1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /*
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9 | * triangleintersectionlist.cpp
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10 | *
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11 | * This files encapsulates the TriangleIntersectionList class where all matters related to points in space being how close to
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12 | * a tesselated surface are answered, i.e. distance, is inside, ...
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13 | *
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14 | * Created on: Mar 1, 2010
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15 | * Author: heber
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16 | */
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17 |
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18 | // include config.h
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19 | #ifdef HAVE_CONFIG_H
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20 | #include <config.h>
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21 | #endif
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22 |
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23 | #include "CodePatterns/MemDebug.hpp"
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24 |
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25 | #include <boost/scoped_ptr.hpp>
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26 |
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27 | #include "triangleintersectionlist.hpp"
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28 |
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29 | #include "tesselation.hpp"
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30 | #include "BoundaryMaps.hpp"
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31 | #include "BoundaryPointSet.hpp"
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32 | #include "BoundaryLineSet.hpp"
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33 | #include "BoundaryTriangleSet.hpp"
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34 | #include "CodePatterns/Info.hpp"
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35 | #include "CodePatterns/Log.hpp"
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36 | #include "CodePatterns/Verbose.hpp"
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37 | #include "Helpers/defs.hpp"
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38 | #include "LinearAlgebra/Vector.hpp"
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39 |
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40 | /** Constructor for class TriangleIntersectionList.
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41 | *
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42 | */
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43 | TriangleIntersectionList::TriangleIntersectionList(const Vector &x, const Tesselation *surface, const LinkedCell* LC) :
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44 | Point(x),
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45 | Tess(surface),
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46 | Vicinity(LC)
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47 | {
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48 | Info FunctionInfo(__func__);
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49 | GatherIntersectionsWithTriangles();
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50 | };
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51 |
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52 | /** Destructor for class TriangleIntersectionList.
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53 | * Free's all allocated intersection vectors
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54 | */
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55 | TriangleIntersectionList::~TriangleIntersectionList()
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56 | {
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57 | Info FunctionInfo(__func__);
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58 | for (TriangleVectorMap::iterator Runner = IntersectionList.begin(); Runner != IntersectionList.end(); Runner++)
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59 | delete((*Runner).second);
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60 | };
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61 |
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62 | /** Returns the smallest distance between TriangleIntersectionList::Point and the surface given by
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63 | * TriangleIntersectionList::Tess.
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64 | * \return distance >=0, -1 if no specific distance could be found
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65 | */
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66 | double TriangleIntersectionList::GetSmallestDistance() const
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67 | {
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68 | Info FunctionInfo(__func__);
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69 | FillDistanceList();
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70 | if (!DistanceList.empty())
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71 | return DistanceList.begin()->first;
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72 | else
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73 | // return reference, if none can be found
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74 | return -1.;
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75 | };
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76 |
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77 | /** Returns the vector of closest intersection between TriangleIntersectionList::Point and the surface
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78 | * TriangleIntersectionList::Tess.
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79 | * \return Intersection vector or TriangleIntersectionList::Point if none could be found
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80 | */
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81 | Vector TriangleIntersectionList::GetClosestIntersection() const
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82 | {
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83 | Info FunctionInfo(__func__);
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84 | TriangleVectorMap::const_iterator runner;
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85 | runner = GetIteratortoSmallestDistance();
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86 | if (runner != IntersectionList.end()) {
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87 | return *((*runner).second);
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88 | }
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89 | // return reference, if none can be found
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90 | return Point;
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91 | };
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92 |
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93 | /** Returns the triangle closest to TriangleIntersectionList::Point and the surface
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94 | * TriangleIntersectionList::Tess.
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95 | * \return pointer to triangle or NULL if none could be found
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96 | */
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97 | BoundaryTriangleSet * TriangleIntersectionList::GetClosestTriangle() const
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98 | {
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99 | Info FunctionInfo(__func__);
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100 | TriangleVectorMap::const_iterator runner;
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101 | runner = GetIteratortoSmallestDistance();
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102 | if (runner != IntersectionList.end()) {
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103 | return ((*runner).first);
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104 | }
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105 | // return reference, if none can be found
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106 | return NULL;
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107 | };
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108 |
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109 | /** Checks whether reference TriangleIntersectionList::Point of this class is inside or outside.
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110 | * \return true - TriangleIntersectionList::Point is inside, false - is outside
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111 | */
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112 | bool TriangleIntersectionList::IsInside() const
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113 | {
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114 | Info FunctionInfo(__func__);
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115 | TriangleVectorMap::const_iterator runner;
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116 | runner = GetIteratortoSmallestDistance();
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117 | if (runner != IntersectionList.end()) {
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118 | // if we have found one, check Scalarproduct between the vector
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119 | Vector TestVector = (Point) - (*(*runner).second);
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120 | if (fabs(TestVector.NormSquared()) < MYEPSILON) //
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121 | return true;
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122 | const double sign = (*runner).first->NormalVector.ScalarProduct(TestVector);
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123 | if (sign < 0) {
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124 | return true;
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125 | } else {
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126 | return false;
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127 | }
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128 | }
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129 | // so far away from surface that there are no triangles in list
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130 | return false;
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131 | };
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132 |
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133 | /** Puts all triangles in vicinity (by \a *LC) into a hash map with Intersection vectors.
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134 | * Private function for constructor of TriangleIntersectionList.
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135 | */
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136 | void TriangleIntersectionList::GatherIntersectionsWithTriangles()
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137 | {
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138 | Info FunctionInfo(__func__);
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139 |
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140 | // get closest points
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141 | boost::scoped_ptr< DistanceToPointMap > points(Tess->FindClosestBoundaryPointsToVector(Point,Vicinity));
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142 | if (points == NULL) {
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143 | DoeLog(1) && (eLog()<< Verbose(1) << "There is no nearest point: too far away from the surface." << endl);
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144 | return;
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145 | }
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146 |
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147 | // gather all triangles in *LC-neighbourhood
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148 | TriangleSet triangles;
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149 | for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++)
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150 | for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++)
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151 | for (TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++)
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152 | triangles.insert(TriangleRunner->second);
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153 |
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154 | Vector *Intersection = NULL;
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155 | for (TriangleSet::const_iterator TriangleRunner = triangles.begin(); TriangleRunner != triangles.end(); TriangleRunner++) {
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156 | // get intersection with triangle plane
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157 | Intersection = new Vector;
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158 | (*TriangleRunner)->GetClosestPointInsideTriangle(Point, *Intersection);
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159 | //Log() << Verbose(1) << "Intersection between " << Point << " and " << **TriangleRunner << " is at " << *Intersection << "." << endl;
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160 | IntersectionList.insert( pair<BoundaryTriangleSet *, Vector * > (*TriangleRunner, Intersection) );
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161 | }
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162 | };
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163 |
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164 | /** Fills the private distance list
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165 | */
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166 | void TriangleIntersectionList::FillDistanceList() const
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167 | {
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168 | Info FunctionInfo(__func__);
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169 | if (DistanceList.empty())
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170 | for (TriangleVectorMap::const_iterator runner = IntersectionList.begin(); runner != IntersectionList.end(); runner++)
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171 | DistanceList.insert( pair<double, BoundaryTriangleSet *> (Point.distance(*(*runner).second), (*runner).first) );
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172 |
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173 | //for (DistanceTriangleMap::const_iterator runner = DistanceList.begin(); runner != DistanceList.end(); runner++)
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174 | // Log() << Verbose(1) << (*runner).first << " away from " << *(*runner).second << endl;
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175 | };
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176 |
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177 |
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178 | /** Returns the iterator in VectorTriangleMap to the smallest distance.
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179 | * This is a private helper function as the iterator is then evaluated in some other functions.
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180 | * \return iterator or TriangleIntersectionList::IntersectionList.end() if none could be found
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181 | */
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182 | TriangleVectorMap::const_iterator TriangleIntersectionList::GetIteratortoSmallestDistance() const
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183 | {
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184 | Info FunctionInfo(__func__);
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185 | FillDistanceList();
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186 |
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187 | // do we have any intersections?
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188 | TriangleVectorMap::const_iterator runner;
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189 | if (!DistanceList.empty()) {
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190 | // get closest triangle
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191 | runner = IntersectionList.find(DistanceList.begin()->second);
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192 | }
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193 | return runner;
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194 | };
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195 |
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