source: src/UIElements/Menu/TextMenu.cpp@ f30490

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Last change on this file since f30490 was bf3817, checked in by Frederik Heber <heber@…>, 15 years ago

Added ifdef HAVE_CONFIG and config.h include to each and every cpp file.

  • is now topmost in front of MemDebug.hpp (and any other).
  • Property mode set to 100644
File size: 3.2 KB
RevLine 
[65b6e0]1/*
2 * TextMenu.cpp
3 *
4 * Created on: Dec 10, 2009
5 * Author: crueger
6 */
7
[bf3817]8// include config.h
9#ifdef HAVE_CONFIG_H
10#include <config.h>
11#endif
12
[112b09]13#include "Helpers/MemDebug.hpp"
14
[65b6e0]15#include <boost/bind.hpp>
16#include <iostream>
[5b9bba]17#include <cmath>
18#include "Menu/TextMenu.hpp"
19#include "Menu/MenuItem.hpp"
[d56640]20#include "Helpers/Assert.hpp"
[5b9bba]21
[ef81b0]22
23/**
24 * produce a text menu with a given title.
25 * The text will later be displayed using the stream passed to the constructor.
26 */
[5b9bba]27TextMenu::TextMenu(ostream& _outputter, string _title, char _spacer,int _length) :
[24a5e0]28 defaultItem(0),
29 outputter(_outputter),
30 title(_title),
31 spacer(_spacer),
32 length(_length),
33 quit(false)
[5b9bba]34{
35}
[65b6e0]36
37TextMenu::~TextMenu()
38{
[f767d4]39 for(list<MenuItem*>::iterator it=items.begin(); it != items.end(); it++)
40 delete (*it);
[65b6e0]41}
42
43
44void TextMenu::addItem(MenuItem* item) {
45 items.push_back(item);
46}
47
48void TextMenu::removeItem(MenuItem* item) {
49 items.remove(item);
50}
51
52void TextMenu::doQuit(){
53 quit = true;
54}
55
56bool TextMenu::hasQuit(){
57 return quit;
58}
59
60void TextMenu::showEntry(MenuItem* entry){
[f9352d]61 if(entry->isActive()==false){
62 outputter << "(";
63 }
64 outputter << entry->formatEntry();
65 if(entry->isActive()==false){
66 outputter << ")";
67 }
68 outputter << "\n";
[65b6e0]69}
70
71void TextMenu::display() {
72 char choice;
[8f113e]73 bool somethingChosen = false;
[7c6f73]74 quit = false;
[65b6e0]75 do {
[5b9bba]76 int pre = floor((length - title.length()) /2.0);
77 int post = ceil((length - title.length()) /2.0);
78 for(int i=0;i<pre;i++)
79 outputter << spacer;
80 outputter << title;
81 for(int i=0;i<post;i++)
82 outputter << spacer;
83 outputter << '\n';
[65b6e0]84 for_each(items.begin(), items.end(), boost::bind(&TextMenu::showEntry,this,_1));
85 outputter.flush();
86
87 cin >> choice;
88
[8f113e]89 list<MenuItem*>::iterator iter;
90 for(iter = items.begin(); iter!=items.end();iter++){
[f9352d]91 if((*iter)->isActive()){
92 somethingChosen |= (*iter)->checkTrigger(choice);
93 }
[8f113e]94 }
95 // see if something was chosen and call default Item if not
96 if(!somethingChosen) {
97 if(defaultItem){
98 defaultItem->doTrigger();
99 }
100 else{
101 outputter << "Invalid Choice!" << endl;
102 }
103 }
[65b6e0]104 }while (!hasQuit());
105}
[8f113e]106
[d56640]107string TextMenu::getTitle(){
108 return title;
109}
110
[8f113e]111void TextMenu::addDefault(MenuItem* _defaultItem) {
112 defaultItem = _defaultItem;
113}
[d56640]114
115/****************************** Contained Actions ****************/
116
117const string TextMenu::LeaveAction::nameBase = "Leave menu: ";
118
119TextMenu::LeaveAction::LeaveAction(TextMenu* _menu) :
[97b825]120 Action(nameBase+_menu->getTitle()),
121 menu(_menu)
[d56640]122{}
123
124TextMenu::LeaveAction::~LeaveAction(){}
125
126bool TextMenu::LeaveAction::canUndo(){
127 return false;
128}
129
130bool TextMenu::LeaveAction::shouldUndo(){
131 return false;
132}
133
[047878]134Dialog* TextMenu::LeaveAction::fillDialog(Dialog *dialog){
135 ASSERT(dialog,"No Dialog given when filling action dialog");
136 return dialog;
[c46d63]137}
138
139
[d56640]140Action::state_ptr TextMenu::LeaveAction::performCall(){
141 menu->doQuit();
142 return Action::success;
143}
144
145
146Action::state_ptr TextMenu::LeaveAction::performUndo(Action::state_ptr){
147 ASSERT(0,"Cannot undo leaving a menu");
148 return Action::success;
149}
150
151Action::state_ptr TextMenu::LeaveAction::performRedo(Action::state_ptr){
152 ASSERT(0,"Cannot redo leaving a menu");
153 return Action::success;
154}
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