source: src/LinearAlgebra/RealSpaceMatrix.hpp@ 8766e72

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Last change on this file since 8766e72 was b81f1c, checked in by Frederik Heber <heber@…>, 14 years ago

Removed libMolecuilderRandomNumbers from LinearAlgebra.

  • added RealSpaceMatrix::setRotation() that accepts phi[NDIM].
  • moved RealSpaceMatrix::setRandomRotation() to boundary.cpp where it is solely used.
  • Property mode set to 100644
File size: 4.3 KB
Line 
1/*
2 * RealSpaceMatrix.hpp
3 *
4 * Created on: Jun 25, 2010
5 * Author: crueger
6 */
7
8#ifndef REALSPACEMATRIX_HPP_
9#define REALSPACEMATRIX_HPP_
10
11// include config.h
12#ifdef HAVE_CONFIG_H
13#include <config.h>
14#endif
15
16
17#include <iosfwd>
18
19#include "LinearAlgebra/defs.hpp"
20
21
22/**
23 * Simple class to store matrices with a few extra functions
24 */
25
26class Vector;
27class MatrixContent;
28
29/** 3x3 Matrix class.
30 * This class has some specific features for 3D space such as rotations or
31 * hard-coded determinants.
32 */
33class RealSpaceMatrix
34{
35 friend Vector operator*(const RealSpaceMatrix&,const Vector&);
36public:
37 RealSpaceMatrix();
38
39 /**
40 * construct a matrix from a 3x3 double array that contains all Elements.
41 *
42 * The elements are laid out in the following way:
43 * array -> matrix
44 * 0 -> (0,0)
45 * 1 -> (1,0)
46 * 2 -> (2,0)
47 * 3 -> (0,1)
48 * 4 -> (1,1)
49 * 5 -> (2,1)
50 * 6 -> (0,2)
51 * 7 -> (1,2)
52 * 8 -> (2,2)
53 *
54 */
55 RealSpaceMatrix(const double*);
56 RealSpaceMatrix(const RealSpaceMatrix&);
57 RealSpaceMatrix(const MatrixContent&);
58 virtual ~RealSpaceMatrix();
59
60 /**
61 * Set the matrix to a unit matrix.
62 */
63 void setIdentity();
64
65 /**
66 * Set all matrix entries to zero.
67 */
68 void setZero();
69
70 /**
71 * Sets all matrix corresponding to a rotation matrix,
72 * first around the x-, then the y-, finally the z-axis
73 * with given angles.
74 */
75 void setRotation(const double x, const double y, const double z);
76
77 /**
78 * Sets all matrix corresponding to a rotation matrix,
79 * first around the x-, then the y-, finally the z-axis
80 * with given angles.
81 */
82 void setRotation(const double phi[NDIM]);
83 /**
84 * Access the matrix at index (i,j)
85 */
86 double &at(size_t i, size_t j);
87 /**
88 * Access the matrix at index (i,j)
89 */
90 const double at(size_t i, size_t j) const;
91
92 /**
93 * Set the matrix at index (i,j).
94 *
95 * Slightly faster than at(i,j)=x
96 */
97 void set(size_t i, size_t j, const double value);
98
99 /**
100 * get the ith row of the matrix as a vector
101 */
102 Vector &row(size_t);
103 const Vector &row(size_t) const;
104
105 /**
106 * get the ith column of the matrix as a vector
107 */
108 Vector &column(size_t);
109 const Vector &column(size_t) const;
110
111 /**
112 * get the diagonal of the matrix as a vector
113 */
114 Vector &diagonal();
115 const Vector &diagonal() const;
116
117 /**
118 * Calculate the determinant of the matrix
119 */
120 double determinant() const;
121
122 /**
123 * Calculate the inverse of the matrix.
124 *
125 * Rather costly, so use precomputation as often as possible.
126 */
127 RealSpaceMatrix invert() const;
128
129 /**
130 * Diagonalizes a matrix and sets its rows to the resulting eigenvalues.
131 * The eigenvalues are returned as a vector.
132 *
133 * Rather costly, so use precomputation as often as possible.
134 */
135 Vector transformToEigenbasis();
136
137 /**
138 * Calculate the transpose of the matrix.
139 */
140 RealSpaceMatrix transpose() const;
141 RealSpaceMatrix &transpose();
142
143 // operators
144 RealSpaceMatrix &operator=(const RealSpaceMatrix&);
145
146 const RealSpaceMatrix &operator+=(const RealSpaceMatrix&);
147 const RealSpaceMatrix &operator-=(const RealSpaceMatrix&);
148 const RealSpaceMatrix &operator*=(const RealSpaceMatrix&);
149
150 const RealSpaceMatrix &operator*=(const double);
151
152 const RealSpaceMatrix operator+(const RealSpaceMatrix&) const;
153 const RealSpaceMatrix operator-(const RealSpaceMatrix&) const;
154 const RealSpaceMatrix operator*(const RealSpaceMatrix&) const;
155
156 bool operator==(const RealSpaceMatrix&) const;
157
158private:
159 RealSpaceMatrix(MatrixContent*);
160 void createViews();
161 MatrixContent *content;
162 // we keep around some Vector views of the matrix, to return references
163 Vector* rows_ptr[NDIM];
164 Vector* columns_ptr[NDIM];
165 Vector* diagonal_ptr;
166};
167
168const RealSpaceMatrix operator*(const double,const RealSpaceMatrix&);
169const RealSpaceMatrix operator*(const RealSpaceMatrix&,const double);
170
171/**
172 * Takes a symmetric matrix that stores the lower diagonal and produces a
173 * full matrix.
174 *
175 * The array is laid out as follows:
176 *
177 * array -> matrix
178 * 0 -> (0,0)
179 * 1 -> (1,0);(0,1)
180 * 2 -> (1,1)
181 * 3 -> (2,0);(0,2)
182 * 4 -> (2,1);(1,2)
183 * 5 -> (2,2)
184 */
185RealSpaceMatrix ReturnFullMatrixforSymmetric(const double * const cell_size);
186
187std::ostream &operator<<(std::ostream&,const RealSpaceMatrix&);
188Vector operator*(const RealSpaceMatrix&,const Vector&);
189Vector& operator*=(Vector&,const RealSpaceMatrix&);
190
191#endif /* REALSPACEMATRIX_HPP_ */
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