source: src/Actions/Process.hpp@ c38826

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Last change on this file since c38826 was e4afb4, checked in by Frederik Heber <heber@…>, 14 years ago

Huge refactoring: Introduction of Traits to Actions.

This change is really big but the introduction of the Trait concept (at least
in its current light form) is so fundamental that lots of pieces had to be
changed in order to get everything working.

The main point why it was necessary to add these traits in the first place was
to comfortably allow for adding extension of Actions information-wise, i.e.
with stuff that is only important for the QtUI, such as icons, or tooltips, ...
This extra information should not be stored with Action itself, as it has
nothing to do with the workings of the Action. And neither should it get
stored with some blown-out-of-proportions MapOfActions class ...

The gist of the change is as follows:

  • OptionTrait contains the token, description, shortform and type of an option, such as ("position", "position in space, none, typeid(Vector)).
  • ActionTrait is the derived form for actions where additionally MenuPosition and MenuName are stored (and probably more to come for the GUI), also we have a set of OptionTrait instances, one for each option of the Action.
  • Action then contains this ActionTrait, specialized for each Action.
  • the preprocessor macros have been enhanced to gather all this information from the .def files.
  • MapOfActions is gone. Completely. Most of its use was to store this extra information and the ValueStorage part now is just in class ValueStorage.
  • ValueStorage is no more an interface to MapOfActions but as the name says a (type-safe) ValueStorage.

Listing the (remaining) changes in alphabetical order of the class:

  • Action
    • member value ::name dropped, ::getName() uses ActionTraits::getName()
    • new define NODEFAULT which is used in paramdefaults in .def files
    • all derived actions classes such as Process, Calculations, MakroAction,... have been adapated to use the ActionTrait concept as well.
  • ActionHistory
    • extraced RedoAction and UndoAction, shifted implementation into their own object files and they use .def files as well (i.e. streamlined with method used for other actions)
  • MenuDescription
    • contain information on Menus such as name, ...
    • new unit test checks for consistency
  • molecule
    • const member functions: Copy(), Output() and OutputBonds()
  • OptionRegistry
    • new registry class for options only
    • we want the same type throughout the code for each token, e.g. "position"
    • the registry containts checks for consistency
  • OptionTrait
    • default values are specified in paramdefaults, none are given by NODEFAULT
    • introduced default for translate-atoms, point-correlation, pair-correlation
  • Registry pattern
    • new unit test, but only sceleton code so far
  • ...Query, also ...Pipe
    • atoms, molecule and elements are now all const
    • also ValueStorage's signatures all have const therein
  • ValueStorage
    • set/queryCurrentValue from MapOfActions
    • at times VectorValue has been in .def files where Vector was in the signature. This is cleared. Such stuff is only present for e.g. BoxVector being queried as a Vector. But this is a feature and intended.
  • World
    • most of the (un)selection functions now work on const atoms and molecules
    • in one case we need a const_cast to remove this, but this is intentional, as the vector of selected atoms stores non-const pointers and this is ok.

There is only one test which had to be changed slightly because a specific
option token as "position" must now have the same type everywhere, e.g. always
Vector.

  • TESTFIX: Simple_configuration/2: --position -> --domain-position (and associated to BoxVector)
  • Property mode set to 100644
File size: 2.2 KB
Line 
1/*
2 * Process.hpp
3 *
4 * Created on: Feb 17, 2010
5 * Author: crueger
6 */
7
8
9/**
10 * A Process is an action that might take some time and therfore contains methods
11 * that allows showing how much is done.
12 */
13#ifndef PROCESS_HPP_
14#define PROCESS_HPP_
15
16#include <set>
17
18#include "Patterns/Observer.hpp"
19#include "Actions/Action.hpp"
20
21/**
22 * A Process is an Action that might take some time and therefore has special
23 * methods to allow communication with progress indicators. Indicators
24 * can sign on at a global place and will be notified when any process is doing
25 * a calculation.
26 *
27 * A Process has four states:
28 * - starting: It is in the process of setting itself up, and wants everybody to know that it will start
29 * the calculation soon. Indicators should set up anything they need for displaying the progress
30 * when they are notified by a process in this state.
31 * - active: The process is currently doing it's thing and wants any indicator to know it's status, i.e.
32 * the percentage done.
33 * - stopping: The process has fullfilled it's purpose and is shutting down. Indicators recieving this status
34 * should also use it to shut down their indication mechanism and delete any objects allocated for
35 * this Process
36 * - inactive: This Process is currently sleeping. If a Process is sending out any signals in this state, there
37 * is something seriously wrong.
38 */
39class Process : public Action, public Observable
40{
41public:
42 Process(int _maxSteps, const ActionTraits &_trait, bool _doRegister=true);
43 virtual ~Process();
44
45 bool isRunning();
46 bool doesStart();
47 bool doesStop();
48 int getCurrStep();
49 void setCurrStep(int _currStep);
50 float getDoneRatio();
51 int getMaxSteps();
52 void setMaxSteps(int _maxSteps);
53
54protected:
55 void start();
56 void step();
57 void stop();
58
59private:
60 int currStep;
61 int maxSteps;
62 bool active;
63 bool starts;
64 bool stops;
65
66 // some global static stuff to allow general Observers that can show progresses
67public:
68 static void AddObserver(Observer *);
69 static void RemoveObserver(Observer *);
70private:
71 static std::set<Observer*> processObservers;
72};
73
74#endif /* PROCESS_HPP_ */
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