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  • src/unittests/PlaneUnittest.cpp

    r27ac00 rfa5a6a  
    1717
    1818#include "vector.hpp"
    19 #include "Line.hpp"
    2019
    2120CPPUNIT_TEST_SUITE_REGISTRATION( PlaneUnittest );
     
    154153  CPPUNIT_ASSERT(fabs(p4->distance(e1)-1) < MYEPSILON);
    155154  CPPUNIT_ASSERT_EQUAL(zeroVec,p4->getClosestPoint(e1));
     155
     156
    156157}
    157 
    158 void PlaneUnittest::mirrorTest(){
    159   Vector fixture;
    160 
    161   // some Vectors that lie on the planes
    162   fixture = p1->mirrorVector(e1);
    163   CPPUNIT_ASSERT_EQUAL(fixture,e1);
    164   fixture = p1->mirrorVector(e2);
    165   CPPUNIT_ASSERT_EQUAL(fixture,e2);
    166   fixture = p1->mirrorVector(e3);
    167   CPPUNIT_ASSERT_EQUAL(fixture,e3);
    168 
    169   fixture = p2->mirrorVector(zeroVec);
    170   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
    171   fixture = p2->mirrorVector(e1);
    172   CPPUNIT_ASSERT_EQUAL(fixture,e1);
    173   fixture = p2->mirrorVector(e2);
    174   CPPUNIT_ASSERT_EQUAL(fixture,e2);
    175 
    176   fixture = p3->mirrorVector(zeroVec);
    177   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
    178   fixture = p3->mirrorVector(e1);
    179   CPPUNIT_ASSERT_EQUAL(fixture,e1);
    180   fixture = p3->mirrorVector(e3);
    181   CPPUNIT_ASSERT_EQUAL(fixture,e3);
    182 
    183   fixture = p4->mirrorVector(zeroVec);
    184   CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
    185   fixture = p4->mirrorVector(e2);
    186   CPPUNIT_ASSERT_EQUAL(fixture,e2);
    187   fixture = p4->mirrorVector(e3);
    188   CPPUNIT_ASSERT_EQUAL(fixture,e3);
    189 
    190   // some Vectors outside of the planes
    191   {
    192     Vector t = (2./3.)*(e1+e2+e3);
    193     fixture = p1->mirrorVector(zeroVec);
    194     CPPUNIT_ASSERT_EQUAL(fixture,t);
    195   }
    196 
    197   fixture = p2->mirrorVector(e3);
    198   CPPUNIT_ASSERT_EQUAL(fixture,-1*e3);
    199   fixture = p3->mirrorVector(e2);
    200   CPPUNIT_ASSERT_EQUAL(fixture,-1*e2);
    201   fixture = p4->mirrorVector(e1);
    202   CPPUNIT_ASSERT_EQUAL(fixture,-1*e1);
    203 }
    204 
    205 void PlaneUnittest::LineIntersectionTest(){
    206   Vector fixture;
    207   // plane at (0,0,0) normal to (1,0,0) cuts line from (0,0,0) to (2,1,0) at ???
    208   Line l1 = makeLineThrough(zeroVec,Vector(2,1,0));
    209   CPPUNIT_ASSERT_NO_THROW(fixture = Plane(e1, zeroVec).GetIntersection(l1) );
    210   CPPUNIT_ASSERT_EQUAL( zeroVec, fixture );
    211 
    212   // plane at (2,1,0) normal to (0,1,0) cuts line from (1,0,0) to (0,1,1) at ???
    213   Line l2 = makeLineThrough(e1,Vector(0,1,1));
    214   CPPUNIT_ASSERT_NO_THROW(fixture = Plane(e2, Vector(2,1,0)).GetIntersection(l2) );
    215   CPPUNIT_ASSERT_EQUAL( Vector(0., 1., 1.), fixture );
    216 }
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