x[0]);
|
---|
464 | Normalize();
|
---|
465 |
|
---|
466 | return true;
|
---|
467 | };
|
---|
468 |
|
---|
469 | /** Calculates orthonormal vector to one given vectors.
|
---|
470 | * Just subtracts the projection onto the given vector from this vector.
|
---|
471 | * \param *x1 vector
|
---|
472 | * \return true - success, false - vector is zero
|
---|
473 | */
|
---|
474 | bool Vector::MakeNormalVector(const Vector *y1)
|
---|
475 | {
|
---|
476 | bool result = false;
|
---|
477 | Vector x1;
|
---|
478 | x1.CopyVector(y1);
|
---|
479 | x1.Scale(x1.Projection(this));
|
---|
480 | SubtractVector(&x1);
|
---|
481 | for (int i=NDIM;i--;)
|
---|
482 | result = result || (fabs(x[i]) > MYEPSILON);
|
---|
483 |
|
---|
484 | return result;
|
---|
485 | };
|
---|
486 |
|
---|
487 | /** Creates this vector as one of the possible orthonormal ones to the given one.
|
---|
488 | * Just scan how many components of given *vector are unequal to zero and
|
---|
489 | * try to get the skp of both to be zero accordingly.
|
---|
490 | * \param *vector given vector
|
---|
491 | * \return true - success, false - failure (null vector given)
|
---|
492 | */
|
---|
493 | bool Vector::GetOneNormalVector(const Vector *GivenVector)
|
---|
494 | {
|
---|
495 | int Components[NDIM]; // contains indices of non-zero components
|
---|
496 | int Last = 0; // count the number of non-zero entries in vector
|
---|
497 | int j; // loop variables
|
---|
498 | double norm;
|
---|
499 |
|
---|
500 | cout << Verbose(4);
|
---|
501 | GivenVector->Output((ofstream *)&cout);
|
---|
502 | cout << endl;
|
---|
503 | for (j=NDIM;j--;)
|
---|
504 | Components[j] = -1;
|
---|
505 | // find two components != 0
|
---|
506 | for (j=0;j<NDIM;j++)
|
---|
507 | if (fabs(GivenVector->x[j]) > MYEPSILON)
|
---|
508 | Components[Last++] = j;
|
---|
509 | cout << Verbose(4) << Last << " Components != 0: (" << Components[0] << "," << Components[1] << "," << Components[2] << ")" << endl;
|
---|
510 |
|
---|
511 | switch(Last) {
|
---|
512 | case 3: // threecomponent system
|
---|
513 | case 2: // two component system
|
---|
514 | norm = sqrt(1./(GivenVector->x[Components[1]]*GivenVector->x[Components[1]]) + 1./(GivenVector->x[Components[0]]*GivenVector->x[Components[0]]));
|
---|
515 | x[Components[2]] = 0.;
|
---|
516 | // in skp both remaining parts shall become zero but with opposite sign and third is zero
|
---|
517 | x[Components[1]] = -1./GivenVector->x[Components[1]] / norm;
|
---|
518 | x[Components[0]] = 1./GivenVector->x[Components[0]] / norm;
|
---|
519 | return true;
|
---|
520 | break;
|
---|
521 | case 1: // one component system
|
---|
522 | // set sole non-zero component to 0, and one of the other zero component pendants to 1
|
---|
523 | x[(Components[0]+2)%NDIM] = 0.;
|
---|
524 | x[(Components[0]+1)%NDIM] = 1.;
|
---|
525 | x[Components[0]] = 0.;
|
---|
526 | return true;
|
---|
527 | break;
|
---|
528 | default:
|
---|
529 | return false;
|
---|
530 | }
|
---|
531 | };
|
---|
532 |
|
---|
533 | /** Determines paramter needed to multiply this vector to obtain intersection point with plane defined by \a *A, \a *B and \a *C.
|
---|
534 | * \param *A first plane vector
|
---|
535 | * \param *B second plane vector
|
---|
536 | * \param *C third plane vector
|
---|
537 | * \return scaling parameter for this vector
|
---|
538 | */
|
---|
539 | double Vector::CutsPlaneAt(Vector *A, Vector *B, Vector *C)
|
---|
540 | {
|
---|
541 | // cout << Verbose(3) << "For comparison: ";
|
---|
542 | // cout << "A " << A->Projection(this) << "\t";
|
---|
543 | // cout << "B " << B->Projection(this) << "\t";
|
---|
544 | // cout << "C " << C->Projection(this) << "\t";
|
---|
545 | // cout << endl;
|
---|
546 | return A->Projection(this);
|
---|
547 | };
|
---|
548 |
|
---|
549 | /** Creates a new vector as the one with least square distance to a given set of \a vectors.
|
---|
550 | * \param *vectors set of vectors
|
---|
551 | * \param num number of vectors
|
---|
552 | * \return true if success, false if failed due to linear dependency
|
---|
553 | */
|
---|
554 | bool Vector::LSQdistance(Vector **vectors, int num)
|
---|
555 | {
|
---|
556 | int j;
|
---|
557 |
|
---|
558 | for (j=0;j<num;j++) {
|
---|
559 | cout << Verbose(1) << j << "th atom's vector: ";
|
---|
560 | (vectors[j])->Output((ofstream *)&cout);
|
---|
561 | cout << endl;
|
---|
562 | }
|
---|
563 |
|
---|
564 | int np = 3;
|
---|
565 | struct LSQ_params par;
|
---|
566 |
|
---|
567 | const gsl_multimin_fminimizer_type *T =
|
---|
568 | gsl_multimin_fminimizer_nmsimplex;
|
---|
569 | gsl_multimin_fminimizer *s = NULL;
|
---|
570 | gsl_vector *ss, *y;
|
---|
571 | gsl_multimin_function minex_func;
|
---|
572 |
|
---|
573 | size_t iter = 0, i;
|
---|
574 | int status;
|
---|
575 | double size;
|
---|
576 |
|
---|
577 | /* Initial vertex size vector */
|
---|
578 | ss = gsl_vector_alloc (np);
|
---|
579 | y = gsl_vector_alloc (np);
|
---|
580 |
|
---|
581 | /* Set all step sizes to 1 */
|
---|
582 | gsl_vector_set_all (ss, 1.0);
|
---|
583 |
|
---|
584 | /* Starting point */
|
---|
585 | par.vectors = vectors;
|
---|
586 | par.num = num;
|
---|
587 |
|
---|
588 | for (i=NDIM;i--;)
|
---|
589 | gsl_vector_set(y, i, (vectors[0]->x[i] - vectors[1]->x[i])/2.);
|
---|
590 |
|
---|
591 | /* Initialize method and iterate */
|
---|
592 | minex_func.f = &LSQ;
|
---|
593 | minex_func.n = np;
|
---|
594 | minex_func.params = (void *)∥
|
---|
595 |
|
---|
596 | s = gsl_multimin_fminimizer_alloc (T, np);
|
---|
597 | gsl_multimin_fminimizer_set (s, &minex_func, y, ss);
|
---|
598 |
|
---|
599 | do
|
---|
600 | {
|
---|
601 | iter++;
|
---|
602 | status = gsl_multimin_fminimizer_iterate(s);
|
---|
603 |
|
---|
604 | if (status)
|
---|
605 | break;
|
---|
606 |
|
---|
607 | size = gsl_multimin_fminimizer_size (s);
|
---|
608 | status = gsl_multimin_test_size (size, 1e-2);
|
---|
609 |
|
---|
610 | if (status == GSL_SUCCESS)
|
---|
611 | {
|
---|
612 | printf ("converged to minimum at\n");
|
---|
613 | }
|
---|
614 |
|
---|
615 | printf ("%5d ", (int)iter);
|
---|
616 | for (i = 0; i < (size_t)np; i++)
|
---|
617 | {
|
---|
618 | printf ("%10.3e ", gsl_vector_get (s->x, i));
|
---|
619 | }
|
---|
620 | printf ("f() = %7.3f size = %.3f\n", s->fval, size);
|
---|
621 | }
|
---|
622 | while (status == GSL_CONTINUE && iter < 100);
|
---|
623 |
|
---|
624 | for (i=(size_t)np;i--;)
|
---|
625 | this->x[i] = gsl_vector_get(s->x, i);
|
---|
626 | gsl_vector_free(y);
|
---|
627 | gsl_vector_free(ss);
|
---|
628 | gsl_multimin_fminimizer_free (s);
|
---|
629 |
|
---|
630 | return true;
|
---|
631 | };
|
---|
632 |
|
---|
633 | /** Adds vector \a *y componentwise.
|
---|
634 | * \param *y vector
|
---|
635 | */
|
---|
636 | void Vector::AddVector(const Vector *y)
|
---|
637 | {
|
---|
638 | for (int i=NDIM;i--;)
|
---|
639 | this->x[i] += y->x[i];
|
---|
640 | }
|
---|
641 |
|
---|
642 | /** Adds vector \a *y componentwise.
|
---|
643 | * \param *y vector
|
---|
644 | */
|
---|
645 | void Vector::SubtractVector(const Vector *y)
|
---|
646 | {
|
---|
647 | for (int i=NDIM;i--;)
|
---|
648 | this->x[i] -= y->x[i];
|
---|
649 | }
|
---|
650 |
|
---|
651 | /** Copy vector \a *y componentwise.
|
---|
652 | * \param *y vector
|
---|
653 | */
|
---|
654 | void Vector::CopyVector(const Vector *y)
|
---|
655 | {
|
---|
656 | for (int i=NDIM;i--;)
|
---|
657 | this->x[i] = y->x[i];
|
---|
658 | }
|
---|
659 |
|
---|
660 |
|
---|
661 | /** Asks for position, checks for boundary.
|
---|
662 | * \param cell_size unitary size of cubic cell, coordinates must be within 0...cell_size
|
---|
663 | * \param check whether bounds shall be checked (true) or not (false)
|
---|
664 | */
|
---|
665 | void Vector::AskPosition(double *cell_size, bool check)
|
---|
666 | {
|
---|
667 | char coords[3] = {'x','y','z'};
|
---|
668 | int j = -1;
|
---|
669 | for (int i=0;i<3;i++) {
|
---|
670 | j += i+1;
|
---|
671 | do {
|
---|
672 | cout << Verbose(0) << coords[i] << "[0.." << cell_size[j] << "]: ";
|
---|
673 | cin >> x[i];
|
---|
674 | } while (((x[i] < 0) || (x[i] >= cell_size[j])) && (check));
|
---|
675 | }
|
---|
676 | };
|
---|
677 |
|
---|
678 | /** Solves a vectorial system consisting of two orthogonal statements and a norm statement.
|
---|
679 | * This is linear system of equations to be solved, however of the three given (skp of this vector\
|
---|
680 | * with either of the three hast to be zero) only two are linear independent. The third equation
|
---|
681 | * is that the vector should be of magnitude 1 (orthonormal). This all leads to a case-based solution
|
---|
682 | * where very often it has to be checked whether a certain value is zero or not and thus forked into
|
---|
683 | * another case.
|
---|
684 | * \param *x1 first vector
|
---|
685 | * \param *x2 second vector
|
---|
686 | * \param *y third vector
|
---|
687 | * \param alpha first angle
|
---|
688 | * \param beta second angle
|
---|
689 | * \param c norm of final vector
|
---|
690 | * \return a vector with \f$\langle x1,x2 \rangle=A\f$, \f$\langle x1,y \rangle = B\f$ and with norm \a c.
|
---|
691 | * \bug this is not yet working properly
|
---|
692 | */
|
---|
693 | bool Vector::SolveSystem(Vector *x1, Vector *x2, Vector *y, double alpha, double beta, double c)
|
---|
694 | {
|
---|
695 | double D1,D2,D3,E1,E2,F1,F2,F3,p,q=0., A, B1, B2, C;
|
---|
696 | double ang; // angle on testing
|
---|
697 | double sign[3];
|
---|
698 | int i,j,k;
|
---|
699 | A = cos(alpha) * x1->Norm() * c;
|
---|
700 | B1 = cos(beta + M_PI/2.) * y->Norm() * c;
|
---|
701 | B2 = cos(beta) * x2->Norm() * c;
|
---|
702 | C = c * c;
|
---|
703 | cout << Verbose(2) << "A " << A << "\tB " << B1 << "\tC " << C << endl;
|
---|
704 | int flag = 0;
|
---|
705 | if (fabs(x1->x[0]) < MYEPSILON) { // check for zero components for the later flipping and back-flipping
|
---|
706 | if (fabs(x1->x[1]) > MYEPSILON) {
|
---|
707 | flag = 1;
|
---|
708 | } else if (fabs(x1->x[2]) > MYEPSILON) {
|
---|
709 | flag = 2;
|
---|
710 | } else {
|
---|
711 | return false;
|
---|
712 | }
|
---|
713 | }
|
---|
714 | switch (flag) {
|
---|
715 | default:
|
---|
716 | case 0:
|
---|
717 | break;
|
---|
718 | case 2:
|
---|
719 | flip(&x1->x[0],&x1->x[1]);
|
---|
720 | flip(&x2->x[0],&x2->x[1]);
|
---|
721 | flip(&y->x[0],&y->x[1]);
|
---|
722 | //flip(&x[0],&x[1]);
|
---|
723 | flip(&x1->x[1],&x1->x[2]);
|
---|
724 | flip(&x2->x[1],&x2->x[2]);
|
---|
725 | flip(&y->x[1],&y->x[2]);
|
---|
726 | //flip(&x[1],&x[2]);
|
---|
727 | case 1:
|
---|
728 | flip(&x1->x[0],&x1->x[1]);
|
---|
729 | flip(&x2->x[0],&x2->x[1]);
|
---|
730 | flip(&y->x[0],&y->x[1]);
|
---|
731 | //flip(&x[0],&x[1]);
|
---|
732 | flip(&x1->x[1],&x1->x[2]);
|
---|
733 | flip(&x2->x[1],&x2->x[2]);
|
---|
734 | flip(&y->x[1],&y->x[2]);
|
---|
735 | //flip(&x[1],&x[2]);
|
---|
736 | break;
|
---|
737 | }
|
---|
738 | // now comes the case system
|
---|
739 | D1 = -y->x[0]/x1->x[0]*x1->x[1]+y->x[1];
|
---|
740 | D2 = -y->x[0]/x1->x[0]*x1->x[2]+y->x[2];
|
---|
741 | D3 = y->x[0]/x1->x[0]*A-B1;
|
---|
742 | cout << Verbose(2) << "D1 " << D1 << "\tD2 " << D2 << "\tD3 " << D3 << "\n";
|
---|
743 | if (fabs(D1) < MYEPSILON) {
|
---|
744 | cout << Verbose(2) << "D1 == 0!\n";
|
---|
745 | if (fabs(D2) > MYEPSILON) {
|
---|
746 | cout << Verbose(3) << "D2 != 0!\n";
|
---|
747 | x[2] = -D3/D2;
|
---|
748 | E1 = A/x1->x[0] + x1->x[2]/x1->x[0]*D3/D2;
|
---|
749 | E2 = -x1->x[1]/x1->x[0];
|
---|
750 | cout << Verbose(3) << "E1 " << E1 << "\tE2 " << E2 << "\n";
|
---|
751 | F1 = E1*E1 + 1.;
|
---|
752 | F2 = -E1*E2;
|
---|
753 | F3 = E1*E1 + D3*D3/(D2*D2) - C;
|
---|
754 | cout << Verbose(3) << "F1 " << F1 << "\tF2 " << F2 << "\tF3 " << F3 << "\n";
|
---|
755 | if (fabs(F1) < MYEPSILON) {
|
---|
756 | cout << Verbose(4) << "F1 == 0!\n";
|
---|
757 | cout << Verbose(4) << "Gleichungssystem linear\n";
|
---|
758 | x[1] = F3/(2.*F2);
|
---|
759 | } else {
|
---|
760 | p = F2/F1;
|
---|
761 | q = p*p - F3/F1;
|
---|
762 | cout << Verbose(4) << "p " << p << "\tq " << q << endl;
|
---|
763 | if (q < 0) {
|
---|
764 | cout << Verbose(4) << "q < 0" << endl;
|
---|
765 | return false;
|
---|
766 | }
|
---|
767 | x[1] = p + sqrt(q);
|
---|
768 | }
|
---|
769 | x[0] = A/x1->x[0] - x1->x[1]/x1->x[0]*x[1] + x1->x[2]/x1->x[0]*x[2];
|
---|
770 | } else {
|
---|
771 | cout << Verbose(2) << "Gleichungssystem unterbestimmt\n";
|
---|
772 | return false;
|
---|
773 | }
|
---|
774 | } else {
|
---|
775 | E1 = A/x1->x[0]+x1->x[1]/x1->x[0]*D3/D1;
|
---|
776 | E2 = x1->x[1]/x1->x[0]*D2/D1 - x1->x[2];
|
---|
777 | cout << Verbose(2) << "E1 " << E1 << "\tE2 " << E2 << "\n";
|
---|
778 | F1 = E2*E2 + D2*D2/(D1*D1) + 1.;
|
---|
779 | F2 = -(E1*E2 + D2*D3/(D1*D1));
|
---|
780 | F3 = E1*E1 + D3*D3/(D1*D1) - C;
|
---|
781 | cout << Verbose(2) << "F1 " << F1 << "\tF2 " << F2 << "\tF3 " << F3 << "\n";
|
---|
782 | if (fabs(F1) < MYEPSILON) {
|
---|
783 | cout << Verbose(3) << "F1 == 0!\n";
|
---|
784 | cout << Verbose(3) << "Gleichungssystem linear\n";
|
---|
785 | x[2] = F3/(2.*F2);
|
---|
786 | } else {
|
---|
787 | p = F2/F1;
|
---|
788 | q = p*p - F3/F1;
|
---|
789 | cout << Verbose(3) << "p " << p << "\tq " << q << endl;
|
---|
790 | if (q < 0) {
|
---|
791 | cout << Verbose(3) << "q < 0" << endl;
|
---|
792 | return false;
|
---|
793 | }
|
---|
794 | x[2] = p + sqrt(q);
|
---|
795 | }
|
---|
796 | x[1] = (-D2 * x[2] - D3)/D1;
|
---|
797 | x[0] = A/x1->x[0] - x1->x[1]/x1->x[0]*x[1] + x1->x[2]/x1->x[0]*x[2];
|
---|
798 | }
|
---|
799 | switch (flag) { // back-flipping
|
---|
800 | default:
|
---|
801 | case 0:
|
---|
802 | break;
|
---|
803 | case 2:
|
---|
804 | flip(&x1->x[0],&x1->x[1]);
|
---|
805 | flip(&x2->x[0],&x2->x[1]);
|
---|
806 | flip(&y->x[0],&y->x[1]);
|
---|
807 | flip(&x[0],&x[1]);
|
---|
808 | flip(&x1->x[1],&x1->x[2]);
|
---|
809 | flip(&x2->x[1],&x2->x[2]);
|
---|
810 | flip(&y->x[1],&y->x[2]);
|
---|
811 | flip(&x[1],&x[2]);
|
---|
812 | case 1:
|
---|
813 | flip(&x1->x[0],&x1->x[1]);
|
---|
814 | flip(&x2->x[0],&x2->x[1]);
|
---|
815 | flip(&y->x[0],&y->x[1]);
|
---|
816 | //flip(&x[0],&x[1]);
|
---|
817 | flip(&x1->x[1],&x1->x[2]);
|
---|
818 | flip(&x2->x[1],&x2->x[2]);
|
---|
819 | flip(&y->x[1],&y->x[2]);
|
---|
820 | flip(&x[1],&x[2]);
|
---|
821 | break;
|
---|
822 | }
|
---|
823 | // one z component is only determined by its radius (without sign)
|
---|
824 | // thus check eight possible sign flips and determine by checking angle with second vector
|
---|
825 | for (i=0;i<8;i++) {
|
---|
826 | // set sign vector accordingly
|
---|
827 | for (j=2;j>=0;j--) {
|
---|
828 | k = (i & pot(2,j)) << j;
|
---|
829 | cout << Verbose(2) << "k " << k << "\tpot(2,j) " << pot(2,j) << endl;
|
---|
830 | sign[j] = (k == 0) ? 1. : -1.;
|
---|
831 | }
|
---|
832 | cout << Verbose(2) << i << ": sign matrix is " << sign[0] << "\t" << sign[1] << "\t" << sign[2] << "\n";
|
---|
833 | // apply sign matrix
|
---|
834 | for (j=NDIM;j--;)
|
---|
835 | x[j] *= sign[j];
|
---|
836 | // calculate angle and check
|
---|
837 | ang = x2->Angle (this);
|
---|
838 | cout << Verbose(1) << i << "th angle " << ang << "\tbeta " << cos(beta) << " :\t";
|
---|
839 | if (fabs(ang - cos(beta)) < MYEPSILON) {
|
---|
840 | break;
|
---|
841 | }
|
---|
842 | // unapply sign matrix (is its own inverse)
|
---|
843 | for (j=NDIM;j--;)
|
---|
844 | x[j] *= sign[j];
|
---|
845 | }
|
---|
846 | return true;
|
---|
847 | };
|
---|