source: src/Actions/Action.hpp@ eeacbc

Action_Thermostats Add_AtomRandomPerturbation Add_FitFragmentPartialChargesAction Add_RotateAroundBondAction Add_SelectAtomByNameAction Added_ParseSaveFragmentResults AddingActions_SaveParseParticleParameters Adding_Graph_to_ChangeBondActions Adding_MD_integration_tests Adding_ParticleName_to_Atom Adding_StructOpt_integration_tests AtomFragments Automaking_mpqc_open AutomationFragmentation_failures Candidate_v1.5.4 Candidate_v1.6.0 Candidate_v1.6.1 ChangeBugEmailaddress ChangingTestPorts ChemicalSpaceEvaluator CombiningParticlePotentialParsing Combining_Subpackages Debian_Package_split Debian_package_split_molecuildergui_only Disabling_MemDebug Docu_Python_wait EmpiricalPotential_contain_HomologyGraph EmpiricalPotential_contain_HomologyGraph_documentation Enable_parallel_make_install Enhance_userguide Enhanced_StructuralOptimization Enhanced_StructuralOptimization_continued Example_ManyWaysToTranslateAtom Exclude_Hydrogens_annealWithBondGraph FitPartialCharges_GlobalError Fix_BoundInBox_CenterInBox_MoleculeActions Fix_ChargeSampling_PBC Fix_ChronosMutex Fix_FitPartialCharges Fix_FitPotential_needs_atomicnumbers Fix_ForceAnnealing Fix_IndependentFragmentGrids Fix_ParseParticles Fix_ParseParticles_split_forward_backward_Actions Fix_PopActions Fix_QtFragmentList_sorted_selection Fix_Restrictedkeyset_FragmentMolecule Fix_StatusMsg Fix_StepWorldTime_single_argument Fix_Verbose_Codepatterns Fix_fitting_potentials Fixes ForceAnnealing_goodresults ForceAnnealing_oldresults ForceAnnealing_tocheck ForceAnnealing_with_BondGraph ForceAnnealing_with_BondGraph_continued ForceAnnealing_with_BondGraph_continued_betteresults ForceAnnealing_with_BondGraph_contraction-expansion FragmentAction_writes_AtomFragments FragmentMolecule_checks_bonddegrees GeometryObjects Gui_Fixes Gui_displays_atomic_force_velocity ImplicitCharges IndependentFragmentGrids IndependentFragmentGrids_IndividualZeroInstances IndependentFragmentGrids_IntegrationTest IndependentFragmentGrids_Sole_NN_Calculation JobMarket_RobustOnKillsSegFaults JobMarket_StableWorkerPool JobMarket_unresolvable_hostname_fix MoreRobust_FragmentAutomation ODR_violation_mpqc_open PartialCharges_OrthogonalSummation PdbParser_setsAtomName PythonUI_with_named_parameters QtGui_reactivate_TimeChanged_changes Recreated_GuiChecks Rewrite_FitPartialCharges RotateToPrincipalAxisSystem_UndoRedo SaturateAtoms_findBestMatching SaturateAtoms_singleDegree StoppableMakroAction Subpackage_CodePatterns Subpackage_JobMarket Subpackage_LinearAlgebra Subpackage_levmar Subpackage_mpqc_open Subpackage_vmg Switchable_LogView ThirdParty_MPQC_rebuilt_buildsystem TrajectoryDependenant_MaxOrder TremoloParser_IncreasedPrecision TremoloParser_MultipleTimesteps TremoloParser_setsAtomName Ubuntu_1604_changes stable
Last change on this file since eeacbc was 6bf52f, checked in by Frederik Heber <heber@…>, 15 years ago

BUGFIX: default flag of call was NonInteractive instead of Interactive.

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1/*
2 * Action.h
3 *
4 * Created on: Dec 8, 2009
5 * Author: crueger
6 */
7
8#ifndef ACTION_H_
9#define ACTION_H_
10
11#include <string>
12#include <boost/shared_ptr.hpp>
13
14// forward declaration
15
16class ActionState;
17class ActionSequence;
18class Dialog;
19
20/**
21 * @file
22 * <H1> Action Howto </H1>
23 *
24 * <H2> Introduction </H2>
25 *
26 * Actions are used in object oriented design as a replacement for callback functions.
27 * In most ways Actions can be used in the same way that callbacks were used in non
28 * OO-Systems, but can contain support for several extra mechanism such as undo/redo
29 * or progress indicators.
30 *
31 * The main purpose of an action class is to contain small procedures, that can be repeatedly
32 * called. These procedures can also be stored, passed around, so that the execution of an
33 * action can happen quite far away from the place of creation. For a detailed description of
34 * the Action pattern see GOF:1996.
35 *
36 * <H3> How to use an action </H3>
37 *
38 * The process of using an action is as easy as calling the call() method of the action. The
39 * action will then do whatever it is supposed to do. If it is an action that can be undone, it
40 * will also register itself in the history to make itself available for undo. To undo the last
41 * action, you can either use the undoLast() method inside the ActionHistory class or call the
42 * UndoAction also provided by the ActionHistory. If an action was undone it will be available for
43 * redo, using the redoLast() method of the ActionHistory or the RedoAction also provided by this
44 * class. To check whether undo/redo is available at any moment you can use the hasUndo() or
45 * hasRedo() method respectively.
46 *
47 * Actions can be set to be active or inactive. If an action is set to inactive it is signaling, that
48 * some condition necessary for this action to be executed is not currently met. For example the
49 * UndoAction will set itself to inactive, when there is no action at that time that can be undone.
50 * Using call() on an inactive Action results in a no-op. You can query the state of an action using
51 * the isActive() method.
52 *
53 * The undo capabilities of actions come in three types as signaled by two boolean flags (one
54 * combination of these flags is left empty as can be seen later).
55 * <ul>
56 * <li/> The first flag indicates if the undo mechanism for this action should be considered at all, i.e.
57 * if the state of the application changes in a way that needs to be reverted. Actions that should
58 * consider the undo mechanism are for example adding a molecule, moving atoms, changing
59 * the name of a molecule etc. Changing the View-Area on the other hand should be an action that
60 * does not consider the undo mechanism. This flag can be queried using the shouldUndo() method.
61 *
62 * <li/> The second flag indicates whether the changes can be undo for this action. If this flag is true
63 * the action will be made available for undo using the ActionHistory class and the actions of this
64 * class. If this flag is false while the shoudlUndo() flag is true this means that this action
65 * changes the state of the application changes in a way that cannot be undone, but might cause
66 * the undo of previous actions to fail. In this case the whole History is cleared, as to keep
67 * the state of the application intact by avoiding dangerous undos. This flag can be queried
68 * using the canUndo() method.
69 *</ul>
70 *
71 * Each action has a name, that can be used to identify it throughout the run of the application.
72 * This name can be retrieved using the getName() method. Most actions also register themselves with
73 * a global structure, called the ActionRegistry. Actions that register themselves need to have a
74 * unique name for the whole application. If the name is known these actions can be retrieved from
75 * the registry by their name and then be used as normal.
76 *
77 * <H2> Building your own actions </H2>
78 *
79 * Building actions is fairly easy. Simply derive from the abstract Action base class and implement
80 * the virtual methods. The main code that needs to be executed upon call() should be implemented in
81 * the performCall() method. You should also indicate whether the action supports undo by implementing
82 * the shouldUndo() and canUndo() methods to return the appropriate flags.
83 *
84 * The constructor of your derived class also needs to call the Base constructor, passing it the
85 * name of the Action and a flag indicating whether this action should be made available in the
86 * registry. WARNING: Do not use the virtual getName() method of the derived action to provide the
87 * constructor with the name, even if you overloaded this method to return a constant. Doing this
88 * will most likely not do what you think it does (see: http://www.parashift.com/c++-faq-lite/strange-inheritance.html#faq-23.5
89 * if you want to know why this wont work)
90 *
91 * <H3> Interfacing your Action with the Undo mechanism </H3>
92 *
93 * The performX() methods need to comply to a simple standard to allow for undo and redo. The first
94 * convention in this standard concerns the return type. All methods that handle calling, undoing
95 * or redoing return an object of Action::state_ptr. This is a smart pointer to a State object, that
96 * can be used to store state information that is needed by your action for later redo. A rename
97 * Action for example would need to store which object has been renamed and what the old name was.
98 * A move Action on the other hand would need to store the object that has been moved as well as the
99 * old position. If your Action does not need to store any kind of information for redo you can
100 * simply return Action::success and skip the rest of this paragraph. If your action has been
101 * abborted you can return Action::failure, which indicates to the history mechanism that this
102 * action should not be stored.
103 *
104 * If your Action needs any kind of information to undo its execution, you need to store this
105 * information in the state that is returned by the performCall() method. Since no assumptions
106 * can be made on the type or amount of information the ActionState base class is left empty.
107 * To use this class you need to derive a YourActionState class from the ActionState base class
108 * adding your data fields and accessor functions. Upon undo the ActionState object produced
109 * by the corresponding performCall() is then passed to the performUndo() method which should
110 * typecast the ActionState to the appropriate sub class, undo all the changes and produce
111 * a State object that can be used to redo the action if neccessary. This new state object is
112 * then used if the redo mechanism is invoked and passed to the performRedo() function, which
113 * again produces a State that can be used for performUndo().
114 *
115 * <H3> Outline of the implementation of Actions </H3>
116 *
117 * To sum up the actions necessary to build actions here is a brief outline of things methioned
118 * in the last paragraphs:
119 *
120 * <H4> Basics </H4>
121 *
122 * <ul>
123 * <li/> derive YourAction from Action
124 * <li/> pass name and flag for registry to the base constructor
125 * <li/> implement performCall(), performUndo(), performRedo()
126 * <li/> implement the functions that return the flags for the undo mechanism
127 * <li/> Derive YourActionState from ActionState as necessary
128 * </ul>
129 *
130 * <H4> Implementing performX() methods </H4>
131 *
132 * <ul>
133 * <li/> performCall():
134 * <ul>
135 * <li/> do whatever is needed to make the action work
136 * <li/> if the action was abborted return Action::failure
137 * <li/> if the action needs to save a state return a custom state object
138 * <li/> otherwise return Action::success
139 * </ul>
140 * <li/> performUndo():
141 * <ul>
142 * <li/> typecast the ActionState pointer to a Pointer to YourActionState if necessary
143 * <li/> undo the action using the information from the state
144 * <li/> produce a new state that can be used for redoing and return it
145 * </ul>
146 * <li/> performRedo():
147 * <ul>
148 * <li/> take the ActionState produced by performUndo and typecast it to a pointer to YourActionState if necessary
149 * <li/> redo the undone action using the information from the state
150 * <li/> produce a new state that can be used by performUndo() and return it
151 * </ul>
152 * </ul>
153 *
154 * <H2> Advanced techniques </H2>
155 *
156 * <H3> Predefined Actions </H3>
157 *
158 * To make construction of actions easy there are some predefined actions. Namely these are
159 * the MethodAction and the ErrorAction.
160 *
161 * The method action can be used to turn any function with empty arguments and return type void
162 * into an action (also works for functors with those types). Simply pass the constructor for the
163 * MethodAction a name to use for this action, the function to call inside the performCall()
164 * method and a flag indicating if this action should be made retrievable inside the registry
165 * (default is true). MethodActions always report themselves as changing the state of the
166 * application but cannot be undone. i.e. calling MethodActions will always cause the ActionHistory
167 * to be cleared.
168 *
169 * ErrorActions can be used to produce a short message using the Log() << Verbose() mechanism of
170 * the molecuilder. Simply pass the constructor a name for the action, the message to show upon
171 * calling this action and the flag for the registry (default is again true). Error action
172 * report that they do not change the state of the application and are therefore not considered
173 * for undo.
174 *
175 * <H3> Sequences of Actions and MakroActions </H3>
176 *
177 * <H4> Building sequences of Actions </H4>
178 *
179 * Actions can be chained to sequences using the ActionSequence class. Once an ActionSequence is
180 * constructed it will be initially empty. Any Actions can then be added to the sequence using the
181 * addAction() method of the ActionSequence class. The last added action can be removed using the
182 * removeLastAction() method. If the construction of the sequence is done, you can use the
183 * callAll() method. Each action called this way will register itself with the History to allow
184 * separate undo of all actions in the sequence.
185 *
186 * <H4> Building larger Actions from simple ones </H4>
187 *
188 * Using the pre-defined class MakroAction it is possible to construct bigger actions from a sequence
189 * of smaller ones. For this you first have to build a sequence of the actions using the ActionSequence
190 * as described above. Then you can construct a MakroAction passing it a name, the sequence to use
191 * and as usual a flag for the registry. You can then simply call the complete action-sequence through
192 * this makro action using the normal interface. Other than with the direct use of the action sequence
193 * only the complete MakroAction is registered inside the history, i.e. the complete sequence can be
194 * undone at once. Also there are a few caveats you have to take care of when using the MakroAction:
195 * <ul>
196 * <li/> All Actions as well as the sequence should exclusively belong to the MakroAction. This
197 * especially means, that the destruction of these objects should be handled by the MakroAction.
198 * <li/> none of the Actions inside the MakroAction should be registered with the registry, since the
199 * registry also assumes sole ownership of the actions.
200 * <li/> Do not remove or add actions from the sequence once the MakroAction has been constructed, since this
201 * might brake important assumptions for the undo/redo mechanism
202 * </ul>
203 *
204 * <H3> Special kinds of Actions </H3>
205 *
206 * To make the usage of Actions more versatile there are two special kinds of actions defined,
207 * that contain special mechanisms. These are defined inside the class Process, for actions that
208 * take some time and indicate their own progress, and in the class Calculations for actions that
209 * have a retrievable result.
210 *
211 * <H4> Processes </H4>
212 *
213 * Processes are Actions that might take some time and therefore contain special mechanisms
214 * to indicate their progress to the user. If you want to implement a process you can follow the
215 * guidelines for implementing actions. In addition to the normal Action constructor parameters,
216 * you also need to define the number of steps the process takes to finish (use 0 if that number is
217 * not known upon construction). At the beginning of your process you then simply call start() to
218 * indicate that the process is taking up its work. You might also want to set the number of steps it
219 * needs to finish, if it has changed since the last invocation/construction. You can use the
220 * setMaxSteps() method for this. Then after each finished step of calulation simply call step(),
221 * to let the indicators know that it should update itself. If the number of steps is not known
222 * at the time of calculation, you should make sure the maxSteps field is set to 0, either through
223 * the constructor or by using setMaxSteps(0). Indicators are required to handle both processes that
224 * know the number of steps needed as well as processes that cannot predict when they will be finished.
225 * Once your calculation is done call stop() to let every indicator know that the process is done with
226 * the work and to let the user know.
227 *
228 * Indicators that want to know about processes need to implement the Observer class with all the
229 * methods defined there. They can then globally sign on to all processes using the static
230 * Process::AddObserver() method and remove themselves using the Process::RemoveObserver()
231 * methods. When a process starts it will take care that the notification for this process
232 * is invoked at the right time. Indicators should not try to observe a single process, but rather
233 * be ready to observe the status of any kind of process using the methods described here.
234 *
235 * <H4> Calculations </H4>
236 *
237 * Calculations are special Actions that also return a result when called. Calculations are
238 * always derived from Process, so that the progress of a calculation can be shown. Also
239 * Calculations should not contain side-effects and not consider the undo mechanism.
240 * When a Calculation is called using the Action mechanism this will cause it to calculate
241 * the result and make it available using the getResult() method. Another way to have a Calculation
242 * produce a result is by using the function-call operator. When this operator is used, the Calculation
243 * will try to return a previously calculated and cached result and only do any actuall calculations
244 * when no such result is available. You can delete the cached result using the reset() method.
245 */
246
247/**
248 * Base class for all actions.
249 *
250 * Actions describe something that has to be done.
251 * Actions can be passed around, stored, performed and undone (Command-Pattern).
252 */
253class Action
254{
255friend class ActionSequence;
256friend class ActionHistory;
257public:
258
259 enum QueryOptions {Interactive, NonInteractive};
260
261 /**
262 * This type is used to store pointers to ActionStates while allowing multiple ownership
263 */
264 typedef boost::shared_ptr<ActionState> state_ptr;
265
266 /**
267 * Standard constructor of Action Base class
268 *
269 * All Actions need to have a name. The second flag indicates, whether the action should
270 * be registered with the ActionRegistry. If the Action is registered the name of the
271 * Action needs to be unique for all Actions that are registered.
272 */
273 Action(std::string _name,bool _doRegister=true);
274 virtual ~Action();
275
276 /**
277 * This method is used to call an action. The basic operations for the Action
278 * are carried out and if necessary/possible the Action is added to the History
279 * to allow for undo of this action.
280 *
281 * If the call needs to undone you have to use the History, to avoid destroying
282 * invariants used by the History.
283 *
284 * Note that this call can be Interactive (i.e. a dialog will ask the user for
285 * necessary information) and NonInteractive (i.e. the information will have to
286 * be present already within the ValueStorage class or else a MissingArgumentException
287 * is thrown)
288 */
289 void call(enum QueryOptions state = Interactive);
290
291 /**
292 * This method provides a flag that indicates if an undo mechanism is implemented
293 * for this Action. If this is true, and this action was called last, you can
294 * use the History to undo this action.
295 */
296 virtual bool canUndo()=0;
297
298 /**
299 * This method provides a flag, that indicates if the Action changes the state of
300 * the application in a way that needs to be undone for the History to work.
301 *
302 * If this is false the Action will not be added to the History upon calling. However
303 * Actions called before this one will still be available for undo.
304 */
305 virtual bool shouldUndo()=0;
306
307 /**
308 * Indicates whether the Action can do it's work at the moment. If this
309 * is false calling the action will result in a no-op.
310 */
311 virtual bool isActive();
312
313 /**
314 * Returns the name of the Action.
315 */
316 virtual const std::string getName();
317
318protected:
319 /**
320 * This method is called by the History, when an undo is performed. It is
321 * provided with the corresponding state produced by the performCall or
322 * performRedo method and needs to provide a state that can be used for redo.
323 */
324 state_ptr undo(state_ptr);
325
326 /**
327 * This method is called by the Histor, when a redo is performed. It is
328 * provided with the corresponding state produced by the undo method and
329 * needs to produce a State that can then be used for another undo.
330 */
331 state_ptr redo(state_ptr);
332
333 /**
334 * This special state can be used to indicate that the Action was successfull
335 * without providing a special state. Use this if your Action does not need
336 * a speciallized state.
337 */
338 static state_ptr success;
339
340 /**
341 * This special state can be returned, to indicate that the action could not do it's
342 * work, was abborted by the user etc. If you return this state make sure to transactionize
343 * your Actions and unroll the complete transaction before this is returned.
344 */
345 static state_ptr failure;
346
347private:
348 /**
349 * This creates the dialog requesting the information needed for this action from the user
350 * via means of the user interface.
351 */
352 virtual Dialog * createDialog()=0;
353
354 /**
355 * This is called internally when the call is being done. Implement this method to do the actual
356 * work of the Action. Implement this in your Derived classes. Needs to return a state that can be
357 * used to undo the action.
358 */
359 virtual state_ptr performCall()=0;
360
361 /**
362 * This is called internally when the undo process is chosen. This Method should use the state
363 * produced by the performCall method to return the state of the application to the state
364 * it had before the Action.
365 */
366 virtual state_ptr performUndo(state_ptr)=0;
367
368 /**
369 * This is called internally when the redo process is chosen. This method shoudl use the state
370 * produced by the performUndo method to return the application to the state it should have after
371 * the action.
372 *
373 * Often this method can be implement to re-use the performCall method. However if user interaction
374 * or further parameters are needed, those should be taken from the state and not query the user
375 * again.
376 */
377 virtual state_ptr performRedo(state_ptr)=0;
378
379 std::string name;
380};
381
382/**
383 * This class can be used by actions to save the state.
384 *
385 * It is implementing a memento pattern. The base class is completely empty,
386 * since no general state internals can be given. The Action performing
387 * the Undo should downcast to the apropriate type.
388 */
389class ActionState{
390public:
391 ActionState(){}
392 virtual ~ActionState(){}
393};
394
395#endif /* ACTION_H_ */
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