1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | * Copyright (C) 2013 Frederik Heber. All rights reserved.
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6 | *
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7 | *
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8 | * This file is part of MoleCuilder.
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9 | *
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10 | * MoleCuilder is free software: you can redistribute it and/or modify
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11 | * it under the terms of the GNU General Public License as published by
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12 | * the Free Software Foundation, either version 2 of the License, or
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13 | * (at your option) any later version.
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14 | *
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15 | * MoleCuilder is distributed in the hope that it will be useful,
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16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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18 | * GNU General Public License for more details.
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19 | *
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20 | * You should have received a copy of the GNU General Public License
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21 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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22 | */
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23 |
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24 | /*
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25 | * GLMoleculeObject_atom.cpp
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26 | *
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27 | * Created on: Aug 17, 2011
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28 | * Author: heber
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29 | */
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30 |
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31 | // include config.h
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32 | #ifdef HAVE_CONFIG_H
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33 | #include <config.h>
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34 | #endif
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35 |
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36 | #include "GLMoleculeObject_atom.hpp"
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37 |
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38 | #include <Qt3D/qglscenenode.h>
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39 |
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40 | //#include "CodePatterns/MemDebug.hpp"
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41 |
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42 | #include "CodePatterns/Assert.hpp"
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43 | #include "CodePatterns/Log.hpp"
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44 | #include "CodePatterns/Observer/Notification.hpp"
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45 |
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46 | #include <algorithm>
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47 |
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48 | #include "Atom/atom.hpp"
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49 | #include "Bond/bond.hpp"
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50 | #include "Element/element.hpp"
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51 | #include "Element/periodentafel.hpp"
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52 | #include "LinearAlgebra/Line.hpp"
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53 | #include "LinearAlgebra/Vector.hpp"
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54 | #include "UIElements/Views/Qt4/Qt3D/GLMoleculeObject_bond.hpp"
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55 | #include "UIElements/Qt4/InstanceBoard/QtObservedInstanceBoard.hpp"
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56 | #include "World.hpp"
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57 |
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58 | GLMoleculeObject_atom::GLMoleculeObject_atom(
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59 | QGLSceneNode *mesh[],
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60 | QGLSceneNode *mesharrow[],
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61 | QObject *parent,
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62 | QtObservedAtom::ptr &_ObservedAtom) :
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63 | GLMoleculeObject(mesh, parent),
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64 | GLMoleculeObjectVelocity(mesharrow, this),
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65 | GLMoleculeObjectForce(mesharrow, this),
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66 | ObservedAtom(_ObservedAtom)
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67 | {
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68 | init(ObservedAtom->getAtomIndex());
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69 | }
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70 |
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71 | void GLMoleculeObject_atom::init(const atomId_t _id)
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72 | {
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73 | setObjectId(_id);
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74 | resetPosition();
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75 | resetVelocity();
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76 | resetForce();
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77 | resetElement();
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78 |
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79 | GLMoleculeObjectVelocity.setMaterial(GLMoleculeObject::m_velocityMaterial);
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80 | GLMoleculeObjectForce.setMaterial(GLMoleculeObject::m_forceMaterial);
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81 |
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82 | m_selected = ObservedAtom->getAtomSelected();
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83 |
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84 | connect( this, SIGNAL(clicked()), this, SLOT(wasClicked()));
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85 | connect( ObservedAtom.get(), SIGNAL(indexChanged()), this, SLOT(resetIndex()));
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86 | connect( ObservedAtom.get(), SIGNAL(elementChanged()), this, SLOT(resetElement()));
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87 | connect( ObservedAtom.get(), SIGNAL(positionChanged()), this, SLOT(resetPosition()));
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88 | connect( ObservedAtom.get(), SIGNAL(velocityChanged()), this, SLOT(resetVelocity()));
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89 | connect( ObservedAtom.get(), SIGNAL(forceChanged()), this, SLOT(resetForce()));
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90 | connect( ObservedAtom.get(), SIGNAL(selectedChanged()), this, SLOT(resetSelected()));
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91 | }
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92 |
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93 | GLMoleculeObject_atom::~GLMoleculeObject_atom()
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94 | {}
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95 |
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96 | void GLMoleculeObject_atom::resetIndex()
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97 | {
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98 | const atomId_t newId = ObservedAtom->getAtomIndex();
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99 | const size_t oldId = objectId();
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100 | ASSERT( newId != oldId,
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101 | "GLMoleculeObject_atom::updateIndex() - index "+toString(newId)+" did not change.");
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102 | LOG(4, "INFO: GLMoleculeObject_atom::resetIndex() - new index is "+toString(newId)+".");
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103 | setObjectId(newId);
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104 |
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105 | emit indexChanged(this, oldId, newId);
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106 | }
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107 |
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108 | static void setArrow(
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109 | const Vector &_position,
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110 | const Vector &_arrow,
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111 | const double _offset,
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112 | GLMoleculeObject &_obj)
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113 | {
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114 | // set position (cylinder offset is in its barymetric center)
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115 | Vector OneFourth(_position + (_offset/_arrow.Norm()+.75) * _arrow);
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116 | _obj.setPosition(QVector3D(OneFourth[0], OneFourth[1], OneFourth[2]));
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117 | }
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118 |
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119 | void GLMoleculeObject_atom::resetPosition()
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120 | {
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121 | const Vector Position = ObservedAtom->getAtomPosition();
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122 | LOG(4, "INFO: GLMoleculeObject_atom::resetPosition() - new position is "+toString(Position)+".");
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123 | setPosition(QVector3D(Position[0], Position[1], Position[2]));
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124 | setArrow(Position, 10.*ObservedAtom->getAtomVelocity(), scaleX(), GLMoleculeObjectVelocity);
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125 | setArrow(Position, 10.*ObservedAtom->getAtomForce(), scaleX(), GLMoleculeObjectForce);
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126 | }
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127 |
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128 | static void alignArrow(
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129 | const Vector &_arrow,
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130 | GLMoleculeObject &_obj)
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131 | {
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132 | if (_arrow.IsZero()) {
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133 | _obj.setScaleZ(0.);
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134 | return;
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135 | }
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136 | // calculate position
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137 | Vector Z(unitVec[2]); // cylinder are initially aligned along the Z axis
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138 | Vector b;
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139 | Vector OtherAxis;
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140 | double alpha;
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141 | // construct rotation axis
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142 | b = -1.*_arrow;
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143 | b.VectorProduct(Z);
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144 | Line axis(zeroVec, b);
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145 | // calculate rotation angle
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146 | alpha = _arrow.Angle(Z);
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147 | // construct other axis to check right-hand rule
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148 | OtherAxis = b;
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149 | OtherAxis.VectorProduct(Z);
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150 | // assure right-hand rule for the rotation
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151 | if (_arrow.ScalarProduct(OtherAxis) < MYEPSILON)
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152 | alpha = M_PI-alpha;
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153 | // check
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154 | Vector a_rotated = axis.rotateVector(_arrow, alpha);
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155 | LOG(5, "DEBUG: Aligning arrow " << _arrow << " to " << a_rotated
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156 | << " around " << b << " by " << alpha/M_PI*180. << ".");
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157 |
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158 | _obj.setScaleZ(10.*_arrow.Norm());
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159 | _obj.setRotationVector(QVector3D(b[0], b[1], b[2]));
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160 | _obj.setRotationAngle(alpha/M_PI*180.);
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161 | }
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162 |
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163 | void GLMoleculeObject_atom::resetVelocity()
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164 | {
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165 | const Vector Velocity = ObservedAtom->getAtomVelocity();
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166 | LOG(4, "INFO: GLMoleculeObject_atom::resetVelocity() - new velocity is "+toString(Velocity)+".");
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167 | alignArrow(Velocity, GLMoleculeObjectVelocity);
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168 | // GLMoleculeObjectForce.setScaleZ(Velocity.Norm());
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169 | }
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170 |
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171 | void GLMoleculeObject_atom::resetForce()
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172 | {
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173 | const Vector Force = ObservedAtom->getAtomForce();
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174 | LOG(4, "INFO: GLMoleculeObject_atom::resetForce() - new force is "+toString(Force)+".");
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175 | alignArrow(Force, GLMoleculeObjectForce);
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176 | // GLMoleculeObjectForce.setScaleZ(Force.Norm());
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177 | }
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178 |
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179 | void GLMoleculeObject_atom::resetElement()
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180 | {
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181 | size_t elementno = 0;
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182 | const element * const _type = World::getInstance().
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183 | getPeriode()->FindElement(ObservedAtom->getAtomElement());
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184 | if (_type != NULL) {
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185 | elementno = _type->getAtomicNumber();
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186 | } else { // if no element yet, set to hydrogen
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187 | elementno = 1;
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188 | }
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189 | LOG(4, "INFO: GLMoleculeObject_atom::resetElement() - new element number is "+toString(elementno)+".");
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190 |
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191 | // set materials
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192 | QGLMaterial *elementmaterial = getMaterial(elementno);
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193 | ASSERT(elementmaterial != NULL,
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194 | "GLMoleculeObject_atom::resetElement() - QGLMaterial ref from getter function is NULL.");
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195 | setMaterial(elementmaterial);
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196 |
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197 | // set scale
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198 | double radius = 0.;
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199 | if (_type != NULL) {
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200 | radius = _type->getVanDerWaalsRadius();
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201 | } else {
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202 | radius = 0.5;
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203 | }
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204 | setScale( radius / 4. );
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205 | }
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206 |
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207 | void GLMoleculeObject_atom::resetSelected()
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208 | {
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209 | // we ascertain check that selection state changed as the Qt signal might be executed
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210 | // at a later stage when the state has changed yet again
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211 | const bool new_selected = ObservedAtom->getAtomSelected();
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212 | m_selected = new_selected;
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213 |
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214 | emit changed();
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215 | }
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216 |
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217 | void GLMoleculeObject_atom::draw(QGLPainter *painter, const QVector4D &cameraPlane)
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218 | {
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219 | // call old hook to do the actual paining
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220 | GLMoleculeObject::draw(painter, cameraPlane);
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221 | GLMoleculeObjectVelocity.draw(painter, cameraPlane);
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222 | GLMoleculeObjectForce.draw(painter, cameraPlane);
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223 | }
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224 |
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225 | void GLMoleculeObject_atom::wasClicked()
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226 | {
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227 | LOG(4, "INFO: GLMoleculeObject_atom: atom "
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228 | << ObservedAtom->getAtomIndex() << " has been clicked");
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229 | emit clicked(ObservedAtom->getAtomIndex());
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230 | }
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