1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /*
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9 | * SetDefaultNameAction.cpp
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10 | *
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11 | * Created on: May 8, 2010
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12 | * Author: heber
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13 | */
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14 |
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15 | // include config.h
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16 | #ifdef HAVE_CONFIG_H
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17 | #include <config.h>
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18 | #endif
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19 |
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20 | #include "Helpers/MemDebug.hpp"
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21 |
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22 | #include "Actions/WorldAction/SetDefaultNameAction.hpp"
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23 | #include "Actions/ActionRegistry.hpp"
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24 | #include "Helpers/Log.hpp"
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25 | #include "Helpers/Verbose.hpp"
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26 | #include "World.hpp"
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27 |
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28 | #include <iostream>
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29 | #include <string>
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30 |
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31 | using namespace std;
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32 |
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33 | #include "UIElements/UIFactory.hpp"
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34 | #include "UIElements/Dialog.hpp"
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35 | #include "Actions/ValueStorage.hpp"
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36 |
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37 |
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38 | // memento to remember the state when undoing
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39 |
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40 | class WorldSetDefaultNameState : public ActionState {
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41 | public:
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42 | WorldSetDefaultNameState(std::string _lastName) :
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43 | lastName(_lastName)
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44 | {}
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45 | std::string lastName;
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46 | };
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47 |
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48 | const char WorldSetDefaultNameAction::NAME[] = "default-molname";
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49 |
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50 | WorldSetDefaultNameAction::WorldSetDefaultNameAction() :
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51 | Action(NAME)
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52 | {}
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53 |
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54 | WorldSetDefaultNameAction::~WorldSetDefaultNameAction()
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55 | {}
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56 |
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57 | void WorldSetDefaultName(std::string &defaultname) {
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58 | ValueStorage::getInstance().setCurrentValue(WorldSetDefaultNameAction::NAME, defaultname);
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59 | ActionRegistry::getInstance().getActionByName(WorldSetDefaultNameAction::NAME)->call(Action::NonInteractive);
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60 | };
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61 |
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62 | Dialog* WorldSetDefaultNameAction::fillDialog(Dialog *dialog) {
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63 | ASSERT(dialog,"No Dialog given when filling action dialog");
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64 |
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65 | string defaultname = World::getInstance().getDefaultName();
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66 | ValueStorage::getInstance().setCurrentValue(NAME, defaultname);
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67 | dialog->queryString(NAME, ValueStorage::getInstance().getDescription(NAME));
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68 |
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69 | return dialog;
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70 | }
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71 |
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72 | Action::state_ptr WorldSetDefaultNameAction::performCall() {
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73 | string defaultname;
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74 |
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75 | defaultname = World::getInstance().getDefaultName();
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76 | WorldSetDefaultNameState *UndoState = new WorldSetDefaultNameState(defaultname);
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77 | ValueStorage::getInstance().queryCurrentValue(NAME, defaultname);
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78 |
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79 | World::getInstance().setDefaultName(defaultname);
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80 | DoLog(0) && (Log() << Verbose(0) << "Default name of new molecules set to " << World::getInstance().getDefaultName() << "." << endl);
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81 | return Action::state_ptr(UndoState);
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82 | }
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83 |
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84 | Action::state_ptr WorldSetDefaultNameAction::performUndo(Action::state_ptr _state) {
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85 | WorldSetDefaultNameState *state = assert_cast<WorldSetDefaultNameState*>(_state.get());
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86 |
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87 | string newName = World::getInstance().getDefaultName();
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88 | World::getInstance().setDefaultName(state->lastName);
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89 | DoLog(0) && (Log() << Verbose(0) << "Default name of new molecules set to " << World::getInstance().getDefaultName() << "." << endl);
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90 |
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91 | return Action::state_ptr(new WorldSetDefaultNameState(newName));
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92 | }
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93 |
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94 | Action::state_ptr WorldSetDefaultNameAction::performRedo(Action::state_ptr _state){
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95 | return performUndo(_state);
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96 | }
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97 |
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98 | bool WorldSetDefaultNameAction::canUndo() {
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99 | return true;
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100 | }
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101 |
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102 | bool WorldSetDefaultNameAction::shouldUndo() {
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103 | return true;
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104 | }
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105 |
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106 | const string WorldSetDefaultNameAction::getName() {
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107 | return NAME;
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108 | }
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