1 | /*
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2 | * TextMenu.cpp
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3 | *
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4 | * Created on: Dec 10, 2009
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5 | * Author: crueger
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6 | */
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7 |
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8 | // include config.h
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9 | #ifdef HAVE_CONFIG_H
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10 | #include <config.h>
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11 | #endif
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12 |
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13 | #include "Helpers/MemDebug.hpp"
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14 |
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15 | #include <boost/bind.hpp>
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16 | #include <iostream>
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17 | #include <cmath>
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18 | #include "Menu/TextMenu.hpp"
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19 | #include "Menu/MenuItem.hpp"
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20 | #include "Helpers/Assert.hpp"
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21 |
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22 |
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23 | /**
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24 | * produce a text menu with a given title.
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25 | * The text will later be displayed using the stream passed to the constructor.
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26 | */
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27 | TextMenu::TextMenu(ostream& _outputter, string _title, char _spacer,int _length) :
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28 | defaultItem(0),
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29 | outputter(_outputter),
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30 | title(_title),
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31 | spacer(_spacer),
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32 | length(_length),
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33 | quit(false)
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34 | {
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35 | }
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36 |
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37 | TextMenu::~TextMenu()
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38 | {
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39 | for(list<MenuItem*>::iterator it=items.begin(); it != items.end(); it++)
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40 | delete (*it);
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41 | }
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42 |
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43 |
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44 | void TextMenu::addItem(MenuItem* item) {
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45 | items.push_back(item);
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46 | }
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47 |
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48 | void TextMenu::removeItem(MenuItem* item) {
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49 | items.remove(item);
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50 | }
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51 |
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52 | void TextMenu::doQuit(){
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53 | quit = true;
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54 | }
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55 |
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56 | bool TextMenu::hasQuit(){
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57 | return quit;
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58 | }
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59 |
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60 | void TextMenu::showEntry(MenuItem* entry){
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61 | if(entry->isActive()==false){
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62 | outputter << "(";
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63 | }
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64 | outputter << entry->formatEntry();
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65 | if(entry->isActive()==false){
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66 | outputter << ")";
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67 | }
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68 | outputter << "\n";
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69 | }
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70 |
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71 | void TextMenu::display() {
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72 | char choice;
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73 | bool somethingChosen = false;
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74 | quit = false;
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75 | do {
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76 | int pre = floor((length - title.length()) /2.0);
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77 | int post = ceil((length - title.length()) /2.0);
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78 | for(int i=0;i<pre;i++)
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79 | outputter << spacer;
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80 | outputter << title;
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81 | for(int i=0;i<post;i++)
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82 | outputter << spacer;
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83 | outputter << '\n';
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84 | for_each(items.begin(), items.end(), boost::bind(&TextMenu::showEntry,this,_1));
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85 | outputter.flush();
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86 |
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87 | cin >> choice;
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88 |
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89 | list<MenuItem*>::iterator iter;
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90 | for(iter = items.begin(); iter!=items.end();iter++){
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91 | if((*iter)->isActive()){
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92 | somethingChosen |= (*iter)->checkTrigger(choice);
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93 | }
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94 | }
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95 | // see if something was chosen and call default Item if not
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96 | if(!somethingChosen) {
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97 | if(defaultItem){
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98 | defaultItem->doTrigger();
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99 | }
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100 | else{
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101 | outputter << "Invalid Choice!" << endl;
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102 | }
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103 | }
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104 | }while (!hasQuit());
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105 | }
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106 |
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107 | string TextMenu::getTitle(){
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108 | return title;
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109 | }
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110 |
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111 | void TextMenu::addDefault(MenuItem* _defaultItem) {
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112 | defaultItem = _defaultItem;
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113 | }
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114 |
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115 | /****************************** Contained Actions ****************/
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116 |
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117 | const string TextMenu::LeaveAction::nameBase = "Leave menu: ";
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118 |
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119 | TextMenu::LeaveAction::LeaveAction(TextMenu* _menu) :
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120 | Action(nameBase+_menu->getTitle()),
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121 | menu(_menu)
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122 | {}
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123 |
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124 | TextMenu::LeaveAction::~LeaveAction(){}
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125 |
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126 | bool TextMenu::LeaveAction::canUndo(){
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127 | return false;
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128 | }
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129 |
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130 | bool TextMenu::LeaveAction::shouldUndo(){
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131 | return false;
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132 | }
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133 |
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134 | Dialog* TextMenu::LeaveAction::fillDialog(Dialog *dialog){
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135 | ASSERT(dialog,"No Dialog given when filling action dialog");
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136 | return dialog;
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137 | }
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138 |
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139 |
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140 | Action::state_ptr TextMenu::LeaveAction::performCall(){
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141 | menu->doQuit();
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142 | return Action::success;
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143 | }
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144 |
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145 |
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146 | Action::state_ptr TextMenu::LeaveAction::performUndo(Action::state_ptr){
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147 | ASSERT(0,"Cannot undo leaving a menu");
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148 | return Action::success;
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149 | }
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150 |
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151 | Action::state_ptr TextMenu::LeaveAction::performRedo(Action::state_ptr){
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152 | ASSERT(0,"Cannot redo leaving a menu");
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153 | return Action::success;
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154 | }
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