source: src/LinearAlgebra/Plane.cpp@ 06aedc

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Last change on this file since 06aedc was 9b410d, checked in by Frederik Heber <heber@…>, 14 years ago

Replace MYEPSILON in LinearAlgebra/ by LINALG_MYEPSILON.

  • this is preparatory for external use lib libmolecuilderLinearAlgebra.
  • new file LinearAlgebra/defs.hpp.
  • Property mode set to 100644
File size: 7.7 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * Plane.cpp
10 *
11 * Created on: Apr 7, 2010
12 * Author: crueger
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "CodePatterns/MemDebug.hpp"
21
22#include <cmath>
23#include <limits>
24
25#include "CodePatterns/Assert.hpp"
26#include "CodePatterns/Info.hpp"
27#include "CodePatterns/Log.hpp"
28#include "CodePatterns/Verbose.hpp"
29#include "Exceptions/MultipleSolutionsException.hpp"
30#include "Helpers/defs.hpp"
31#include "Helpers/helpers.hpp"
32#include "LinearAlgebra/defs.hpp"
33#include "LinearAlgebra/Line.hpp"
34#include "LinearAlgebra/Plane.hpp"
35#include "LinearAlgebra/Vector.hpp"
36
37/**
38 * generates a plane from three given vectors defining three points in space
39 */
40Plane::Plane(const Vector &y1, const Vector &y2, const Vector &y3) throw(LinearDependenceException) :
41 normalVector(new Vector())
42{
43 Vector x1 = y1 -y2;
44 Vector x2 = y3 -y2;
45 if ((fabs(x1.Norm()) <= LINALG_MYEPSILON) || (fabs(x2.Norm()) <= LINALG_MYEPSILON) || (fabs(x1.Angle(x2)) <= LINALG_MYEPSILON)) {
46 throw LinearDependenceException(__FILE__,__LINE__);
47 }
48// Log() << Verbose(4) << "relative, first plane coordinates:";
49// x1.Output((ofstream *)&cout);
50// Log() << Verbose(0) << endl;
51// Log() << Verbose(4) << "second plane coordinates:";
52// x2.Output((ofstream *)&cout);
53// Log() << Verbose(0) << endl;
54
55 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
56 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
57 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
58 normalVector->Normalize();
59
60 offset=normalVector->ScalarProduct(y1);
61}
62/**
63 * Constructs a plane from two direction vectors and a offset.
64 */
65Plane::Plane(const Vector &y1, const Vector &y2, double _offset) throw(ZeroVectorException,LinearDependenceException) :
66 normalVector(new Vector()),
67 offset(_offset)
68{
69 Vector x1 = y1;
70 Vector x2 = y2;
71 if ((fabs(x1.Norm()) <= LINALG_MYEPSILON) || (fabs(x2.Norm()) <= LINALG_MYEPSILON)) {
72 throw ZeroVectorException(__FILE__,__LINE__);
73 }
74
75 if((fabs(x1.Angle(x2)) <= LINALG_MYEPSILON)) {
76 throw LinearDependenceException(__FILE__,__LINE__);
77 }
78// Log() << Verbose(4) << "relative, first plane coordinates:";
79// x1.Output((ofstream *)&cout);
80// Log() << Verbose(0) << endl;
81// Log() << Verbose(4) << "second plane coordinates:";
82// x2.Output((ofstream *)&cout);
83// Log() << Verbose(0) << endl;
84
85 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
86 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
87 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
88 normalVector->Normalize();
89}
90
91Plane::Plane(const Vector &_normalVector, double _offset) throw(ZeroVectorException):
92 normalVector(new Vector(_normalVector)),
93 offset(_offset)
94{
95 if(normalVector->IsZero())
96 throw ZeroVectorException(__FILE__,__LINE__);
97 double factor = 1/normalVector->Norm();
98 // normalize the plane parameters
99 (*normalVector)*=factor;
100 offset*=factor;
101}
102
103Plane::Plane(const Vector &_normalVector, const Vector &_offsetVector) throw(ZeroVectorException):
104 normalVector(new Vector(_normalVector))
105{
106 if(normalVector->IsZero()){
107 throw ZeroVectorException(__FILE__,__LINE__);
108 }
109 normalVector->Normalize();
110 offset = normalVector->ScalarProduct(_offsetVector);
111}
112
113/**
114 * copy constructor
115 */
116Plane::Plane(const Plane& plane) :
117 normalVector(new Vector(*plane.normalVector)),
118 offset(plane.offset)
119{}
120
121
122Plane::~Plane()
123{}
124
125Plane &Plane::operator=(const Plane &rhs){
126 if(&rhs!=this){
127 normalVector.reset(new Vector(*rhs.normalVector));
128 offset = rhs.offset;
129 }
130 return *this;
131}
132
133
134Vector Plane::getNormal() const{
135 return *normalVector;
136}
137
138double Plane::getOffset() const{
139 return offset;
140}
141
142Vector Plane::getOffsetVector() const {
143 return getOffset()*getNormal();
144}
145
146vector<Vector> Plane::getPointsOnPlane() const{
147 std::vector<Vector> res;
148 res.reserve(3);
149 // first point on the plane
150 res.push_back(getOffsetVector());
151 // get a vector that has direction of plane
152 Vector direction;
153 direction.GetOneNormalVector(getNormal());
154 res.push_back(res[0]+direction);
155 // get an orthogonal vector to direction and normal (has direction of plane)
156 direction.VectorProduct(getNormal());
157 direction.Normalize();
158 res.push_back(res[0] +direction);
159 return res;
160}
161
162
163/** Calculates the intersection point between a line defined by \a *LineVector and \a *LineVector2 and a plane defined by \a *Normal and \a *PlaneOffset.
164 * According to [Bronstein] the vectorial plane equation is:
165 * -# \f$\stackrel{r}{\rightarrow} \cdot \stackrel{N}{\rightarrow} + D = 0\f$,
166 * where \f$\stackrel{r}{\rightarrow}\f$ is the vector to be testet, \f$\stackrel{N}{\rightarrow}\f$ is the plane's normal vector and
167 * \f$D = - \stackrel{a}{\rightarrow} \stackrel{N}{\rightarrow}\f$, the offset with respect to origin, if \f$\stackrel{a}{\rightarrow}\f$,
168 * is an offset vector onto the plane. The line is parametrized by \f$\stackrel{x}{\rightarrow} + k \stackrel{t}{\rightarrow}\f$, where
169 * \f$\stackrel{x}{\rightarrow}\f$ is the offset and \f$\stackrel{t}{\rightarrow}\f$ the directional vector (NOTE: No need to normalize
170 * the latter). Inserting the parametrized form into the plane equation and solving for \f$k\f$, which we insert then into the parametrization
171 * of the line yields the intersection point on the plane.
172 * \param *Origin first vector of line
173 * \param *LineVector second vector of line
174 * \return true - \a this contains intersection point on return, false - line is parallel to plane (even if in-plane)
175 */
176Vector Plane::GetIntersection(const Line& line) const
177{
178 Info FunctionInfo(__func__);
179 Vector res;
180
181 double factor1 = getNormal().ScalarProduct(line.getDirection());
182 if(fabs(factor1) <= LINALG_MYEPSILON){
183 // the plane is parallel... under all circumstances this is bad luck
184 // we no have either no or infinite solutions
185 if(isContained(line.getOrigin())){
186 throw MultipleSolutionsException<Vector>(__FILE__,__LINE__,line.getOrigin());
187 }
188 else{
189 throw LinearDependenceException(__FILE__,__LINE__);
190 }
191 }
192
193 double factor2 = getNormal().ScalarProduct(line.getOrigin());
194 double scaleFactor = (offset-factor2)/factor1;
195
196 res = line.getOrigin() + scaleFactor * line.getDirection();
197
198 // tests to make sure the resulting vector really is on plane and line
199 ASSERT(isContained(res),"Calculated line-Plane intersection does not lie on plane.");
200 ASSERT(line.isContained(res),"Calculated line-Plane intersection does not lie on line.");
201 return res;
202};
203
204Vector Plane::mirrorVector(const Vector &rhs) const {
205 Vector helper = getVectorToPoint(rhs);
206 // substract twice the Vector to the plane
207 return rhs+2*helper;
208}
209
210Line Plane::getOrthogonalLine(const Vector &origin) const{
211 return Line(origin,getNormal());
212}
213
214bool Plane::onSameSide(const Vector &point1,const Vector &point2) const{
215 return sign(point1.ScalarProduct(*normalVector)-offset) ==
216 sign(point2.ScalarProduct(*normalVector)-offset);
217}
218
219/************ Methods inherited from Space ****************/
220
221double Plane::distance(const Vector &point) const{
222 double res = point.ScalarProduct(*normalVector)-offset;
223 return fabs(res);
224}
225
226Vector Plane::getClosestPoint(const Vector &point) const{
227 double factor = point.ScalarProduct(*normalVector)-offset;
228 if(fabs(factor) <= LINALG_MYEPSILON){
229 // the point itself lies on the plane
230 return point;
231 }
232 Vector difference = factor * (*normalVector);
233 return (point - difference);
234}
235
236// Operators
237
238bool operator==(const Plane &x,const Plane &y){
239 return *x.normalVector == *y.normalVector && x.offset == y.offset;
240}
241
242ostream &operator << (ostream &ost,const Plane &p){
243 ost << "<" << p.getNormal() << ";x> - " << p.getOffset() << "=0";
244 return ost;
245}
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