BUGFIX: if multiple triangles are closest to a point, the code failed in Tesselation::FindTriangles(). This is fixed: the externalized initialization steps were put together again into the four loops, hence the ..->end() check was in the loop again.
BUGFIX: If the AngleZero derived from the reference in Tesselation::GetCircleOfConnectedPoints() is 0, we end up with no closest triangle. This is fixed: first point in connected circle taken as reference instead, and criticalExit() if still not unzero
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