1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | *
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6 | *
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7 | * This file is part of MoleCuilder.
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8 | *
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9 | * MoleCuilder is free software: you can redistribute it and/or modify
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10 | * it under the terms of the GNU General Public License as published by
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11 | * the Free Software Foundation, either version 2 of the License, or
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12 | * (at your option) any later version.
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13 | *
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14 | * MoleCuilder is distributed in the hope that it will be useful,
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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17 | * GNU General Public License for more details.
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18 | *
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19 | * You should have received a copy of the GNU General Public License
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20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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21 | */
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22 |
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23 | /*
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24 | * triangleintersectionlist.cpp
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25 | *
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26 | * This files encapsulates the TriangleIntersectionList class where all matters related to points in space being how close to
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27 | * a tesselated surface are answered, i.e. distance, is inside, ...
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28 | *
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29 | * Created on: Mar 1, 2010
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30 | * Author: heber
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31 | */
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32 |
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33 | // include config.h
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34 | #ifdef HAVE_CONFIG_H
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35 | #include <config.h>
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36 | #endif
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37 |
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38 | //#include "CodePatterns/MemDebug.hpp"
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39 |
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40 | #include <boost/scoped_ptr.hpp>
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41 |
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42 | #include "triangleintersectionlist.hpp"
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43 |
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44 | #include "tesselation.hpp"
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45 | #include "BoundaryMaps.hpp"
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46 | #include "BoundaryPointSet.hpp"
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47 | #include "BoundaryLineSet.hpp"
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48 | #include "BoundaryTriangleSet.hpp"
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49 | #include "CodePatterns/Info.hpp"
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50 | #include "CodePatterns/Log.hpp"
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51 | #include "CodePatterns/Verbose.hpp"
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52 | #include "Helpers/defs.hpp"
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53 | #include "LinearAlgebra/Vector.hpp"
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54 |
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55 | /** Constructor for class TriangleIntersectionList.
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56 | *
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57 | */
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58 | TriangleIntersectionList::TriangleIntersectionList(const Vector &x, const Tesselation *surface, const LinkedCell_deprecated* LC) :
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59 | Point(x),
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60 | Tess(surface),
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61 | Vicinity(LC)
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62 | {
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63 | //Info FunctionInfo(__func__);
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64 | GatherIntersectionsWithTriangles();
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65 | };
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66 |
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67 | /** Destructor for class TriangleIntersectionList.
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68 | * Free's all allocated intersection vectors
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69 | */
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70 | TriangleIntersectionList::~TriangleIntersectionList()
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71 | {
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72 | //Info FunctionInfo(__func__);
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73 | for (TriangleVectorMap::iterator Runner = IntersectionList.begin(); Runner != IntersectionList.end(); Runner++)
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74 | delete((*Runner).second);
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75 | };
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76 |
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77 | /** Returns the smallest distance between TriangleIntersectionList::Point and the surface given by
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78 | * TriangleIntersectionList::Tess.
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79 | * \return distance >=0, -1 if no specific distance could be found
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80 | */
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81 | double TriangleIntersectionList::GetSmallestDistance() const
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82 | {
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83 | //Info FunctionInfo(__func__);
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84 | FillDistanceList();
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85 | if (!DistanceList.empty())
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86 | return DistanceList.begin()->first;
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87 | else
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88 | // return reference, if none can be found
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89 | return -1.;
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90 | };
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91 |
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92 | /** Returns the vector of closest intersection between TriangleIntersectionList::Point and the surface
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93 | * TriangleIntersectionList::Tess.
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94 | * \return Intersection vector or TriangleIntersectionList::Point if none could be found
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95 | */
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96 | Vector TriangleIntersectionList::GetClosestIntersection() const
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97 | {
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98 | //Info FunctionInfo(__func__);
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99 | TriangleVectorMap::const_iterator runner;
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100 | runner = GetIteratortoSmallestDistance();
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101 | if (runner != IntersectionList.end()) {
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102 | return *((*runner).second);
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103 | }
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104 | // return reference, if none can be found
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105 | return Point;
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106 | };
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107 |
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108 | /** Returns the triangle closest to TriangleIntersectionList::Point and the surface
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109 | * TriangleIntersectionList::Tess.
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110 | * \return pointer to triangle or NULL if none could be found
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111 | */
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112 | BoundaryTriangleSet * TriangleIntersectionList::GetClosestTriangle() const
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113 | {
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114 | //Info FunctionInfo(__func__);
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115 | TriangleVectorMap::const_iterator runner;
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116 | runner = GetIteratortoSmallestDistance();
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117 | if (runner != IntersectionList.end()) {
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118 | return ((*runner).first);
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119 | }
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120 | // return reference, if none can be found
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121 | return NULL;
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122 | };
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123 |
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124 | /** Checks whether reference TriangleIntersectionList::Point of this class is inside or outside.
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125 | * \return true - TriangleIntersectionList::Point is inside, false - is outside
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126 | */
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127 | bool TriangleIntersectionList::IsInside() const
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128 | {
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129 | //Info FunctionInfo(__func__);
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130 | TriangleVectorMap::const_iterator runner = GetIteratortoSmallestDistance();
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131 | if (runner != IntersectionList.end()) {
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132 | // if we have found one, check Scalarproduct between the vector
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133 | Vector TestVector = (Point) - (*(*runner).second);
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134 | LOG(4, "DEBUG: Distance vector between point " << Point
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135 | << " and triangle intersection at " << (*(*runner).second) << " is "
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136 | << TestVector << ".");
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137 | if (fabs(TestVector.NormSquared()) < MYEPSILON) {//
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138 | LOG(3, "ACCEPT: Point is on the intersected triangle.");
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139 | return true;
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140 | }
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141 | const double sign = (*runner).first->NormalVector.ScalarProduct(TestVector);
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142 | LOG(4, "DEBUG: Checking sign of SKP between Distance vector and triangle's NormalVector "
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143 | << (*runner).first->NormalVector << ": " << sign << ".");
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144 | if (sign < 0) {
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145 | LOG(3, "ACCEPT: Point lies on inner side of intersected triangle.");
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146 | return true;
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147 | } else {
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148 | LOG(3, "REJECT: Point lies on outer side of intersected triangle.");
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149 | return false;
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150 | }
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151 | }
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152 | // so far away from surface that there are no triangles in list
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153 | return false;
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154 | };
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155 |
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156 | /** Puts all triangles in vicinity (by \a *LC) into a hash map with Intersection vectors.
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157 | * Private function for constructor of TriangleIntersectionList.
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158 | */
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159 | void TriangleIntersectionList::GatherIntersectionsWithTriangles()
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160 | {
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161 | //Info FunctionInfo(__func__);
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162 |
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163 | // get closest points
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164 | boost::scoped_ptr< DistanceToPointMap > points(Tess->FindClosestBoundaryPointsToVector(Point,Vicinity));
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165 | if (points == NULL) {
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166 | ELOG(1, "There is no nearest point: too far away from the surface.");
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167 | return;
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168 | }
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169 |
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170 | // gather all triangles in *LC-neighbourhood
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171 | TriangleSet triangles;
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172 | for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++)
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173 | for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++)
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174 | for (TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++)
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175 | triangles.insert(TriangleRunner->second);
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176 |
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177 | Vector *Intersection = NULL;
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178 | for (TriangleSet::const_iterator TriangleRunner = triangles.begin(); TriangleRunner != triangles.end(); TriangleRunner++) {
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179 | // get intersection with triangle plane
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180 | Intersection = new Vector;
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181 | (*TriangleRunner)->GetClosestPointInsideTriangle(Point, *Intersection);
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182 | //LOG(1, "Intersection between " << Point << " and " << **TriangleRunner << " is at " << *Intersection << ".");
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183 | IntersectionList.insert( pair<BoundaryTriangleSet *, Vector * > (*TriangleRunner, Intersection) );
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184 | }
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185 | };
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186 |
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187 | /** Fills the private distance list
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188 | */
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189 | void TriangleIntersectionList::FillDistanceList() const
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190 | {
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191 | //Info FunctionInfo(__func__);
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192 | if (DistanceList.empty())
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193 | for (TriangleVectorMap::const_iterator runner = IntersectionList.begin(); runner != IntersectionList.end(); runner++) {
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194 | // when the closest point is on the edge of a triangle (and hence
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195 | // we find two closes triangles due to it having an adjacent one)
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196 | // we should make sure that both triangles end up in the same entry
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197 | // in the distance multimap. Hence, we round to 6 digit precision.
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198 | const double distance =
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199 | 1e-6*floor(Point.distance(*(*runner).second)*1e+6);
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200 | DistanceList.insert( pair<double, BoundaryTriangleSet *> (distance, (*runner).first) );
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201 | }
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202 | //for (DistanceTriangleMap::const_iterator runner = DistanceList.begin(); runner != DistanceList.end(); runner++)
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203 | // LOG(1, (*runner).first << " away from " << *(*runner).second);
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204 | };
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205 |
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206 |
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207 | /** Returns the iterator in VectorTriangleMap to the smallest distance.
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208 | * This is a private helper function as the iterator is then evaluated in some other functions.
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209 | * \return iterator or TriangleIntersectionList::IntersectionList.end() if none could be found
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210 | */
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211 | TriangleVectorMap::const_iterator TriangleIntersectionList::GetIteratortoSmallestDistance() const
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212 | {
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213 | //Info FunctionInfo(__func__);
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214 | FillDistanceList();
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215 |
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216 | // do we have any intersections?
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217 | TriangleVectorMap::const_iterator runner = IntersectionList.end();
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218 | if (!DistanceList.empty()) {
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219 | // get closest triangle(s)
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220 | std::pair< DistanceTriangleMap::const_iterator, DistanceTriangleMap::const_iterator > DistanceRange =
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221 | DistanceList.equal_range(DistanceList.begin()->first);
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222 | {
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223 | size_t count = 0;
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224 | for (DistanceTriangleMap::const_iterator iter = DistanceRange.first;
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225 | iter != DistanceRange.second; ++iter) {
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226 | LOG(4, "DEBUG: " << *(iter->second) << " is in the list with " << iter->first << ".");
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227 | ++count;
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228 | }
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229 | LOG(3, "INFO: There are " << count << " possible triangles at the smallest distance.");
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230 | }
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231 | // if there is more than one, check all of their normal vectors
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232 | // return the one with positive SKP if present because if the point
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233 | // would be truely inside, all of the closest triangles would have to show
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234 | // their inner side
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235 | LOG(4, "DEBUG: Looking for first SKP greater than zero ...");
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236 | for (DistanceTriangleMap::const_iterator iter = DistanceRange.first;
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237 | iter != DistanceRange.second; ++iter) {
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238 | // find the entry by the triangle key in IntersectionList to get the Intersection point
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239 | runner = IntersectionList.find(iter->second);
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240 | Vector TestVector = (Point) - (*(*runner).second);
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241 | // construct SKP
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242 | const double sign = (*iter).second->NormalVector.ScalarProduct(TestVector);
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243 | LOG(4, "DEBUG: Checking SKP of closest triangle " << *(iter->second) << " = " << sign << ".");
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244 | // if positive return
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245 | if (sign > 0)
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246 | break;
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247 | }
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248 | // if there's just one or all are negative, runner is not set yet
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249 | if (runner == IntersectionList.end())
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250 | runner = IntersectionList.find(DistanceList.begin()->second);
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251 | }
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252 | return runner;
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253 | };
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254 |
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