[0b990d] | 1 | //
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| 2 | // surf.h
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| 3 | //
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| 4 | // Copyright (C) 1996 Limit Point Systems, Inc.
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| 5 | //
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| 6 | // Author: Curtis Janssen <cljanss@limitpt.com>
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| 7 | // Maintainer: LPS
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| 8 | //
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| 9 | // This file is part of the SC Toolkit.
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| 10 | //
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| 11 | // The SC Toolkit is free software; you can redistribute it and/or modify
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| 12 | // it under the terms of the GNU Library General Public License as published by
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| 13 | // the Free Software Foundation; either version 2, or (at your option)
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| 14 | // any later version.
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| 15 | //
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| 16 | // The SC Toolkit is distributed in the hope that it will be useful,
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| 17 | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 18 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 19 | // GNU Library General Public License for more details.
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| 20 | //
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| 21 | // You should have received a copy of the GNU Library General Public License
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| 22 | // along with the SC Toolkit; see the file COPYING.LIB. If not, write to
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| 23 | // the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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| 24 | //
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| 25 | // The U.S. Government is granted a limited license as per AL 91-7.
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| 26 | //
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| 27 |
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| 28 | #ifndef _math_isosurf_surf_h
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| 29 | #define _math_isosurf_surf_h
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| 30 |
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| 31 | #ifdef __GNUC__
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| 32 | #pragma interface
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| 33 | #endif
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| 34 |
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| 35 | #ifdef HAVE_CONFIG_H
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| 36 | #include <scconfig.h>
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| 37 | #endif
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| 38 |
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| 39 | #include <map>
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| 40 | #include <set>
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| 41 | #include <vector>
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| 42 |
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| 43 | #include <math/isosurf/triangle.h>
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| 44 | #include <math/isosurf/volume.h>
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| 45 | #include <util/render/render.h>
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| 46 |
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| 47 | namespace sc {
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| 48 |
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| 49 | template <class C, class I>
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| 50 | inline void
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| 51 | erase_elements_by_value(C &container, I begin, I end)
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| 52 | {
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| 53 | for (I i=begin; i!=end; i++) {
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| 54 | container.erase(*i);
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| 55 | }
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| 56 | }
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| 57 |
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| 58 | class TriangulatedSurface: public DescribedClass {
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| 59 | protected:
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| 60 | int _verbose;
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| 61 | int _debug;
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| 62 |
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| 63 | int _completed_surface;
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| 64 |
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| 65 | // sets of objects that make up the surface
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| 66 | std::set<Ref<Vertex> > _vertices;
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| 67 | std::set<Ref<Edge> > _edges;
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| 68 | std::set<Ref<Triangle> > _triangles;
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| 69 |
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| 70 | // map objects to an integer index
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| 71 | std::map<Ref<Vertex>,int> _vertex_to_index;
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| 72 | std::map<Ref<Edge>,int> _edge_to_index;
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| 73 | std::map<Ref<Triangle>,int> _triangle_to_index;
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| 74 |
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| 75 | // map integer indices to an object
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| 76 | std::vector<Ref<Vertex> > _index_to_vertex;
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| 77 | std::vector<Ref<Edge> > _index_to_edge;
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| 78 | std::vector<Ref<Triangle> > _index_to_triangle;
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| 79 |
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| 80 | // mappings between array element numbers
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| 81 | int** _triangle_vertex;
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| 82 | int** _triangle_edge;
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| 83 | int** _edge_vertex;
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| 84 |
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| 85 | // values for each of the vertices
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| 86 | int _have_values;
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| 87 | std::vector<double> _values;
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| 88 |
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| 89 | // what to use to integrate over the surface, by default
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| 90 | Ref<TriangleIntegrator> _integrator;
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| 91 | // other integrators, in terms of time & accuracy:
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| 92 | // _fast_integrator <= _integrator <= _accurate_interator
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| 93 | Ref<TriangleIntegrator> _fast_integrator;
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| 94 | Ref<TriangleIntegrator> _accurate_integrator;
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| 95 |
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| 96 | void clear_int_arrays();
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| 97 |
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| 98 | void complete_ref_arrays();
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| 99 | void complete_int_arrays();
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| 100 |
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| 101 | void recompute_index_maps();
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| 102 |
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| 103 | void add_triangle(const Ref<Triangle>&);
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| 104 | void add_vertex(const Ref<Vertex>&);
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| 105 | void add_edge(const Ref<Edge>&);
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| 106 |
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| 107 | // these members must be used to allocate new triangles and edges
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| 108 | // since specializations of TriangulatedSurface might need to
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| 109 | // override these to produce triangles and edges with interpolation
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| 110 | // data.
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| 111 | virtual Triangle* newTriangle(const Ref<Edge>&,
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| 112 | const Ref<Edge>&,
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| 113 | const Ref<Edge>&,
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| 114 | int orientation) const;
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| 115 | virtual Edge* newEdge(const Ref<Vertex>&,const Ref<Vertex>&) const;
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| 116 |
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| 117 | // this map of edges to vertices is used to construct the surface
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| 118 | std::map<Ref<Vertex>,std::set<Ref<Edge> > > _tmp_edges;
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| 119 | public:
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| 120 | TriangulatedSurface();
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| 121 | TriangulatedSurface(const Ref<KeyVal>&);
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| 122 | virtual ~TriangulatedSurface();
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| 123 |
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| 124 | // control printing
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| 125 | int verbose() const { return _verbose; }
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| 126 | void verbose(int v) { _verbose = v; }
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| 127 |
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| 128 | // set up an integrator
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| 129 | void set_integrator(const Ref<TriangleIntegrator>&);
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| 130 | void set_fast_integrator(const Ref<TriangleIntegrator>&);
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| 131 | void set_accurate_integrator(const Ref<TriangleIntegrator>&);
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| 132 | virtual Ref<TriangleIntegrator> integrator(int itri);
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| 133 | virtual Ref<TriangleIntegrator> fast_integrator(int itri);
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| 134 | virtual Ref<TriangleIntegrator> accurate_integrator(int itri);
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| 135 |
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| 136 | // construct the surface
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| 137 | void add_triangle(const Ref<Vertex>&,
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| 138 | const Ref<Vertex>&,
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| 139 | const Ref<Vertex>&);
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| 140 | Ref<Edge> find_edge(const Ref<Vertex>&, const Ref<Vertex>&);
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| 141 | virtual void complete_surface();
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| 142 |
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| 143 | // clean up the surface
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| 144 | virtual void remove_short_edges(double cutoff_length = 1.0e-6,
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| 145 | const Ref<Volume> &vol=0, double isoval=0.0);
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| 146 | virtual void remove_slender_triangles(
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| 147 | int remove_slender, double height_cutoff,
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| 148 | int remove_small, double area_cutoff,
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| 149 | const Ref<Volume> &vol=0, double isoval=0.0);
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| 150 | virtual void fix_orientation();
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| 151 | virtual void clear();
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| 152 |
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| 153 | // get information from the object sets
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| 154 | int nvertex() const { return _vertices.size(); };
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| 155 | Ref<Vertex> vertex(int i) const { return _index_to_vertex[i]; };
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| 156 | int vertex_index(const Ref<Vertex> &o) {
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| 157 | std::map<Ref<Vertex>,int>::iterator i = _vertex_to_index.find(o);
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| 158 | if (i != _vertex_to_index.end()) return i->second;
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| 159 | return -1;
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| 160 | }
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| 161 | int nedge() const { return _edges.size(); };
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| 162 | Ref<Edge> edge(int i) const { return _index_to_edge[i]; };
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| 163 | int edge_index(const Ref<Edge> &o) {
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| 164 | std::map<Ref<Edge>,int>::iterator i = _edge_to_index.find(o);
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| 165 | if (i != _edge_to_index.end()) return i->second;
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| 166 | return -1;
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| 167 | }
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| 168 | int ntriangle() const { return _triangles.size(); };
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| 169 | Ref<Triangle> triangle(int i) const { return _index_to_triangle[i]; }
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| 170 | int triangle_index(const Ref<Triangle> &o) {
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| 171 | std::map<Ref<Triangle>,int>::iterator i = _triangle_to_index.find(o);
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| 172 | if (i != _triangle_to_index.end()) return i->second;
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| 173 | return -1;
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| 174 | }
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| 175 |
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| 176 | // information from the index mappings
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| 177 | int triangle_vertex(int i,int j) const { return _triangle_vertex[i][j]; };
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| 178 | int triangle_edge(int i,int j) const { return _triangle_edge[i][j]; };
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| 179 | int edge_vertex(int i,int j) const { return _edge_vertex[i][j]; };
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| 180 |
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| 181 | // associate values with vertices
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| 182 | //void compute_colors(Volume&);
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| 183 | void compute_values(Ref<Volume>&);
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| 184 |
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| 185 | // properties of the surface
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| 186 | virtual double flat_area(); // use flat triangles
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| 187 | virtual double flat_volume(); // use flat triangles
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| 188 | virtual double area();
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| 189 | virtual double volume();
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| 190 |
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| 191 | // output of the surface
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| 192 | virtual void print(std::ostream&o=ExEnv::out0()) const;
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| 193 | virtual void print_vertices_and_triangles(std::ostream&o=ExEnv::out0()) const;
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| 194 | virtual void print_geomview_format(std::ostream&o=ExEnv::out0()) const;
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| 195 | virtual void render(const Ref<Render> &render);
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| 196 |
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| 197 | // print information about the topology
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| 198 | void topology_info(std::ostream&o=ExEnv::out0());
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| 199 | void topology_info(int nvertex, int nedge, int ntri, std::ostream&o=ExEnv::out0());
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| 200 | };
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| 201 |
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| 202 |
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| 203 | class TriangulatedSurfaceIntegrator {
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| 204 | private:
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| 205 | Ref<TriangulatedSurface> _ts;
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| 206 | int _itri;
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| 207 | int _irs;
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| 208 | double _r;
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| 209 | double _s;
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| 210 | double _weight;
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| 211 | double _surface_element;
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| 212 | Ref<Vertex> _current;
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| 213 | SCVector3 _dA;
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| 214 | Ref<TriangleIntegrator> (TriangulatedSurface::*_integrator)(int itri);
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| 215 | Ref<MessageGrp> _grp;
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| 216 | public:
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| 217 | TriangulatedSurfaceIntegrator();
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| 218 | // the surface cannot be changed until this is destroyed
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| 219 | TriangulatedSurfaceIntegrator(const Ref<TriangulatedSurface>&);
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| 220 | ~TriangulatedSurfaceIntegrator();
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| 221 | // Objects initialized by these operators are not automatically
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| 222 | // updated. This must be done with the update member.
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| 223 | // The _grp is not copied.
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| 224 | void operator = (const TriangulatedSurfaceIntegrator&);
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| 225 | TriangulatedSurfaceIntegrator(const TriangulatedSurfaceIntegrator&i) {
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| 226 | operator = (i);
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| 227 | }
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| 228 | // Return the number of integration points.
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| 229 | int n();
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| 230 | // Assign the surface. Don't do this while iterating.
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| 231 | void set_surface(const Ref<TriangulatedSurface>&);
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| 232 | // returns the number of the vertex in the current triangle
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| 233 | int vertex_number(int i);
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| 234 | inline double r() const { return _r; }
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| 235 | inline double s() const { return _s; }
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| 236 | inline double w() const { return _weight*_surface_element; }
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| 237 | double surface_element() const { return _surface_element; }
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| 238 | double weight() const { return _weight; }
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| 239 | const SCVector3& dA() const { return _dA; }
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| 240 | Ref<Vertex> current();
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| 241 | // Tests to see if this point is valid, if it is then
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| 242 | // _r, _s, etc are computed and 1 is returned.
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| 243 | int update();
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| 244 | // This can be used to loop through unique pairs of points.
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| 245 | // The argument should be a TriangulatedSurfaceIntegrator for
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| 246 | // the same surface as this.
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| 247 | int operator < (TriangulatedSurfaceIntegrator&i) {
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| 248 | update();
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| 249 | return _itri<i._itri?1:(_itri>i._itri?0:(_irs<i._irs?1:0));
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| 250 | }
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| 251 | // Goes to the next point. Does not update.
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| 252 | void operator++();
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| 253 | inline void operator++(int) { operator++(); }
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| 254 | // setting TSI = i sets TSI to begin at the triangle i
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| 255 | int operator = (int);
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| 256 | int itri() const { return _itri; }
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| 257 | int irs() const { return _irs; }
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| 258 | // the number of points in the current triangle
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| 259 | int n_in_tri() const { return (_ts.pointer()->*_integrator)(_itri)->n(); }
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| 260 | void distribute(const Ref<MessageGrp> &);
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| 261 | void use_fast_integrator();
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| 262 | void use_accurate_integrator();
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| 263 | void use_default_integrator();
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| 264 | };
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| 265 |
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| 266 | class TriangulatedImplicitSurface: public TriangulatedSurface {
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| 267 | private:
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| 268 | // The surface is defined as an isosurface of the volume vol_.
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| 269 | Ref<Volume> vol_;
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| 270 | double isovalue_;
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| 271 |
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| 272 | int fix_orientation_;
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| 273 | int remove_short_edges_;
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| 274 | double short_edge_factor_;
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| 275 | int remove_slender_triangles_;
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| 276 | double slender_triangle_factor_;
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| 277 | int remove_small_triangles_;
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| 278 | double small_triangle_factor_;
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| 279 | double resolution_;
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| 280 |
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| 281 | int order_;
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| 282 |
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| 283 | int inited_;
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| 284 | public:
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| 285 | TriangulatedImplicitSurface(const Ref<KeyVal>&);
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| 286 | ~TriangulatedImplicitSurface();
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| 287 |
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| 288 | Ref<Volume> volume_object() const { return vol_; }
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| 289 | double isovalue() const { return isovalue_; }
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| 290 |
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| 291 | void init();
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| 292 | int inited() const { return inited_; }
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| 293 | };
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| 294 |
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| 295 | }
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| 296 |
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| 297 | #endif
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| 298 |
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| 299 | // Local Variables:
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| 300 | // mode: c++
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| 301 | // c-file-style: "CLJ"
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| 302 | // End:
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