source: src/UIElements/Views/Qt4/Qt3D/GLWorldView.cpp@ 34e7fdb

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Last change on this file since 34e7fdb was 739ee9, checked in by Frederik Heber <heber@…>, 10 years ago

GLMoleculeObject have m_visible, settable in QtMoleculeList.

  • is connected via QtMainWindow an GLWorldView, GLWorldScene.
  • i.e. molecule's atoms and bond display can now be switched on and off.
  • Property mode set to 100644
File size: 24.4 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLWorldView.cpp
26 *
27 * Created on: Aug 1, 2010
28 * Author: heber
29 */
30
31// include config.h
32#ifdef HAVE_CONFIG_H
33#include <config.h>
34#endif
35
36#include "GLWorldView.hpp"
37
38#include <Qt/qevent.h>
39#include <Qt/qaction.h>
40#include <QtGui/QMenu>
41#include <QtGui/QToolBar>
42#include <QtGui/QToolButton>
43#include <Qt/qtimer.h>
44#include <Qt/qsettings.h>
45#include <Qt3D/qglbuilder.h>
46#include <Qt3D/qglscenenode.h>
47#include <Qt3D/qglsphere.h>
48#include <Qt3D/qglcylinder.h>
49#include <Qt3D/qglcube.h>
50
51#include "GLWorldScene.hpp"
52
53#include "CodePatterns/MemDebug.hpp"
54
55#include "Atom/AtomObserver.hpp"
56#include "Atom/atom_observable.hpp"
57#include "Box.hpp"
58#include "CodePatterns/Log.hpp"
59#include "CodePatterns/Observer/Notification.hpp"
60#include "CodePatterns/Observer/ObserverLog.hpp"
61#include "molecule.hpp"
62#include "Shapes/ShapeRegistry.hpp"
63#include "World.hpp"
64#include "WorldTime.hpp"
65
66GLWorldView::GLWorldView(QWidget *parent)
67 : QGLView(parent), Observer("GLWorldView"), worldscene(NULL), changesPresent(false), needsRedraw(false)
68{
69 worldscene = new GLWorldScene(this);
70
71 setOption(QGLView::ObjectPicking, true);
72 setOption(QGLView::CameraNavigation, false);
73 setCameraControlMode(Rotate);
74 defaultEyeSeparation = 4.0;
75
76 createDomainBox();
77 createDreiBein();
78 //changeMaterials(false);
79
80 qRegisterMetaType<atomId_t>("atomId_t");
81 qRegisterMetaType<moleculeId_t>("moleculeId_t");
82
83 connect(this, SIGNAL(ShapeAdded()), worldscene, SLOT(addShape()));
84 connect(this, SIGNAL(ShapeRemoved()), worldscene, SLOT(removeShape()));
85 connect(this, SIGNAL(TimeChanged()), worldscene, SIGNAL(updated()));
86 connect(worldscene, SIGNAL(changeOccured()), this, SLOT(changeSignalled()));
87 connect(worldscene, SIGNAL(changed()), this, SIGNAL(changed()));
88 connect(worldscene, SIGNAL(hoverChanged(const atom *)), this, SLOT(sceneHoverSignalled(const atom *)));
89 connect(this, SIGNAL(worldSelectionChanged()), worldscene, SLOT(worldSelectionChanged()));
90 connect(this, SIGNAL(moleculeRemoved(const moleculeId_t)), worldscene, SLOT(moleculeRemoved(const moleculeId_t)));
91 connect(this, SIGNAL(moleculeInserted(const molecule *)), worldscene, SLOT(moleculeInserted(const molecule *)));
92 //connect(this, SIGNAL(changed()), this, SLOT(updateGL()));
93 connect(this, SIGNAL(changed()), this, SLOT(sceneChangeSignalled()));
94 connect(this, SIGNAL(moleculesVisibilityChanged(const moleculeId_t,bool)), worldscene, SLOT(moleculesVisibilityChanged(const moleculeId_t,bool)));
95
96 // sign on to changes in the world
97 World::getInstance().signOn(this);
98 World::getInstance().signOn(this, World::MoleculeInserted);
99 World::getInstance().signOn(this, World::MoleculeRemoved);
100 World::getInstance().signOn(this, World::SelectionChanged);
101 WorldTime::getInstance().signOn(this, WorldTime::TimeChanged);
102 AtomObserver::getInstance().signOn(this, AtomObservable::PositionChanged);
103
104 ShapeRegistry::getInstance().signOn(this);
105 ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeInserted);
106 ShapeRegistry::getInstance().signOn(this, ShapeRegistry::ShapeRemoved);
107 ShapeRegistry::getInstance().signOn(this, ShapeRegistry::SelectionChanged);
108
109 redrawTimer = new QTimer(this);
110}
111
112GLWorldView::~GLWorldView()
113{
114 QSettings settings;
115 settings.beginGroup("WorldView");
116 settings.setValue("domainBoxEnabled", (meshDomainBox->options() & QGLSceneNode::HideNode) == 0);
117 settings.setValue("dreiBeinEnabled", (meshDreiBein->options() & QGLSceneNode::HideNode) == 0);
118 settings.endGroup();
119
120
121 World::getInstance().signOff(this);
122 World::getInstance().signOff(this, World::AtomInserted);
123 World::getInstance().signOff(this, World::AtomRemoved);
124 World::getInstance().signOff(this, World::MoleculeInserted);
125 World::getInstance().signOff(this, World::MoleculeRemoved);
126 World::getInstance().signOff(this, World::SelectionChanged);
127 WorldTime::getInstance().signOff(this, WorldTime::TimeChanged);
128 AtomObserver::getInstance().signOff(this, AtomObservable::PositionChanged);
129 ShapeRegistry::getInstance().signOff(this);
130 ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeInserted);
131 ShapeRegistry::getInstance().signOff(this, ShapeRegistry::ShapeRemoved);
132 ShapeRegistry::getInstance().signOff(this, ShapeRegistry::SelectionChanged);
133 delete worldscene;
134
135 delete(domainBoxMaterial);
136 for (int i=0;i<3;i++)
137 delete(dreiBeinMaterial[i]);
138}
139
140
141/**
142 * Add some widget specific actions to the toolbar:
143 * - camera rotation/translation mode
144 * - camera fit to domain
145 */
146void GLWorldView::addToolBarActions(QToolBar *toolbar)
147{
148 // camera control mode
149 toolbar->addSeparator();
150 QAction *transAction = new QAction(QIcon::fromTheme("forward"), tr("camera translation mode"), this);
151 connect(transAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeTranslation()));
152 toolbar->addAction(transAction);
153 QAction *rotAction = new QAction(QIcon::fromTheme("object-rotate-left"), tr("camera rotation mode"), this);
154 connect(rotAction, SIGNAL(triggered()), this, SLOT(setCameraControlModeRotation()));
155 toolbar->addAction(rotAction);
156 QAction *fitAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("camera fit to domain"), this);
157 connect(fitAction, SIGNAL(triggered()), this, SLOT(fitCameraToDomain()));
158 toolbar->addAction(fitAction);
159
160 // stereo mode
161 QToolButton *stereoButton = new QToolButton(toolbar);
162 QMenu *stereoMenu = new QMenu();
163 QAction *stereoDisableAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("disable"), this);
164 connect(stereoDisableAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeDisable()));
165 stereoMenu->addAction(stereoDisableAction);
166 QAction *stereoHardwareAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("hardware"), this);
167 connect(stereoHardwareAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeHardware()));
168 stereoMenu->addAction(stereoHardwareAction);
169 QAction *stereoLeftRightAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("left right"), this);
170 connect(stereoLeftRightAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeLeftRight()));
171 stereoMenu->addAction(stereoLeftRightAction);
172 QAction *stereoRightLeftAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("right left"), this);
173 connect(stereoRightLeftAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeRightLeft()));
174 stereoMenu->addAction(stereoRightLeftAction);
175 QAction *stereoTopBottomAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("top bottom"), this);
176 connect(stereoTopBottomAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeTopBottom()));
177 stereoMenu->addAction(stereoTopBottomAction);
178 QAction *stereoBottomTopAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("bottom top"), this);
179 connect(stereoBottomTopAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeBottomTop()));
180 stereoMenu->addAction(stereoBottomTopAction);
181 QAction *stereoAnaglyphAction = new QAction(QIcon::fromTheme("zoom-best-fit"), tr("anaglyph"), this);
182 connect(stereoAnaglyphAction, SIGNAL(triggered()), this, SLOT(setCameraStereoModeAnaglyph()));
183 stereoMenu->addAction(stereoAnaglyphAction);
184 stereoButton->setMenu(stereoMenu);
185 stereoButton->setIcon(QIcon(QPixmap(":/icon_view_stereo.png")));
186 stereoButton->setPopupMode(QToolButton::InstantPopup);
187 toolbar->addWidget(stereoButton);
188
189 // selection mode
190 toolbar->addSeparator();
191 QAction *selAtomAction = new QAction(QIcon(QPixmap(":/icon_select_atom.png")), tr("select atom by clicking"), this);
192 connect(selAtomAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeAtom()));
193 toolbar->addAction(selAtomAction);
194 QAction *selMolAction = new QAction(QIcon(QPixmap(":/icon_select_molecule.png")), tr("select molecule by clicking"), this);
195 connect(selMolAction, SIGNAL(triggered()), worldscene, SLOT(setSelectionModeMolecule()));
196 toolbar->addAction(selMolAction);
197
198 // dreiBein/domain enabler
199 toolbar->addSeparator();
200 QAction *seldreiBein = new QAction(QIcon(QPixmap(":/icon_dreiBein.png")), tr("enable/disable dreiBein"), this);
201 connect(seldreiBein, SIGNAL(triggered()), this, SLOT(changeDreiBein()));
202 toolbar->addAction(seldreiBein);
203 QAction *seldomain = new QAction(QIcon(QPixmap(":/icon_domain.png")), tr("enable/disable domain box"), this);
204 connect(seldomain, SIGNAL(triggered()), this, SLOT(changeDomain()));
205 toolbar->addAction(seldomain);
206}
207
208void GLWorldView::createDomainBox()
209{
210 QSettings settings;
211 settings.beginGroup("WorldView");
212 QColor colorFrame = settings.value("domainBoxColorFrame", QColor(150,160,200,255)).value<QColor>();
213 QColor colorAmbient = settings.value("domainBoxColorAmbient", QColor(50,60,100,255)).value<QColor>();
214 QColor colorDiffuse = settings.value("domainBoxColorDiffuse", QColor(150,160,200,180)).value<QColor>();
215 settings.setValue("domainBoxColorFrame", colorFrame);
216 settings.setValue("domainBoxColorAmbient", colorAmbient);
217 settings.setValue("domainBoxColorDiffuse", colorDiffuse);
218 const bool status = settings.value("domainBoxEnabled").toBool();
219 settings.endGroup();
220
221 domainBoxMaterial = new QGLMaterial;
222 domainBoxMaterial->setAmbientColor(QColor(0,0,0,255));
223 domainBoxMaterial->setDiffuseColor(QColor(0,0,0,255));
224 domainBoxMaterial->setEmittedLight(colorFrame);
225
226
227 QGLMaterial *material = new QGLMaterial;
228 material->setAmbientColor(colorAmbient);
229 material->setDiffuseColor(colorDiffuse);
230
231 QGLBuilder builder;
232 builder << QGL::Faceted;
233 builder << QGLCube(-1.0); // "inverted" => inside faces are used as front.
234 meshDomainBox = builder.finalizedSceneNode();
235 QMatrix4x4 mat;
236 mat.translate(0.5f, 0.5f, 0.5f);
237 meshDomainBox->setLocalTransform(mat);
238 meshDomainBox->setMaterial(material);
239
240 setDomainStatus( status );
241}
242
243void GLWorldView::createDreiBein()
244{
245 QSettings settings;
246 settings.beginGroup("WorldView");
247 QColor colorX = settings.value("dreiBeinColorX", QColor(255,50,50,255)).value<QColor>();
248 QColor colorY = settings.value("dreiBeinColorY", QColor(50,255,50,255)).value<QColor>();
249 QColor colorZ = settings.value("dreiBeinColorZ", QColor(50,50,255,255)).value<QColor>();
250 settings.setValue("dreiBeinColorX", colorX);
251 settings.setValue("dreiBeinColorY", colorY);
252 settings.setValue("dreiBeinColorZ", colorZ);
253 const bool status = settings.value("dreiBeinEnabled").toBool();
254 settings.endGroup();
255
256 // Create 3 color for the 3 axes.
257 dreiBeinMaterial[0] = new QGLMaterial;
258 dreiBeinMaterial[0]->setColor(colorX);
259 dreiBeinMaterial[1] = new QGLMaterial;
260 dreiBeinMaterial[1]->setColor(colorY);
261 dreiBeinMaterial[2] = new QGLMaterial;
262 dreiBeinMaterial[2]->setColor(colorZ);
263
264 // Create the basic meshes (cylinder and cone).
265 QGLBuilder builderCyl;
266 builderCyl << QGLCylinder(.15,.15,1.6,16);
267 QGLSceneNode *cyl = builderCyl.finalizedSceneNode();
268
269 QGLBuilder builderCone;
270 builderCone << QGLCylinder(0,.4,0.4,16);
271 QGLSceneNode *cone = builderCone.finalizedSceneNode();
272 {
273 QMatrix4x4 mat;
274 mat.translate(0.0f, 0.0f, 1.0f);
275 cone->setLocalTransform(mat);
276 }
277
278 // Create a scene node from the 3 axes.
279 meshDreiBein = new QGLSceneNode(this);
280
281 // X-direction
282 QGLSceneNode *node = new QGLSceneNode(meshDreiBein);
283 node->setMaterial(dreiBeinMaterial[0]);
284 node->addNode(cyl);
285 node->setPosition(QVector3D(.8f, 0.f, 0.f));
286 node->addNode(cone);
287 {
288 QMatrix4x4 mat;
289 mat.rotate(90, 0.0f, 1.0f, 0.0f);
290 node->setLocalTransform(mat);
291 }
292
293 // Y-direction
294 node = new QGLSceneNode(meshDreiBein);
295 node->setMaterial(dreiBeinMaterial[1]);
296 node->addNode(cyl);
297 node->addNode(cone);
298 {
299 QMatrix4x4 mat;
300 mat.rotate(-90, 1.0f, 0.0f, 0.0f);
301 node->setLocalTransform(mat);
302 }
303 node->setPosition(QVector3D(0.f, .8f, 0.f));
304
305 // Z-direction
306 node = new QGLSceneNode(meshDreiBein);
307 node->setMaterial(dreiBeinMaterial[2]);
308 node->addNode(cyl);
309 node->addNode(cone);
310 node->setPosition(QVector3D(0.f, 0.f, .8f));
311
312 setdreiBeinStatus( status );
313}
314
315/**
316 * Update operation which can be invoked by the observable (which should be the
317 * change tracker here).
318 */
319void GLWorldView::update(Observable *publisher)
320{
321 emit changed();
322}
323
324/**
325 * The observable can tell when it dies.
326 */
327void GLWorldView::subjectKilled(Observable *publisher) {}
328
329/** Listen to specific changes to the world.
330 *
331 * @param publisher ref to observable.
332 * @param notification type of notification
333 */
334void GLWorldView::recieveNotification(Observable *publisher, Notification_ptr notification)
335{
336 if (static_cast<World *>(publisher) == World::getPointer()) {
337 switch (notification->getChannelNo()) {
338 case World::SelectionChanged:
339 {
340 #ifdef LOG_OBSERVER
341 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that selection has changed.";
342 #endif
343 emit worldSelectionChanged();
344 break;
345 }
346 case World::MoleculeInserted:
347 {
348 const molecule * _mol = World::getInstance().lastChanged<molecule>();
349 #ifdef LOG_OBSERVER
350 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that molecule "+toString(_mol->getId())+" has been removed.";
351 #endif
352 emit moleculeInserted(_mol);
353 break;
354 }
355 case World::MoleculeRemoved:
356 {
357 const moleculeId_t _id = World::getInstance().lastChanged<molecule>()->getId();
358 #ifdef LOG_OBSERVER
359 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that molecule "+toString(_id)+" has been removed.";
360 #endif
361 emit moleculeRemoved(_id);
362 break;
363 }
364 default:
365 ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for World.");
366 break;
367 }
368 } else if (static_cast<WorldTime *>(publisher) == WorldTime::getPointer()) {
369 switch (notification->getChannelNo()) {
370 case WorldTime::TimeChanged:
371 {
372#ifdef LOG_OBSERVER
373 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that WorldTime's time has changed.";
374#endif
375 emit changed();
376 emit TimeChanged();
377 break;
378 }
379 default:
380 ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for WorldTime.");
381 break;
382 }
383} else if (dynamic_cast<AtomObservable *>(publisher) != NULL) {
384 switch (notification->getChannelNo()) {
385 case AtomObservable::PositionChanged:
386 {
387 #ifdef LOG_OBSERVER
388 const atom *_atom = dynamic_cast<const atom *>(publisher);
389 observerLog().addMessage() << "++ Observer " << observerLog().getName(static_cast<Observer *>(this)) << " received notification that atom "+toString(_atom->getId())+" has changed its position.";
390 #endif
391 emit changed();
392 break;
393 }
394 default:
395 ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for AtomObservable.");
396 break;
397 }
398 } else if (static_cast<ShapeRegistry*>(publisher) == ShapeRegistry::getPointer()) {
399 switch (notification->getChannelNo()) {
400 case ShapeRegistry::ShapeInserted:
401 {
402 emit ShapeAdded();
403 break;
404 }
405 case ShapeRegistry::ShapeRemoved:
406 {
407 emit ShapeRemoved();
408 break;
409 }
410 case ShapeRegistry::SelectionChanged:
411 {
412 worldscene->updateSelectedShapes();
413 break;
414 }
415 default:
416 ASSERT(0, "GLWorldView::recieveNotification() - we cannot get here for ShapeRegistry.");
417 break;
418 }
419 } else
420 ASSERT(0, "GLWorldView::recieveNotification() - received notification from unknown source.");
421}
422
423void GLWorldView::checkChanges()
424{
425 updateGL();
426 needsRedraw = false;
427}
428
429void GLWorldView::changeDreiBein()
430{
431 // invert to new status
432 const bool status = ((meshDreiBein->options() & QGLSceneNode::HideNode) == 0);
433 setdreiBeinStatus(!status);
434 // realize
435 updateGL();
436 needsRedraw = true;
437}
438
439void GLWorldView::setdreiBeinStatus(const bool status)
440{
441 if (status)
442 meshDreiBein->setOptions( meshDreiBein->options() & (255-QGLSceneNode::HideNode) );
443 else
444 meshDreiBein->setOptions( meshDreiBein->options() | QGLSceneNode::HideNode );
445}
446
447void GLWorldView::changeDomain()
448{
449 // invert to new status
450 const bool status = ((meshDomainBox->options() & QGLSceneNode::HideNode) == 0);
451 setDomainStatus(!status);
452 // realize
453 updateGL();
454 needsRedraw = true;
455}
456
457void GLWorldView::setDomainStatus(const bool status)
458{
459 if (status)
460 meshDomainBox->setOptions( meshDomainBox->options() & (255-QGLSceneNode::HideNode) );
461 else
462 meshDomainBox->setOptions( meshDomainBox->options() | QGLSceneNode::HideNode );
463}
464
465void GLWorldView::sceneChangeSignalled()
466{
467 if (!needsRedraw){
468 redrawTimer->singleShot(0, this, SLOT(checkChanges()));
469 needsRedraw = true;
470 redrawTimer->start();
471 }
472}
473
474void GLWorldView::initializeGL(QGLPainter *painter)
475{
476 worldscene->initialize(this, painter);
477 changesPresent = false;
478}
479
480void GLWorldView::paintGL(QGLPainter *painter)
481{
482 if (changesPresent) {
483 initializeGL(painter);
484 changesPresent = false;
485 }
486
487 QVector3D cameraDir = camera()->center() - camera()->eye();
488 cameraDir.normalize();
489 QVector4D cameraPlane(cameraDir, QVector3D::dotProduct(cameraDir, camera()->eye()));
490 worldscene->draw(painter, cameraPlane);
491
492 drawDreiBein(painter);
493
494 // Domain box has to be last because of its transparency.
495 drawDomainBox(painter);
496}
497
498void GLWorldView::keyPressEvent(QKeyEvent *e)
499{
500 if (e->key() == Qt::Key_Tab) {
501 // The Tab key turns the ShowPicking option on and off,
502 // which helps show what the pick buffer looks like.
503 setOption(QGLView::ShowPicking, ((options() & QGLView::ShowPicking) == 0));
504 updateGL();
505 }
506 QGLView::keyPressEvent(e);
507}
508
509void GLWorldView::changeSignalled()
510{
511 changesPresent = true;
512}
513
514
515/**
516 * Set the current camera control mode.
517 */
518void GLWorldView::setCameraControlMode(GLWorldView::CameraControlModeType mode)
519{
520 cameraControlMode = mode;
521}
522
523void GLWorldView::setCameraControlModeRotation()
524{
525 setCameraControlMode(Rotate);
526}
527
528void GLWorldView::setCameraControlModeTranslation()
529{
530 setCameraControlMode(Translate);
531}
532
533/**
534 * Returns the current camera control mode.
535 * This needs to be invertable (rotation - translation), if the shift key is pressed.
536 */
537GLWorldView::CameraControlModeType GLWorldView::getCameraControlMode(bool inverted)
538{
539 if (inverted){
540 if (cameraControlMode == Rotate)
541 return Translate;
542 if (cameraControlMode == Translate)
543 return Rotate;
544 return Rotate;
545 }else
546 return cameraControlMode;
547}
548
549/**
550 * Set the camera so it can oversee the whole domain.
551 */
552void GLWorldView::fitCameraToDomain()
553{
554 // Move the camera focus point to the center of the domain box.
555 Vector v = World::getInstance().getDomain().translateIn(Vector(0.5, 0.5, 0.5));
556 camera()->setCenter(QVector3D(v[0], v[1], v[2]));
557
558 // Guess some eye distance.
559 double dist = v.Norm() * 3;
560 camera()->setEye(QVector3D(v[0], v[1], v[2] + dist));
561 camera()->setUpVector(QVector3D(0, 1, 0));
562}
563
564void GLWorldView::setCameraStereoModeDisable()
565{
566 setStereoType(QGLView::Hardware);
567 camera()->setEyeSeparation(0.0);
568 updateGL();
569}
570
571void GLWorldView::setCameraStereoModeHardware()
572{
573 setStereoType(QGLView::Hardware);
574 camera()->setEyeSeparation(defaultEyeSeparation);
575 updateGL();
576}
577
578void GLWorldView::setCameraStereoModeLeftRight()
579{
580 setStereoType(QGLView::LeftRight);
581 camera()->setEyeSeparation(defaultEyeSeparation);
582 updateGL();
583}
584
585void GLWorldView::setCameraStereoModeRightLeft()
586{
587 setStereoType(QGLView::RightLeft);
588 camera()->setEyeSeparation(defaultEyeSeparation);
589 updateGL();
590}
591
592void GLWorldView::setCameraStereoModeTopBottom()
593{
594 setStereoType(QGLView::TopBottom);
595 camera()->setEyeSeparation(defaultEyeSeparation);
596 updateGL();
597}
598
599void GLWorldView::setCameraStereoModeBottomTop()
600{
601 setStereoType(QGLView::BottomTop);
602 camera()->setEyeSeparation(defaultEyeSeparation);
603 updateGL();
604}
605
606void GLWorldView::setCameraStereoModeAnaglyph()
607{
608 setStereoType(QGLView::RedCyanAnaglyph);
609 camera()->setEyeSeparation(defaultEyeSeparation);
610 updateGL();
611}
612
613void GLWorldView::mousePressEvent(QMouseEvent *event)
614{
615 QGLView::mousePressEvent(event);
616
617 // Reset the saved mouse position.
618 lastMousePos = event->posF();
619}
620
621/**
622 * Handle a mouse move event.
623 * This is used to control the camera (rotation and translation) when the left button is being pressed.
624 */
625void GLWorldView::mouseMoveEvent(QMouseEvent *event)
626{
627 if (event->buttons() & Qt::LeftButton){
628 // Find the mouse distance since the last event.
629 QPointF d = event->posF() - lastMousePos;
630 lastMousePos = event->posF();
631
632 // Rotate or translate? (inverted by shift key)
633 CameraControlModeType mode = getCameraControlMode(event->modifiers() & Qt::ShiftModifier);
634
635 if (mode == Rotate){
636 // Rotate the camera.
637 d *= 0.3;
638 camera()->tiltPanRollCenter(- d.y(), - d.x(), 0);
639 }else if (mode == Translate){
640 // Translate the camera.
641 d *= 0.02;
642 camera()->translateCenter(- d.x(), d.y(), 0);
643 camera()->translateEye(- d.x(), d.y(), 0);
644 }
645 }else{
646 // Without this Qt would not test for hover events (i.e. mouse over an atom).
647 QGLView::mouseMoveEvent(event);
648 }
649}
650
651/**
652 * When the mouse wheel is used, zoom in or out.
653 */
654void GLWorldView::wheelEvent(QWheelEvent *event)
655{
656 // Find the distance between the eye and focus point.
657 QVector3D d = camera()->eye() - camera()->center();
658
659 // Scale the distance.
660 if (event->delta() < 0)
661 d *= 1.2;
662 else if (event->delta() > 0)
663 d /= 1.2;
664
665 // Set new eye position.
666 camera()->setEye(camera()->center() + d);
667}
668
669/**
670 * Draw a transparent cube representing the domain.
671 */
672void GLWorldView::drawDomainBox(QGLPainter *painter) const
673{
674 // Apply the domain matrix.
675 RealSpaceMatrix m = World::getInstance().getDomain().getM();
676 painter->modelViewMatrix().push();
677 painter->modelViewMatrix() *= QMatrix4x4(m.at(0,0), m.at(0,1), m.at(0,2), 0.0,
678 m.at(1,0), m.at(1,1), m.at(1,2), 0.0,
679 m.at(2,0), m.at(2,1), m.at(2,2), 0.0,
680 0.0, 0.0, 0.0, 1.0);
681
682 // Draw the transparent cube.
683 painter->setStandardEffect(QGL::LitMaterial);
684 glCullFace(GL_BACK);
685 glEnable(GL_CULL_FACE);
686 glEnable(GL_BLEND);
687 glDepthMask(0);
688 //glDisable(GL_DEPTH_TEST);
689 meshDomainBox->draw(painter);
690 //glEnable(GL_DEPTH_TEST);
691 glDepthMask(1);
692 glDisable(GL_BLEND);
693 glDisable(GL_CULL_FACE);
694
695 // Draw the outlines (if we have drawn the box itself)
696 if ((meshDomainBox->options() & QGLSceneNode::HideNode) == 0) {
697 painter->setFaceMaterial(QGL::AllFaces, domainBoxMaterial);
698 //glEnable(GL_LINE_SMOOTH);
699 QVector3DArray array;
700 array.append(0, 0, 0); array.append(1, 0, 0);
701 array.append(1, 0, 0); array.append(1, 1, 0);
702 array.append(1, 1, 0); array.append(0, 1, 0);
703 array.append(0, 1, 0); array.append(0, 0, 0);
704
705 array.append(0, 0, 1); array.append(1, 0, 1);
706 array.append(1, 0, 1); array.append(1, 1, 1);
707 array.append(1, 1, 1); array.append(0, 1, 1);
708 array.append(0, 1, 1); array.append(0, 0, 1);
709
710 array.append(0, 0, 0); array.append(0, 0, 1);
711 array.append(1, 0, 0); array.append(1, 0, 1);
712 array.append(0, 1, 0); array.append(0, 1, 1);
713 array.append(1, 1, 0); array.append(1, 1, 1);
714 painter->clearAttributes();
715 painter->setVertexAttribute(QGL::Position, array);
716 painter->draw(QGL::Lines, 24);
717 }
718
719 painter->modelViewMatrix().pop();
720}
721
722void GLWorldView::drawDreiBein(QGLPainter *painter)
723{
724 painter->modelViewMatrix().push();
725 painter->modelViewMatrix().translate(camera()->center());
726 painter->setStandardEffect(QGL::LitMaterial);
727 painter->setFaceMaterial(QGL::FrontFaces, NULL);
728 meshDreiBein->draw(painter);
729 painter->modelViewMatrix().pop();
730}
731
732void GLWorldView::sceneHoverSignalled(const atom *_atom)
733{
734 emit hoverChanged(_atom);
735}
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