source: src/Shapes/ShapeFactory.cpp@ 467069

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Last change on this file since 467069 was 2defa9, checked in by Frederik Heber <heber@…>, 12 years ago

FIX: (ShapeFactory) wrong test for trivial rotations

  • Property mode set to 100644
File size: 3.8 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * ShapeFactory.cpp
25 *
26 * Created on: Sep 5, 2012
27 * Author: ankele
28 */
29
30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
35#include "CodePatterns/MemDebug.hpp"
36
37#include "ShapeFactory.hpp"
38
39#include "BaseShapes.hpp"
40#include "ShapeOps.hpp"
41
42#include "CodePatterns/Singleton_impl.hpp"
43#include "LinearAlgebra/Vector.hpp"
44#include "LinearAlgebra/RealSpaceMatrix.hpp"
45
46ShapeFactory::ShapeFactory()
47{
48 // Create map (type -> name).
49 shapeNameMap[NowhereType] = "nowhere";
50 shapeNameMap[EverywhereType] = "everywhere";
51 shapeNameMap[SphereType] = "sphere";
52 shapeNameMap[CuboidType] = "cube";
53 shapeNameMap[PolygonType] = "polygon";
54 shapeNameMap[CombinedType] = "combined";
55 shapeNameMap[CylinderType] = "cylinder";
56
57 // Create inverse map.
58 for (ShapeNameMap::iterator iter = shapeNameMap.begin(); iter != shapeNameMap.end(); ++ iter)
59 nameShapeMap[iter->second] = iter->first;
60
61 // Create baseShapeName list.
62 for (ShapeNameMap::iterator iter = shapeNameMap.begin(); iter != shapeNameMap.end(); ++ iter)
63 if (iter->second != "combined")
64 baseShapeNames.push_back(iter->second);
65}
66
67ShapeType ShapeFactory::getShapeByName(const std::string& name)
68{
69 NameShapeMap::iterator iter = nameShapeMap.find(name);
70 ASSERT(iter != nameShapeMap.end(),
71 "ShapeFactory::getShapeByName() - unknown name: "+name+".");
72 return iter->second;
73}
74
75std::string ShapeFactory::getShapeName(ShapeType type)
76{
77 ShapeNameMap::iterator iter = shapeNameMap.find(type);
78 ASSERT(iter != shapeNameMap.end(),
79 "ShapeFactory::getShapeName() - unknown type: "+toString(type)+".");
80 return iter->second;
81}
82
83bool ShapeFactory::isValidShapeName(const std::string& name)
84{
85 NameShapeMap::iterator iter = nameShapeMap.find(name);
86 return (iter != nameShapeMap.end());
87}
88
89const std::vector<std::string> &ShapeFactory::getBaseShapeNames()
90{
91 return baseShapeNames;
92}
93
94ShapeFactory::~ShapeFactory()
95{
96}
97
98Shape ShapeFactory::produce(ShapeType type, const Vector &translation, const Vector &stretch, double angleX, double angleY, double angleZ) const
99{
100 for (int i=0; i<NDIM; i++){
101 ASSERT(stretch[i] > 0,
102 "ShapeFactory::setStretch() - non positive component.");
103 }
104
105 // Create the basic shape.
106 Shape s = Nowhere();
107 switch(type){
108 case NowhereType:
109 s = Nowhere();
110 break;
111 case EverywhereType:
112 s = Everywhere();
113 break;
114 case CuboidType:
115 s = Cuboid();
116 break;
117 case SphereType:
118 s = Sphere();
119 break;
120 case CylinderType:
121 s = Cylinder();
122 break;
123 default:
124 ASSERT(false,
125 "ShapeFactory::produce - unhandled shape type: "+toString(type)+".");
126 }
127
128 // Transform (if necessary).
129 if (stretch != Vector(1., 1., 1.))
130 s = ::stretch(s, stretch);
131 if ((angleX != 0) || (angleY != 0) || (angleZ != 0)){
132 RealSpaceMatrix rotation;
133 rotation.setRotation(angleX, angleY, angleZ);
134 s = transform(s, rotation);
135 }
136 if (!translation.IsZero())
137 s = translate(s, translation);
138
139 return s;
140}
141
142CONSTRUCT_SINGLETON(ShapeFactory)
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