source: src/Tesselation/triangleintersectionlist.cpp

Candidate_v1.6.1
Last change on this file was 9eb71b3, checked in by Frederik Heber <frederik.heber@…>, 8 years ago

Commented out MemDebug include and Memory::ignore.

  • MemDebug clashes with various allocation operators that use a specific placement in memory. It is so far not possible to wrap new/delete fully. Hence, we stop this effort which so far has forced us to put ever more includes (with clashes) into MemDebug and thereby bloat compilation time.
  • MemDebug does not add that much usefulness which is not also provided by valgrind.
  • Property mode set to 100644
File size: 9.8 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * triangleintersectionlist.cpp
25 *
26 * This files encapsulates the TriangleIntersectionList class where all matters related to points in space being how close to
27 * a tesselated surface are answered, i.e. distance, is inside, ...
28 *
29 * Created on: Mar 1, 2010
30 * Author: heber
31 */
32
33// include config.h
34#ifdef HAVE_CONFIG_H
35#include <config.h>
36#endif
37
38//#include "CodePatterns/MemDebug.hpp"
39
40#include <boost/scoped_ptr.hpp>
41
42#include "triangleintersectionlist.hpp"
43
44#include "tesselation.hpp"
45#include "BoundaryMaps.hpp"
46#include "BoundaryPointSet.hpp"
47#include "BoundaryLineSet.hpp"
48#include "BoundaryTriangleSet.hpp"
49#include "CodePatterns/Info.hpp"
50#include "CodePatterns/Log.hpp"
51#include "CodePatterns/Verbose.hpp"
52#include "Helpers/defs.hpp"
53#include "LinearAlgebra/Vector.hpp"
54
55/** Constructor for class TriangleIntersectionList.
56 *
57 */
58TriangleIntersectionList::TriangleIntersectionList(const Vector &x, const Tesselation *surface, const LinkedCell_deprecated* LC) :
59 Point(x),
60 Tess(surface),
61 Vicinity(LC)
62{
63 //Info FunctionInfo(__func__);
64 GatherIntersectionsWithTriangles();
65};
66
67/** Destructor for class TriangleIntersectionList.
68 * Free's all allocated intersection vectors
69 */
70TriangleIntersectionList::~TriangleIntersectionList()
71{
72 //Info FunctionInfo(__func__);
73 for (TriangleVectorMap::iterator Runner = IntersectionList.begin(); Runner != IntersectionList.end(); Runner++)
74 delete((*Runner).second);
75};
76
77/** Returns the smallest distance between TriangleIntersectionList::Point and the surface given by
78 * TriangleIntersectionList::Tess.
79 * \return distance >=0, -1 if no specific distance could be found
80 */
81double TriangleIntersectionList::GetSmallestDistance() const
82{
83 //Info FunctionInfo(__func__);
84 FillDistanceList();
85 if (!DistanceList.empty())
86 return DistanceList.begin()->first;
87 else
88 // return reference, if none can be found
89 return -1.;
90};
91
92/** Returns the vector of closest intersection between TriangleIntersectionList::Point and the surface
93 * TriangleIntersectionList::Tess.
94 * \return Intersection vector or TriangleIntersectionList::Point if none could be found
95 */
96Vector TriangleIntersectionList::GetClosestIntersection() const
97{
98 //Info FunctionInfo(__func__);
99 TriangleVectorMap::const_iterator runner;
100 runner = GetIteratortoSmallestDistance();
101 if (runner != IntersectionList.end()) {
102 return *((*runner).second);
103 }
104 // return reference, if none can be found
105 return Point;
106};
107
108/** Returns the triangle closest to TriangleIntersectionList::Point and the surface
109 * TriangleIntersectionList::Tess.
110 * \return pointer to triangle or NULL if none could be found
111 */
112BoundaryTriangleSet * TriangleIntersectionList::GetClosestTriangle() const
113{
114 //Info FunctionInfo(__func__);
115 TriangleVectorMap::const_iterator runner;
116 runner = GetIteratortoSmallestDistance();
117 if (runner != IntersectionList.end()) {
118 return ((*runner).first);
119 }
120 // return reference, if none can be found
121 return NULL;
122};
123
124/** Checks whether reference TriangleIntersectionList::Point of this class is inside or outside.
125 * \return true - TriangleIntersectionList::Point is inside, false - is outside
126 */
127bool TriangleIntersectionList::IsInside() const
128{
129 //Info FunctionInfo(__func__);
130 TriangleVectorMap::const_iterator runner = GetIteratortoSmallestDistance();
131 if (runner != IntersectionList.end()) {
132 // if we have found one, check Scalarproduct between the vector
133 Vector TestVector = (Point) - (*(*runner).second);
134 LOG(4, "DEBUG: Distance vector between point " << Point
135 << " and triangle intersection at " << (*(*runner).second) << " is "
136 << TestVector << ".");
137 if (fabs(TestVector.NormSquared()) < MYEPSILON) {//
138 LOG(3, "ACCEPT: Point is on the intersected triangle.");
139 return true;
140 }
141 const double sign = (*runner).first->NormalVector.ScalarProduct(TestVector);
142 LOG(4, "DEBUG: Checking sign of SKP between Distance vector and triangle's NormalVector "
143 << (*runner).first->NormalVector << ": " << sign << ".");
144 if (sign < 0) {
145 LOG(3, "ACCEPT: Point lies on inner side of intersected triangle.");
146 return true;
147 } else {
148 LOG(3, "REJECT: Point lies on outer side of intersected triangle.");
149 return false;
150 }
151 }
152 // so far away from surface that there are no triangles in list
153 return false;
154};
155
156/** Puts all triangles in vicinity (by \a *LC) into a hash map with Intersection vectors.
157 * Private function for constructor of TriangleIntersectionList.
158 */
159void TriangleIntersectionList::GatherIntersectionsWithTriangles()
160{
161 //Info FunctionInfo(__func__);
162
163 // get closest points
164 boost::scoped_ptr< DistanceToPointMap > points(Tess->FindClosestBoundaryPointsToVector(Point,Vicinity));
165 if (points == NULL) {
166 ELOG(1, "There is no nearest point: too far away from the surface.");
167 return;
168 }
169
170 // gather all triangles in *LC-neighbourhood
171 TriangleSet triangles;
172 for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++)
173 for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++)
174 for (TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++)
175 triangles.insert(TriangleRunner->second);
176
177 Vector *Intersection = NULL;
178 for (TriangleSet::const_iterator TriangleRunner = triangles.begin(); TriangleRunner != triangles.end(); TriangleRunner++) {
179 // get intersection with triangle plane
180 Intersection = new Vector;
181 (*TriangleRunner)->GetClosestPointInsideTriangle(Point, *Intersection);
182 //LOG(1, "Intersection between " << Point << " and " << **TriangleRunner << " is at " << *Intersection << ".");
183 IntersectionList.insert( pair<BoundaryTriangleSet *, Vector * > (*TriangleRunner, Intersection) );
184 }
185};
186
187/** Fills the private distance list
188 */
189void TriangleIntersectionList::FillDistanceList() const
190{
191 //Info FunctionInfo(__func__);
192 if (DistanceList.empty())
193 for (TriangleVectorMap::const_iterator runner = IntersectionList.begin(); runner != IntersectionList.end(); runner++) {
194 // when the closest point is on the edge of a triangle (and hence
195 // we find two closes triangles due to it having an adjacent one)
196 // we should make sure that both triangles end up in the same entry
197 // in the distance multimap. Hence, we round to 6 digit precision.
198 const double distance =
199 1e-6*floor(Point.distance(*(*runner).second)*1e+6);
200 DistanceList.insert( pair<double, BoundaryTriangleSet *> (distance, (*runner).first) );
201 }
202 //for (DistanceTriangleMap::const_iterator runner = DistanceList.begin(); runner != DistanceList.end(); runner++)
203 // LOG(1, (*runner).first << " away from " << *(*runner).second);
204};
205
206
207/** Returns the iterator in VectorTriangleMap to the smallest distance.
208 * This is a private helper function as the iterator is then evaluated in some other functions.
209 * \return iterator or TriangleIntersectionList::IntersectionList.end() if none could be found
210 */
211TriangleVectorMap::const_iterator TriangleIntersectionList::GetIteratortoSmallestDistance() const
212{
213 //Info FunctionInfo(__func__);
214 FillDistanceList();
215
216 // do we have any intersections?
217 TriangleVectorMap::const_iterator runner = IntersectionList.end();
218 if (!DistanceList.empty()) {
219 // get closest triangle(s)
220 std::pair< DistanceTriangleMap::const_iterator, DistanceTriangleMap::const_iterator > DistanceRange =
221 DistanceList.equal_range(DistanceList.begin()->first);
222 {
223 size_t count = 0;
224 for (DistanceTriangleMap::const_iterator iter = DistanceRange.first;
225 iter != DistanceRange.second; ++iter) {
226 LOG(4, "DEBUG: " << *(iter->second) << " is in the list with " << iter->first << ".");
227 ++count;
228 }
229 LOG(3, "INFO: There are " << count << " possible triangles at the smallest distance.");
230 }
231 // if there is more than one, check all of their normal vectors
232 // return the one with positive SKP if present because if the point
233 // would be truely inside, all of the closest triangles would have to show
234 // their inner side
235 LOG(4, "DEBUG: Looking for first SKP greater than zero ...");
236 for (DistanceTriangleMap::const_iterator iter = DistanceRange.first;
237 iter != DistanceRange.second; ++iter) {
238 // find the entry by the triangle key in IntersectionList to get the Intersection point
239 runner = IntersectionList.find(iter->second);
240 Vector TestVector = (Point) - (*(*runner).second);
241 // construct SKP
242 const double sign = (*iter).second->NormalVector.ScalarProduct(TestVector);
243 LOG(4, "DEBUG: Checking SKP of closest triangle " << *(iter->second) << " = " << sign << ".");
244 // if positive return
245 if (sign > 0)
246 break;
247 }
248 // if there's just one or all are negative, runner is not set yet
249 if (runner == IntersectionList.end())
250 runner = IntersectionList.find(DistanceList.begin()->second);
251 }
252 return runner;
253};
254
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