/*
* Project: MoleCuilder
* Description: creates and alters molecular systems
* Copyright (C) 2010 University of Bonn. All rights reserved.
* Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
*/
/**
* \file main.dox
*
* This file contains the mainpage of the documentation.
*
* Created on: Oct 28, 2011
* Author: heber
*/
/*! \mainpage Introduction to CodePatterns
*
* This is the introductory page to the CodePatterns package.
*
*
Aim
*
* The CodePatterns tries to contain a good set of prefactured design patterns
* for your ease-of-use. Special emphasis is placed on \a immediate usability.
* In most cases, you only have to know the type of design pattern you want,
* let's call it foo, then include a \b foo.hpp in your definition, a
* \b foo_impl.hpp in your implementation, maybe do some inheritance and your
* good to go. At times you will need to call a macro such as \b
* CONSTRUCT_FOO(..) which tells the pattern about your specific class or you
* have to create a \b foo.def file containing some #define's with an equal
* intention. But that's supposed to be it.
*
* Overview of implemented patterns
*
* - \ref Cacheable - class wraps a value obtained via some expensive
* calculation and only performs update when necessary.
* - \ref Clone - class can create copies of itself with specific interface,
* copies can be manipulated at construction.
* - \ref Creator - class can create copies of itself with specific interface.
* - \ref Factory - contains table of Creator and spawns new instances on user
* request.
* - \ref ManipulablePrototypeFactory - contains table of clones or prototypes
* and spawns new \a manipulated instances on user request.
* - \ref pattern-observer - class can observe changes in other class via this
* interface.
* - \ref PrototypeFactory - contains table of clones or prototypes and spawns
* new instances on user request.
* - \ref Registry - contains a map to instances which can be retrieved on
* user request.
* - \ref Singleton - global, unique instance of a class.
*/