source: ThirdParty/mpqc_open/src/lib/math/isosurf/surf.h@ b7e5b0

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Last change on this file since b7e5b0 was 860145, checked in by Frederik Heber <heber@…>, 8 years ago

Merge commit '0b990dfaa8c6007a996d030163a25f7f5fc8a7e7' as 'ThirdParty/mpqc_open'

  • Property mode set to 100644
File size: 10.1 KB
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1//
2// surf.h
3//
4// Copyright (C) 1996 Limit Point Systems, Inc.
5//
6// Author: Curtis Janssen <cljanss@limitpt.com>
7// Maintainer: LPS
8//
9// This file is part of the SC Toolkit.
10//
11// The SC Toolkit is free software; you can redistribute it and/or modify
12// it under the terms of the GNU Library General Public License as published by
13// the Free Software Foundation; either version 2, or (at your option)
14// any later version.
15//
16// The SC Toolkit is distributed in the hope that it will be useful,
17// but WITHOUT ANY WARRANTY; without even the implied warranty of
18// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19// GNU Library General Public License for more details.
20//
21// You should have received a copy of the GNU Library General Public License
22// along with the SC Toolkit; see the file COPYING.LIB. If not, write to
23// the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
24//
25// The U.S. Government is granted a limited license as per AL 91-7.
26//
27
28#ifndef _math_isosurf_surf_h
29#define _math_isosurf_surf_h
30
31#ifdef __GNUC__
32#pragma interface
33#endif
34
35#ifdef HAVE_CONFIG_H
36#include <scconfig.h>
37#endif
38
39#include <map>
40#include <set>
41#include <vector>
42
43#include <math/isosurf/triangle.h>
44#include <math/isosurf/volume.h>
45#include <util/render/render.h>
46
47namespace sc {
48
49template <class C, class I>
50inline void
51erase_elements_by_value(C &container, I begin, I end)
52{
53 for (I i=begin; i!=end; i++) {
54 container.erase(*i);
55 }
56}
57
58class TriangulatedSurface: public DescribedClass {
59 protected:
60 int _verbose;
61 int _debug;
62
63 int _completed_surface;
64
65 // sets of objects that make up the surface
66 std::set<Ref<Vertex> > _vertices;
67 std::set<Ref<Edge> > _edges;
68 std::set<Ref<Triangle> > _triangles;
69
70 // map objects to an integer index
71 std::map<Ref<Vertex>,int> _vertex_to_index;
72 std::map<Ref<Edge>,int> _edge_to_index;
73 std::map<Ref<Triangle>,int> _triangle_to_index;
74
75 // map integer indices to an object
76 std::vector<Ref<Vertex> > _index_to_vertex;
77 std::vector<Ref<Edge> > _index_to_edge;
78 std::vector<Ref<Triangle> > _index_to_triangle;
79
80 // mappings between array element numbers
81 int** _triangle_vertex;
82 int** _triangle_edge;
83 int** _edge_vertex;
84
85 // values for each of the vertices
86 int _have_values;
87 std::vector<double> _values;
88
89 // what to use to integrate over the surface, by default
90 Ref<TriangleIntegrator> _integrator;
91 // other integrators, in terms of time & accuracy:
92 // _fast_integrator <= _integrator <= _accurate_interator
93 Ref<TriangleIntegrator> _fast_integrator;
94 Ref<TriangleIntegrator> _accurate_integrator;
95
96 void clear_int_arrays();
97
98 void complete_ref_arrays();
99 void complete_int_arrays();
100
101 void recompute_index_maps();
102
103 void add_triangle(const Ref<Triangle>&);
104 void add_vertex(const Ref<Vertex>&);
105 void add_edge(const Ref<Edge>&);
106
107 // these members must be used to allocate new triangles and edges
108 // since specializations of TriangulatedSurface might need to
109 // override these to produce triangles and edges with interpolation
110 // data.
111 virtual Triangle* newTriangle(const Ref<Edge>&,
112 const Ref<Edge>&,
113 const Ref<Edge>&,
114 int orientation) const;
115 virtual Edge* newEdge(const Ref<Vertex>&,const Ref<Vertex>&) const;
116
117 // this map of edges to vertices is used to construct the surface
118 std::map<Ref<Vertex>,std::set<Ref<Edge> > > _tmp_edges;
119 public:
120 TriangulatedSurface();
121 TriangulatedSurface(const Ref<KeyVal>&);
122 virtual ~TriangulatedSurface();
123
124 // control printing
125 int verbose() const { return _verbose; }
126 void verbose(int v) { _verbose = v; }
127
128 // set up an integrator
129 void set_integrator(const Ref<TriangleIntegrator>&);
130 void set_fast_integrator(const Ref<TriangleIntegrator>&);
131 void set_accurate_integrator(const Ref<TriangleIntegrator>&);
132 virtual Ref<TriangleIntegrator> integrator(int itri);
133 virtual Ref<TriangleIntegrator> fast_integrator(int itri);
134 virtual Ref<TriangleIntegrator> accurate_integrator(int itri);
135
136 // construct the surface
137 void add_triangle(const Ref<Vertex>&,
138 const Ref<Vertex>&,
139 const Ref<Vertex>&);
140 Ref<Edge> find_edge(const Ref<Vertex>&, const Ref<Vertex>&);
141 virtual void complete_surface();
142
143 // clean up the surface
144 virtual void remove_short_edges(double cutoff_length = 1.0e-6,
145 const Ref<Volume> &vol=0, double isoval=0.0);
146 virtual void remove_slender_triangles(
147 int remove_slender, double height_cutoff,
148 int remove_small, double area_cutoff,
149 const Ref<Volume> &vol=0, double isoval=0.0);
150 virtual void fix_orientation();
151 virtual void clear();
152
153 // get information from the object sets
154 int nvertex() const { return _vertices.size(); };
155 Ref<Vertex> vertex(int i) const { return _index_to_vertex[i]; };
156 int vertex_index(const Ref<Vertex> &o) {
157 std::map<Ref<Vertex>,int>::iterator i = _vertex_to_index.find(o);
158 if (i != _vertex_to_index.end()) return i->second;
159 return -1;
160 }
161 int nedge() const { return _edges.size(); };
162 Ref<Edge> edge(int i) const { return _index_to_edge[i]; };
163 int edge_index(const Ref<Edge> &o) {
164 std::map<Ref<Edge>,int>::iterator i = _edge_to_index.find(o);
165 if (i != _edge_to_index.end()) return i->second;
166 return -1;
167 }
168 int ntriangle() const { return _triangles.size(); };
169 Ref<Triangle> triangle(int i) const { return _index_to_triangle[i]; }
170 int triangle_index(const Ref<Triangle> &o) {
171 std::map<Ref<Triangle>,int>::iterator i = _triangle_to_index.find(o);
172 if (i != _triangle_to_index.end()) return i->second;
173 return -1;
174 }
175
176 // information from the index mappings
177 int triangle_vertex(int i,int j) const { return _triangle_vertex[i][j]; };
178 int triangle_edge(int i,int j) const { return _triangle_edge[i][j]; };
179 int edge_vertex(int i,int j) const { return _edge_vertex[i][j]; };
180
181 // associate values with vertices
182 //void compute_colors(Volume&);
183 void compute_values(Ref<Volume>&);
184
185 // properties of the surface
186 virtual double flat_area(); // use flat triangles
187 virtual double flat_volume(); // use flat triangles
188 virtual double area();
189 virtual double volume();
190
191 // output of the surface
192 virtual void print(std::ostream&o=ExEnv::out0()) const;
193 virtual void print_vertices_and_triangles(std::ostream&o=ExEnv::out0()) const;
194 virtual void print_geomview_format(std::ostream&o=ExEnv::out0()) const;
195 virtual void render(const Ref<Render> &render);
196
197 // print information about the topology
198 void topology_info(std::ostream&o=ExEnv::out0());
199 void topology_info(int nvertex, int nedge, int ntri, std::ostream&o=ExEnv::out0());
200};
201
202
203class TriangulatedSurfaceIntegrator {
204 private:
205 Ref<TriangulatedSurface> _ts;
206 int _itri;
207 int _irs;
208 double _r;
209 double _s;
210 double _weight;
211 double _surface_element;
212 Ref<Vertex> _current;
213 SCVector3 _dA;
214 Ref<TriangleIntegrator> (TriangulatedSurface::*_integrator)(int itri);
215 Ref<MessageGrp> _grp;
216 public:
217 TriangulatedSurfaceIntegrator();
218 // the surface cannot be changed until this is destroyed
219 TriangulatedSurfaceIntegrator(const Ref<TriangulatedSurface>&);
220 ~TriangulatedSurfaceIntegrator();
221 // Objects initialized by these operators are not automatically
222 // updated. This must be done with the update member.
223 // The _grp is not copied.
224 void operator = (const TriangulatedSurfaceIntegrator&);
225 TriangulatedSurfaceIntegrator(const TriangulatedSurfaceIntegrator&i) {
226 operator = (i);
227 }
228 // Return the number of integration points.
229 int n();
230 // Assign the surface. Don't do this while iterating.
231 void set_surface(const Ref<TriangulatedSurface>&);
232 // returns the number of the vertex in the current triangle
233 int vertex_number(int i);
234 inline double r() const { return _r; }
235 inline double s() const { return _s; }
236 inline double w() const { return _weight*_surface_element; }
237 double surface_element() const { return _surface_element; }
238 double weight() const { return _weight; }
239 const SCVector3& dA() const { return _dA; }
240 Ref<Vertex> current();
241 // Tests to see if this point is valid, if it is then
242 // _r, _s, etc are computed and 1 is returned.
243 int update();
244 // This can be used to loop through unique pairs of points.
245 // The argument should be a TriangulatedSurfaceIntegrator for
246 // the same surface as this.
247 int operator < (TriangulatedSurfaceIntegrator&i) {
248 update();
249 return _itri<i._itri?1:(_itri>i._itri?0:(_irs<i._irs?1:0));
250 }
251 // Goes to the next point. Does not update.
252 void operator++();
253 inline void operator++(int) { operator++(); }
254 // setting TSI = i sets TSI to begin at the triangle i
255 int operator = (int);
256 int itri() const { return _itri; }
257 int irs() const { return _irs; }
258 // the number of points in the current triangle
259 int n_in_tri() const { return (_ts.pointer()->*_integrator)(_itri)->n(); }
260 void distribute(const Ref<MessageGrp> &);
261 void use_fast_integrator();
262 void use_accurate_integrator();
263 void use_default_integrator();
264};
265
266class TriangulatedImplicitSurface: public TriangulatedSurface {
267 private:
268 // The surface is defined as an isosurface of the volume vol_.
269 Ref<Volume> vol_;
270 double isovalue_;
271
272 int fix_orientation_;
273 int remove_short_edges_;
274 double short_edge_factor_;
275 int remove_slender_triangles_;
276 double slender_triangle_factor_;
277 int remove_small_triangles_;
278 double small_triangle_factor_;
279 double resolution_;
280
281 int order_;
282
283 int inited_;
284 public:
285 TriangulatedImplicitSurface(const Ref<KeyVal>&);
286 ~TriangulatedImplicitSurface();
287
288 Ref<Volume> volume_object() const { return vol_; }
289 double isovalue() const { return isovalue_; }
290
291 void init();
292 int inited() const { return inited_; }
293};
294
295}
296
297#endif
298
299// Local Variables:
300// mode: c++
301// c-file-style: "CLJ"
302// End:
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