1 | /*
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2 | * ActionQueue.hpp
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3 | *
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4 | * Created on: Aug 16, 2013
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5 | * Author: heber
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6 | */
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7 |
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8 | #ifndef ACTIONQUEUE_HPP_
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9 | #define ACTIONQUEUE_HPP_
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10 |
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11 | // include config.h
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12 | #ifdef HAVE_CONFIG_H
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13 | #include <config.h>
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14 | #endif
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15 |
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16 | #include "CodePatterns/Singleton.hpp"
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17 |
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18 |
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19 | #ifdef HAVE_ACTION_THREAD
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20 | #include <boost/thread.hpp>
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21 | #endif
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22 | #include <vector>
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23 |
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24 | #include "Actions/Action.hpp"
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25 | #include "Actions/ActionState.hpp"
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26 | #include "Actions/ActionStatusList.hpp"
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27 |
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28 | #ifdef HAVE_ACTION_THREAD
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29 | void stopQueue();
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30 | void waitQueue();
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31 | #endif
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32 |
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33 | class CommandLineParser;
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34 |
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35 | namespace MoleCuilder {
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36 |
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37 | class ActionHistory;
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38 | class ActionRegistry;
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39 | class ActionTrait;
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40 |
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41 | /** This class combines the whole handling of Actions into a single class.
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42 | *
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43 | * It spawns new Actions by its internal ActionRegistry. Spawned Actions are
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44 | * automatically queued and placed into a History after execution.
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45 | */
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46 | class ActionQueue : public Singleton<ActionQueue>
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47 | {
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48 | friend class Singleton<ActionQueue>;
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49 | public:
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50 | typedef std::vector<std::string> ActionTokens_t;
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51 | typedef std::vector< Action * > ActionQueue_t;
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52 |
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53 | /** Queues the Action with \a name to be called.
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54 | *
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55 | * \param name token of Action to actionqueue
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56 | * \param state whether Actions needs to be filled via a Dialog or not
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57 | */
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58 | void queueAction(const std::string &name, enum Action::QueryOptions state = Action::Interactive);
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59 |
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60 | /** Queues the Action with \a name to be called.
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61 | *
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62 | * \param _action action to add
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63 | * \param state whether Actions needs to be filled via a Dialog or not
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64 | */
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65 | void queueAction(const Action * const _action, enum Action::QueryOptions state = Action::Interactive);
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66 |
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67 | /** Returns the spawned action by token \a name.
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68 | *
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69 | * Action is checked into internal actionqueue.
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70 | *
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71 | * \return pointer to newly spawned action
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72 | */
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73 | Action* getActionByName(const std::string &name);
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74 |
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75 | /** Checks whether the Action is known by the given \a name.
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76 | *
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77 | * \param name token of action to check
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78 | * \return true - token is known, false - else
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79 | */
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80 | bool isActionKnownByName(const std::string &name) const;
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81 |
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82 | /** Register an Action with the ActionRegistry.
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83 | *
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84 | * \param _action action to add
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85 | */
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86 | void registerAction(Action *_action);
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87 |
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88 | /** Returns the vector with the tokens of all currently known Actions.
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89 | *
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90 | * \return list of all tokens
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91 | */
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92 | const ActionTokens_t getListOfActions() const;
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93 |
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94 | /** Returns the trait to an Action.
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95 | *
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96 | * \param name name of Action
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97 | * \return const ref to its default Trait.
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98 | */
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99 | const ActionTrait& getActionsTrait(const std::string &name) const;
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100 |
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101 | /** Print the current contents of the actionqueue as CLI instantiated list of Actions.
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102 | *
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103 | * This is useful for storing the current session.
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104 | *
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105 | * \param output output stream to print to
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106 | */
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107 | void outputAsCLI(std::ostream &output) const;
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108 |
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109 | /** Print the current contents of the actionqueue as Python instantiated list of Actions.
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110 | *
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111 | * This is useful for storing the current session.
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112 | *
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113 | * \param output output stream to print to
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114 | */
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115 | void outputAsPython(std::ostream &output) const;
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116 |
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117 | /** Undoes last called Acfriend void ::cleanUp();tion.
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118 | *
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119 | */
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120 | void undoLast();
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121 |
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122 | /** Redoes last undone Action.
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123 | *
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124 | */
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125 | void redoLast();
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126 |
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127 | /** Return status of last executed action.
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128 | *
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129 | * \return true - action executed correctly, false - else
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130 | */
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131 | bool getLastActionOk() const
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132 | { return lastActionOk; }
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133 |
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134 | #ifdef HAVE_ACTION_THREAD
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135 | boost::thread &getRunThread()
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136 | { return run_thread; }
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137 | #endif
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138 |
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139 | /** Getter to ref to list of status messages.
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140 | *
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141 | * This is meant for UIs to registers as Observables.
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142 | *
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143 | * \return ref to StatusList variable
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144 | */
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145 | ActionStatusList& getStatusList()
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146 | { return StatusList; }
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147 |
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148 | private:
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149 | //!> grant Action access to internal history functions.
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150 | friend class Action;
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151 | //!> grant CommandLineParser access to stop and clearQueue()
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152 | friend class ::CommandLineParser;
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153 |
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154 | /** Wrapper function to add state to ActionHistory.
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155 | *
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156 | * \param _Action Action whose state to add
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157 | * \param _state state to add
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158 | */
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159 | void addElement(Action* _Action, ActionState::ptr _state);
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160 |
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161 | /** Advocate function to add status message to the list.
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162 | *
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163 | */
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164 | void pushStatus(const std::string &_msg)
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165 | { StatusList.pushMessage(_msg); }
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166 |
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167 | /** Wrapper function to clear ActionHistory.
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168 | *
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169 | */
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170 | void clear();
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171 |
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172 | /** Clears all actions currently present in the actionqueues.
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173 | *
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174 | */
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175 | void clearQueue();
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176 |
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177 | #ifdef HAVE_ACTION_THREAD
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178 | /** Runs the ActionQueue.
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179 | *
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180 | */
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181 | void run();
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182 |
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183 | friend void ::stopQueue();
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184 |
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185 | /** Stops the internal thread.
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186 | *
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187 | */
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188 | void stop();
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189 |
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190 | friend void ::waitQueue();
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191 |
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192 | /** Wait till all currently queued actions are processed.
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193 | *
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194 | */
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195 | void wait();
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196 | #endif
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197 |
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198 | /** Insert an action after CurrentAction.
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199 | *
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200 | * This is implemented only to allow action's COMMAND to work. If we
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201 | * were to use queueAction, actions would come after all other already
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202 | * present actions.
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203 | */
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204 | void insertAction(Action *_action, enum Action::QueryOptions state);
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205 |
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206 | /** Moves all action from tempqueue into real queue.
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207 | *
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208 | */
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209 | void insertTempQueue();
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210 |
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211 | private:
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212 | /** Private cstor for ActionQueue.
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213 | *
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214 | * Must be private as is singleton.
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215 | *
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216 | */
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217 | ActionQueue();
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218 |
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219 | /** Dstor for ActionQueue.
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220 | *
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221 | */
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222 | ~ActionQueue();
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223 |
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224 | //!> ActionRegistry to spawn new actions
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225 | ActionRegistry *AR;
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226 |
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227 | //!> ActionHistory is for undoing and redoing actions, requires ActionRegistry fully initialized
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228 | ActionHistory *history;
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229 |
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230 | //!> internal actionqueue of actions
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231 | ActionQueue_t actionqueue;
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232 |
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233 | //!> point to current action in actionqueue
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234 | size_t CurrentAction;
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235 |
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236 | //!> internal temporary actionqueue of actions used by insertAction()
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237 | ActionQueue_t tempqueue;
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238 |
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239 | //!> indicates that the last action has failed
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240 | bool lastActionOk;
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241 |
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242 | #ifdef HAVE_ACTION_THREAD
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243 | //!> internal thread to call Actions
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244 | boost::thread run_thread;
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245 |
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246 | //!> internal mutex to synchronize access to queue
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247 | boost::mutex mtx_queue;
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248 |
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249 | //!> conditional variable notifying when run_thread is idling
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250 | boost::condition_variable cond_idle;
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251 |
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252 | //!> flag indicating whether run_thread is idle or not
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253 | bool run_thread_isIdle;
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254 |
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255 | //!> internal mutex to synchronize access to run_thread_isIdle
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256 | boost::mutex mtx_idle;
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257 | #endif
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258 |
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259 | //!> internal list of status messages from Actions for UIs to display
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260 | ActionStatusList StatusList;
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261 | };
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262 |
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263 | };
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264 |
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265 | #endif /* ACTIONQUEUE_HPP_ */
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