source: src/LinearAlgebra/Plane.cpp@ 0a60ee

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Last change on this file since 0a60ee was 71129f, checked in by Frederik Heber <heber@…>, 14 years ago

Removed inclusion of Helpers/...hpp from LinearAlgebra.

  • VectorContent needed replacing MYEPSILON by LINALG_MYEPSILON.
  • LINALG_MYEPSILON is now function (defines are ugly!) that returns numeric_limits<double>::epsilon()
  • Property mode set to 100644
File size: 7.7 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * Plane.cpp
10 *
11 * Created on: Apr 7, 2010
12 * Author: crueger
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "CodePatterns/MemDebug.hpp"
21
22#include <cmath>
23#include <limits>
24
25#include "CodePatterns/Assert.hpp"
26#include "CodePatterns/Info.hpp"
27#include "CodePatterns/Log.hpp"
28#include "CodePatterns/Verbose.hpp"
29#include "Exceptions/MultipleSolutionsException.hpp"
30#include "LinearAlgebra/defs.hpp"
31#include "LinearAlgebra/fast_functions.hpp"
32#include "LinearAlgebra/Line.hpp"
33#include "LinearAlgebra/Plane.hpp"
34#include "LinearAlgebra/Vector.hpp"
35
36/**
37 * generates a plane from three given vectors defining three points in space
38 */
39Plane::Plane(const Vector &y1, const Vector &y2, const Vector &y3) throw(LinearDependenceException) :
40 normalVector(new Vector())
41{
42 Vector x1 = y1 -y2;
43 Vector x2 = y3 -y2;
44 if ((fabs(x1.Norm()) <= LINALG_MYEPSILON()) || (fabs(x2.Norm()) <= LINALG_MYEPSILON()) || (fabs(x1.Angle(x2)) <= LINALG_MYEPSILON())) {
45 throw LinearDependenceException(__FILE__,__LINE__);
46 }
47// Log() << Verbose(4) << "relative, first plane coordinates:";
48// x1.Output((ofstream *)&cout);
49// Log() << Verbose(0) << endl;
50// Log() << Verbose(4) << "second plane coordinates:";
51// x2.Output((ofstream *)&cout);
52// Log() << Verbose(0) << endl;
53
54 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
55 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
56 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
57 normalVector->Normalize();
58
59 offset=normalVector->ScalarProduct(y1);
60}
61/**
62 * Constructs a plane from two direction vectors and a offset.
63 */
64Plane::Plane(const Vector &y1, const Vector &y2, double _offset) throw(ZeroVectorException,LinearDependenceException) :
65 normalVector(new Vector()),
66 offset(_offset)
67{
68 Vector x1 = y1;
69 Vector x2 = y2;
70 if ((fabs(x1.Norm()) <= LINALG_MYEPSILON()) || (fabs(x2.Norm()) <= LINALG_MYEPSILON())) {
71 throw ZeroVectorException(__FILE__,__LINE__);
72 }
73
74 if((fabs(x1.Angle(x2)) <= LINALG_MYEPSILON())) {
75 throw LinearDependenceException(__FILE__,__LINE__);
76 }
77// Log() << Verbose(4) << "relative, first plane coordinates:";
78// x1.Output((ofstream *)&cout);
79// Log() << Verbose(0) << endl;
80// Log() << Verbose(4) << "second plane coordinates:";
81// x2.Output((ofstream *)&cout);
82// Log() << Verbose(0) << endl;
83
84 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
85 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
86 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
87 normalVector->Normalize();
88}
89
90Plane::Plane(const Vector &_normalVector, double _offset) throw(ZeroVectorException):
91 normalVector(new Vector(_normalVector)),
92 offset(_offset)
93{
94 if(normalVector->IsZero())
95 throw ZeroVectorException(__FILE__,__LINE__);
96 double factor = 1/normalVector->Norm();
97 // normalize the plane parameters
98 (*normalVector)*=factor;
99 offset*=factor;
100}
101
102Plane::Plane(const Vector &_normalVector, const Vector &_offsetVector) throw(ZeroVectorException):
103 normalVector(new Vector(_normalVector))
104{
105 if(normalVector->IsZero()){
106 throw ZeroVectorException(__FILE__,__LINE__);
107 }
108 normalVector->Normalize();
109 offset = normalVector->ScalarProduct(_offsetVector);
110}
111
112/**
113 * copy constructor
114 */
115Plane::Plane(const Plane& plane) :
116 normalVector(new Vector(*plane.normalVector)),
117 offset(plane.offset)
118{}
119
120
121Plane::~Plane()
122{}
123
124Plane &Plane::operator=(const Plane &rhs){
125 if(&rhs!=this){
126 normalVector.reset(new Vector(*rhs.normalVector));
127 offset = rhs.offset;
128 }
129 return *this;
130}
131
132
133Vector Plane::getNormal() const{
134 return *normalVector;
135}
136
137double Plane::getOffset() const{
138 return offset;
139}
140
141Vector Plane::getOffsetVector() const {
142 return getOffset()*getNormal();
143}
144
145vector<Vector> Plane::getPointsOnPlane() const{
146 std::vector<Vector> res;
147 res.reserve(3);
148 // first point on the plane
149 res.push_back(getOffsetVector());
150 // get a vector that has direction of plane
151 Vector direction;
152 direction.GetOneNormalVector(getNormal());
153 res.push_back(res[0]+direction);
154 // get an orthogonal vector to direction and normal (has direction of plane)
155 direction.VectorProduct(getNormal());
156 direction.Normalize();
157 res.push_back(res[0] +direction);
158 return res;
159}
160
161
162/** Calculates the intersection point between a line defined by \a *LineVector and \a *LineVector2 and a plane defined by \a *Normal and \a *PlaneOffset.
163 * According to [Bronstein] the vectorial plane equation is:
164 * -# \f$\stackrel{r}{\rightarrow} \cdot \stackrel{N}{\rightarrow} + D = 0\f$,
165 * where \f$\stackrel{r}{\rightarrow}\f$ is the vector to be testet, \f$\stackrel{N}{\rightarrow}\f$ is the plane's normal vector and
166 * \f$D = - \stackrel{a}{\rightarrow} \stackrel{N}{\rightarrow}\f$, the offset with respect to origin, if \f$\stackrel{a}{\rightarrow}\f$,
167 * is an offset vector onto the plane. The line is parametrized by \f$\stackrel{x}{\rightarrow} + k \stackrel{t}{\rightarrow}\f$, where
168 * \f$\stackrel{x}{\rightarrow}\f$ is the offset and \f$\stackrel{t}{\rightarrow}\f$ the directional vector (NOTE: No need to normalize
169 * the latter). Inserting the parametrized form into the plane equation and solving for \f$k\f$, which we insert then into the parametrization
170 * of the line yields the intersection point on the plane.
171 * \param *Origin first vector of line
172 * \param *LineVector second vector of line
173 * \return true - \a this contains intersection point on return, false - line is parallel to plane (even if in-plane)
174 */
175Vector Plane::GetIntersection(const Line& line) const
176{
177 Info FunctionInfo(__func__);
178 Vector res;
179
180 double factor1 = getNormal().ScalarProduct(line.getDirection());
181 if(fabs(factor1) <= LINALG_MYEPSILON()){
182 // the plane is parallel... under all circumstances this is bad luck
183 // we no have either no or infinite solutions
184 if(isContained(line.getOrigin())){
185 throw MultipleSolutionsException<Vector>(__FILE__,__LINE__,line.getOrigin());
186 }
187 else{
188 throw LinearDependenceException(__FILE__,__LINE__);
189 }
190 }
191
192 double factor2 = getNormal().ScalarProduct(line.getOrigin());
193 double scaleFactor = (offset-factor2)/factor1;
194
195 res = line.getOrigin() + scaleFactor * line.getDirection();
196
197 // tests to make sure the resulting vector really is on plane and line
198 ASSERT(isContained(res),"Calculated line-Plane intersection does not lie on plane.");
199 ASSERT(line.isContained(res),"Calculated line-Plane intersection does not lie on line.");
200 return res;
201};
202
203Vector Plane::mirrorVector(const Vector &rhs) const {
204 Vector helper = getVectorToPoint(rhs);
205 // substract twice the Vector to the plane
206 return rhs+2*helper;
207}
208
209Line Plane::getOrthogonalLine(const Vector &origin) const{
210 return Line(origin,getNormal());
211}
212
213bool Plane::onSameSide(const Vector &point1,const Vector &point2) const{
214 return sign(point1.ScalarProduct(*normalVector)-offset) ==
215 sign(point2.ScalarProduct(*normalVector)-offset);
216}
217
218/************ Methods inherited from Space ****************/
219
220double Plane::distance(const Vector &point) const{
221 double res = point.ScalarProduct(*normalVector)-offset;
222 return fabs(res);
223}
224
225Vector Plane::getClosestPoint(const Vector &point) const{
226 double factor = point.ScalarProduct(*normalVector)-offset;
227 if(fabs(factor) <= LINALG_MYEPSILON()){
228 // the point itself lies on the plane
229 return point;
230 }
231 Vector difference = factor * (*normalVector);
232 return (point - difference);
233}
234
235// Operators
236
237bool operator==(const Plane &x,const Plane &y){
238 return *x.normalVector == *y.normalVector && x.offset == y.offset;
239}
240
241ostream &operator << (ostream &ost,const Plane &p){
242 ost << "<" << p.getNormal() << ";x> - " << p.getOffset() << "=0";
243 return ost;
244}
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