| [bcf653] | 1 | /*
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 | 2 |  * Project: MoleCuilder
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 | 3 |  * Description: creates and alters molecular systems
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| [0aa122] | 4 |  * Copyright (C)  2010-2012 University of Bonn. All rights reserved.
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| [bcf653] | 5 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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 | 6 |  */
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 | 7 | 
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| [8db598] | 8 | /*
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 | 9 |  * triangleintersectionlist.cpp
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 | 10 |  *
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 | 11 |  * This files encapsulates the TriangleIntersectionList class where all matters related to points in space being how close to
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 | 12 |  * a tesselated surface are answered, i.e. distance, is inside, ...
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 | 13 |  *
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 | 14 |  *  Created on: Mar 1, 2010
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 | 15 |  *      Author: heber
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 | 16 |  */
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 | 17 | 
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| [bf3817] | 18 | // include config.h
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 | 19 | #ifdef HAVE_CONFIG_H
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 | 20 | #include <config.h>
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 | 21 | #endif
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 | 22 | 
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| [ad011c] | 23 | #include "CodePatterns/MemDebug.hpp"
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| [112b09] | 24 | 
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| [bdc91e] | 25 | #include <boost/scoped_ptr.hpp>
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 | 26 | 
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| [8db598] | 27 | #include "triangleintersectionlist.hpp"
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 | 28 | 
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| [255829] | 29 | #include "tesselation.hpp"
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| [8f4df1] | 30 | #include "BoundaryMaps.hpp"
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| [d74077] | 31 | #include "BoundaryPointSet.hpp"
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 | 32 | #include "BoundaryLineSet.hpp"
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 | 33 | #include "BoundaryTriangleSet.hpp"
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| [255829] | 34 | #include "CodePatterns/Info.hpp"
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 | 35 | #include "CodePatterns/Log.hpp"
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| [ad011c] | 36 | #include "CodePatterns/Verbose.hpp"
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| [255829] | 37 | #include "Helpers/defs.hpp"
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 | 38 | #include "LinearAlgebra/Vector.hpp"
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| [8db598] | 39 | 
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 | 40 | /** Constructor for class TriangleIntersectionList.
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 | 41 |  *
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 | 42 |  */
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| [6bd7e0] | 43 | TriangleIntersectionList::TriangleIntersectionList(const Vector &x, const Tesselation *surface, const LinkedCell_deprecated* LC) :
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| [8db598] | 44 |   Point(x),
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 | 45 |   Tess(surface),
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 | 46 |   Vicinity(LC)
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 | 47 | {
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| [2a3124] | 48 |   //Info FunctionInfo(__func__);
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| [8db598] | 49 |   GatherIntersectionsWithTriangles();
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 | 50 | };
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 | 51 | 
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 | 52 | /** Destructor for class TriangleIntersectionList.
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 | 53 |  * Free's all allocated intersection vectors
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 | 54 |  */
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 | 55 | TriangleIntersectionList::~TriangleIntersectionList()
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 | 56 | {
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| [2a3124] | 57 |   //Info FunctionInfo(__func__);
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| [8db598] | 58 |   for (TriangleVectorMap::iterator Runner = IntersectionList.begin(); Runner != IntersectionList.end(); Runner++)
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 | 59 |     delete((*Runner).second);
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 | 60 | };
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 | 61 | 
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 | 62 | /** Returns the smallest distance between TriangleIntersectionList::Point and the surface given by
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 | 63 |  * TriangleIntersectionList::Tess.
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 | 64 |  * \return distance >=0, -1 if no specific distance could be found
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 | 65 |  */
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 | 66 | double TriangleIntersectionList::GetSmallestDistance() const
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 | 67 | {
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| [2a3124] | 68 |   //Info FunctionInfo(__func__);
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| [8db598] | 69 |   FillDistanceList();
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 | 70 |   if (!DistanceList.empty())
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 | 71 |     return DistanceList.begin()->first;
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 | 72 |   else
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 | 73 |     // return reference, if none can be found
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 | 74 |     return -1.;
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 | 75 | };
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 | 76 | 
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 | 77 | /** Returns the vector of closest intersection between TriangleIntersectionList::Point and the surface
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 | 78 |  * TriangleIntersectionList::Tess.
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 | 79 |  * \return Intersection vector or TriangleIntersectionList::Point if none could be found
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 | 80 |  */
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 | 81 | Vector TriangleIntersectionList::GetClosestIntersection() const
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 | 82 | {
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| [2a3124] | 83 |   //Info FunctionInfo(__func__);
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| [8db598] | 84 |   TriangleVectorMap::const_iterator runner;
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 | 85 |   runner = GetIteratortoSmallestDistance();
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 | 86 |   if (runner != IntersectionList.end()) {
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 | 87 |     return *((*runner).second);
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 | 88 |   }
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 | 89 |   // return reference, if none can be found
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| [d74077] | 90 |   return Point;
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| [8db598] | 91 | };
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 | 92 | 
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 | 93 | /** Returns the triangle closest to TriangleIntersectionList::Point and the surface
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 | 94 |  * TriangleIntersectionList::Tess.
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 | 95 |  * \return pointer to triangle or NULL if none could be found
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 | 96 |  */
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 | 97 | BoundaryTriangleSet * TriangleIntersectionList::GetClosestTriangle() const
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 | 98 | {
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| [2a3124] | 99 |   //Info FunctionInfo(__func__);
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| [8db598] | 100 |   TriangleVectorMap::const_iterator runner;
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 | 101 |   runner = GetIteratortoSmallestDistance();
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 | 102 |   if (runner != IntersectionList.end()) {
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 | 103 |     return ((*runner).first);
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 | 104 |   }
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 | 105 |   // return reference, if none can be found
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 | 106 |   return NULL;
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 | 107 | };
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 | 108 | 
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 | 109 | /** Checks whether reference TriangleIntersectionList::Point of this class is inside or outside.
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 | 110 |  * \return true - TriangleIntersectionList::Point is inside, false - is outside
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 | 111 |  */
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 | 112 | bool TriangleIntersectionList::IsInside() const
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 | 113 | {
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| [2a3124] | 114 |   //Info FunctionInfo(__func__);
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| [418b5e] | 115 |   TriangleVectorMap::const_iterator runner = GetIteratortoSmallestDistance();
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| [8db598] | 116 |   if (runner != IntersectionList.end()) {
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 | 117 |     // if we have found one, check Scalarproduct between the vector
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| [d74077] | 118 |     Vector TestVector = (Point) - (*(*runner).second);
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| [418b5e] | 119 |     LOG(1, "INFO: Distance vector between point " << Point
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 | 120 |         << " and triangle intersection at " << (*(*runner).second) << " is "
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 | 121 |         << TestVector << ".");
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 | 122 |     if (fabs(TestVector.NormSquared()) < MYEPSILON)  {//
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 | 123 |       LOG(1, "ACCEPT: Point is on the intersected triangle.");
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| [8db598] | 124 |       return true;
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| [418b5e] | 125 |     }
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| [8cbb97] | 126 |     const double sign = (*runner).first->NormalVector.ScalarProduct(TestVector);
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| [418b5e] | 127 |     LOG(1, "INFO: Checking sign of SKP between Distance vector and triangle's NormalVector "
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 | 128 |         << (*runner).first->NormalVector << ": " << sign << ".");
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| [8db598] | 129 |     if (sign < 0) {
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| [418b5e] | 130 |       LOG(1, "ACCEPT: Point lies on inner side of intersected triangle.");
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| [8db598] | 131 |       return true;
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 | 132 |     } else {
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| [418b5e] | 133 |       LOG(1, "REJECT: Point lies on outer side of intersected triangle.");
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| [8db598] | 134 |       return false;
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 | 135 |     }
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 | 136 |   }
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 | 137 |   // so far away from surface that there are no triangles in list
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 | 138 |   return false;
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 | 139 | };
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 | 140 | 
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 | 141 | /** Puts all triangles in vicinity (by \a *LC) into a hash map with Intersection vectors.
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 | 142 |  * Private function for constructor of TriangleIntersectionList.
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 | 143 |  */
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 | 144 | void TriangleIntersectionList::GatherIntersectionsWithTriangles()
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 | 145 | {
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| [2a3124] | 146 |   //Info FunctionInfo(__func__);
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| [8db598] | 147 | 
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 | 148 |   // get closest points
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| [bdc91e] | 149 |   boost::scoped_ptr< DistanceToPointMap > points(Tess->FindClosestBoundaryPointsToVector(Point,Vicinity));
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| [8db598] | 150 |   if (points == NULL) {
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| [47d041] | 151 |     ELOG(1, "There is no nearest point: too far away from the surface.");
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| [8db598] | 152 |     return;
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 | 153 |   }
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 | 154 | 
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 | 155 |   // gather all triangles in *LC-neighbourhood
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 | 156 |   TriangleSet triangles;
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 | 157 |   for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++)
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 | 158 |     for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++)
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 | 159 |       for (TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++)
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 | 160 |         triangles.insert(TriangleRunner->second);
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 | 161 | 
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 | 162 |   Vector *Intersection = NULL;
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 | 163 |   for (TriangleSet::const_iterator TriangleRunner = triangles.begin(); TriangleRunner != triangles.end(); TriangleRunner++) {
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 | 164 |     // get intersection with triangle plane
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 | 165 |     Intersection = new Vector;
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| [d74077] | 166 |     (*TriangleRunner)->GetClosestPointInsideTriangle(Point, *Intersection);
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| [47d041] | 167 |     //LOG(1, "Intersection between " << Point << " and " << **TriangleRunner << " is at " << *Intersection << ".");
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| [8db598] | 168 |     IntersectionList.insert( pair<BoundaryTriangleSet *, Vector * > (*TriangleRunner, Intersection) );
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 | 169 |   }
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 | 170 | };
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 | 171 | 
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 | 172 | /** Fills the private distance list
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 | 173 |  */
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 | 174 | void TriangleIntersectionList::FillDistanceList() const
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 | 175 | {
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| [2a3124] | 176 |   //Info FunctionInfo(__func__);
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| [8db598] | 177 |   if (DistanceList.empty())
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 | 178 |     for (TriangleVectorMap::const_iterator runner = IntersectionList.begin(); runner != IntersectionList.end(); runner++)
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| [d74077] | 179 |       DistanceList.insert( pair<double, BoundaryTriangleSet *> (Point.distance(*(*runner).second), (*runner).first) );
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| [8db598] | 180 | 
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 | 181 |   //for (DistanceTriangleMap::const_iterator runner = DistanceList.begin(); runner != DistanceList.end(); runner++)
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| [47d041] | 182 |   //  LOG(1, (*runner).first << " away from " << *(*runner).second);
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| [8db598] | 183 | };
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 | 184 | 
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 | 185 | 
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 | 186 | /** Returns the iterator in VectorTriangleMap to the smallest distance.
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 | 187 |  * This is a private helper function as the iterator is then evaluated in some other functions.
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 | 188 |  * \return iterator or TriangleIntersectionList::IntersectionList.end() if none could be found
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 | 189 |  */
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 | 190 | TriangleVectorMap::const_iterator TriangleIntersectionList::GetIteratortoSmallestDistance() const
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 | 191 | {
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| [2a3124] | 192 |   //Info FunctionInfo(__func__);
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| [8db598] | 193 |   FillDistanceList();
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 | 194 | 
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 | 195 |   // do we have any intersections?
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| [418b5e] | 196 |   TriangleVectorMap::const_iterator runner = IntersectionList.end();
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| [8db598] | 197 |   if (!DistanceList.empty()) {
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| [955b91] | 198 |     // get closest triangle(s)
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| [368207] | 199 |     std::pair< DistanceTriangleMap::const_iterator, DistanceTriangleMap::const_iterator >  DistanceRange =
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| [955b91] | 200 |         DistanceList.equal_range(DistanceList.begin()->first);
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| [368207] | 201 |     {
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 | 202 |       size_t count = 0;
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 | 203 |       for (DistanceTriangleMap::const_iterator iter = DistanceRange.first;
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 | 204 |           iter != DistanceRange.second; ++iter)
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 | 205 |         ++count;
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 | 206 |       LOG(1, "INFO: There are " << count << " possible triangles at the smallest distance.");
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 | 207 |     }
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| [955b91] | 208 |     // if there is more than one, check all of their normal vectors
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| [368207] | 209 |     // return the one with positive SKP if present because if the point
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 | 210 |     // would be truely inside, all of the closest triangles would have to show
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 | 211 |     // their inner side
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 | 212 |     LOG(1, "INFO: Looking for first SKP greater than zero ...");
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 | 213 |     for (DistanceTriangleMap::const_iterator iter = DistanceRange.first;
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 | 214 |         iter != DistanceRange.second; ++iter) {
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 | 215 |       // find the entry by the triangle key in IntersectionList to get the Intersection point
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 | 216 |       runner = IntersectionList.find(iter->second);
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 | 217 |       Vector TestVector = (Point) - (*(*runner).second);
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 | 218 |       // construct SKP
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 | 219 |       const double sign = (*iter).second->NormalVector.ScalarProduct(TestVector);
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 | 220 |       LOG(1, "INFO: Checking SKP of closest triangle " << *(iter->second) << " = " << sign << ".");
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 | 221 |       // if positive return
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 | 222 |       if (sign > 0)
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 | 223 |         break;
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 | 224 |     }
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 | 225 |     // if there's just one or all are negative, runner is not set yet
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 | 226 |     if (runner == IntersectionList.end())
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 | 227 |       runner = IntersectionList.find(DistanceList.begin()->second);
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| [8db598] | 228 |   }
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 | 229 |   return runner;
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 | 230 | };
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 | 231 | 
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