source: src/UIElements/Views/Qt4/Qt3D/GLWorldScene.cpp@ 7f185f9

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Last change on this file since 7f185f9 was f1b5ca, checked in by Frederik Heber <heber@…>, 9 years ago

Only GLWorldScene creates stuff, GLMoleculeObject_.. are just visual reps.

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File size: 14.6 KB
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1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Copyright (C) 2013 Frederik Heber. All rights reserved.
6 *
7 *
8 * This file is part of MoleCuilder.
9 *
10 * MoleCuilder is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * MoleCuilder is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the GNU General Public License
21 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
22 */
23
24/*
25 * GLWorldScene.cpp
26 *
27 * This is based on the Qt3D example "teaservice", specifically parts of teaservice.cpp.
28 *
29 * Created on: Aug 17, 2011
30 * Author: heber
31 */
32
33// include config.h
34#ifdef HAVE_CONFIG_H
35#include <config.h>
36#endif
37
38#include "GLWorldScene.hpp"
39#include <Qt3D/qglview.h>
40#include <Qt3D/qglbuilder.h>
41#include <Qt3D/qglscenenode.h>
42#include <Qt3D/qglsphere.h>
43#include <Qt3D/qglcylinder.h>
44
45#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject.hpp"
46#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_atom.hpp"
47#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_bond.hpp"
48#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_molecule.hpp"
49#include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_shape.hpp"
50
51#include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
52
53#include "CodePatterns/MemDebug.hpp"
54
55#include "CodePatterns/Log.hpp"
56
57#include <boost/assign.hpp>
58
59#include "Actions/SelectionAction/Atoms/AtomByIdAction.hpp"
60#include "Actions/SelectionAction/Atoms/NotAtomByIdAction.hpp"
61#include "Actions/SelectionAction/Molecules/MoleculeByIdAction.hpp"
62#include "Actions/SelectionAction/Molecules/NotMoleculeByIdAction.hpp"
63#include "Atom/atom.hpp"
64#include "Bond/bond.hpp"
65#include "Descriptors/AtomIdDescriptor.hpp"
66#include "Descriptors/MoleculeIdDescriptor.hpp"
67#include "Helpers/helpers.hpp"
68#include "Shapes/ShapeRegistry.hpp"
69#include "molecule.hpp"
70#include "World.hpp"
71
72#include <iostream>
73
74using namespace MoleCuilder;
75
76GLWorldScene::GLWorldScene(
77 QtObservedInstanceBoard * _board,
78 QObject *parent) :
79 QObject(parent),
80 selectionMode(SelectAtom),
81 board(_board)
82{
83 qRegisterMetaType<atomId_t>("atomId_t");
84 qRegisterMetaType<GLMoleculeObject_bond::SideOfBond>("GLMoleculeObject_bond::SideOfBond");
85
86 int sphereDetails[] = {5, 3, 2, 0};
87 int cylinderDetails[] = {16, 8, 6, 3};
88 for (int i=0;i<GLMoleculeObject::DETAILTYPES_MAX;i++){
89 QGLBuilder emptyBuilder;
90 GLMoleculeObject::meshEmpty[i] = emptyBuilder.finalizedSceneNode();
91 QGLBuilder sphereBuilder;
92 sphereBuilder << QGLSphere(2.0, sphereDetails[i]);
93 GLMoleculeObject::meshSphere[i] = sphereBuilder.finalizedSceneNode();
94 GLMoleculeObject::meshSphere[i]->setOption(QGLSceneNode::CullBoundingBox, true);
95 QGLBuilder cylinderBuilder;
96 cylinderBuilder << QGLCylinder(.25,.25,1.0,cylinderDetails[i]);
97 GLMoleculeObject::meshCylinder[i] = cylinderBuilder.finalizedSceneNode();
98 GLMoleculeObject::meshCylinder[i]->setOption(QGLSceneNode::CullBoundingBox, true);
99 }
100 connect(board, SIGNAL(moleculeInserted(QtObservedMolecule::ptr)),
101 this, SLOT(moleculeInserted(QtObservedMolecule::ptr)));
102 connect(board, SIGNAL(moleculeRemoved(ObservedValue_Index_t)),
103 this, SLOT(moleculeRemoved(ObservedValue_Index_t)));
104 connect(board, SIGNAL(atomInserted(QtObservedAtom::ptr)),
105 this, SLOT(atomInserted(QtObservedAtom::ptr)));
106 connect(board, SIGNAL(atomRemoved(ObservedValue_Index_t)),
107 this, SLOT(atomRemoved(ObservedValue_Index_t)));
108 connect(board, SIGNAL(bondInserted(QtObservedBond::ptr)),
109 this, SLOT(bondInserted(QtObservedBond::ptr)));
110 connect(board, SIGNAL(bondRemoved(ObservedValue_Index_t)),
111 this, SLOT(bondRemoved(ObservedValue_Index_t)));
112
113// connect(this, SIGNAL(updated()), this, SLOT(update()));
114}
115
116GLWorldScene::~GLWorldScene()
117{
118 // remove all elements
119 GLMoleculeObject::cleanMaterialMap();
120}
121
122void GLWorldScene::atomClicked(atomId_t no)
123{
124 LOG(3, "INFO: GLMoleculeObject_molecule - atom " << no << " has been clicked.");
125 const atom * const Walker = const_cast<const World &>(World::getInstance()).
126 getAtom(AtomById(no));
127 ASSERT( Walker != NULL,
128 "GLWorldScene::atomClicked() - clicked atom has disappeared.");
129 if (selectionMode == SelectAtom){
130 if (!World::getInstance().isSelected(Walker))
131 SelectionAtomById(std::vector<atomId_t>(1,no));
132 else
133 SelectionNotAtomById(std::vector<atomId_t>(1,no));
134 }else if (selectionMode == SelectMolecule){
135 const molecule *mol = Walker->getMolecule();
136 ASSERT(mol, "Atom without molecule has been clicked.");
137 molids_t ids(1, mol->getId());
138 if (!World::getInstance().isSelected(mol))
139 SelectionMoleculeById(ids);
140 else
141 SelectionNotMoleculeById(ids);
142 }
143 emit clicked(no);
144}
145
146/** Adds an atom to the scene.
147 *
148 * @param _atom atom to add
149 */
150void GLWorldScene::atomInserted(QtObservedAtom::ptr _atom)
151{
152 LOG(3, "INFO: GLWorldScene: Received signal atomInserted for atom "
153 << _atom->getAtomIndex());
154
155 GLMoleculeObject_atom *atomObject =
156 new GLMoleculeObject_atom(
157 GLMoleculeObject::meshSphere,
158 this, /* parent is GLWorldScene */
159 _atom);
160 ASSERT( atomObject != NULL,
161 "GLWorldScene::atomInserted - could not create atom object for "
162 +toString(_atom->getAtomIndex()));
163 const ObservedValue_Index_t atomid = _atom->getIndex();
164 AtomNodeMap::iterator iter = AtomsinSceneMap.find(atomid);
165 ASSERT(iter == AtomsinSceneMap.end(),
166 "GLWorldScene::atomInserted - same atom with id "
167 +toString(_atom->getAtomIndex())+" added again.");
168 AtomsinSceneMap.insert( make_pair(atomid, atomObject) );
169
170 connect (atomObject, SIGNAL(clicked(atomId_t)), this, SLOT(atomClicked(atomId_t)));
171 connect (atomObject, SIGNAL(changed()), this, SIGNAL(changed()));
172 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SIGNAL(changed()));
173 connect (atomObject, SIGNAL(hoverChanged(GLMoleculeObject *)), this, SLOT(hoverChangedSignalled(GLMoleculeObject *)));
174
175 emit changed();
176 emit changeOccured();
177}
178
179/** Removes an atom.
180 *
181 * @param _atomid index of the atom that is removed
182 */
183void GLWorldScene::atomRemoved(ObservedValue_Index_t _atomid)
184{
185 LOG(3, "INFO: GLWorldScene: Received signal atomRemoved for atom "+toString(_atomid)+".");
186 // bonds are removed by signal coming from ~bond
187
188 // remove atoms
189 AtomNodeMap::iterator iter = AtomsinSceneMap.find(_atomid);
190 ASSERT(iter != AtomsinSceneMap.end(),
191 "GLWorldScene::atomRemoved() - atom "+toString(_atomid)+" not on display.");
192 GLMoleculeObject_atom *atomObject = iter->second;
193 AtomsinSceneMap.erase(iter);
194 delete atomObject;
195
196 emit changed();
197 emit changeOccured();
198}
199
200/** Adds a bond to the scene.
201 *
202 * @param _bond bond to add
203 */
204void GLWorldScene::bondInserted(QtObservedBond::ptr _bond)
205{
206 static const std::vector< GLMoleculeObject_bond::SideOfBond > bondsides =
207 boost::assign::list_of<GLMoleculeObject_bond::SideOfBond>
208 (GLMoleculeObject_bond::left)
209 (GLMoleculeObject_bond::right);
210 LOG(3, "INFO: GLWorldScene::bondInserted() - Adding bonds " << _bond->getBondIndex());
211 //LOG(4, "INFO: Currently present bonds " << BondsinSceneMap << ".");
212
213 const ObservedValue_Index_t bondid = _bond->getIndex();
214 BondNodeMap::iterator iter = BondsinSceneMap.find(bondid);
215 ASSERT( iter == BondsinSceneMap.end(),
216 "GLWorldScene::bondInserted() - bond "+toString(bondid)+" is already known.");
217 for (size_t i=0;i<2;++i) {
218 GLMoleculeObject_bond * bondObject =
219 new GLMoleculeObject_bond(GLMoleculeObject::meshCylinder, this, _bond, bondsides[i]);
220 connect (bondObject, SIGNAL(changed()), this, SIGNAL(changed()));
221 BondsinSceneMap.insert( std::make_pair(bondid, bondObject) );
222 }
223
224 emit changed();
225 emit changeOccured();
226}
227
228/** Removes a bond.
229 *
230 * @param _bondid id of bond to remove
231 */
232void GLWorldScene::bondRemoved(ObservedValue_Index_t _bondid)
233{
234 LOG(3, "INFO: GLWorldScene::bondRemoved() - Removing bond to id " << _bondid);
235
236 // left bond
237 BondNodeMap::iterator iter = BondsinSceneMap.find(_bondid);
238 ASSERT( iter != BondsinSceneMap.end(),
239 "GLWorldScene::bondRemoved() - could not find bond to id "+toString(_bondid));
240 GLMoleculeObject_bond *bondObject = iter->second;
241 delete bondObject; // is done by signal from bond itself
242 //LOG(4, "INFO: Still present bonds " << BondsinSceneMap << ".");
243 BondsinSceneMap.erase(iter);
244
245 emit changed();
246 emit changeOccured();
247}
248
249void GLWorldScene::hoverChangedSignalled(GLMoleculeObject *ob)
250{
251 // Find the atom, ob corresponds to.
252 hoverAtomId = -1;
253 GLMoleculeObject_atom *atomObject = dynamic_cast<GLMoleculeObject_atom *>(ob);
254 if (atomObject){
255 for (AtomNodeMap::iterator iter = AtomsinSceneMap.begin();iter != AtomsinSceneMap.end(); ++ iter){
256 if (iter->second == atomObject)
257 hoverAtomId = iter->second->objectId();
258 }
259
260 // Propagate signal.
261 emit hoverChanged(hoverAtomId);
262 } else {
263 // Find the atom, ob corresponds to.
264 GLMoleculeObject_molecule *moleculeObject = dynamic_cast<GLMoleculeObject_molecule *>(ob);
265 if (moleculeObject){
266 // Propagate signal.
267 emit hoverChanged(moleculeObject->objectId(), 0);
268 }
269 }
270}
271
272void GLWorldScene::moleculeClicked(moleculeId_t no)
273{
274 LOG(3, "INFO: GLMoleculeObject_molecule - mol " << no << " has been clicked.");
275 const molecule * const mol= const_cast<const World &>(World::getInstance()).
276 getMolecule(MoleculeById(no));
277 ASSERT(mol, "Atom without molecule has been clicked.");
278 molids_t ids(1, mol->getId());
279 if (!World::getInstance().isSelected(mol))
280 SelectionMoleculeById(ids);
281 else
282 SelectionNotMoleculeById(ids);
283 emit clicked(no);
284}
285
286/** Inserts a molecule into the scene.
287 *
288 * @param _mol molecule to insert
289 */
290void GLWorldScene::moleculeInserted(QtObservedMolecule::ptr _mol)
291{
292 const ObservedValue_Index_t molid = _mol->getIndex();
293 LOG(3, "INFO: GLWorldScene: Received signal moleculeInserted for molecule "
294 << _mol->getMolIndex());
295
296 MoleculeNodeMap::const_iterator iter = MoleculesinSceneMap.find(molid);
297 ASSERT( iter == MoleculesinSceneMap.end(),
298 "GLWorldScene::moleculeInserted() - molecule's id "+toString(_mol->getMolIndex())
299 +" already present.");
300
301 // add new object
302 LOG(1, "DEBUG: Adding GLMoleculeObject_molecule to id " << _mol->getMolIndex());
303 GLMoleculeObject_molecule *molObject =
304 new GLMoleculeObject_molecule(
305 GLMoleculeObject::meshEmpty,
306 this,
307 _mol);
308 ASSERT( molObject != NULL,
309 "GLWorldScene::moleculeInserted - could not create molecule object for "
310 +toString(_mol->getMolIndex()));
311#ifndef NDEBUG
312 std::pair<MoleculeNodeMap::iterator, bool> inserter =
313#endif
314 MoleculesinSceneMap.insert( make_pair(molid, molObject) );
315 ASSERT(inserter.second,
316 "GLWorldScene::moleculeInserted() - molecule "+toString(_mol->getMolIndex())
317 +" already present in scene.");
318
319 connect (molObject, SIGNAL(changed()), this, SIGNAL(changed()));
320 connect (molObject, SIGNAL(changeOccured()), this, SIGNAL(changeOccured()));
321
322 emit changed();
323 emit changeOccured();
324}
325
326/** Removes a molecule from the scene.
327 *
328 * @param _molid index of the molecule to remove
329 */
330void GLWorldScene::moleculeRemoved(ObservedValue_Index_t _molid)
331{
332 LOG(3, "INFO: GLWorldScene: Received signal moleculeRemoved for molecule "+toString(_molid)+".");
333
334 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_molid);
335 ASSERT ( iter != MoleculesinSceneMap.end(),
336 "GLWorldScene::moleculeRemoved() - to be removed molecule "+toString(_molid)
337 +" is already gone.");
338 // check if it's already empty
339 GLMoleculeObject_molecule *molObject = iter->second;
340 delete molObject;
341 MoleculesinSceneMap.erase(iter);
342
343 emit changed();
344 emit changeOccured();
345}
346
347void GLWorldScene::moleculesVisibilityChanged(ObservedValue_Index_t _id, bool _visible)
348{
349 MoleculeNodeMap::iterator iter = MoleculesinSceneMap.find(_id);
350 ASSERT( iter != MoleculesinSceneMap.end(),
351 "GLWorldScene::moleculeInserted() - molecule's id "
352 +toString(board->getMoleculeIdToIndex(_id))+" is unknown.");
353
354 GLMoleculeObject_molecule *molObject = iter->second;
355 molObject->setVisible(_visible);
356
357 emit changed();
358 emit changeOccured();
359}
360
361/** Adds a shape to the scene.
362 *
363 */
364void GLWorldScene::addShape(const std::string &_name)
365{
366 Shape * const shape = ShapeRegistry::getInstance().getByName(_name);
367 if (shape != NULL) {
368 GLMoleculeObject_shape *shapeObject = new GLMoleculeObject_shape(*shape, this);
369 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name);
370 ASSERT(iter == ShapesinSceneMap.end(),
371 "GLWorldScene::addShape() - same shape "+_name+" added again.");
372 ShapesinSceneMap.insert( make_pair(_name, shapeObject) );
373 } else
374 ELOG(2, "GLWorldScene::addShape() - shape disappeared before we could draw it.");
375
376 emit changed();
377}
378
379void GLWorldScene::removeShape(const std::string &_name)
380{
381 ShapeNodeMap::iterator iter = ShapesinSceneMap.find(_name);
382 ASSERT(iter != ShapesinSceneMap.end(),
383 "GLWorldScene::removeShape() - shape "+_name+" not in scene.");
384 ShapesinSceneMap.erase(iter);
385 delete(iter->second);
386
387 emit changed();
388}
389
390void GLWorldScene::updateSelectedShapes()
391{
392 foreach (QObject *obj, children()) {
393 GLMoleculeObject_shape *shapeobj = qobject_cast<GLMoleculeObject_shape *>(obj);
394 if (shapeobj){
395 shapeobj->enable(ShapeRegistry::getInstance().isSelected(shapeobj->getShape()));
396 }
397 }
398
399 emit changed();
400}
401
402void GLWorldScene::initialize(QGLView *view, QGLPainter *painter) const
403{
404 // Initialize all of the mesh objects that we have as children.
405 foreach (QObject *obj, children()) {
406 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
407 if (meshobj)
408 meshobj->initialize(view, painter);
409 }
410}
411
412void GLWorldScene::draw(QGLPainter *painter, const QVector4D &cameraPlane) const
413{
414 // Draw all of the mesh objects that we have as children.
415 foreach (QObject *obj, children()) {
416 GLMoleculeObject *meshobj = qobject_cast<GLMoleculeObject *>(obj);
417 if (meshobj)
418 meshobj->draw(painter, cameraPlane);
419 }
420}
421
422void GLWorldScene::setSelectionMode(SelectionModeType mode)
423{
424 selectionMode = mode;
425 // TODO send update to toolbar
426}
427
428void GLWorldScene::setSelectionModeAtom()
429{
430 setSelectionMode(SelectAtom);
431}
432
433void GLWorldScene::setSelectionModeMolecule()
434{
435 setSelectionMode(SelectMolecule);
436}
437
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