Changeset fdd840


Ignore:
Timestamp:
Apr 8, 2010, 2:28:59 PM (15 years ago)
Author:
Tillmann Crueger <crueger@…>
Branches:
Action_Thermostats, Add_AtomRandomPerturbation, Add_FitFragmentPartialChargesAction, Add_RotateAroundBondAction, Add_SelectAtomByNameAction, Added_ParseSaveFragmentResults, AddingActions_SaveParseParticleParameters, Adding_Graph_to_ChangeBondActions, Adding_MD_integration_tests, Adding_ParticleName_to_Atom, Adding_StructOpt_integration_tests, AtomFragments, Automaking_mpqc_open, AutomationFragmentation_failures, Candidate_v1.5.4, Candidate_v1.6.0, Candidate_v1.6.1, ChangeBugEmailaddress, ChangingTestPorts, ChemicalSpaceEvaluator, CombiningParticlePotentialParsing, Combining_Subpackages, Debian_Package_split, Debian_package_split_molecuildergui_only, Disabling_MemDebug, Docu_Python_wait, EmpiricalPotential_contain_HomologyGraph, EmpiricalPotential_contain_HomologyGraph_documentation, Enable_parallel_make_install, Enhance_userguide, Enhanced_StructuralOptimization, Enhanced_StructuralOptimization_continued, Example_ManyWaysToTranslateAtom, Exclude_Hydrogens_annealWithBondGraph, FitPartialCharges_GlobalError, Fix_BoundInBox_CenterInBox_MoleculeActions, Fix_ChargeSampling_PBC, Fix_ChronosMutex, Fix_FitPartialCharges, Fix_FitPotential_needs_atomicnumbers, Fix_ForceAnnealing, Fix_IndependentFragmentGrids, Fix_ParseParticles, Fix_ParseParticles_split_forward_backward_Actions, Fix_PopActions, Fix_QtFragmentList_sorted_selection, Fix_Restrictedkeyset_FragmentMolecule, Fix_StatusMsg, Fix_StepWorldTime_single_argument, Fix_Verbose_Codepatterns, Fix_fitting_potentials, Fixes, ForceAnnealing_goodresults, ForceAnnealing_oldresults, ForceAnnealing_tocheck, ForceAnnealing_with_BondGraph, ForceAnnealing_with_BondGraph_continued, ForceAnnealing_with_BondGraph_continued_betteresults, ForceAnnealing_with_BondGraph_contraction-expansion, FragmentAction_writes_AtomFragments, FragmentMolecule_checks_bonddegrees, GeometryObjects, Gui_Fixes, Gui_displays_atomic_force_velocity, ImplicitCharges, IndependentFragmentGrids, IndependentFragmentGrids_IndividualZeroInstances, IndependentFragmentGrids_IntegrationTest, IndependentFragmentGrids_Sole_NN_Calculation, JobMarket_RobustOnKillsSegFaults, JobMarket_StableWorkerPool, JobMarket_unresolvable_hostname_fix, MoreRobust_FragmentAutomation, ODR_violation_mpqc_open, PartialCharges_OrthogonalSummation, PdbParser_setsAtomName, PythonUI_with_named_parameters, QtGui_reactivate_TimeChanged_changes, Recreated_GuiChecks, Rewrite_FitPartialCharges, RotateToPrincipalAxisSystem_UndoRedo, SaturateAtoms_findBestMatching, SaturateAtoms_singleDegree, StoppableMakroAction, Subpackage_CodePatterns, Subpackage_JobMarket, Subpackage_LinearAlgebra, Subpackage_levmar, Subpackage_mpqc_open, Subpackage_vmg, Switchable_LogView, ThirdParty_MPQC_rebuilt_buildsystem, TrajectoryDependenant_MaxOrder, TremoloParser_IncreasedPrecision, TremoloParser_MultipleTimesteps, TremoloParser_setsAtomName, Ubuntu_1604_changes, stable
Children:
82b71a
Parents:
68d781 (diff), a295d1 (diff)
Note: this is a merge changeset, the changes displayed below correspond to the merge itself.
Use the (diff) links above to see all the changes relative to each parent.
Message:

Merge branch 'StructureRefactoring' into QT4Refactoring

Location:
src
Files:
15 edited

Legend:

Unmodified
Added
Removed
  • src/Actions/Action.cpp

    r68d781 rfdd840  
    3434
    3535void Action::call(){
     36  if(!isActive()){
     37    return;
     38  }
    3639  // forward to private virtual
    3740  state_ptr state = performCall();
     
    5356  return performRedo(_state);
    5457}
     58
     59
     60bool Action::isActive(){
     61  return true;
     62}
  • src/Actions/Action.hpp

    r68d781 rfdd840  
    1818
    1919/**
     20 * @file
     21 * <H1> Action Howto </H1>
     22 *
     23 * <H2> Introduction </H2>
     24 *
     25 * Actions are used in object oriented design as a replacement for callback functions.
     26 * In most ways Actions can be used in the same way that callbacks were used in non
     27 * OO-Systems, but can contain support for several extra mechanism such as undo/redo
     28 * or progress indicators.
     29 *
     30 * The main purpose of an action class is to contain small procedures, that can be repeatedly
     31 * called. These procedures can also be stored, passed around, so that the execution of an
     32 * action can happen quite far away from the place of creation. For a detailed description of
     33 * the Action pattern see GOF:1996.
     34 *
     35 * <H3> How to use an action </H3>
     36 *
     37 * The process of using an action is as easy as calling the call() method of the action. The
     38 * action will then do whatever it is supposed to do. If it is an action that can be undone, it
     39 * will also register itself in the history to make itself available for undo. To undo the last
     40 * action, you can either use the undoLast() method inside the ActionHistory class or call the
     41 * UndoAction also provided by the ActionHistory. If an action was undone it will be available for
     42 * redo, using the redoLast() method of the ActionHistory or the RedoAction also provided by this
     43 * class. To check whether undo/redo is available at any moment you can use the hasUndo() or
     44 * hasRedo() method respectively.
     45 *
     46 * Actions can be set to be active or inactive. If an action is set to inactive it is signaling, that
     47 * some condition necessary for this action to be executed is not currently met. For example the
     48 * UndoAction will set itself to inactive, when there is no action at that time that can be undone.
     49 * Using call() on an inactive Action results in a no-op. You can query the state of an action using
     50 * the isActive() method.
     51 *
     52 * The undo capabilities of actions come in three types as signaled by two boolean flags (one
     53 * combination of these flags is left empty as can be seen later).
     54 * <ul>
     55 * <li/> The first flag indicates if the undo mechanism for this action should be considered at all, i.e.
     56 *   if the state of the application changes in a way that needs to be reverted. Actions that should
     57 *   consider the undo mechanism are for example adding a molecule, moving atoms, changing
     58 *   the name of a molecule etc. Changing the View-Area on the other hand should be an action that
     59 *   does not consider the undo mechanism. This flag can be queried using the shouldUndo() method.
     60 *
     61 * <li/> The second flag indicates whether the changes can be undo for this action. If this flag is true
     62 *   the action will be made available for undo using the ActionHistory class and the actions of this
     63 *   class. If this flag is false while the shoudlUndo() flag is true this means that this action
     64 *   changes the state of the application changes in a way that cannot be undone, but might cause
     65 *   the undo of previous actions to fail. In this case the whole History is cleared, as to keep
     66 *   the state of the application intact by avoiding dangerous undos. This flag can be queried
     67 *   using the canUndo() method.
     68 *</ul>
     69 *
     70 * Each action has a name, that can be used to identify it throughout the run of the application.
     71 * This name can be retrieved using the getName() method. Most actions also register themselves with
     72 * a global structure, called the ActionRegistry. Actions that register themselves need to have a
     73 * unique name for the whole application. If the name is known these actions can be retrieved from
     74 * the registry by their name and then be used as normal.
     75 *
     76 * <H2> Building your own actions </H2>
     77 *
     78 * Building actions is fairly easy. Simply derive from the abstract Action base class and implement
     79 * the virtual methods. The main code that needs to be executed upon call() should be implemented in
     80 * the performCall() method. You should also indicate whether the action supports undo by implementing
     81 * the shouldUndo() and canUndo() methods to return the appropriate flags.
     82 *
     83 * The constructor of your derived class also needs to call the Base constructor, passing it the
     84 * name of the Action and a flag indicating whether this action should be made available in the
     85 * registry. WARNING: Do not use the virtual getName() method of the derived action to provide the
     86 * constructor with the name, even if you overloaded this method to return a constant. Doing this
     87 * will most likely not do what you think it does (see: http://www.parashift.com/c++-faq-lite/strange-inheritance.html#faq-23.5
     88 * if you want to know why this wont work)
     89 *
     90 * <H3> Interfacing your Action with the Undo mechanism </H3>
     91 *
     92 * The performX() methods need to comply to a simple standard to allow for undo and redo. The first
     93 * convention in this standard concerns the return type. All methods that handle calling, undoing
     94 * or redoing return an object of Action::state_ptr. This is a smart pointer to a State object, that
     95 * can be used to store state information that is needed by your action for later redo. A rename
     96 * Action for example would need to store which object has been renamed and what the old name was.
     97 * A move Action on the other hand would need to store the object that has been moved as well as the
     98 * old position. If your Action does not need to store any kind of information for redo you can
     99 * simply return Action::success and skip the rest of this paragraph. If your action has been
     100 * abborted you can return Action::failure, which indicates to the history mechanism that this
     101 * action should not be stored.
     102 *
     103 * If your Action needs any kind of information to undo its execution, you need to store this
     104 * information in the state that is returned by the performCall() method. Since no assumptions
     105 * can be made on the type or amount of information the ActionState base class is left empty.
     106 * To use this class you need to derive a YourActionState class from the ActionState base class
     107 * adding your data fields and accessor functions. Upon undo the ActionState object produced
     108 * by the corresponding performCall() is then passed to the performUndo() method which should
     109 * typecast the ActionState to the appropriate sub class, undo all the changes and produce
     110 * a State object that can be used to redo the action if neccessary. This new state object is
     111 * then used if the redo mechanism is invoked and passed to the performRedo() function, which
     112 * again produces a State that can be used for performUndo().
     113 *
     114 * <H3> Outline of the implementation of Actions </H3>
     115 *
     116 * To sum up the actions necessary to build actions here is a brief outline of things methioned
     117 * in the last paragraphs:
     118 *
     119 * <H4> Basics </H4>
     120 *
     121 * <ul>
     122 *  <li/> derive YourAction from Action
     123 *  <li/> pass name and flag for registry to the base constructor
     124 *  <li/> implement performCall(), performUndo(), performRedo()
     125 *  <li/> implement the functions that return the flags for the undo mechanism
     126 *  <li/> Derive YourActionState from ActionState as necessary
     127 * </ul>
     128 *
     129 * <H4> Implementing performX() methods </H4>
     130 *
     131 * <ul>
     132 *  <li/> performCall():
     133 *  <ul>
     134 *   <li/> do whatever is needed to make the action work
     135 *   <li/> if the action was abborted return Action::failure
     136 *   <li/> if the action needs to save a state return a custom state object
     137 *   <li/> otherwise return Action::success
     138 *  </ul>
     139 *  <li/> performUndo():
     140 *  <ul>
     141 *   <li/> typecast the ActionState pointer to a Pointer to YourActionState if necessary
     142 *   <li/> undo the action using the information from the state
     143 *   <li/> produce a new state that can be used for redoing and return it
     144 *  </ul>
     145 *  <li/> performRedo():
     146 *  <ul>
     147 *   <li/> take the ActionState produced by performUndo and typecast it to a pointer to YourActionState if necessary
     148 *   <li/> redo the undone action using the information from the state
     149 *   <li/> produce a new state that can be used by performUndo() and return it
     150 *  </ul>
     151 * </ul>
     152 *
     153 * <H2> Advanced techniques </H2>
     154 *
     155 * <H3> Predefined Actions </H3>
     156 *
     157 * To make construction of actions easy there are some predefined actions. Namely these are
     158 * the MethodAction and the ErrorAction.
     159 *
     160 * The method action can be used to turn any function with empty arguments and return type void
     161 * into an action (also works for functors with those types). Simply pass the constructor for the
     162 * MethodAction a name to use for this action, the function to call inside the performCall()
     163 * method and a flag indicating if this action should be made retrievable inside the registry
     164 * (default is true). MethodActions always report themselves as changing the state of the
     165 * application but cannot be undone. i.e. calling MethodActions will always cause the ActionHistory
     166 * to be cleared.
     167 *
     168 * ErrorActions can be used to produce a short message using the Log() << Verbose() mechanism of
     169 * the molecuilder. Simply pass the constructor a name for the action, the message to show upon
     170 * calling this action and the flag for the registry (default is again true). Error action
     171 * report that they do not change the state of the application and are therefore not considered
     172 * for undo.
     173 *
     174 * <H3> Sequences of Actions and MakroActions </H3>
     175 *
     176 * <H4> Building sequences of Actions </H4>
     177 *
     178 * Actions can be chained to sequences using the ActionSequence class. Once an ActionSequence is
     179 * constructed it will be initially empty. Any Actions can then be added to the sequence using the
     180 * addAction() method of the ActionSequence class. The last added action can be removed using the
     181 * removeLastAction() method. If the construction of the sequence is done, you can use the
     182 * callAll() method. Each action called this way will register itself with the History to allow
     183 * separate undo of all actions in the sequence.
     184 *
     185 * <H4> Building larger Actions from simple ones </H4>
     186 *
     187 * Using the pre-defined class MakroAction it is possible to construct bigger actions from a sequence
     188 * of smaller ones. For this you first have to build a sequence of the actions using the ActionSequence
     189 * as described above. Then you can construct a MakroAction passing it a name, the sequence to use
     190 * and as usual a flag for the registry. You can then simply call the complete action-sequence through
     191 * this makro action using the normal interface. Other than with the direct use of the action sequence
     192 * only the complete MakroAction is registered inside the history, i.e. the complete sequence can be
     193 * undone at once. Also there are a few caveats you have to take care of when using the MakroAction:
     194 * <ul>
     195 *  <li/> All Actions as well as the sequence should exclusively belong to the MakroAction. This
     196 *        especially means, that the destruction of these objects should be handled by the MakroAction.
     197 *  <li/> none of the Actions inside the MakroAction should be registered with the registry, since the
     198 *        registry also assumes sole ownership of the actions.
     199 *  <li/> Do not remove or add actions from the sequence once the MakroAction has been constructed, since this
     200 *        might brake important assumptions for the undo/redo mechanism
     201 * </ul>
     202 *
     203 * <H3> Special kinds of Actions </H3>
     204 *
     205 * To make the usage of Actions more versatile there are two special kinds of actions defined,
     206 * that contain special mechanisms. These are defined inside the class Process, for actions that
     207 * take some time and indicate their own progress, and in the class Calculations for actions that
     208 * have a retrievable result.
     209 *
     210 * <H4> Processes </H4>
     211 *
     212 * Processes are Actions that might take some time and therefore contain special mechanisms
     213 * to indicate their progress to the user. If you want to implement a process you can follow the
     214 * guidelines for implementing actions. In addition to the normal Action constructor parameters,
     215 * you also need to define the number of steps the process takes to finish (use 0 if that number is
     216 * not known upon construction). At the beginning of your process you then simply call start() to
     217 * indicate that the process is taking up its work. You might also want to set the number of steps it
     218 * needs to finish, if it has changed since the last invocation/construction. You can use the
     219 * setMaxSteps() method for this. Then after each finished step of calulation simply call step(),
     220 * to let the indicators know that it should update itself. If the number of steps is not known
     221 * at the time of calculation, you should make sure the maxSteps field is set to 0, either through
     222 * the constructor or by using setMaxSteps(0). Indicators are required to handle both processes that
     223 * know the number of steps needed as well as processes that cannot predict when they will be finished.
     224 * Once your calculation is done call stop() to let every indicator know that the process is done with
     225 * the work and to let the user know.
     226 *
     227 * Indicators that want to know about processes need to implement the Observer class with all the
     228 * methods defined there. They can then globally sign on to all processes using the static
     229 * Process::AddObserver() method and remove themselves using the Process::RemoveObserver()
     230 * methods. When a process starts it will take care that the notification for this process
     231 * is invoked at the right time. Indicators should not try to observe a single process, but rather
     232 * be ready to observe the status of any kind of process using the methods described here.
     233 *
     234 * <H4> Calculations </H4>
     235 *
     236 * Calculations are special Actions that also return a result when called. Calculations are
     237 * always derived from Process, so that the progress of a calculation can be shown. Also
     238 * Calculations should not contain side-effects and not consider the undo mechanism.
     239 * When a Calculation is called using the Action mechanism this will cause it to calculate
     240 * the result and make it available using the getResult() method. Another way to have a Calculation
     241 * produce a result is by using the function-call operator. When this operator is used, the Calculation
     242 * will try to return a previously calculated and cached result and only do any actuall calculations
     243 * when no such result is available. You can delete the cached result using the reset() method.
     244 */
     245
     246/**
    20247 * Base class for all actions.
    21248 *
    22249 * Actions describe something that has to be done.
    23250 * Actions can be passed around, stored, performed and undone (Command-Pattern).
    24  *
    25  * TODO: Add queues of actions that have been performed to allow easy implementation of multiple-step undo
    26251 */
    27252class Action
    28253{
    29254friend class ActionSequence;
     255friend class ActionHistory;
    30256public:
    31257
     
    38264  // actuall action is passed on to a private virtual
    39265  void call();
     266
     267  virtual bool canUndo()=0;
     268  virtual bool shouldUndo()=0;
     269
     270  virtual bool isActive();
     271
     272  virtual const std::string getName();
     273
     274protected:
    40275  state_ptr undo(state_ptr);
    41276  state_ptr redo(state_ptr);
    42277
    43   virtual bool canUndo()=0;
    44   virtual bool shouldUndo()=0;
    45 
    46   virtual const std::string getName();
    47 
    48 protected:
    49278  static state_ptr success;
    50279  static state_ptr failure;
  • src/Actions/ActionHistory.cpp

    r68d781 rfdd840  
    3636}
    3737
     38bool ActionHistory::hasUndo(){
     39  return history.size()>0;
     40}
     41
     42bool ActionHistory::hasRedo(){
     43  return yrotsih.size()>0;
     44}
     45
    3846void ActionHistory::addElement(Action* action,Action::state_ptr state){
    39   cout << "Adding action to end of history" << endl;
    4047  yrotsih.clear();
    4148  history.push_back(HistoryElement(action,state));
     
    4350
    4451void ActionHistory::clear(){
    45   cout << "History cleared" << endl;
    4652  history.clear();
    4753  yrotsih.clear();
     
    7177bool ActionHistory::UndoAction::shouldUndo(){
    7278  return false;
     79}
     80
     81bool ActionHistory::UndoAction::isActive(){
     82  return hist->hasUndo();
    7383}
    7484
     
    103113}
    104114
     115bool ActionHistory::RedoAction::isActive(){
     116  return hist->hasRedo();
     117}
     118
    105119Action::state_ptr ActionHistory::RedoAction::performCall(){
    106120  hist->redoLast();
  • src/Actions/ActionHistory.hpp

    r68d781 rfdd840  
    3737    virtual bool shouldUndo();
    3838
     39    virtual bool isActive();
     40
    3941  private:
    4042    virtual Action::state_ptr performCall();
     
    5355    virtual bool shouldUndo();
    5456
     57    virtual bool isActive();
     58
    5559  private:
    5660    virtual Action::state_ptr performCall();
     
    6569  void undoLast();
    6670  void redoLast();
     71
     72  bool hasUndo();
     73  bool hasRedo();
    6774
    6875  void addElement(Action*,Action::state_ptr);
  • src/Actions/ActionSequence.cpp

    r68d781 rfdd840  
    3636}
    3737
    38 ActionSequence::stateSet ActionSequence::callAll(){
     38// this method is used outside the ActionModule
     39// Each action registers itself with the history
     40void ActionSequence::callAll(){
     41  for(actionSet::iterator it=actions.begin(); it!=actions.end(); it++){
     42    // we want to have a global bookkeeping for all actions in the sequence, so
     43    // we bypass the normal call
     44    (*it)->call();
     45  }
     46}
     47
     48// This method is used internally when MakroActions are constructed.
     49// In this case only the makro Action should be registered and
     50// handle the states
     51ActionSequence::stateSet ActionSequence::callAll(bool){
    3952  stateSet states;
    4053  for(actionSet::iterator it=actions.begin(); it!=actions.end(); it++){
  • src/Actions/ActionSequence.hpp

    r68d781 rfdd840  
    1818class ActionSequence
    1919{
     20  friend class MakroAction;
    2021public:
    2122  typedef std::deque<Action*> actionSet;
     
    2829  Action* removeLastAction();
    2930
    30   stateSet callAll();
    31   stateSet undoAll(stateSet);
    32   stateSet redoAll(stateSet);
     31  void callAll();
    3332
    3433  bool canUndo();
    3534  bool shouldUndo();
    3635
     36protected:
     37  stateSet callAll(bool); // Dummy parameter to allow overloading
     38  stateSet undoAll(stateSet);
     39  stateSet redoAll(stateSet);
    3740private:
    3841  actionSet actions;
  • src/Actions/MakroAction.cpp

    r68d781 rfdd840  
    4444
    4545Action::state_ptr MakroAction::performCall(){
    46   ActionSequence::stateSet states = actions->callAll();
     46  ActionSequence::stateSet states = actions->callAll(true);
    4747  return Action::state_ptr(new MakroActionState(states));
    4848}
  • src/Actions/Process.cpp

    r68d781 rfdd840  
    2525
    2626
    27 bool Process::isActive(){
     27bool Process::isRunning(){
    2828  return active;
    2929}
  • src/Actions/Process.hpp

    r68d781 rfdd840  
    4343  virtual ~Process();
    4444
    45   bool  isActive();
     45  bool  isRunning();
    4646  bool  doesStart();
    4747  bool  doesStop();
  • src/Menu/ActionMenuItem.cpp

    r68d781 rfdd840  
    2020
    2121ActionMenuItem::~ActionMenuItem()
    22 {
    23   // TODO Auto-generated destructor stub
    24 }
     22{}
    2523
    2624void ActionMenuItem::doTrigger() {
    2725  action->call();
    2826}
     27
     28bool ActionMenuItem::isActive() {
     29  return action->isActive();
     30}
  • src/Menu/ActionMenuItem.hpp

    r68d781 rfdd840  
    2626  virtual void doTrigger();
    2727
     28  virtual bool isActive();
     29
    2830private:
    2931  Action* action; //!< this action will be called when the trigger matches
  • src/Menu/MenuItem.cpp

    r68d781 rfdd840  
    7878  return added;
    7979}
     80
     81bool MenuItem::isActive(){
     82  return true;
     83}
  • src/Menu/MenuItem.hpp

    r68d781 rfdd840  
    2121 */
    2222class MenuItem {
    23 private:
    24   char trigger;
    25   string *description;
    26   bool added;
    27 
    2823public:
    2924  MenuItem(char,const char*,Menu*);
     
    4136  bool wasAdded();
    4237
     38  virtual bool isActive();
     39
    4340protected:
    4441  void setDescription(string);
     42
     43private:
     44  char trigger;
     45  string *description;
     46  bool added;
    4547};
    4648
  • src/Menu/TextMenu.cpp

    r68d781 rfdd840  
    5252
    5353void TextMenu::showEntry(MenuItem* entry){
    54   outputter << entry->formatEntry() << "\n";
     54  if(entry->isActive()==false){
     55    outputter << "(";
     56  }
     57  outputter << entry->formatEntry();
     58  if(entry->isActive()==false){
     59    outputter << ")";
     60  }
     61  outputter << "\n";
    5562}
    5663
     
    7582    list<MenuItem*>::iterator iter;
    7683    for(iter = items.begin(); iter!=items.end();iter++){
    77       somethingChosen |= (*iter)->checkTrigger(choice);
     84      if((*iter)->isActive()){
     85        somethingChosen |= (*iter)->checkTrigger(choice);
     86      }
    7887    }
    7988    // see if something was chosen and call default Item if not
  • src/unittests/ActionSequenceTest.cpp

    r68d781 rfdd840  
    1313#include "Actions/Action.hpp"
    1414#include "Actions/ActionSequence.hpp"
     15#include "Actions/MakroAction.hpp"
     16#include "Actions/ActionHistory.hpp"
     17#include "Actions/ActionRegistry.hpp"
    1518
    1619#ifdef HAVE_TESTRUNNER
     
    2225// Registers the fixture into the 'registry'
    2326CPPUNIT_TEST_SUITE_REGISTRATION( ActionSequenceTest );
    24 
    25 void setUp();
    26 void tearDown();
    27 
    28 void canUndoTest();
    2927
    3028/* some neccessary stubs for tests */
     
    110108
    111109void ActionSequenceTest::setUp(){
     110  ActionHistory::init();
    112111  // create some necessary stubs used in this test
    113112  positive1 = new canUndoActionStub();
     
    134133  delete shouldNotCall2;
    135134
     135  ActionHistory::purgeInstance();
     136  ActionRegistry::purgeInstance();
    136137}
    137138
     
    209210void ActionSequenceTest::doesUndoTest(){
    210211  ActionSequence *sequence = new ActionSequence();
    211   sequence->addAction(shouldNotCall1);
    212   sequence->addAction(shouldNotCall2);
    213   sequence->addAction(shouldCall1);
    214   sequence->addAction(shouldCall2);
    215 
    216   ActionSequence::stateSet states = sequence->callAll();
    217 
    218   sequence->removeLastAction();
    219   sequence->removeLastAction();
    220 
    221   sequence->undoAll(states);
    222 
    223   CPPUNIT_ASSERT_EQUAL(true,shouldCall1->wasCalled());
    224   CPPUNIT_ASSERT_EQUAL(true,shouldCall2->wasCalled());
    225   CPPUNIT_ASSERT_EQUAL(false,shouldNotCall1->wasCalled());
    226   CPPUNIT_ASSERT_EQUAL(false,shouldNotCall2->wasCalled());
    227 
    228   delete sequence;
    229 }
    230 
    231 
     212  wasCalledActionStub *wasCalled1 = new wasCalledActionStub();
     213  wasCalledActionStub *wasCalled2 = new wasCalledActionStub();
     214  sequence->addAction(wasCalled1);
     215  sequence->addAction(wasCalled2);
     216
     217  MakroAction act("Test MakroAction",sequence,false);
     218
     219  act.call();
     220
     221  CPPUNIT_ASSERT_EQUAL(true,wasCalled1->wasCalled());
     222  CPPUNIT_ASSERT_EQUAL(true,wasCalled1->wasCalled());
     223
     224  ActionHistory::getInstance().undoLast();
     225
     226  CPPUNIT_ASSERT_EQUAL(false,wasCalled1->wasCalled());
     227  CPPUNIT_ASSERT_EQUAL(false,wasCalled1->wasCalled());
     228
     229}
     230
     231
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