| 1 | /* | 
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| 2 | * Project: MoleCuilder | 
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| 3 | * Description: creates and alters molecular systems | 
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| 4 | * Copyright (C)  2010-2012 University of Bonn. All rights reserved. | 
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| 5 | * Copyright (C)  2013 Frederik Heber. All rights reserved. | 
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| 6 | * | 
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| 7 | * | 
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| 8 | *   This file is part of MoleCuilder. | 
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| 9 | * | 
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| 10 | *    MoleCuilder is free software: you can redistribute it and/or modify | 
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| 11 | *    it under the terms of the GNU General Public License as published by | 
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| 12 | *    the Free Software Foundation, either version 2 of the License, or | 
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| 13 | *    (at your option) any later version. | 
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| 14 | * | 
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| 15 | *    MoleCuilder is distributed in the hope that it will be useful, | 
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| 16 | *    but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 17 | *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 18 | *    GNU General Public License for more details. | 
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| 19 | * | 
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| 20 | *    You should have received a copy of the GNU General Public License | 
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| 21 | *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>. | 
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| 22 | */ | 
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| 23 |  | 
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| 24 | /* | 
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| 25 | * GLMoleculeObject_atom.cpp | 
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| 26 | * | 
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| 27 | *  Created on: Aug 17, 2011 | 
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| 28 | *      Author: heber | 
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| 29 | */ | 
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| 30 |  | 
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| 31 | // include config.h | 
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| 32 | #ifdef HAVE_CONFIG_H | 
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| 33 | #include <config.h> | 
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| 34 | #endif | 
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| 35 |  | 
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| 36 | #include "GLMoleculeObject_atom.hpp" | 
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| 37 |  | 
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| 38 | #include <Qt3D/qglscenenode.h> | 
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| 39 |  | 
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| 40 | //#include "CodePatterns/MemDebug.hpp" | 
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| 41 |  | 
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| 42 | #include "CodePatterns/Assert.hpp" | 
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| 43 | #include "CodePatterns/Log.hpp" | 
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| 44 | #include "CodePatterns/Observer/Notification.hpp" | 
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| 45 |  | 
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| 46 | #include <algorithm> | 
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| 47 |  | 
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| 48 | #include "Atom/atom.hpp" | 
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| 49 | #include "Bond/bond.hpp" | 
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| 50 | #include "Element/element.hpp" | 
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| 51 | #include "Element/periodentafel.hpp" | 
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| 52 | #include "LinearAlgebra/Line.hpp" | 
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| 53 | #include "LinearAlgebra/Vector.hpp" | 
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| 54 | #include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_bond.hpp" | 
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| 55 | #include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp" | 
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| 56 | #include "World.hpp" | 
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| 57 |  | 
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| 58 | GLMoleculeObject_atom::GLMoleculeObject_atom( | 
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| 59 | QGLSceneNode *mesh[], | 
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| 60 | QGLSceneNode *mesharrow[], | 
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| 61 | QObject *parent, | 
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| 62 | QtObservedAtom::ptr &_ObservedAtom) : | 
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| 63 | GLMoleculeObject(mesh, parent), | 
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| 64 | GLMoleculeObjectVelocity(mesharrow, this), | 
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| 65 | GLMoleculeObjectForce(mesharrow, this), | 
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| 66 | ObservedAtom(_ObservedAtom) | 
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| 67 | { | 
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| 68 | init(ObservedAtom->getAtomIndex()); | 
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| 69 | } | 
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| 70 |  | 
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| 71 | void GLMoleculeObject_atom::init(const atomId_t _id) | 
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| 72 | { | 
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| 73 | setObjectId(_id); | 
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| 74 | resetPosition(); | 
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| 75 | resetVelocity(); | 
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| 76 | resetForce(); | 
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| 77 | resetElement(); | 
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| 78 |  | 
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| 79 | GLMoleculeObjectVelocity.setMaterial(GLMoleculeObject::m_velocityMaterial); | 
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| 80 | GLMoleculeObjectForce.setMaterial(GLMoleculeObject::m_forceMaterial); | 
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| 81 |  | 
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| 82 | m_selected = ObservedAtom->getAtomSelected(); | 
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| 83 |  | 
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| 84 | connect( this, SIGNAL(clicked()), this, SLOT(wasClicked())); | 
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| 85 | connect( ObservedAtom.get(), SIGNAL(indexChanged()), this, SLOT(resetIndex())); | 
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| 86 | connect( ObservedAtom.get(), SIGNAL(elementChanged()), this, SLOT(resetElement())); | 
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| 87 | connect( ObservedAtom.get(), SIGNAL(positionChanged()), this, SLOT(resetPosition())); | 
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| 88 | connect( ObservedAtom.get(), SIGNAL(velocityChanged()), this, SLOT(resetVelocity())); | 
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| 89 | connect( ObservedAtom.get(), SIGNAL(forceChanged()), this, SLOT(resetForce())); | 
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| 90 | connect( ObservedAtom.get(), SIGNAL(selectedChanged()), this, SLOT(resetSelected())); | 
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| 91 | } | 
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| 92 |  | 
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| 93 | GLMoleculeObject_atom::~GLMoleculeObject_atom() | 
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| 94 | {} | 
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| 95 |  | 
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| 96 | void GLMoleculeObject_atom::resetIndex() | 
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| 97 | { | 
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| 98 | const atomId_t newId = ObservedAtom->getAtomIndex(); | 
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| 99 | const size_t oldId = objectId(); | 
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| 100 | ASSERT( newId != oldId, | 
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| 101 | "GLMoleculeObject_atom::updateIndex() - index "+toString(newId)+" did not change."); | 
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| 102 | LOG(4, "INFO: GLMoleculeObject_atom::resetIndex() - new index is "+toString(newId)+"."); | 
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| 103 | setObjectId(newId); | 
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| 104 |  | 
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| 105 | emit indexChanged(this, oldId, newId); | 
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| 106 | } | 
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| 107 |  | 
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| 108 | static void setArrow( | 
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| 109 | const Vector &_position, | 
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| 110 | const Vector &_arrow, | 
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| 111 | const double _offset, | 
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| 112 | GLMoleculeObject &_obj) | 
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| 113 | { | 
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| 114 | // set position (cylinder offset is in its barymetric center) | 
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| 115 | Vector OneFourth(_position + (_offset/_arrow.Norm()+.75) * _arrow); | 
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| 116 | _obj.setPosition(QVector3D(OneFourth[0], OneFourth[1], OneFourth[2])); | 
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| 117 | } | 
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| 118 |  | 
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| 119 | void GLMoleculeObject_atom::resetPosition() | 
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| 120 | { | 
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| 121 | const Vector Position = ObservedAtom->getAtomPosition(); | 
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| 122 | LOG(4, "INFO: GLMoleculeObject_atom::resetPosition() - new position is "+toString(Position)+"."); | 
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| 123 | setPosition(QVector3D(Position[0], Position[1], Position[2])); | 
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| 124 | setArrow(Position, 10.*ObservedAtom->getAtomVelocity(), scaleX(), GLMoleculeObjectVelocity); | 
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| 125 | setArrow(Position, 10.*ObservedAtom->getAtomForce(), scaleX(), GLMoleculeObjectForce); | 
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| 126 | } | 
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| 127 |  | 
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| 128 | static void alignArrow( | 
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| 129 | const Vector &_arrow, | 
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| 130 | GLMoleculeObject &_obj) | 
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| 131 | { | 
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| 132 | if (_arrow.IsZero()) { | 
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| 133 | _obj.setScaleZ(0.); | 
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| 134 | return; | 
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| 135 | } | 
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| 136 | // calculate position | 
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| 137 | Vector Z(unitVec[2]); // cylinder are initially aligned along the Z axis | 
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| 138 | Vector b; | 
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| 139 | Vector OtherAxis; | 
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| 140 | double alpha; | 
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| 141 | // construct rotation axis | 
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| 142 | b = -1.*_arrow; | 
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| 143 | b.VectorProduct(Z); | 
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| 144 | Line axis(zeroVec, b); | 
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| 145 | // calculate rotation angle | 
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| 146 | alpha = _arrow.Angle(Z); | 
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| 147 | // construct other axis to check right-hand rule | 
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| 148 | OtherAxis = b; | 
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| 149 | OtherAxis.VectorProduct(Z); | 
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| 150 | // assure right-hand rule for the rotation | 
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| 151 | if (_arrow.ScalarProduct(OtherAxis) < MYEPSILON) | 
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| 152 | alpha = M_PI-alpha; | 
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| 153 | // check | 
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| 154 | Vector a_rotated = axis.rotateVector(_arrow, alpha); | 
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| 155 | LOG(5, "DEBUG: Aligning arrow " << _arrow << " to " << a_rotated | 
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| 156 | << " around " << b << " by " << alpha/M_PI*180. << "."); | 
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| 157 |  | 
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| 158 | _obj.setScaleZ(10.*_arrow.Norm()); | 
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| 159 | _obj.setRotationVector(QVector3D(b[0], b[1], b[2])); | 
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| 160 | _obj.setRotationAngle(alpha/M_PI*180.); | 
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| 161 | } | 
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| 162 |  | 
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| 163 | void GLMoleculeObject_atom::resetVelocity() | 
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| 164 | { | 
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| 165 | const Vector Velocity = ObservedAtom->getAtomVelocity(); | 
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| 166 | LOG(4, "INFO: GLMoleculeObject_atom::resetVelocity() - new velocity is "+toString(Velocity)+"."); | 
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| 167 | alignArrow(Velocity, GLMoleculeObjectVelocity); | 
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| 168 | //  GLMoleculeObjectForce.setScaleZ(Velocity.Norm()); | 
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| 169 | } | 
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| 170 |  | 
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| 171 | void GLMoleculeObject_atom::resetForce() | 
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| 172 | { | 
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| 173 | const Vector Force = ObservedAtom->getAtomForce(); | 
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| 174 | LOG(4, "INFO: GLMoleculeObject_atom::resetForce() - new force is "+toString(Force)+"."); | 
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| 175 | alignArrow(Force, GLMoleculeObjectForce); | 
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| 176 | //  GLMoleculeObjectForce.setScaleZ(Force.Norm()); | 
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| 177 | } | 
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| 178 |  | 
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| 179 | void GLMoleculeObject_atom::resetElement() | 
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| 180 | { | 
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| 181 | size_t elementno = 0; | 
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| 182 | const element * const _type = World::getInstance(). | 
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| 183 | getPeriode()->FindElement(ObservedAtom->getAtomElement()); | 
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| 184 | if (_type != NULL) { | 
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| 185 | elementno = _type->getAtomicNumber(); | 
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| 186 | } else { // if no element yet, set to hydrogen | 
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| 187 | elementno = 1; | 
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| 188 | } | 
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| 189 | LOG(4, "INFO: GLMoleculeObject_atom::resetElement() - new element number is "+toString(elementno)+"."); | 
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| 190 |  | 
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| 191 | // set materials | 
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| 192 | QGLMaterial *elementmaterial = getMaterial(elementno); | 
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| 193 | ASSERT(elementmaterial != NULL, | 
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| 194 | "GLMoleculeObject_atom::resetElement() - QGLMaterial ref from getter function is NULL."); | 
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| 195 | setMaterial(elementmaterial); | 
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| 196 |  | 
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| 197 | // set scale | 
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| 198 | double radius = 0.; | 
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| 199 | if (_type != NULL) { | 
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| 200 | radius = _type->getVanDerWaalsRadius(); | 
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| 201 | } else { | 
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| 202 | radius = 0.5; | 
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| 203 | } | 
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| 204 | setScale( radius / 4. ); | 
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| 205 | } | 
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| 206 |  | 
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| 207 | void GLMoleculeObject_atom::resetSelected() | 
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| 208 | { | 
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| 209 | // we ascertain check that selection state changed as the Qt signal might be executed | 
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| 210 | // at a later stage when the state has changed yet again | 
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| 211 | const bool new_selected = ObservedAtom->getAtomSelected(); | 
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| 212 | m_selected = new_selected; | 
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| 213 |  | 
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| 214 | emit changed(); | 
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| 215 | } | 
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| 216 |  | 
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| 217 | void GLMoleculeObject_atom::draw(QGLPainter *painter, const QVector4D &cameraPlane) | 
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| 218 | { | 
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| 219 | // call old hook to do the actual paining | 
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| 220 | GLMoleculeObject::draw(painter, cameraPlane); | 
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| 221 | GLMoleculeObjectVelocity.draw(painter, cameraPlane); | 
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| 222 | GLMoleculeObjectForce.draw(painter, cameraPlane); | 
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| 223 | } | 
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| 224 |  | 
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| 225 | void GLMoleculeObject_atom::wasClicked() | 
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| 226 | { | 
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| 227 | LOG(4, "INFO: GLMoleculeObject_atom: atom " | 
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| 228 | << ObservedAtom->getAtomIndex() << " has been clicked"); | 
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| 229 | emit clicked(ObservedAtom->getAtomIndex()); | 
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| 230 | } | 
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