Changes in / [271e17:bd61b41]
- Files:
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- 19 deleted
- 41 edited
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src/Makefile.am
r271e17 rbd61b41 1 1 ATOMSOURCE = atom.cpp atom_atominfo.cpp atom_bondedparticle.cpp atom_bondedparticleinfo.cpp atom_graphnode.cpp atom_graphnodeinfo.cpp atom_particleinfo.cpp atom_trajectoryparticle.cpp atom_trajectoryparticleinfo.cpp 2 2 ATOMHEADER = atom.hpp atom_atominfo.hpp atom_bondedparticle.hpp atom_bondedparticleinfo.hpp atom_graphnode.hpp atom_graphnodeinfo.hpp atom_particleinfo.hpp atom_trajectoryparticle.hpp atom_trajectoryparticleinfo.hpp 3 4 LINALGSOURCE = gslmatrix.cpp gslvector.cpp linearsystemofequations.cpp5 LINALGHEADER = gslmatrix.hpp gslvector.hpp linearsystemofequations.hpp6 3 7 4 ANALYSISSOURCE = analysis_bonds.cpp analysis_correlation.cpp … … 14 11 INCLUDES = -I$(top_srcdir)/src/unittests 15 12 16 noinst_LIBRARIES = libmolecuilder.a libgslwrapper.a13 noinst_LIBRARIES = libmolecuilder.a 17 14 bin_PROGRAMS = molecuilder joiner analyzer 18 15 molecuilderdir = ${bindir} 19 16 libmolecuilder_a_SOURCES = ${SOURCE} ${HEADER} 20 libgslwrapper_a_SOURCES = ${LINALGSOURCE} ${LINALGHEADER}21 17 molecuilder_DATA = elements.db valence.db orbitals.db Hbonddistance.db Hbondangle.db 22 18 molecuilder_LDFLAGS = $(BOOST_LIB) 23 19 molecuilder_SOURCES = builder.cpp 24 molecuilder_LDADD = libmolecuilder.a libgslwrapper.a20 molecuilder_LDADD = libmolecuilder.a 25 21 joiner_SOURCES = joiner.cpp datacreator.cpp parser.cpp datacreator.hpp helpers.hpp parser.hpp periodentafel.hpp 26 22 joiner_LDADD = libmolecuilder.a -
src/analysis_correlation.cpp
r271e17 rbd61b41 267 267 Log() << Verbose(3) << "Current atom is " << *Walker << "." << endl; 268 268 if ((type == NULL) || (Walker->type == type)) { 269 triangle = Surface->FindClosestTriangleTo Vector(Walker->node, LC );269 triangle = Surface->FindClosestTriangleToPoint(Walker->node, LC ); 270 270 if (triangle != NULL) { 271 271 distance = DistanceToTrianglePlane(Walker->node, triangle); … … 308 308 } 309 309 outmap = new CorrelationToSurfaceMap; 310 double ShortestDistance = 0.;311 BoundaryTriangleSet *ShortestTriangle = NULL;312 310 for (MoleculeList::const_iterator MolWalker = molecules->ListOfMolecules.begin(); MolWalker != molecules->ListOfMolecules.end(); MolWalker++) 313 311 if ((*MolWalker)->ActiveFlag) { … … 323 321 periodicX.MatrixMultiplication(FullInverseMatrix); // x now in [0,1)^3 324 322 // go through every range in xyz and get distance 325 ShortestDistance = -1.;326 323 for (n[0]=-ranges[0]; n[0] <= ranges[0]; n[0]++) 327 324 for (n[1]=-ranges[1]; n[1] <= ranges[1]; n[1]++) … … 330 327 checkX.AddVector(&periodicX); 331 328 checkX.MatrixMultiplication(FullMatrix); 332 triangle = Surface->FindClosestTriangleToVector(&checkX, LC); 333 distance = Surface->GetDistanceSquaredToTriangle(checkX, triangle); 334 if ((ShortestDistance == -1.) || (distance < ShortestDistance)) { 335 ShortestDistance = distance; 336 ShortestTriangle = triangle; 329 triangle = Surface->FindClosestTriangleToPoint(&checkX, LC ); 330 if (triangle != NULL) { 331 distance = DistanceToTrianglePlane(&checkX, triangle); 332 outmap->insert ( pair<double, pair<atom *, BoundaryTriangleSet*> >(distance, pair<atom *, BoundaryTriangleSet*> (Walker, triangle) ) ); 337 333 } 338 } 339 // insert 340 ShortestDistance = sqrt(ShortestDistance); 341 outmap->insert ( pair<double, pair<atom *, BoundaryTriangleSet*> >(ShortestDistance, pair<atom *, BoundaryTriangleSet*> (Walker, ShortestTriangle) ) ); 342 //Log() << Verbose(1) << "INFO: Inserting " << Walker << " with distance " << ShortestDistance << " to " << *ShortestTriangle << "." << endl; 334 } 343 335 } 344 336 } … … 370 362 { 371 363 Info FunctionInfo(__func__); 372 *file << " BinStart\tCount" << endl;364 *file << "# BinStart\tCount" << endl; 373 365 for (BinPairMap::const_iterator runner = map->begin(); runner != map->end(); ++runner) { 374 366 *file << runner->first << "\t" << runner->second << endl; … … 383 375 { 384 376 Info FunctionInfo(__func__); 385 *file << " BinStart\tAtom1\tAtom2" << endl;377 *file << "# BinStart\tAtom1\tAtom2" << endl; 386 378 for (PairCorrelationMap::const_iterator runner = map->begin(); runner != map->end(); ++runner) { 387 379 *file << runner->first << "\t" << *(runner->second.first) << "\t" << *(runner->second.second) << endl; … … 396 388 { 397 389 Info FunctionInfo(__func__); 398 *file << " BinStart\tAtom::x[i]-point.x[i]" << endl;390 *file << "# BinStart\tAtom::x[i]-point.x[i]" << endl; 399 391 for (CorrelationToPointMap::const_iterator runner = map->begin(); runner != map->end(); ++runner) { 400 392 *file << runner->first; … … 412 404 { 413 405 Info FunctionInfo(__func__); 414 *file << " BinStart\tTriangle" << endl;406 *file << "# BinStart\tTriangle" << endl; 415 407 for (CorrelationToSurfaceMap::const_iterator runner = map->begin(); runner != map->end(); ++runner) { 416 *file << runner->first << "\t" << *(runner->second. first) << "\t" << *(runner->second.second) << endl;417 } 418 }; 419 408 *file << runner->first << "\t" << *(runner->second.second) << endl; 409 } 410 }; 411 -
src/analysis_correlation.hpp
r271e17 rbd61b41 53 53 int GetBin ( const double value, const double BinWidth, const double BinStart ); 54 54 void OutputCorrelation( ofstream * const file, const BinPairMap * const map ); 55 void OutputPairCorrelation( ofstream * const file, const PairCorrelationMap * const map );56 void OutputCorrelationToPoint( ofstream * const file, const CorrelationToPointMap * const map );57 void OutputCorrelationToSurface( ofstream * const file, const CorrelationToSurfaceMap * const map );55 void OutputPairCorrelation( ofstream * const file, const BinPairMap * const map ); 56 void OutputCorrelationToPoint( ofstream * const file, const BinPairMap * const map ); 57 void OutputCorrelationToSurface( ofstream * const file, const BinPairMap * const map ); 58 58 59 59 … … 90 90 /** Puts given correlation data into bins of given size (histogramming). 91 91 * Note that BinStart and BinEnd are desired to fill the complete range, even where Bins are zero. If this is 92 * not desired, give equal BinStart and BinEnd and the map will contain only Bins where the count is one or greater. If a 93 * certain start value is desired, give BinStart and a BinEnd that is smaller than BinStart, then only BinEnd will be 94 * calculated automatically, i.e. BinStart = 0. and BinEnd = -1. . 92 * not desired, give equal BinStart and BinEnd and the map will contain only Bins where the count is one or greater. 95 93 * Also note that the range is given inclusive, i.e. [ BinStart, BinEnd ]. 96 94 * \param *map map of doubles to count … … 116 114 if (BinStart == BinEnd) { // if same, find range ourselves 117 115 GetMinMax( map, start, end); 118 } else if (BinEnd < BinStart) { // if BinEnd smaller, just look for new max 119 GetMinMax( map, start, end); 120 start = BinStart; 121 } else { // else take both values 116 } else { // if not, initialise range to zero 122 117 start = BinStart; 123 118 end = BinEnd; -
src/analyzer.cpp
r271e17 rbd61b41 7 7 8 8 //============================ INCLUDES =========================== 9 10 #include <cstring>11 9 12 10 #include "datacreator.hpp" -
src/bondgraph.cpp
r271e17 rbd61b41 11 11 #include "bondgraph.hpp" 12 12 #include "element.hpp" 13 #include "info.hpp"14 13 #include "log.hpp" 15 14 #include "molecule.hpp" … … 43 42 bool BondGraph::LoadBondLengthTable(const string &filename) 44 43 { 45 Info FunctionInfo(__func__);46 44 bool status = true; 47 45 MatrixContainer *TempContainer = NULL; … … 55 53 56 54 // parse in matrix 57 if (status = TempContainer->ParseMatrix(filename.c_str(), 0, 1, 0)) { 58 Log() << Verbose(1) << "Parsing bond length matrix successful." << endl; 59 } else { 60 eLog() << Verbose(1) << "Parsing bond length matrix failed." << endl; 61 } 55 status = TempContainer->ParseMatrix(filename.c_str(), 0, 1, 0); 62 56 63 57 // find greatest distance -
src/boundary.cpp
r271e17 rbd61b41 19 19 20 20 #include<gsl/gsl_poly.h> 21 #include<time.h>22 21 23 22 // ========================================== F U N C T I O N S ================================= … … 655 654 * \param *out output stream for debugging 656 655 * \param *mol molecule with atoms and bonds 657 * \param * TesselStruct Tesselation with boundary triangles656 * \param *&TesselStruct Tesselation with boundary triangles 658 657 * \param *filename prefix of filename 659 658 * \param *extraSuffix intermediate suffix 660 659 */ 661 void StoreTrianglesinFile(const molecule * const mol, const Tesselation * constTesselStruct, const char *filename, const char *extraSuffix)660 void StoreTrianglesinFile(const molecule * const mol, const Tesselation *&TesselStruct, const char *filename, const char *extraSuffix) 662 661 { 663 662 Info FunctionInfo(__func__); … … 790 789 * \param configuration contains box dimensions 791 790 * \param distance[NDIM] distance between filling molecules in each direction 792 * \param boundary length of boundary zone between molecule and filling mollecules793 * \param epsilon distance to surface which is not filled794 791 * \param RandAtomDisplacement maximum distance for random displacement per atom 795 792 * \param RandMolDisplacement maximum distance for random displacement per filler molecule … … 797 794 * \return *mol pointer to new molecule with filled atoms 798 795 */ 799 molecule * FillBoxWithMolecule(MoleculeListClass *List, molecule *filler, config &configuration, const double distance[NDIM], const double boundary, const double RandomAtomDisplacement, const double RandomMolDisplacement, constbool DoRandomRotation)796 molecule * FillBoxWithMolecule(MoleculeListClass *List, molecule *filler, config &configuration, double distance[NDIM], double RandomAtomDisplacement, double RandomMolDisplacement, bool DoRandomRotation) 800 797 { 801 798 Info FunctionInfo(__func__); … … 820 817 for (MoleculeList::iterator ListRunner = List->ListOfMolecules.begin(); ListRunner != List->ListOfMolecules.end(); ListRunner++) { 821 818 Log() << Verbose(1) << "Pre-creating linked cell lists for molecule " << *ListRunner << "." << endl; 822 LCList[i] = new LinkedCell((*ListRunner), 10.); // get linked cell list 823 Log() << Verbose(1) << "Pre-creating tesselation for molecule " << *ListRunner << "." << endl; 824 TesselStruct[i] = NULL; 825 FindNonConvexBorder((*ListRunner), TesselStruct[i], (const LinkedCell *&)LCList[i], 5., NULL); 819 LCList[i] = new LinkedCell((*ListRunner), 5.); // get linked cell list 820 if (TesselStruct[i] == NULL) { 821 Log() << Verbose(1) << "Pre-creating tesselation for molecule " << *ListRunner << "." << endl; 822 FindNonConvexBorder((*ListRunner), TesselStruct[i], (const LinkedCell *&)LCList[i], 5., NULL); 823 } 826 824 i++; 827 825 } … … 837 835 FillerDistance.Init(distance[0], distance[1], distance[2]); 838 836 FillerDistance.InverseMatrixMultiplication(M); 839 for(int i=0;i<NDIM;i++) 837 Log() << Verbose(1) << "INFO: Grid steps are "; 838 for(int i=0;i<NDIM;i++) { 840 839 N[i] = (int) ceil(1./FillerDistance.x[i]); 841 Log() << Verbose(1) << "INFO: Grid steps are " << N[0] << ", " << N[1] << ", " << N[2] << "." << endl; 842 843 // initialize seed of random number generator to current time 844 srand ( time(NULL) ); 840 Log() << Verbose(1) << N[i]; 841 if (i != NDIM-1) 842 Log() << Verbose(1)<< ", "; 843 else 844 Log() << Verbose(1) << "." << endl; 845 } 845 846 846 847 // go over [0,1]^3 filler grid … … 858 859 // get linked cell list 859 860 if (TesselStruct[i] == NULL) { 860 eLog() << Verbose( 0) << "TesselStruct of " << (*ListRunner) << " is NULL. Didn't we pre-create it?" << endl;861 eLog() << Verbose(1) << "TesselStruct of " << (*ListRunner) << " is NULL. Didn't we pre-create it?" << endl; 861 862 FillIt = false; 862 863 } else { 863 const double distance = (TesselStruct[i]->GetDistanceSquaredToSurface(CurrentPosition, LCList[i])); 864 FillIt = FillIt && (distance > boundary*boundary); 865 if (FillIt) { 866 Log() << Verbose(1) << "INFO: Position at " << CurrentPosition << " is outer point." << endl; 867 } else { 868 Log() << Verbose(1) << "INFO: Position at " << CurrentPosition << " is inner point or within boundary." << endl; 869 break; 870 } 864 FillIt = FillIt && (!TesselStruct[i]->IsInnerPoint(CurrentPosition, LCList[i])); 871 865 i++; 872 866 } … … 937 931 } 938 932 Free(&M); 939 940 // output to file941 TesselStruct[0]->LastTriangle = NULL;942 StoreTrianglesinFile(Filling, TesselStruct[0], "Tesselated", ".dat");943 944 933 for (size_t i=0;i<List->ListOfMolecules.size();i++) { 945 934 delete(LCList[i]); -
src/boundary.hpp
r271e17 rbd61b41 49 49 50 50 double ConvexizeNonconvexEnvelope(class Tesselation *&TesselStruct, const molecule * const mol, const char * const filename); 51 molecule * FillBoxWithMolecule(MoleculeListClass *List, molecule *filler, config &configuration, const double distance[NDIM], const double boundary, const double RandomAtomDisplacement, const double RandomMolDisplacement, constbool DoRandomRotation);51 molecule * FillBoxWithMolecule(MoleculeListClass *List, molecule *filler, config &configuration, double distance[NDIM], double RandAtomDisplacement, double RandMolDisplacement, bool DoRandomRotation); 52 52 void FindConvexBorder(const molecule* const mol, Tesselation *&TesselStruct, const LinkedCell *LCList, const char *filename); 53 53 Vector* FindEmbeddingHole(MoleculeListClass *mols, molecule *srcmol); … … 58 58 void PrepareClustersinWater(config *configuration, molecule *mol, double ClusterVolume, double celldensity); 59 59 bool RemoveAllBoundaryPoints(class Tesselation *&TesselStruct, const molecule * const mol, const char * const filename); 60 void StoreTrianglesinFile(const molecule * const mol, const Tesselation * constTesselStruct, const char *filename, const char *extraSuffix);60 void StoreTrianglesinFile(const molecule * const mol, const Tesselation *&TesselStruct, const char *filename, const char *extraSuffix); 61 61 double VolumeOfConvexEnvelope(class Tesselation *TesselStruct, class config *configuration); 62 62 -
src/builder.cpp
r271e17 rbd61b41 49 49 50 50 using namespace std; 51 52 #include <cstring>53 51 54 52 #include "analysis_correlation.hpp" … … 1417 1415 Log() << Verbose(0) << "\t-e <file>\tSets the databases path to be parsed (default: ./)." << endl; 1418 1416 Log() << Verbose(0) << "\t-E <id> <Z>\tChange atom <id>'s element to <Z>, <id> begins at 0." << endl; 1419 Log() << Verbose(0) << "\t-f <dist> <order>\tFragments the molecule in BOSSANOVA manner (with/out rings compressed) and stores config files in same dir as config (return code 0 - fragmented, 2 - no fragmentation necessary)." << endl;1420 Log() << Verbose(0) << "\t-F <dist_x> <dist_y> <dist_z> <epsilon> <randatom> <randmol> <DoRotate>\tFilling Box with water molecules." << endl;1417 Log() << Verbose(0) << "\t-f/F <dist> <order>\tFragments the molecule in BOSSANOVA manner (with/out rings compressed) and stores config files in same dir as config (return code 0 - fragmented, 2 - no fragmentation necessary)." << endl; 1418 Log() << Verbose(0) << "\t-F\tFilling Box with water molecules." << endl; 1421 1419 Log() << Verbose(0) << "\t-g <file>\tParses a bond length table from the given file." << endl; 1422 1420 Log() << Verbose(0) << "\t-h/-H/-?\tGive this help screen." << endl; … … 1551 1549 if (configuration.BG == NULL) { 1552 1550 configuration.BG = new BondGraph(configuration.GetIsAngstroem()); 1553 if (( !BondGraphFileName.empty()) && (configuration.BG->LoadBondLengthTable(BondGraphFileName))) {1551 if ((BondGraphFileName.empty()) && (configuration.BG->LoadBondLengthTable(BondGraphFileName))) { 1554 1552 Log() << Verbose(0) << "Bond length table loaded successfully." << endl; 1555 1553 } else { … … 1660 1658 Log() << Verbose(1) << "Dissecting molecular system into a set of disconnected subgraphs ... " << endl; 1661 1659 // @TODO rather do the dissection afterwards 1662 molecules->DissectMoleculeIntoConnectedSubgraphs( periode,&configuration);1660 molecules->DissectMoleculeIntoConnectedSubgraphs(mol,&configuration); 1663 1661 mol = NULL; 1664 1662 if (molecules->ListOfMolecules.size() != 0) { … … 1708 1706 int ranges[NDIM] = {1,1,1}; 1709 1707 CorrelationToSurfaceMap *surfacemap = PeriodicCorrelationToSurface( molecules, elemental, TesselStruct, LCList, ranges ); 1710 OutputCorrelationToSurface(&output, surfacemap);1711 1708 BinPairMap *binmap = BinData( surfacemap, 0.5, 0., 0. ); 1712 1709 OutputCorrelation ( &binoutput, binmap ); … … 1739 1736 if (argptr+6 >=argc) { 1740 1737 ExitFlag = 255; 1741 eLog() << Verbose(0) << "Not enough or invalid arguments given for filling box with water: -F <dist_x> <dist_y> <dist_z> < boundary> <randatom> <randmol> <DoRotate>" << endl;1738 eLog() << Verbose(0) << "Not enough or invalid arguments given for filling box with water: -F <dist_x> <dist_y> <dist_z> <epsilon> <randatom> <randmol> <DoRotate>" << endl; 1742 1739 performCriticalExit(); 1743 1740 } else { … … 1745 1742 Log() << Verbose(1) << "Filling Box with water molecules." << endl; 1746 1743 // construct water molecule 1747 molecule *filler = new molecule(periode); 1744 molecule *filler = new molecule(periode);; 1748 1745 molecule *Filling = NULL; 1749 1746 atom *second = NULL, *third = NULL; 1747 first = new atom(); 1748 first->type = periode->FindElement(5); 1749 first->x.Zero(); 1750 filler->AddAtom(first); 1750 1751 // first = new atom(); 1751 // first->type = periode->FindElement( 5);1752 // first->x. Zero();1752 // first->type = periode->FindElement(1); 1753 // first->x.Init(0.441, -0.143, 0.); 1753 1754 // filler->AddAtom(first); 1754 first = new atom(); 1755 first->type = periode->FindElement(1); 1756 first->x.Init(0.441, -0.143, 0.); 1757 filler->AddAtom(first); 1758 second = new atom(); 1759 second->type = periode->FindElement(1); 1760 second->x.Init(-0.464, 1.137, 0.0); 1761 filler->AddAtom(second); 1762 third = new atom(); 1763 third->type = periode->FindElement(8); 1764 third->x.Init(-0.464, 0.177, 0.); 1765 filler->AddAtom(third); 1766 filler->AddBond(first, third, 1); 1767 filler->AddBond(second, third, 1); 1755 // second = new atom(); 1756 // second->type = periode->FindElement(1); 1757 // second->x.Init(-0.464, 1.137, 0.0); 1758 // filler->AddAtom(second); 1759 // third = new atom(); 1760 // third->type = periode->FindElement(8); 1761 // third->x.Init(-0.464, 0.177, 0.); 1762 // filler->AddAtom(third); 1763 // filler->AddBond(first, third, 1); 1764 // filler->AddBond(second, third, 1); 1768 1765 // call routine 1769 1766 double distance[NDIM]; -
src/config.cpp
r271e17 rbd61b41 6 6 7 7 #include <stdio.h> 8 #include <cstring>9 8 10 9 #include "atom.hpp" … … 28 27 char number1[8]; 29 28 char number2[8]; 30 c onst char *dummy1, *dummy2;29 char *dummy1, *dummy2; 31 30 //Log() << Verbose(0) << s1 << " " << s2 << endl; 32 31 dummy1 = strchr(s1, '_')+sizeof(char)*5; // go just after "Ion_Type" … … 2124 2123 } 2125 2124 line++; 2126 } while ( (dummy1 != NULL) && ((dummy1[0] == '#') || (dummy1[0] == '\n')));2125 } while (dummy1 != NULL && (dummy1[0] == '#') || (dummy1[0] == '\n')); 2127 2126 dummy = dummy1; 2128 2127 } else { // simple int, strings or doubles start in the same line -
src/helpers.hpp
r271e17 rbd61b41 74 74 x = y; 75 75 y = tmp; 76 };77 78 /** returns greater of the two values.79 * \param x first value80 * \param y second value81 * \return greater of the two (by operator>())82 */83 template <typename T> T Max(T x, T y)84 {85 if (x > y)86 return x;87 else return y;88 };89 90 /** returns smaller of the two values.91 * \param x first value92 * \param y second value93 * \return smaller of the two (by operator<())94 */95 template <typename T> T Min(T x, T y)96 {97 if (x < y)98 return x;99 else return y;100 76 }; 101 77 -
src/joiner.cpp
r271e17 rbd61b41 7 7 8 8 //============================ INCLUDES =========================== 9 10 #include <cstring>11 9 12 10 #include "datacreator.hpp" -
src/memoryallocator.hpp
r271e17 rbd61b41 16 16 #endif 17 17 18 #include <cstdlib>19 18 #include <iostream> 20 19 #include <iomanip> -
src/memoryusageobserver.cpp
r271e17 rbd61b41 4 4 * This class represents a Singleton for observing memory usage. 5 5 */ 6 7 #include <cstdlib>8 6 9 7 #include "log.hpp" -
src/molecule.cpp
r271e17 rbd61b41 4 4 * 5 5 */ 6 7 #include <cstring>8 6 9 7 #include "atom.hpp" … … 589 587 else 590 588 molname = filename; // contains no slashes 591 c onst char *endname = strchr(molname, '.');589 char *endname = strchr(molname, '.'); 592 590 if ((endname == NULL) || (endname < molname)) 593 591 length = strlen(molname); -
src/molecule.hpp
r271e17 rbd61b41 110 110 TesselPoint *GetPoint() const ; 111 111 TesselPoint *GetTerminalPoint() const ; 112 int GetMaxId() const;113 112 void GoToNext() const ; 114 113 void GoToPrevious() const ; … … 323 322 void Enumerate(ofstream *out); 324 323 void Output(ofstream *out); 325 void DissectMoleculeIntoConnectedSubgraphs( const periodentafel * const periode, config * const configuration);324 void DissectMoleculeIntoConnectedSubgraphs(molecule * const mol, config * const configuration); 326 325 int CountAllAtoms() const; 327 326 -
src/molecule_dynamics.cpp
r271e17 rbd61b41 370 370 371 371 // argument minimise the constrained potential in this injective PermutationMap 372 Log() << Verbose(1) << "Argument minimising the PermutationMap ." << endl;372 Log() << Verbose(1) << "Argument minimising the PermutationMap, at current potential " << OldPotential << " ... " << endl; 373 373 OldPotential = 1e+10; 374 374 round = 0; 375 375 do { 376 Log() << Verbose(2) << "Starting round " << ++round << " , at current potential " << OldPotential << "... " << endl;376 Log() << Verbose(2) << "Starting round " << ++round << " ... " << endl; 377 377 OlderPotential = OldPotential; 378 378 do { -
src/molecule_fragmentation.cpp
r271e17 rbd61b41 5 5 * Author: heber 6 6 */ 7 8 #include <cstring>9 7 10 8 #include "atom.hpp" -
src/molecule_pointcloud.cpp
r271e17 rbd61b41 50 50 }; 51 51 52 /** Return the greatest index of all atoms in the list.53 * \return greatest index54 */55 int molecule::GetMaxId() const56 {57 return last_atom;58 };59 60 52 /** Go to next atom. 61 53 * Stops at last one. -
src/moleculelist.cpp
r271e17 rbd61b41 4 4 * 5 5 */ 6 7 #include <cstring>8 6 9 7 #include "atom.hpp" … … 741 739 /** Dissects given \a *mol into connected subgraphs and inserts them as new molecules but with old atoms into \a this. 742 740 * \param *out output stream for debugging 743 * \param * periode periodentafel741 * \param *mol molecule with atoms to dissect 744 742 * \param *configuration config with BondGraph 745 743 */ 746 void MoleculeListClass::DissectMoleculeIntoConnectedSubgraphs(const periodentafel * const periode, config * const configuration) 747 { 748 molecule *mol = new molecule(periode); 749 atom *Walker = NULL; 750 atom *Advancer = NULL; 751 bond *Binder = NULL; 752 bond *Stepper = NULL; 753 // 0. gather all atoms into single molecule 754 for (MoleculeList::iterator MolRunner = ListOfMolecules.begin(); !ListOfMolecules.empty(); MolRunner = ListOfMolecules.begin()) { 755 // shift all atoms to new molecule 756 Advancer = (*MolRunner)->start->next; 757 while (Advancer != (*MolRunner)->end) { 758 Walker = Advancer; 759 Advancer = Advancer->next; 760 Log() << Verbose(3) << "Re-linking " << *Walker << "..." << endl; 761 unlink(Walker); 762 Walker->father = Walker; 763 mol->AddAtom(Walker); // counting starts at 1 764 } 765 // remove all bonds 766 Stepper = (*MolRunner)->first->next; 767 while (Stepper != (*MolRunner)->last) { 768 Binder = Stepper; 769 Stepper = Stepper->next; 770 delete(Binder); 771 } 772 // remove the molecule 773 delete(*MolRunner); 774 ListOfMolecules.erase(MolRunner); 775 } 776 744 void MoleculeListClass::DissectMoleculeIntoConnectedSubgraphs(molecule * const mol, config * const configuration) 745 { 777 746 // 1. dissect the molecule into connected subgraphs 778 747 configuration->BG->ConstructBondGraph(mol); … … 808 777 int *MolMap = Calloc<int>(mol->AtomCount, "config::Load() - *MolMap"); 809 778 MoleculeLeafClass *MolecularWalker = Subgraphs; 810 Walker = NULL;779 atom *Walker = NULL; 811 780 while (MolecularWalker->next != NULL) { 812 781 MolecularWalker = MolecularWalker->next; … … 838 807 } 839 808 // 4d. we don't need to redo bonds, as they are connected subgraphs and still maintain their ListOfBonds, but we have to remove them from first..last list 840 Binder = mol->first;809 bond *Binder = mol->first; 841 810 while (mol->first->next != mol->last) { 842 811 Binder = mol->first->next; -
src/parser.cpp
r271e17 rbd61b41 6 6 7 7 // ======================================= INCLUDES ========================================== 8 9 #include <cstring>10 8 11 9 #include "helpers.hpp" … … 158 156 159 157 input.open(name, ios::in); 160 //Log() << Verbose( 1) << "Opening " << name << " ... " << input << endl;158 //Log() << Verbose(0) << "Opening " << name << " ... " << input << endl; 161 159 if (input == NULL) { 162 160 eLog() << Verbose(1) << endl << "Unable to open " << name << ", is the directory correct?" << endl; … … 181 179 } 182 180 //Log() << Verbose(0) << line.str() << endl; 183 //Log() << Verbose( 1) << "ColumnCounter[" << MatrixNr << "]: " << ColumnCounter[MatrixNr] << "." << endl;181 //Log() << Verbose(0) << "ColumnCounter[" << MatrixNr << "]: " << ColumnCounter[MatrixNr] << "." << endl; 184 182 if (ColumnCounter[MatrixNr] == 0) { 185 183 eLog() << Verbose(0) << "ColumnCounter[" << MatrixNr << "]: " << ColumnCounter[MatrixNr] << " from file " << name << ", this is probably an error!" << endl; … … 197 195 } 198 196 } 199 //Log() << Verbose( 1) << "RowCounter[" << MatrixNr << "]: " << RowCounter[MatrixNr] << " from file " << name << "." << endl;197 //Log() << Verbose(0) << "RowCounter[" << MatrixNr << "]: " << RowCounter[MatrixNr] << " from file " << name << "." << endl; 200 198 if (RowCounter[MatrixNr] == 0) { 201 199 eLog() << Verbose(0) << "RowCounter[" << MatrixNr << "]: " << RowCounter[MatrixNr] << " from file " << name << ", this is probably an error!" << endl; … … 220 218 input.getline(filename, 1023); 221 219 stringstream lines(filename); 222 //Log() << Verbose( 2) << "Matrix at level " << j << ":";// << filename << endl;220 //Log() << Verbose(0) << "Matrix at level " << j << ":";// << filename << endl; 223 221 for(int k=skipcolumns;k--;) 224 222 lines >> filename; 225 223 for(int k=0;(k<ColumnCounter[MatrixNr]) && (!lines.eof());k++) { 226 224 lines >> Matrix[MatrixNr][j][k]; 227 //Log() << Verbose( 1) << " " << setprecision(2) << Matrix[MatrixNr][j][k] << endl;225 //Log() << Verbose(0) << " " << setprecision(2) << Matrix[MatrixNr][j][k];; 228 226 } 227 //Log() << Verbose(0) << endl; 229 228 Matrix[MatrixNr][ RowCounter[MatrixNr] ] = Malloc<double>(ColumnCounter[MatrixNr], "MatrixContainer::ParseMatrix: *Matrix[RowCounter[MatrixNr]][]"); 230 229 for(int j=ColumnCounter[MatrixNr];j--;) -
src/periodentafel.cpp
r271e17 rbd61b41 9 9 #include <iomanip> 10 10 #include <fstream> 11 #include <cstring>12 11 13 12 #include "element.hpp" -
src/tesselation.cpp
r271e17 rbd61b41 35 35 * \param *Walker TesselPoint this boundary point represents 36 36 */ 37 BoundaryPointSet::BoundaryPointSet(TesselPoint * constWalker) :37 BoundaryPointSet::BoundaryPointSet(TesselPoint * Walker) : 38 38 LinesCount(0), 39 39 node(Walker), … … 61 61 * \param *line line to add 62 62 */ 63 void BoundaryPointSet::AddLine( BoundaryLineSet * constline)63 void BoundaryPointSet::AddLine(class BoundaryLineSet *line) 64 64 { 65 65 Info FunctionInfo(__func__); … … 105 105 * \param number number of the list 106 106 */ 107 BoundaryLineSet::BoundaryLineSet( BoundaryPointSet * constPoint[2], const int number)107 BoundaryLineSet::BoundaryLineSet(class BoundaryPointSet *Point[2], const int number) 108 108 { 109 109 Info FunctionInfo(__func__); … … 115 115 Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding. 116 116 Point[1]->AddLine(this); // 117 // set skipped to false118 skipped = false;119 // clear triangles list120 Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl;121 };122 123 /** Constructor of BoundaryLineSet with two endpoints.124 * Adds line automatically to each endpoints' LineMap125 * \param *Point1 first boundary point126 * \param *Point2 second boundary point127 * \param number number of the list128 */129 BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point1, BoundaryPointSet * const Point2, const int number)130 {131 Info FunctionInfo(__func__);132 // set number133 Nr = number;134 // set endpoints in ascending order135 SetEndpointsOrdered(endpoints, Point1, Point2);136 // add this line to the hash maps of both endpoints137 Point1->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.138 Point2->AddLine(this); //139 117 // set skipped to false 140 118 skipped = false; … … 193 171 * \param *triangle to add 194 172 */ 195 void BoundaryLineSet::AddTriangle( BoundaryTriangleSet * consttriangle)173 void BoundaryLineSet::AddTriangle(class BoundaryTriangleSet *triangle) 196 174 { 197 175 Info FunctionInfo(__func__); … … 204 182 * \return true - common endpoint present, false - not connected 205 183 */ 206 bool BoundaryLineSet::IsConnectedTo(c onst BoundaryLineSet * const line) const184 bool BoundaryLineSet::IsConnectedTo(class BoundaryLineSet *line) 207 185 { 208 186 Info FunctionInfo(__func__); … … 219 197 * \return true - triangles are convex, false - concave or less than two triangles connected 220 198 */ 221 bool BoundaryLineSet::CheckConvexityCriterion() const199 bool BoundaryLineSet::CheckConvexityCriterion() 222 200 { 223 201 Info FunctionInfo(__func__); … … 243 221 int i=0; 244 222 class BoundaryPointSet *node = NULL; 245 for(TriangleMap:: const_iterator runner = triangles.begin(); runner != triangles.end(); runner++) {223 for(TriangleMap::iterator runner = triangles.begin(); runner != triangles.end(); runner++) { 246 224 //Log() << Verbose(0) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl; 247 225 NormalCheck.AddVector(&runner->second->NormalVector); … … 286 264 * \return true - point is of the line, false - is not 287 265 */ 288 bool BoundaryLineSet::ContainsBoundaryPoint(c onst BoundaryPointSet * const point) const266 bool BoundaryLineSet::ContainsBoundaryPoint(class BoundaryPointSet *point) 289 267 { 290 268 Info FunctionInfo(__func__); … … 299 277 * \return NULL - if endpoint not contained in BoundaryLineSet, or pointer to BoundaryPointSet otherwise 300 278 */ 301 class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(c onst BoundaryPointSet * const point) const279 class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(class BoundaryPointSet *point) 302 280 { 303 281 Info FunctionInfo(__func__); … … 339 317 * \param number number of triangle 340 318 */ 341 BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet * const line[3], constint number) :319 BoundaryTriangleSet::BoundaryTriangleSet(class BoundaryLineSet *line[3], int number) : 342 320 Nr(number) 343 321 { … … 398 376 * \param &OtherVector direction vector to make normal vector unique. 399 377 */ 400 void BoundaryTriangleSet::GetNormalVector( constVector &OtherVector)378 void BoundaryTriangleSet::GetNormalVector(Vector &OtherVector) 401 379 { 402 380 Info FunctionInfo(__func__); … … 410 388 }; 411 389 412 /** Finds the point on the triangle \a *BTS th rough which the line defined by \a *MolCenter and \a *x crosses.390 /** Finds the point on the triangle \a *BTS the line defined by \a *MolCenter and \a *x crosses through. 413 391 * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane 414 * Th us we test if it's really on the plane and whether it's inside the triangle on the plane or not.392 * This we test if it's really on the plane and whether it's inside the triangle on the plane or not. 415 393 * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line 416 394 * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between … … 422 400 * \return true - \a *Intersection contains intersection on plane defined by triangle, false - zero vector if outside of triangle. 423 401 */ 424 bool BoundaryTriangleSet::GetIntersectionInsideTriangle( const Vector * const MolCenter, const Vector * const x, Vector * const Intersection) const425 { 426 402 bool BoundaryTriangleSet::GetIntersectionInsideTriangle(Vector *MolCenter, Vector *x, Vector *Intersection) 403 { 404 Info FunctionInfo(__func__); 427 405 Vector CrossPoint; 428 406 Vector helper; … … 433 411 } 434 412 435 Log() << Verbose(1) << "INFO: Triangle is " << *this << "." << endl;436 Log() << Verbose(1) << "INFO: Line is from " << *MolCenter << " to " << *x << "." << endl;437 Log() << Verbose(1) << "INFO: Intersection is " << *Intersection << "." << endl;438 439 if (Intersection->DistanceSquared(endpoints[0]->node->node) < MYEPSILON) {440 Log() << Verbose(1) << "Intersection coindices with first endpoint." << endl;441 return true;442 } else if (Intersection->DistanceSquared(endpoints[1]->node->node) < MYEPSILON) {443 Log() << Verbose(1) << "Intersection coindices with second endpoint." << endl;444 return true;445 } else if (Intersection->DistanceSquared(endpoints[2]->node->node) < MYEPSILON) {446 Log() << Verbose(1) << "Intersection coindices with third endpoint." << endl;447 return true;448 }449 413 // Calculate cross point between one baseline and the line from the third endpoint to intersection 450 414 int i=0; … … 453 417 helper.CopyVector(endpoints[(i+1)%3]->node->node); 454 418 helper.SubtractVector(endpoints[i%3]->node->node); 455 CrossPoint.SubtractVector(endpoints[i%3]->node->node); // cross point was returned as absolute vector 456 const double s = CrossPoint.ScalarProduct(&helper)/helper.NormSquared(); 457 Log() << Verbose(1) << "INFO: Factor s is " << s << "." << endl; 458 if ((s < -MYEPSILON) || ((s-1.) > MYEPSILON)) { 459 Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << "outside of triangle." << endl; 460 i=4; 461 break; 462 } 419 } else 463 420 i++; 464 } else421 if (i>2) 465 422 break; 466 } while ( i<3);423 } while (CrossPoint.NormSquared() < MYEPSILON); 467 424 if (i==3) { 468 Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << " inside of triangle." << endl; 425 eLog() << Verbose(0) << "Could not find any cross points, something's utterly wrong here!" << endl; 426 } 427 CrossPoint.SubtractVector(endpoints[i%3]->node->node); // cross point was returned as absolute vector 428 429 // check whether intersection is inside or not by comparing length of intersection and length of cross point 430 if ((CrossPoint.NormSquared() - helper.NormSquared()) < MYEPSILON) { // inside 469 431 return true; 470 } else { 471 Log() << Verbose(1) << "INFO: Crosspoint " << CrossPoint << " outside of triangle." << endl;432 } else { // outside! 433 Intersection->Zero(); 472 434 return false; 473 435 } 474 };475 476 /** Finds the point on the triangle \a *BTS through which the line defined by \a *MolCenter and \a *x crosses.477 * We call Vector::GetIntersectionWithPlane() to receive the intersection point with the plane478 * Thus we test if it's really on the plane and whether it's inside the triangle on the plane or not.479 * The latter is done as follows: We calculate the cross point of one of the triangle's baseline with the line480 * given by the intersection and the third basepoint. Then, we check whether it's on the baseline (i.e. between481 * the first two basepoints) or not.482 * \param *x point483 * \param *ClosestPoint desired closest point inside triangle to \a *x, is absolute vector484 * \return Distance squared between \a *x and closest point inside triangle485 */486 double BoundaryTriangleSet::GetClosestPointInsideTriangle(const Vector * const x, Vector * const ClosestPoint) const487 {488 Info FunctionInfo(__func__);489 Vector Direction;490 491 // 1. get intersection with plane492 Log() << Verbose(1) << "INFO: Looking for closest point of triangle " << *this << " to " << *x << "." << endl;493 GetCenter(&Direction);494 if (!ClosestPoint->GetIntersectionWithPlane(&NormalVector, endpoints[0]->node->node, x, &Direction)) {495 ClosestPoint->CopyVector(x);496 }497 498 // 2. Calculate in plane part of line (x, intersection)499 Vector InPlane;500 InPlane.CopyVector(x);501 InPlane.SubtractVector(ClosestPoint); // points from plane intersection to straight-down point502 InPlane.ProjectOntoPlane(&NormalVector);503 InPlane.AddVector(ClosestPoint);504 505 Log() << Verbose(2) << "INFO: Triangle is " << *this << "." << endl;506 Log() << Verbose(2) << "INFO: Line is from " << Direction << " to " << *x << "." << endl;507 Log() << Verbose(2) << "INFO: In-plane part is " << InPlane << "." << endl;508 509 // Calculate cross point between one baseline and the desired point such that distance is shortest510 double ShortestDistance = -1.;511 bool InsideFlag = false;512 Vector CrossDirection[3];513 Vector CrossPoint[3];514 Vector helper;515 for (int i=0;i<3;i++) {516 // treat direction of line as normal of a (cut)plane and the desired point x as the plane offset, the intersect line with point517 Direction.CopyVector(endpoints[(i+1)%3]->node->node);518 Direction.SubtractVector(endpoints[i%3]->node->node);519 // calculate intersection, line can never be parallel to Direction (is the same vector as PlaneNormal);520 CrossPoint[i].GetIntersectionWithPlane(&Direction, &InPlane, endpoints[i%3]->node->node, endpoints[(i+1)%3]->node->node);521 CrossDirection[i].CopyVector(&CrossPoint[i]);522 CrossDirection[i].SubtractVector(&InPlane);523 CrossPoint[i].SubtractVector(endpoints[i%3]->node->node); // cross point was returned as absolute vector524 const double s = CrossPoint[i].ScalarProduct(&Direction)/Direction.NormSquared();525 Log() << Verbose(2) << "INFO: Factor s is " << s << "." << endl;526 if ((s >= -MYEPSILON) && ((s-1.) <= MYEPSILON)) {527 CrossPoint[i].AddVector(endpoints[i%3]->node->node); // make cross point absolute again528 Log() << Verbose(2) << "INFO: Crosspoint is " << CrossPoint[i] << ", intersecting BoundaryLine between " << *endpoints[i%3]->node->node << " and " << *endpoints[(i+1)%3]->node->node << "." << endl;529 const double distance = CrossPoint[i].DistanceSquared(x);530 if ((ShortestDistance < 0.) || (ShortestDistance > distance)) {531 ShortestDistance = distance;532 ClosestPoint->CopyVector(&CrossPoint[i]);533 }534 } else535 CrossPoint[i].Zero();536 }537 InsideFlag = true;538 for (int i=0;i<3;i++) {539 const double sign = CrossDirection[i].ScalarProduct(&CrossDirection[(i+1)%3]);540 const double othersign = CrossDirection[i].ScalarProduct(&CrossDirection[(i+2)%3]);;541 if ((sign > -MYEPSILON) && (othersign > -MYEPSILON)) // have different sign542 InsideFlag = false;543 }544 if (InsideFlag) {545 ClosestPoint->CopyVector(&InPlane);546 ShortestDistance = InPlane.DistanceSquared(x);547 } else { // also check endnodes548 for (int i=0;i<3;i++) {549 const double distance = x->DistanceSquared(endpoints[i]->node->node);550 if ((ShortestDistance < 0.) || (ShortestDistance > distance)) {551 ShortestDistance = distance;552 ClosestPoint->CopyVector(endpoints[i]->node->node);553 }554 }555 }556 Log() << Verbose(1) << "INFO: Closest Point is " << *ClosestPoint << " with shortest squared distance is " << ShortestDistance << "." << endl;557 return ShortestDistance;558 436 }; 559 437 … … 562 440 * \return true - line is of the triangle, false - is not 563 441 */ 564 bool BoundaryTriangleSet::ContainsBoundaryLine(c onst BoundaryLineSet * const line) const442 bool BoundaryTriangleSet::ContainsBoundaryLine(class BoundaryLineSet *line) 565 443 { 566 444 Info FunctionInfo(__func__); … … 575 453 * \return true - point is of the triangle, false - is not 576 454 */ 577 bool BoundaryTriangleSet::ContainsBoundaryPoint(c onst BoundaryPointSet * const point) const455 bool BoundaryTriangleSet::ContainsBoundaryPoint(class BoundaryPointSet *point) 578 456 { 579 457 Info FunctionInfo(__func__); … … 588 466 * \return true - point is of the triangle, false - is not 589 467 */ 590 bool BoundaryTriangleSet::ContainsBoundaryPoint(c onst TesselPoint * const point) const468 bool BoundaryTriangleSet::ContainsBoundaryPoint(class TesselPoint *point) 591 469 { 592 470 Info FunctionInfo(__func__); … … 601 479 * \return true - is the very triangle, false - is not 602 480 */ 603 bool BoundaryTriangleSet::IsPresentTupel(const BoundaryPointSet * const Points[3]) const 604 { 605 Info FunctionInfo(__func__); 606 Log() << Verbose(1) << "INFO: Checking " << Points[0] << "," << Points[1] << "," << Points[2] << " against " << endpoints[0] << "," << endpoints[1] << "," << endpoints[2] << "." << endl; 481 bool BoundaryTriangleSet::IsPresentTupel(class BoundaryPointSet *Points[3]) 482 { 483 Info FunctionInfo(__func__); 607 484 return (((endpoints[0] == Points[0]) 608 485 || (endpoints[0] == Points[1]) … … 624 501 * \return true - is the very triangle, false - is not 625 502 */ 626 bool BoundaryTriangleSet::IsPresentTupel(c onst BoundaryTriangleSet * const T) const503 bool BoundaryTriangleSet::IsPresentTupel(class BoundaryTriangleSet *T) 627 504 { 628 505 Info FunctionInfo(__func__); … … 646 523 * \return pointer third endpoint or NULL if line does not belong to triangle. 647 524 */ 648 class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(c onst BoundaryLineSet * const line) const525 class BoundaryPointSet *BoundaryTriangleSet::GetThirdEndpoint(class BoundaryLineSet *line) 649 526 { 650 527 Info FunctionInfo(__func__); … … 663 540 * \param *center central point on return. 664 541 */ 665 void BoundaryTriangleSet::GetCenter(Vector * const center) const542 void BoundaryTriangleSet::GetCenter(Vector *center) 666 543 { 667 544 Info FunctionInfo(__func__); … … 670 547 center->AddVector(endpoints[i]->node->node); 671 548 center->Scale(1./3.); 672 Log() << Verbose(1) << "INFO: Center is at " << *center << "." << endl;673 549 } 674 550 … … 939 815 TesselPoint::TesselPoint() 940 816 { 941 //Info FunctionInfo(__func__);817 Info FunctionInfo(__func__); 942 818 node = NULL; 943 819 nr = -1; … … 949 825 TesselPoint::~TesselPoint() 950 826 { 951 //Info FunctionInfo(__func__);827 Info FunctionInfo(__func__); 952 828 }; 953 829 … … 976 852 PointCloud::PointCloud() 977 853 { 978 //Info FunctionInfo(__func__);854 Info FunctionInfo(__func__); 979 855 }; 980 856 … … 983 859 PointCloud::~PointCloud() 984 860 { 985 //Info FunctionInfo(__func__);861 Info FunctionInfo(__func__); 986 862 }; 987 863 … … 1174 1050 * \param PointsOnBoundary set of boundary points defining the convex envelope of the cluster 1175 1051 */ 1176 void Tesselation::GuessStartingTriangle() 1052 void 1053 Tesselation::GuessStartingTriangle() 1177 1054 { 1178 1055 Info FunctionInfo(__func__); … … 1545 1422 TesselPoint *Walker = NULL; 1546 1423 Vector *Center = cloud->GetCenter(); 1547 TriangleList*triangles = NULL;1424 list<BoundaryTriangleSet*> *triangles = NULL; 1548 1425 bool AddFlag = false; 1549 1426 LinkedCell *BoundaryPoints = NULL; … … 1560 1437 Log() << Verbose(0) << "Current point is " << *Walker << "." << endl; 1561 1438 // get the next triangle 1562 triangles = FindClosestTrianglesTo Vector(Walker->node, BoundaryPoints);1439 triangles = FindClosestTrianglesToPoint(Walker->node, BoundaryPoints); 1563 1440 BTS = triangles->front(); 1564 1441 if ((triangles == NULL) || (BTS->ContainsBoundaryPoint(Walker))) { … … 2461 2338 2462 2339 // fill the set of neighbours 2463 TesselPointSet SetOfNeighbours; 2340 Center.CopyVector(CandidateLine.BaseLine->endpoints[1]->node->node); 2341 Center.SubtractVector(TurningPoint->node); 2342 set<TesselPoint*> SetOfNeighbours; 2464 2343 SetOfNeighbours.insert(CandidateLine.BaseLine->endpoints[1]->node); 2465 2344 for (TesselPointList::iterator Runner = CandidateLine.pointlist.begin(); Runner != CandidateLine.pointlist.end(); Runner++) 2466 2345 SetOfNeighbours.insert(*Runner); 2467 TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(&SetOfNeighbours, TurningPoint, CandidateLine.BaseLine->endpoints[1]->node->node);2346 TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(&SetOfNeighbours, TurningPoint, &Center); 2468 2347 2469 2348 // go through all angle-sorted candidates (in degenerate n-nodes case we may have to add multiple triangles) 2470 Log() << Verbose(0) << "List of Candidates for Turning Point: " << *TurningPoint << "." << endl;2471 for (TesselPointList::iterator TesselRunner = connectedClosestPoints->begin(); TesselRunner != connectedClosestPoints->end(); ++TesselRunner)2472 Log() << Verbose(0) << **TesselRunner << endl;2473 2349 TesselPointList::iterator Runner = connectedClosestPoints->begin(); 2474 2350 TesselPointList::iterator Sprinter = Runner; … … 2480 2356 AddTesselationPoint((*Sprinter), 2); 2481 2357 2358 2482 2359 // add the lines 2483 2360 AddTesselationLine(TPS[0], TPS[1], 0); … … 2496 2373 Runner = Sprinter; 2497 2374 Sprinter++; 2498 Log() << Verbose(0) << "Current Runner is " << **Runner << "." << endl;2499 if (Sprinter != connectedClosestPoints->end())2500 Log() << Verbose(0) << " There are still more triangles to add." << endl;2501 2375 } 2502 2376 delete(connectedClosestPoints); … … 3083 2957 const BoundaryLineSet * lines[2] = { line1, line2 }; 3084 2958 class BoundaryPointSet *node = NULL; 3085 PointMapOrderMap;3086 PointTestPairOrderTest;2959 map<int, class BoundaryPointSet *> OrderMap; 2960 pair<map<int, class BoundaryPointSet *>::iterator, bool> OrderTest; 3087 2961 for (int i = 0; i < 2; i++) 3088 2962 // for both lines … … 3104 2978 }; 3105 2979 3106 /** Finds the boundary points that are closest to a given Vector \a *x.3107 * \param *out output stream for debugging3108 * \param *x Vector to look from3109 * \return map of BoundaryPointSet of closest points sorted by squared distance or NULL.3110 */3111 DistanceToPointMap * Tesselation::FindClosestBoundaryPointsToVector(const Vector *x, const LinkedCell* LC) const3112 {3113 Info FunctionInfo(__func__);3114 PointMap::const_iterator FindPoint;3115 int N[NDIM], Nlower[NDIM], Nupper[NDIM];3116 3117 if (LinesOnBoundary.empty()) {3118 eLog() << Verbose(1) << "There is no tesselation structure to compare the point with, please create one first." << endl;3119 return NULL;3120 }3121 3122 // gather all points close to the desired one3123 LC->SetIndexToVector(x); // ignore status as we calculate bounds below sensibly3124 for(int i=0;i<NDIM;i++) // store indices of this cell3125 N[i] = LC->n[i];3126 Log() << Verbose(1) << "INFO: Center cell is " << N[0] << ", " << N[1] << ", " << N[2] << " with No. " << LC->index << "." << endl;3127 3128 DistanceToPointMap * points = new DistanceToPointMap;3129 LC->GetNeighbourBounds(Nlower, Nupper);3130 //Log() << Verbose(1) << endl;3131 for (LC->n[0] = Nlower[0]; LC->n[0] <= Nupper[0]; LC->n[0]++)3132 for (LC->n[1] = Nlower[1]; LC->n[1] <= Nupper[1]; LC->n[1]++)3133 for (LC->n[2] = Nlower[2]; LC->n[2] <= Nupper[2]; LC->n[2]++) {3134 const LinkedNodes *List = LC->GetCurrentCell();3135 //Log() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << endl;3136 if (List != NULL) {3137 for (LinkedNodes::const_iterator Runner = List->begin(); Runner != List->end(); Runner++) {3138 FindPoint = PointsOnBoundary.find((*Runner)->nr);3139 if (FindPoint != PointsOnBoundary.end()) {3140 points->insert(DistanceToPointPair (FindPoint->second->node->node->DistanceSquared(x), FindPoint->second) );3141 Log() << Verbose(1) << "INFO: Putting " << *FindPoint->second << " into the list." << endl;3142 }3143 }3144 } else {3145 eLog() << Verbose(1) << "The current cell " << LC->n[0] << "," << LC->n[1] << "," << LC->n[2] << " is invalid!" << endl;3146 }3147 }3148 3149 // check whether we found some points3150 if (points->empty()) {3151 eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl;3152 delete(points);3153 return NULL;3154 }3155 return points;3156 };3157 3158 /** Finds the boundary line that is closest to a given Vector \a *x.3159 * \param *out output stream for debugging3160 * \param *x Vector to look from3161 * \return closest BoundaryLineSet or NULL in degenerate case.3162 */3163 BoundaryLineSet * Tesselation::FindClosestBoundaryLineToVector(const Vector *x, const LinkedCell* LC) const3164 {3165 Info FunctionInfo(__func__);3166 3167 // get closest points3168 DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x,LC);3169 if (points == NULL) {3170 eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl;3171 return NULL;3172 }3173 3174 // for each point, check its lines, remember closest3175 Log() << Verbose(1) << "Finding closest BoundaryLine to " << *x << " ... " << endl;3176 BoundaryLineSet *ClosestLine = NULL;3177 double MinDistance = -1.;3178 Vector helper;3179 Vector Center;3180 Vector BaseLine;3181 for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) {3182 for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) {3183 // calculate closest point on line to desired point3184 helper.CopyVector((LineRunner->second)->endpoints[0]->node->node);3185 helper.AddVector((LineRunner->second)->endpoints[1]->node->node);3186 helper.Scale(0.5);3187 Center.CopyVector(x);3188 Center.SubtractVector(&helper);3189 BaseLine.CopyVector((LineRunner->second)->endpoints[0]->node->node);3190 BaseLine.SubtractVector((LineRunner->second)->endpoints[1]->node->node);3191 Center.ProjectOntoPlane(&BaseLine);3192 const double distance = Center.NormSquared();3193 if ((ClosestLine == NULL) || (distance < MinDistance)) {3194 // additionally calculate intersection on line (whether it's on the line section or not)3195 helper.CopyVector(x);3196 helper.SubtractVector((LineRunner->second)->endpoints[0]->node->node);3197 helper.SubtractVector(&Center);3198 const double lengthA = helper.ScalarProduct(&BaseLine);3199 helper.CopyVector(x);3200 helper.SubtractVector((LineRunner->second)->endpoints[1]->node->node);3201 helper.SubtractVector(&Center);3202 const double lengthB = helper.ScalarProduct(&BaseLine);3203 if (lengthB*lengthA < 0) { // if have different sign3204 ClosestLine = LineRunner->second;3205 MinDistance = distance;3206 Log() << Verbose(1) << "ACCEPT: New closest line is " << *ClosestLine << " with projected distance " << MinDistance << "." << endl;3207 } else {3208 Log() << Verbose(1) << "REJECT: Intersection is outside of the line section: " << lengthA << " and " << lengthB << "." << endl;3209 }3210 } else {3211 Log() << Verbose(1) << "REJECT: Point is too further away than present line: " << distance << " >> " << MinDistance << "." << endl;3212 }3213 }3214 }3215 delete(points);3216 // check whether closest line is "too close" :), then it's inside3217 if (ClosestLine == NULL) {3218 Log() << Verbose(0) << "Is the only point, no one else is closeby." << endl;3219 return NULL;3220 }3221 return ClosestLine;3222 };3223 3224 3225 2980 /** Finds the triangle that is closest to a given Vector \a *x. 3226 2981 * \param *out output stream for debugging 3227 2982 * \param *x Vector to look from 3228 * \return BoundaryTriangleSet of nearest triangle or NULL. 3229 */ 3230 TriangleList * Tesselation::FindClosestTrianglesToVector(const Vector *x, const LinkedCell* LC) const 3231 { 3232 Info FunctionInfo(__func__); 3233 3234 // get closest points 3235 DistanceToPointMap * points = FindClosestBoundaryPointsToVector(x,LC); 3236 if (points == NULL) { 3237 eLog() << Verbose(1) << "There is no nearest point: too far away from the surface." << endl; 2983 * \return list of BoundaryTriangleSet of nearest triangles or NULL in degenerate case. 2984 */ 2985 list<BoundaryTriangleSet*> * Tesselation::FindClosestTrianglesToPoint(const Vector *x, const LinkedCell* LC) const 2986 { 2987 Info FunctionInfo(__func__); 2988 TesselPoint *trianglePoints[3]; 2989 TesselPoint *SecondPoint = NULL; 2990 list<BoundaryTriangleSet*> *triangles = NULL; 2991 2992 if (LinesOnBoundary.empty()) { 2993 eLog() << Verbose(1) << "Error: There is no tesselation structure to compare the point with, please create one first."; 3238 2994 return NULL; 3239 2995 } 3240 3241 // for each point, check its lines, remember closest 3242 Log() << Verbose(1) << "Finding closest BoundaryTriangle to " << *x << " ... " << endl; 3243 LineSet ClosestLines; 3244 double MinDistance = 1e+16; 3245 Vector BaseLineIntersection; 3246 Vector Center; 3247 Vector BaseLine; 3248 Vector BaseLineCenter; 3249 for (DistanceToPointMap::iterator Runner = points->begin(); Runner != points->end(); Runner++) { 3250 for (LineMap::iterator LineRunner = Runner->second->lines.begin(); LineRunner != Runner->second->lines.end(); LineRunner++) { 3251 3252 BaseLine.CopyVector((LineRunner->second)->endpoints[0]->node->node); 3253 BaseLine.SubtractVector((LineRunner->second)->endpoints[1]->node->node); 3254 const double lengthBase = BaseLine.NormSquared(); 3255 3256 BaseLineIntersection.CopyVector(x); 3257 BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[0]->node->node); 3258 const double lengthEndA = BaseLineIntersection.NormSquared(); 3259 3260 BaseLineIntersection.CopyVector(x); 3261 BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[1]->node->node); 3262 const double lengthEndB = BaseLineIntersection.NormSquared(); 3263 3264 if ((lengthEndA > lengthBase) || (lengthEndB > lengthBase) || ((lengthEndA < MYEPSILON) || (lengthEndB < MYEPSILON))) { // intersection would be outside, take closer endpoint 3265 const double lengthEnd = Min(lengthEndA, lengthEndB); 3266 if (lengthEnd - MinDistance < -MYEPSILON) { // new best line 3267 ClosestLines.clear(); 3268 ClosestLines.insert(LineRunner->second); 3269 MinDistance = lengthEnd; 3270 Log() << Verbose(1) << "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[0]->node << " is closer with " << lengthEnd << "." << endl; 3271 } else if (fabs(lengthEnd - MinDistance) < MYEPSILON) { // additional best candidate 3272 ClosestLines.insert(LineRunner->second); 3273 Log() << Verbose(1) << "ACCEPT: Line " << *LineRunner->second << " to endpoint " << *LineRunner->second->endpoints[1]->node << " is equally good with " << lengthEnd << "." << endl; 3274 } else { // line is worse 3275 Log() << Verbose(1) << "REJECT: Line " << *LineRunner->second << " to either endpoints is further away than present closest line candidate: " << lengthEndA << ", " << lengthEndB << ", and distance is longer than baseline:" << lengthBase << "." << endl; 3276 } 3277 } else { // intersection is closer, calculate 3278 // calculate closest point on line to desired point 3279 BaseLineIntersection.CopyVector(x); 3280 BaseLineIntersection.SubtractVector((LineRunner->second)->endpoints[1]->node->node); 3281 Center.CopyVector(&BaseLineIntersection); 3282 Center.ProjectOntoPlane(&BaseLine); 3283 BaseLineIntersection.SubtractVector(&Center); 3284 const double distance = BaseLineIntersection.NormSquared(); 3285 if (Center.NormSquared() > BaseLine.NormSquared()) { 3286 eLog() << Verbose(0) << "Algorithmic error: In second case we have intersection outside of baseline!" << endl; 3287 } 3288 if ((ClosestLines.empty()) || (distance < MinDistance)) { 3289 ClosestLines.insert(LineRunner->second); 3290 MinDistance = distance; 3291 Log() << Verbose(1) << "ACCEPT: Intersection in between endpoints, new closest line " << *LineRunner->second << " is " << *ClosestLines.begin() << " with projected distance " << MinDistance << "." << endl; 3292 } else { 3293 Log() << Verbose(2) << "REJECT: Point is further away from line " << *LineRunner->second << " than present closest line: " << distance << " >> " << MinDistance << "." << endl; 3294 } 3295 } 3296 } 3297 } 3298 delete(points); 3299 3300 // check whether closest line is "too close" :), then it's inside 3301 if (ClosestLines.empty()) { 2996 Log() << Verbose(1) << "Finding closest Tesselpoint to " << *x << " ... " << endl; 2997 trianglePoints[0] = FindClosestPoint(x, SecondPoint, LC); 2998 2999 // check whether closest point is "too close" :), then it's inside 3000 if (trianglePoints[0] == NULL) { 3302 3001 Log() << Verbose(0) << "Is the only point, no one else is closeby." << endl; 3303 3002 return NULL; 3304 3003 } 3305 TriangleList * candidates = new TriangleList; 3306 for (LineSet::iterator LineRunner = ClosestLines.begin(); LineRunner != ClosestLines.end(); LineRunner++) 3307 for (TriangleMap::iterator Runner = (*LineRunner)->triangles.begin(); Runner != (*LineRunner)->triangles.end(); Runner++) { 3308 candidates->push_back(Runner->second); 3309 } 3310 return candidates; 3004 if (trianglePoints[0]->node->DistanceSquared(x) < MYEPSILON) { 3005 Log() << Verbose(1) << "Point is right on a tesselation point, no nearest triangle." << endl; 3006 PointMap::const_iterator PointRunner = PointsOnBoundary.find(trianglePoints[0]->nr); 3007 triangles = new list<BoundaryTriangleSet*>; 3008 if (PointRunner != PointsOnBoundary.end()) { 3009 for(LineMap::iterator LineRunner = PointRunner->second->lines.begin(); LineRunner != PointRunner->second->lines.end(); LineRunner++) 3010 for(TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++) 3011 triangles->push_back(TriangleRunner->second); 3012 triangles->sort(); 3013 triangles->unique(); 3014 } else { 3015 PointRunner = PointsOnBoundary.find(SecondPoint->nr); 3016 trianglePoints[0] = SecondPoint; 3017 if (PointRunner != PointsOnBoundary.end()) { 3018 for(LineMap::iterator LineRunner = PointRunner->second->lines.begin(); LineRunner != PointRunner->second->lines.end(); LineRunner++) 3019 for(TriangleMap::iterator TriangleRunner = LineRunner->second->triangles.begin(); TriangleRunner != LineRunner->second->triangles.end(); TriangleRunner++) 3020 triangles->push_back(TriangleRunner->second); 3021 triangles->sort(); 3022 triangles->unique(); 3023 } else { 3024 eLog() << Verbose(1) << "I cannot find a boundary point to the tessel point " << *trianglePoints[0] << "." << endl; 3025 return NULL; 3026 } 3027 } 3028 } else { 3029 set<TesselPoint*> *connectedPoints = GetAllConnectedPoints(trianglePoints[0]); 3030 TesselPointList *connectedClosestPoints = GetCircleOfSetOfPoints(connectedPoints, trianglePoints[0], x); 3031 delete(connectedPoints); 3032 if (connectedClosestPoints != NULL) { 3033 trianglePoints[1] = connectedClosestPoints->front(); 3034 trianglePoints[2] = connectedClosestPoints->back(); 3035 for (int i=0;i<3;i++) { 3036 if (trianglePoints[i] == NULL) { 3037 eLog() << Verbose(1) << "IsInnerPoint encounters serious error, point " << i << " not found." << endl; 3038 } 3039 //Log() << Verbose(1) << "List of triangle points:" << endl; 3040 //Log() << Verbose(2) << *trianglePoints[i] << endl; 3041 } 3042 3043 triangles = FindTriangles(trianglePoints); 3044 Log() << Verbose(1) << "List of possible triangles:" << endl; 3045 for(list<BoundaryTriangleSet*>::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) 3046 Log() << Verbose(2) << **Runner << endl; 3047 3048 delete(connectedClosestPoints); 3049 } else { 3050 triangles = NULL; 3051 eLog() << Verbose(2) << "There is no circle of connected points!" << endl; 3052 } 3053 } 3054 3055 if ((triangles == NULL) || (triangles->empty())) { 3056 eLog() << Verbose(1) << "There is no nearest triangle. Please check the tesselation structure."; 3057 delete(triangles); 3058 return NULL; 3059 } else 3060 return triangles; 3311 3061 }; 3312 3062 … … 3317 3067 * \return list of BoundaryTriangleSet of nearest triangles or NULL. 3318 3068 */ 3319 class BoundaryTriangleSet * Tesselation::FindClosestTriangleTo Vector(const Vector *x, const LinkedCell* LC) const3069 class BoundaryTriangleSet * Tesselation::FindClosestTriangleToPoint(const Vector *x, const LinkedCell* LC) const 3320 3070 { 3321 3071 Info FunctionInfo(__func__); 3322 3072 class BoundaryTriangleSet *result = NULL; 3323 TriangleList *triangles = FindClosestTrianglesToVector(x, LC); 3324 TriangleList candidates; 3073 list<BoundaryTriangleSet*> *triangles = FindClosestTrianglesToPoint(x, LC); 3325 3074 Vector Center; 3326 Vector helper; 3327 3328 if ((triangles == NULL) || (triangles->empty())) 3075 3076 if (triangles == NULL) 3329 3077 return NULL; 3330 3078 3331 // go through all and pick the one with the best alignment to x 3332 double MinAlignment = 2.*M_PI; 3333 for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++) { 3334 (*Runner)->GetCenter(&Center); 3335 helper.CopyVector(x); 3336 helper.SubtractVector(&Center); 3337 const double Alignment = helper.Angle(&(*Runner)->NormalVector); 3338 if (Alignment < MinAlignment) { 3339 result = *Runner; 3340 MinAlignment = Alignment; 3341 Log() << Verbose(1) << "ACCEPT: Triangle " << *result << " is better aligned with " << MinAlignment << "." << endl; 3342 } else { 3343 Log() << Verbose(1) << "REJECT: Triangle " << *result << " is worse aligned with " << MinAlignment << "." << endl; 3079 if (triangles->size() == 1) { // there is no degenerate case 3080 result = triangles->front(); 3081 Log() << Verbose(1) << "Normal Vector of this triangle is " << result->NormalVector << "." << endl; 3082 } else { 3083 result = triangles->front(); 3084 result->GetCenter(&Center); 3085 Center.SubtractVector(x); 3086 Log() << Verbose(1) << "Normal Vector of this front side is " << result->NormalVector << "." << endl; 3087 if (Center.ScalarProduct(&result->NormalVector) < 0) { 3088 result = triangles->back(); 3089 Log() << Verbose(1) << "Normal Vector of this back side is " << result->NormalVector << "." << endl; 3090 if (Center.ScalarProduct(&result->NormalVector) < 0) { 3091 eLog() << Verbose(1) << "Front and back side yield NormalVector in wrong direction!" << endl; 3092 } 3344 3093 } 3345 3094 } 3346 3095 delete(triangles); 3347 3348 3096 return result; 3349 3097 }; 3350 3098 3351 /** Checks whether the provided Vector is within the Tesselation structure. 3352 * Basically calls Tesselation::GetDistanceToSurface() and checks the sign of the return value. 3353 * @param point of which to check the position 3354 * @param *LC LinkedCell structure 3355 * 3356 * @return true if the point is inside the Tesselation structure, false otherwise 3357 */ 3358 bool Tesselation::IsInnerPoint(const Vector &Point, const LinkedCell* const LC) const 3359 { 3360 return (GetDistanceSquaredToSurface(Point, LC) < MYEPSILON); 3361 } 3362 3363 /** Returns the distance to the surface given by the tesselation. 3364 * Calls FindClosestTriangleToVector() and checks whether the resulting triangle's BoundaryTriangleSet#NormalVector points 3365 * towards or away from the given \a &Point. Additionally, we check whether it's normal to the normal vector, i.e. on the 3366 * closest triangle's plane. Then, we have to check whether \a Point is inside the triangle or not to determine whether it's 3367 * an inside or outside point. This is done by calling BoundaryTriangleSet::GetIntersectionInsideTriangle(). 3368 * In the end we additionally find the point on the triangle who was smallest distance to \a Point: 3369 * -# Separate distance from point to center in vector in NormalDirection and on the triangle plane. 3370 * -# Check whether vector on triangle plane points inside the triangle or crosses triangle bounds. 3371 * -# If inside, take it to calculate closest distance 3372 * -# If not, take intersection with BoundaryLine as distance 3373 * 3374 * @note distance is squared despite it still contains a sign to determine in-/outside! 3099 /** Checks whether the provided Vector is within the tesselation structure. 3375 3100 * 3376 3101 * @param point of which to check the position 3377 3102 * @param *LC LinkedCell structure 3378 3103 * 3379 * @return >0 if outside, ==0 if on surface, <0 if inside 3380 */ 3381 double Tesselation::GetDistanceSquaredToTriangle(const Vector &Point, const BoundaryTriangleSet* const triangle) const 3382 { 3383 Info FunctionInfo(__func__); 3104 * @return true if the point is inside the tesselation structure, false otherwise 3105 */ 3106 bool Tesselation::IsInnerPoint(const Vector &Point, const LinkedCell* const LC) const 3107 { 3108 Info FunctionInfo(__func__); 3109 class BoundaryTriangleSet *result = FindClosestTriangleToPoint(&Point, LC); 3384 3110 Vector Center; 3385 Vector helper; 3386 Vector DistanceToCenter; 3387 Vector Intersection; 3388 double distance = 0.; 3389 3390 if (triangle == NULL) {// is boundary point or only point in point cloud? 3391 Log() << Verbose(1) << "No triangle given!" << endl; 3392 return -1.; 3111 3112 if (result == NULL) {// is boundary point or only point in point cloud? 3113 Log() << Verbose(1) << Point << " is the only point in vicinity." << endl; 3114 return false; 3115 } 3116 3117 result->GetCenter(&Center); 3118 Log() << Verbose(2) << "INFO: Central point of the triangle is " << Center << "." << endl; 3119 Center.SubtractVector(&Point); 3120 Log() << Verbose(2) << "INFO: Vector from center to point to test is " << Center << "." << endl; 3121 if (Center.ScalarProduct(&result->NormalVector) > -MYEPSILON) { 3122 Log() << Verbose(1) << Point << " is an inner point." << endl; 3123 return true; 3393 3124 } else { 3394 Log() << Verbose(1) << "INFO: Closest triangle found is " << *triangle << " with normal vector " << triangle->NormalVector << "." << endl; 3395 } 3396 3397 triangle->GetCenter(&Center); 3398 Log() << Verbose(2) << "INFO: Central point of the triangle is " << Center << "." << endl; 3399 DistanceToCenter.CopyVector(&Center); 3400 DistanceToCenter.SubtractVector(&Point); 3401 Log() << Verbose(2) << "INFO: Vector from point to test to center is " << DistanceToCenter << "." << endl; 3402 3403 // check whether we are on boundary 3404 if (fabs(DistanceToCenter.ScalarProduct(&triangle->NormalVector)) < MYEPSILON) { 3405 // calculate whether inside of triangle 3406 DistanceToCenter.CopyVector(&Point); 3407 Center.CopyVector(&Point); 3408 Center.SubtractVector(&triangle->NormalVector); // points towards MolCenter 3409 DistanceToCenter.AddVector(&triangle->NormalVector); // points outside 3410 Log() << Verbose(1) << "INFO: Calling Intersection with " << Center << " and " << DistanceToCenter << "." << endl; 3411 if (triangle->GetIntersectionInsideTriangle(&Center, &DistanceToCenter, &Intersection)) { 3412 Log() << Verbose(1) << Point << " is inner point: sufficiently close to boundary, " << Intersection << "." << endl; 3413 return 0.; 3414 } else { 3415 Log() << Verbose(1) << Point << " is NOT an inner point: on triangle plane but outside of triangle bounds." << endl; 3416 return false; 3417 } 3418 } else { 3419 // calculate smallest distance 3420 distance = triangle->GetClosestPointInsideTriangle(&Point, &Intersection); 3421 Log() << Verbose(1) << "Closest point on triangle is " << Intersection << "." << endl; 3422 3423 // then check direction to boundary 3424 if (DistanceToCenter.ScalarProduct(&triangle->NormalVector) > MYEPSILON) { 3425 Log() << Verbose(1) << Point << " is an inner point, " << distance << " below surface." << endl; 3426 return -distance; 3427 } else { 3428 Log() << Verbose(1) << Point << " is NOT an inner point, " << distance << " above surface." << endl; 3429 return +distance; 3430 } 3431 } 3432 }; 3433 3434 /** Calculates distance to a tesselated surface. 3435 * Combines \sa FindClosestTrianglesToVector() and \sa GetDistanceSquaredToTriangle(). 3436 * \param &Point point to calculate distance from 3437 * \param *LC needed for finding closest points fast 3438 * \return distance squared to closest point on surface 3439 */ 3440 double Tesselation::GetDistanceSquaredToSurface(const Vector &Point, const LinkedCell* const LC) const 3441 { 3442 BoundaryTriangleSet *triangle = FindClosestTriangleToVector(&Point, LC); 3443 const double distance = GetDistanceSquaredToTriangle(Point, triangle); 3444 return Min(distance, LC->RADIUS); 3445 }; 3125 Log() << Verbose(1) << Point << " is NOT an inner point." << endl; 3126 return false; 3127 } 3128 } 3129 3130 /** Checks whether the provided TesselPoint is within the tesselation structure. 3131 * 3132 * @param *Point of which to check the position 3133 * @param *LC Linked Cell structure 3134 * 3135 * @return true if the point is inside the tesselation structure, false otherwise 3136 */ 3137 bool Tesselation::IsInnerPoint(const TesselPoint * const Point, const LinkedCell* const LC) const 3138 { 3139 Info FunctionInfo(__func__); 3140 return IsInnerPoint(*(Point->node), LC); 3141 } 3446 3142 3447 3143 /** Gets all points connected to the provided point by triangulation lines. … … 3451 3147 * @return set of the all points linked to the provided one 3452 3148 */ 3453 TesselPointSet* Tesselation::GetAllConnectedPoints(const TesselPoint* const Point) const3454 { 3455 Info FunctionInfo(__func__); 3456 TesselPointSet *connectedPoints = new TesselPointSet;3149 set<TesselPoint*> * Tesselation::GetAllConnectedPoints(const TesselPoint* const Point) const 3150 { 3151 Info FunctionInfo(__func__); 3152 set<TesselPoint*> *connectedPoints = new set<TesselPoint*>; 3457 3153 class BoundaryPointSet *ReferencePoint = NULL; 3458 3154 TesselPoint* current; … … 3495 3191 } 3496 3192 3497 if (connectedPoints-> empty()) { // if have not found any points3193 if (connectedPoints->size() == 0) { // if have not found any points 3498 3194 eLog() << Verbose(1) << "We have not found any connected points to " << *Point<< "." << endl; 3499 3195 return NULL; … … 3516 3212 * @return list of the all points linked to the provided one 3517 3213 */ 3518 TesselPointList * Tesselation::GetCircleOfConnectedTriangles(TesselPointSet*SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference) const3214 list<TesselPoint*> * Tesselation::GetCircleOfSetOfPoints(set<TesselPoint*> *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference) const 3519 3215 { 3520 3216 Info FunctionInfo(__func__); 3521 3217 map<double, TesselPoint*> anglesOfPoints; 3522 TesselPointList *connectedCircle = new TesselPointList; 3218 list<TesselPoint*> *connectedCircle = new list<TesselPoint*>; 3219 Vector center; 3523 3220 Vector PlaneNormal; 3524 3221 Vector AngleZero; 3525 3222 Vector OrthogonalVector; 3526 3223 Vector helper; 3527 const TesselPoint * const TrianglePoints[3] = {Point, NULL, NULL};3528 TriangleList *triangles = NULL;3529 3224 3530 3225 if (SetOfNeighbours == NULL) { … … 3535 3230 3536 3231 // calculate central point 3537 triangles = FindTriangles(TrianglePoints);3538 if ((triangles != NULL) && (!triangles->empty())) {3539 for (TriangleList::iterator Runner = triangles->begin(); Runner != triangles->end(); Runner++)3540 PlaneNormal.AddVector(&(*Runner)->NormalVector);3541 } else {3542 eLog() << Verbose(0) << "Could not find any triangles for point " << *Point<< "." << endl;3543 performCriticalExit(); 3544 }3545 PlaneNormal. Scale(1.0/triangles->size());3546 Log() << Verbose(1) << "INFO: Calculated PlaneNormal of all circle points is " << PlaneNormal << "." << endl;3232 for (set<TesselPoint*>::const_iterator TesselRunner = SetOfNeighbours->begin(); TesselRunner != SetOfNeighbours->end(); TesselRunner++) 3233 center.AddVector((*TesselRunner)->node); 3234 //Log() << Verbose(0) << "Summed vectors " << center << "; number of points " << connectedPoints.size() 3235 // << "; scale factor " << 1.0/connectedPoints.size(); 3236 center.Scale(1.0/SetOfNeighbours->size()); 3237 Log() << Verbose(1) << "INFO: Calculated center of all circle points is " << center << "." << endl; 3238 3239 // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points 3240 PlaneNormal.CopyVector(Point->node); 3241 PlaneNormal.SubtractVector(¢er); 3547 3242 PlaneNormal.Normalize(); 3243 Log() << Verbose(1) << "INFO: Calculated plane normal of circle is " << PlaneNormal << "." << endl; 3548 3244 3549 3245 // construct one orthogonal vector … … 3571 3267 3572 3268 // go through all connected points and calculate angle 3573 for ( TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {3269 for (set<TesselPoint*>::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) { 3574 3270 helper.CopyVector((*listRunner)->node); 3575 3271 helper.SubtractVector(Point->node); … … 3587 3283 } 3588 3284 3589 /** Gets all points connected to the provided point by triangulation lines, ordered such that we have the circle round the point.3590 * Maps them down onto the plane designated by the axis \a *Point and \a *Reference. The center of all points3591 * connected in the tesselation to \a *Point is mapped to spherical coordinates with the zero angle being given3592 * by the mapped down \a *Reference. Hence, the biggest and the smallest angles are those of the two shanks of the3593 * triangle we are looking for.3594 *3595 * @param *SetOfNeighbours all points for which the angle should be calculated3596 * @param *Point of which get all connected points3597 * @param *Reference Reference vector for zero angle or NULL for no preference3598 * @return list of the all points linked to the provided one3599 */3600 TesselPointList * Tesselation::GetCircleOfSetOfPoints(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference) const3601 {3602 Info FunctionInfo(__func__);3603 map<double, TesselPoint*> anglesOfPoints;3604 TesselPointList *connectedCircle = new TesselPointList;3605 Vector center;3606 Vector PlaneNormal;3607 Vector AngleZero;3608 Vector OrthogonalVector;3609 Vector helper;3610 3611 if (SetOfNeighbours == NULL) {3612 eLog() << Verbose(2) << "Could not find any connected points!" << endl;3613 delete(connectedCircle);3614 return NULL;3615 }3616 3617 // check whether there's something to do3618 if (SetOfNeighbours->size() < 3) {3619 for (TesselPointSet::iterator TesselRunner = SetOfNeighbours->begin(); TesselRunner != SetOfNeighbours->end(); TesselRunner++)3620 connectedCircle->push_back(*TesselRunner);3621 return connectedCircle;3622 }3623 3624 Log() << Verbose(1) << "INFO: Point is " << *Point << " and Reference is " << *Reference << "." << endl;3625 // calculate central point3626 3627 TesselPointSet::const_iterator TesselA = SetOfNeighbours->begin();3628 TesselPointSet::const_iterator TesselB = SetOfNeighbours->begin();3629 TesselPointSet::const_iterator TesselC = SetOfNeighbours->begin();3630 TesselB++;3631 TesselC++;3632 TesselC++;3633 int counter = 0;3634 while (TesselC != SetOfNeighbours->end()) {3635 helper.MakeNormalVector((*TesselA)->node, (*TesselB)->node, (*TesselC)->node);3636 Log() << Verbose(0) << "Making normal vector out of " << *(*TesselA) << ", " << *(*TesselB) << " and " << *(*TesselC) << ":" << helper << endl;3637 counter++;3638 TesselA++;3639 TesselB++;3640 TesselC++;3641 PlaneNormal.AddVector(&helper);3642 }3643 //Log() << Verbose(0) << "Summed vectors " << center << "; number of points " << connectedPoints.size()3644 // << "; scale factor " << counter;3645 PlaneNormal.Scale(1.0/(double)counter);3646 // Log() << Verbose(1) << "INFO: Calculated center of all circle points is " << center << "." << endl;3647 //3648 // // projection plane of the circle is at the closes Point and normal is pointing away from center of all circle points3649 // PlaneNormal.CopyVector(Point->node);3650 // PlaneNormal.SubtractVector(¢er);3651 // PlaneNormal.Normalize();3652 Log() << Verbose(1) << "INFO: Calculated plane normal of circle is " << PlaneNormal << "." << endl;3653 3654 // construct one orthogonal vector3655 if (Reference != NULL) {3656 AngleZero.CopyVector(Reference);3657 AngleZero.SubtractVector(Point->node);3658 AngleZero.ProjectOntoPlane(&PlaneNormal);3659 }3660 if ((Reference == NULL) || (AngleZero.NormSquared() < MYEPSILON )) {3661 Log() << Verbose(1) << "Using alternatively " << *(*SetOfNeighbours->begin())->node << " as angle 0 referencer." << endl;3662 AngleZero.CopyVector((*SetOfNeighbours->begin())->node);3663 AngleZero.SubtractVector(Point->node);3664 AngleZero.ProjectOntoPlane(&PlaneNormal);3665 if (AngleZero.NormSquared() < MYEPSILON) {3666 eLog() << Verbose(0) << "CRITIAL: AngleZero is 0 even with alternative reference. The algorithm has to be changed here!" << endl;3667 performCriticalExit();3668 }3669 }3670 Log() << Verbose(1) << "INFO: Reference vector on this plane representing angle 0 is " << AngleZero << "." << endl;3671 if (AngleZero.NormSquared() > MYEPSILON)3672 OrthogonalVector.MakeNormalVector(&PlaneNormal, &AngleZero);3673 else3674 OrthogonalVector.MakeNormalVector(&PlaneNormal);3675 Log() << Verbose(1) << "INFO: OrthogonalVector on plane is " << OrthogonalVector << "." << endl;3676 3677 // go through all connected points and calculate angle3678 pair <map<double, TesselPoint*>::iterator, bool > InserterTest;3679 for (TesselPointSet::iterator listRunner = SetOfNeighbours->begin(); listRunner != SetOfNeighbours->end(); listRunner++) {3680 helper.CopyVector((*listRunner)->node);3681 helper.SubtractVector(Point->node);3682 helper.ProjectOntoPlane(&PlaneNormal);3683 double angle = GetAngle(helper, AngleZero, OrthogonalVector);3684 if (angle > M_PI) // the correction is of no use here (and not desired)3685 angle = 2.*M_PI - angle;3686 Log() << Verbose(0) << "INFO: Calculated angle between " << helper << " and " << AngleZero << " is " << angle << " for point " << **listRunner << "." << endl;3687 InserterTest = anglesOfPoints.insert(pair<double, TesselPoint*>(angle, (*listRunner)));3688 if (!InserterTest.second) {3689 eLog() << Verbose(0) << "GetCircleOfSetOfPoints() got two atoms with same angle: " << *((InserterTest.first)->second) << " and " << (*listRunner) << endl;3690 performCriticalExit();3691 }3692 }3693 3694 for(map<double, TesselPoint*>::iterator AngleRunner = anglesOfPoints.begin(); AngleRunner != anglesOfPoints.end(); AngleRunner++) {3695 connectedCircle->push_back(AngleRunner->second);3696 }3697 3698 return connectedCircle;3699 }3700 3701 3285 /** Gets all points connected to the provided point by triangulation lines, ordered such that we walk along a closed path. 3702 3286 * … … 3705 3289 * @return list of the all points linked to the provided one 3706 3290 */ 3707 ListOfTesselPointList* Tesselation::GetPathsOfConnectedPoints(const TesselPoint* const Point) const3291 list<list<TesselPoint*> *> * Tesselation::GetPathsOfConnectedPoints(const TesselPoint* const Point) const 3708 3292 { 3709 3293 Info FunctionInfo(__func__); 3710 3294 map<double, TesselPoint*> anglesOfPoints; 3711 list< TesselPointList *> *ListOfPaths = new list< TesselPointList*>;3712 TesselPointList*connectedPath = NULL;3295 list<list<TesselPoint*> *> *ListOfPaths = new list<list<TesselPoint*> *>; 3296 list<TesselPoint*> *connectedPath = NULL; 3713 3297 Vector center; 3714 3298 Vector PlaneNormal; … … 3747 3331 } else if (!LineRunner->second) { 3748 3332 LineRunner->second = true; 3749 connectedPath = new TesselPointList;3333 connectedPath = new list<TesselPoint*>; 3750 3334 triangle = NULL; 3751 3335 CurrentLine = runner->second; … … 3821 3405 * @return list of the closed paths 3822 3406 */ 3823 ListOfTesselPointList* Tesselation::GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const3824 { 3825 Info FunctionInfo(__func__); 3826 list< TesselPointList*> *ListofPaths = GetPathsOfConnectedPoints(Point);3827 list< TesselPointList *> *ListofClosedPaths = new list<TesselPointList*>;3828 TesselPointList*connectedPath = NULL;3829 TesselPointList*newPath = NULL;3407 list<list<TesselPoint*> *> * Tesselation::GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const 3408 { 3409 Info FunctionInfo(__func__); 3410 list<list<TesselPoint*> *> *ListofPaths = GetPathsOfConnectedPoints(Point); 3411 list<list<TesselPoint*> *> *ListofClosedPaths = new list<list<TesselPoint*> *>; 3412 list<TesselPoint*> *connectedPath = NULL; 3413 list<TesselPoint*> *newPath = NULL; 3830 3414 int count = 0; 3831 3415 3832 3416 3833 TesselPointList::iterator CircleRunner;3834 TesselPointList::iterator CircleStart;3835 3836 for(list< TesselPointList*>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) {3417 list<TesselPoint*>::iterator CircleRunner; 3418 list<TesselPoint*>::iterator CircleStart; 3419 3420 for(list<list<TesselPoint*> *>::iterator ListRunner = ListofPaths->begin(); ListRunner != ListofPaths->end(); ListRunner++) { 3837 3421 connectedPath = *ListRunner; 3838 3422 … … 3843 3427 3844 3428 // go through list, look for reappearance of starting Point and create list 3845 TesselPointList::iterator Marker = CircleStart;3429 list<TesselPoint*>::iterator Marker = CircleStart; 3846 3430 for (CircleRunner = CircleStart; CircleRunner != connectedPath->end(); CircleRunner++) { 3847 3431 if ((*CircleRunner == *CircleStart) && (CircleRunner != CircleStart)) { // is not the very first point 3848 3432 // we have a closed circle from Marker to new Marker 3849 3433 Log() << Verbose(1) << count+1 << ". closed path consists of: "; 3850 newPath = new TesselPointList;3851 TesselPointList::iterator CircleSprinter = Marker;3434 newPath = new list<TesselPoint*>; 3435 list<TesselPoint*>::iterator CircleSprinter = Marker; 3852 3436 for (; CircleSprinter != CircleRunner; CircleSprinter++) { 3853 3437 newPath->push_back(*CircleSprinter); … … 3883 3467 * \return pointer to allocated list of triangles 3884 3468 */ 3885 TriangleSet*Tesselation::GetAllTriangles(const BoundaryPointSet * const Point) const3886 { 3887 Info FunctionInfo(__func__); 3888 TriangleSet *connectedTriangles = new TriangleSet;3469 set<BoundaryTriangleSet*> *Tesselation::GetAllTriangles(const BoundaryPointSet * const Point) const 3470 { 3471 Info FunctionInfo(__func__); 3472 set<BoundaryTriangleSet*> *connectedTriangles = new set<BoundaryTriangleSet*>; 3889 3473 3890 3474 if (Point == NULL) { … … 3935 3519 } 3936 3520 3937 list< TesselPointList*> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node);3938 TesselPointList*connectedPath = NULL;3521 list<list<TesselPoint*> *> *ListOfClosedPaths = GetClosedPathsOfConnectedPoints(point->node); 3522 list<TesselPoint*> *connectedPath = NULL; 3939 3523 3940 3524 // gather all triangles 3941 3525 for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) 3942 3526 count+=LineRunner->second->triangles.size(); 3943 TriangleMapCandidates;3527 map<class BoundaryTriangleSet *, int> Candidates; 3944 3528 for (LineMap::iterator LineRunner = point->lines.begin(); LineRunner != point->lines.end(); LineRunner++) { 3945 3529 line = LineRunner->second; 3946 3530 for (TriangleMap::iterator TriangleRunner = line->triangles.begin(); TriangleRunner != line->triangles.end(); TriangleRunner++) { 3947 3531 triangle = TriangleRunner->second; 3948 Candidates.insert( TrianglePair (triangle->Nr, triangle) );3532 Candidates.insert( pair<class BoundaryTriangleSet *, int> (triangle, triangle->Nr) ); 3949 3533 } 3950 3534 } … … 3953 3537 count=0; 3954 3538 NormalVector.Zero(); 3955 for ( TriangleMap::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) {3956 Log() << Verbose(1) << "INFO: Removing triangle " << *(Runner-> second) << "." << endl;3957 NormalVector.SubtractVector(&Runner-> second->NormalVector); // has to point inward3958 RemoveTesselationTriangle(Runner-> second);3539 for (map<class BoundaryTriangleSet *, int>::iterator Runner = Candidates.begin(); Runner != Candidates.end(); Runner++) { 3540 Log() << Verbose(1) << "INFO: Removing triangle " << *(Runner->first) << "." << endl; 3541 NormalVector.SubtractVector(&Runner->first->NormalVector); // has to point inward 3542 RemoveTesselationTriangle(Runner->first); 3959 3543 count++; 3960 3544 } 3961 3545 Log() << Verbose(1) << count << " triangles were removed." << endl; 3962 3546 3963 list< TesselPointList*>::iterator ListAdvance = ListOfClosedPaths->begin();3964 list< TesselPointList*>::iterator ListRunner = ListAdvance;3965 TriangleMap::iterator NumberRunner = Candidates.begin();3966 TesselPointList::iterator StartNode, MiddleNode, EndNode;3547 list<list<TesselPoint*> *>::iterator ListAdvance = ListOfClosedPaths->begin(); 3548 list<list<TesselPoint*> *>::iterator ListRunner = ListAdvance; 3549 map<class BoundaryTriangleSet *, int>::iterator NumberRunner = Candidates.begin(); 3550 list<TesselPoint*>::iterator StartNode, MiddleNode, EndNode; 3967 3551 double angle; 3968 3552 double smallestangle; … … 3978 3562 3979 3563 // re-create all triangles by going through connected points list 3980 LineListNewLines;3564 list<class BoundaryLineSet *> NewLines; 3981 3565 for (;!connectedPath->empty();) { 3982 3566 // search middle node with widest angle to next neighbours … … 4084 3668 // maximize the inner lines (we preferentially created lines with a huge angle, which is for the tesselation not wanted though useful for the closing) 4085 3669 if (NewLines.size() > 1) { 4086 LineList::iterator Candidate;3670 list<class BoundaryLineSet *>::iterator Candidate; 4087 3671 class BoundaryLineSet *OtherBase = NULL; 4088 3672 double tmp, maxgain; 4089 3673 do { 4090 3674 maxgain = 0; 4091 for( LineList::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) {3675 for(list<class BoundaryLineSet *>::iterator Runner = NewLines.begin(); Runner != NewLines.end(); Runner++) { 4092 3676 tmp = PickFarthestofTwoBaselines(*Runner); 4093 3677 if (maxgain < tmp) { … … 4131 3715 * Finds triangles belonging to the three provided points. 4132 3716 * 4133 * @param *Points[3] list, is expected to contain three points (NULL means wildcard)3717 * @param *Points[3] list, is expected to contain three points 4134 3718 * 4135 3719 * @return triangles which belong to the provided points, will be empty if there are none, 4136 3720 * will usually be one, in case of degeneration, there will be two 4137 3721 */ 4138 TriangleList*Tesselation::FindTriangles(const TesselPoint* const Points[3]) const4139 { 4140 Info FunctionInfo(__func__); 4141 TriangleList *result = new TriangleList;3722 list<BoundaryTriangleSet*> *Tesselation::FindTriangles(const TesselPoint* const Points[3]) const 3723 { 3724 Info FunctionInfo(__func__); 3725 list<BoundaryTriangleSet*> *result = new list<BoundaryTriangleSet*>; 4142 3726 LineMap::const_iterator FindLine; 4143 3727 TriangleMap::const_iterator FindTriangle; 4144 3728 class BoundaryPointSet *TrianglePoints[3]; 4145 size_t NoOfWildcards = 0;4146 3729 4147 3730 for (int i = 0; i < 3; i++) { 4148 if (Points[i] == NULL) { 4149 NoOfWildcards++; 3731 PointMap::const_iterator FindPoint = PointsOnBoundary.find(Points[i]->nr); 3732 if (FindPoint != PointsOnBoundary.end()) { 3733 TrianglePoints[i] = FindPoint->second; 3734 } else { 4150 3735 TrianglePoints[i] = NULL; 4151 } else { 4152 PointMap::const_iterator FindPoint = PointsOnBoundary.find(Points[i]->nr); 4153 if (FindPoint != PointsOnBoundary.end()) { 4154 TrianglePoints[i] = FindPoint->second; 4155 } else { 4156 TrianglePoints[i] = NULL; 4157 } 4158 } 4159 } 4160 4161 switch (NoOfWildcards) { 4162 case 0: // checks lines between the points in the Points for their adjacent triangles 4163 for (int i = 0; i < 3; i++) { 4164 if (TrianglePoints[i] != NULL) { 4165 for (int j = i+1; j < 3; j++) { 4166 if (TrianglePoints[j] != NULL) { 4167 for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr); // is a multimap! 4168 (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->nr); 4169 FindLine++) { 4170 for (FindTriangle = FindLine->second->triangles.begin(); 4171 FindTriangle != FindLine->second->triangles.end(); 4172 FindTriangle++) { 4173 if (FindTriangle->second->IsPresentTupel(TrianglePoints)) { 4174 result->push_back(FindTriangle->second); 4175 } 4176 } 3736 } 3737 } 3738 3739 // checks lines between the points in the Points for their adjacent triangles 3740 for (int i = 0; i < 3; i++) { 3741 if (TrianglePoints[i] != NULL) { 3742 for (int j = i+1; j < 3; j++) { 3743 if (TrianglePoints[j] != NULL) { 3744 for (FindLine = TrianglePoints[i]->lines.find(TrianglePoints[j]->node->nr); // is a multimap! 3745 (FindLine != TrianglePoints[i]->lines.end()) && (FindLine->first == TrianglePoints[j]->node->nr); 3746 FindLine++) { 3747 for (FindTriangle = FindLine->second->triangles.begin(); 3748 FindTriangle != FindLine->second->triangles.end(); 3749 FindTriangle++) { 3750 if (FindTriangle->second->IsPresentTupel(TrianglePoints)) { 3751 result->push_back(FindTriangle->second); 4177 3752 } 4178 // Is it sufficient to consider one of the triangle lines for this.4179 return result;4180 3753 } 4181 3754 } 3755 // Is it sufficient to consider one of the triangle lines for this. 3756 return result; 4182 3757 } 4183 3758 } 4184 break; 4185 case 1: // copy all triangles of the respective line 4186 { 4187 int i=0; 4188 for (; i < 3; i++) 4189 if (TrianglePoints[i] == NULL) 4190 break; 4191 for (FindLine = TrianglePoints[(i+1)%3]->lines.find(TrianglePoints[(i+2)%3]->node->nr); // is a multimap! 4192 (FindLine != TrianglePoints[(i+1)%3]->lines.end()) && (FindLine->first == TrianglePoints[(i+2)%3]->node->nr); 4193 FindLine++) { 4194 for (FindTriangle = FindLine->second->triangles.begin(); 4195 FindTriangle != FindLine->second->triangles.end(); 4196 FindTriangle++) { 4197 if (FindTriangle->second->IsPresentTupel(TrianglePoints)) { 4198 result->push_back(FindTriangle->second); 4199 } 4200 } 4201 } 4202 break; 4203 } 4204 case 2: // copy all triangles of the respective point 4205 { 4206 int i=0; 4207 for (; i < 3; i++) 4208 if (TrianglePoints[i] != NULL) 4209 break; 4210 for (LineMap::const_iterator line = TrianglePoints[i]->lines.begin(); line != TrianglePoints[i]->lines.end(); line++) 4211 for (TriangleMap::const_iterator triangle = line->second->triangles.begin(); triangle != line->second->triangles.end(); triangle++) 4212 result->push_back(triangle->second); 4213 result->sort(); 4214 result->unique(); 4215 break; 4216 } 4217 case 3: // copy all triangles 4218 { 4219 for (TriangleMap::const_iterator triangle = TrianglesOnBoundary.begin(); triangle != TrianglesOnBoundary.end(); triangle++) 4220 result->push_back(triangle->second); 4221 break; 4222 } 4223 default: 4224 eLog() << Verbose(0) << "Number of wildcards is greater than 3, cannot happen!" << endl; 4225 performCriticalExit(); 4226 break; 3759 } 4227 3760 } 4228 3761 … … 4267 3800 * in the list, once as key and once as value 4268 3801 */ 4269 IndexToIndex* Tesselation::FindAllDegeneratedLines()3802 map<int, int> * Tesselation::FindAllDegeneratedLines() 4270 3803 { 4271 3804 Info FunctionInfo(__func__); 4272 3805 UniqueLines AllLines; 4273 IndexToIndex * DegeneratedLines = new IndexToIndex;3806 map<int, int> * DegeneratedLines = new map<int, int>; 4274 3807 4275 3808 // sanity check … … 4292 3825 4293 3826 Log() << Verbose(0) << "FindAllDegeneratedLines() found " << DegeneratedLines->size() << " lines." << endl; 4294 IndexToIndex::iterator it;3827 map<int,int>::iterator it; 4295 3828 for (it = DegeneratedLines->begin(); it != DegeneratedLines->end(); it++) { 4296 3829 const LineMap::const_iterator Line1 = LinesOnBoundary.find((*it).first); … … 4311 3844 * in the list, once as key and once as value 4312 3845 */ 4313 IndexToIndex* Tesselation::FindAllDegeneratedTriangles()4314 { 4315 Info FunctionInfo(__func__); 4316 IndexToIndex* DegeneratedLines = FindAllDegeneratedLines();4317 IndexToIndex * DegeneratedTriangles = new IndexToIndex;3846 map<int, int> * Tesselation::FindAllDegeneratedTriangles() 3847 { 3848 Info FunctionInfo(__func__); 3849 map<int, int> * DegeneratedLines = FindAllDegeneratedLines(); 3850 map<int, int> * DegeneratedTriangles = new map<int, int>; 4318 3851 4319 3852 TriangleMap::iterator TriangleRunner1, TriangleRunner2; … … 4321 3854 class BoundaryLineSet *line1 = NULL, *line2 = NULL; 4322 3855 4323 for ( IndexToIndex::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) {3856 for (map<int, int>::iterator LineRunner = DegeneratedLines->begin(); LineRunner != DegeneratedLines->end(); ++LineRunner) { 4324 3857 // run over both lines' triangles 4325 3858 Liner = LinesOnBoundary.find(LineRunner->first); … … 4342 3875 4343 3876 Log() << Verbose(0) << "FindAllDegeneratedTriangles() found " << DegeneratedTriangles->size() << " triangles:" << endl; 4344 IndexToIndex::iterator it;3877 map<int,int>::iterator it; 4345 3878 for (it = DegeneratedTriangles->begin(); it != DegeneratedTriangles->end(); it++) 4346 3879 Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl; … … 4356 3889 { 4357 3890 Info FunctionInfo(__func__); 4358 IndexToIndex* DegeneratedTriangles = FindAllDegeneratedTriangles();3891 map<int, int> * DegeneratedTriangles = FindAllDegeneratedTriangles(); 4359 3892 TriangleMap::iterator finder; 4360 3893 BoundaryTriangleSet *triangle = NULL, *partnerTriangle = NULL; 4361 3894 int count = 0; 4362 3895 4363 for ( IndexToIndex::iterator TriangleKeyRunner = DegeneratedTriangles->begin();3896 for (map<int, int>::iterator TriangleKeyRunner = DegeneratedTriangles->begin(); 4364 3897 TriangleKeyRunner != DegeneratedTriangles->end(); ++TriangleKeyRunner 4365 3898 ) { … … 4449 3982 // find nearest boundary point 4450 3983 class TesselPoint *BackupPoint = NULL; 4451 class TesselPoint *NearestPoint = FindClosest TesselPoint(point->node, BackupPoint, LC);3984 class TesselPoint *NearestPoint = FindClosestPoint(point->node, BackupPoint, LC); 4452 3985 class BoundaryPointSet *NearestBoundaryPoint = NULL; 4453 3986 PointMap::iterator PointRunner; … … 4616 4149 4617 4150 /// 2. Go through all BoundaryPointSet's, check their triangles' NormalVector 4618 IndexToIndex*DegeneratedTriangles = FindAllDegeneratedTriangles();4151 map <int, int> *DegeneratedTriangles = FindAllDegeneratedTriangles(); 4619 4152 set < BoundaryPointSet *> EndpointCandidateList; 4620 4153 pair < set < BoundaryPointSet *>::iterator, bool > InsertionTester; … … 4768 4301 } 4769 4302 4770 IndexToIndex* SimplyDegeneratedTriangles = FindAllDegeneratedTriangles();4303 map<int, int> * SimplyDegeneratedTriangles = FindAllDegeneratedTriangles(); 4771 4304 Log() << Verbose(0) << "Final list of simply degenerated triangles found, containing " << SimplyDegeneratedTriangles->size() << " triangles:" << endl; 4772 IndexToIndex::iterator it;4305 map<int,int>::iterator it; 4773 4306 for (it = SimplyDegeneratedTriangles->begin(); it != SimplyDegeneratedTriangles->end(); it++) 4774 4307 Log() << Verbose(0) << (*it).first << " => " << (*it).second << endl; -
src/tesselation.hpp
r271e17 rbd61b41 52 52 // ======================================================= some template functions ========================================= 53 53 54 #define IndexToIndex map <int, int>55 56 54 #define PointMap map < int, class BoundaryPointSet * > 57 55 #define PointSet set < class BoundaryPointSet * > … … 79 77 #define PolygonList list < class BoundaryPolygonSet * > 80 78 81 #define DistanceToPointMap multimap <double, class BoundaryPointSet * >82 #define DistanceToPointPair pair <double, class BoundaryPointSet * >83 84 79 #define DistanceMultiMap multimap <double, pair < PointMap::iterator, PointMap::iterator> > 85 80 #define DistanceMultiMapPair pair <double, pair < PointMap::iterator, PointMap::iterator> > … … 87 82 #define TesselPointList list <TesselPoint *> 88 83 #define TesselPointSet set <TesselPoint *> 89 90 #define ListOfTesselPointList list<list <TesselPoint *> *>91 84 92 85 /********************************************** declarations *******************************/ … … 108 101 public: 109 102 BoundaryPointSet(); 110 BoundaryPointSet(TesselPoint * constWalker);103 BoundaryPointSet(TesselPoint * Walker); 111 104 ~BoundaryPointSet(); 112 105 113 void AddLine( BoundaryLineSet * constline);106 void AddLine(class BoundaryLineSet *line); 114 107 115 108 LineMap lines; … … 127 120 public: 128 121 BoundaryLineSet(); 129 BoundaryLineSet(BoundaryPointSet * const Point[2], const int number); 130 BoundaryLineSet(BoundaryPointSet * const Point1, BoundaryPointSet * const Point2, const int number); 122 BoundaryLineSet(class BoundaryPointSet *Point[2], const int number); 131 123 ~BoundaryLineSet(); 132 124 133 void AddTriangle( BoundaryTriangleSet * consttriangle);134 bool IsConnectedTo(c onst BoundaryLineSet * const line) const;135 bool ContainsBoundaryPoint(c onst BoundaryPointSet * const point) const;136 bool CheckConvexityCriterion() const;137 class BoundaryPointSet *GetOtherEndpoint(c onst BoundaryPointSet * const point) const;125 void AddTriangle(class BoundaryTriangleSet *triangle); 126 bool IsConnectedTo(class BoundaryLineSet *line); 127 bool ContainsBoundaryPoint(class BoundaryPointSet *point); 128 bool CheckConvexityCriterion(); 129 class BoundaryPointSet *GetOtherEndpoint(class BoundaryPointSet *); 138 130 139 131 class BoundaryPointSet *endpoints[2]; … … 150 142 public: 151 143 BoundaryTriangleSet(); 152 BoundaryTriangleSet(class BoundaryLineSet * const line[3], constint number);144 BoundaryTriangleSet(class BoundaryLineSet *line[3], int number); 153 145 ~BoundaryTriangleSet(); 154 146 155 void GetNormalVector(const Vector &NormalVector); 156 void GetCenter(Vector * const center) const; 157 bool GetIntersectionInsideTriangle(const Vector * const MolCenter, const Vector * const x, Vector * const Intersection) const; 158 double GetClosestPointInsideTriangle(const Vector * const x, Vector * const ClosestPoint) const; 159 bool ContainsBoundaryLine(const BoundaryLineSet * const line) const; 160 bool ContainsBoundaryPoint(const BoundaryPointSet * const point) const; 161 bool ContainsBoundaryPoint(const TesselPoint * const point) const; 162 class BoundaryPointSet *GetThirdEndpoint(const BoundaryLineSet * const line) const; 163 bool IsPresentTupel(const BoundaryPointSet * const Points[3]) const; 164 bool IsPresentTupel(const BoundaryTriangleSet * const T) const; 147 void GetNormalVector(Vector &NormalVector); 148 void GetCenter(Vector *center); 149 bool GetIntersectionInsideTriangle(Vector *MolCenter, Vector *x, Vector *Intersection); 150 bool ContainsBoundaryLine(class BoundaryLineSet *line); 151 bool ContainsBoundaryPoint(class BoundaryPointSet *point); 152 bool ContainsBoundaryPoint(class TesselPoint *point); 153 class BoundaryPointSet *GetThirdEndpoint(class BoundaryLineSet *line); 154 bool IsPresentTupel(class BoundaryPointSet *Points[3]); 155 bool IsPresentTupel(class BoundaryTriangleSet *T); 165 156 166 157 class BoundaryPointSet *endpoints[3]; … … 235 226 virtual TesselPoint *GetPoint() const { return NULL; }; 236 227 virtual TesselPoint *GetTerminalPoint() const { return NULL; }; 237 virtual int GetMaxId() const { return 0; };238 228 virtual void GoToNext() const {}; 239 229 virtual void GoToPrevious() const {}; … … 300 290 double PickFarthestofTwoBaselines(class BoundaryLineSet *Base); 301 291 class BoundaryPointSet *IsConvexRectangle(class BoundaryLineSet *Base); 302 IndexToIndex* FindAllDegeneratedTriangles();303 IndexToIndex* FindAllDegeneratedLines();292 map<int, int> * FindAllDegeneratedTriangles(); 293 map<int, int> * FindAllDegeneratedLines(); 304 294 void RemoveDegeneratedTriangles(); 305 295 void AddBoundaryPointByDegeneratedTriangle(class TesselPoint *point, LinkedCell *LC); 306 296 int CorrectAllDegeneratedPolygons(); 307 297 308 TesselPointSet * GetAllConnectedPoints(const TesselPoint* const Point) const; 309 TriangleSet * GetAllTriangles(const BoundaryPointSet * const Point) const; 310 ListOfTesselPointList * GetPathsOfConnectedPoints(const TesselPoint* const Point) const; 311 ListOfTesselPointList * GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const; 312 TesselPointList * GetCircleOfSetOfPoints(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference = NULL) const; 313 TesselPointList * GetCircleOfConnectedTriangles(TesselPointSet *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference) const; 314 class BoundaryPointSet * GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const; 315 TriangleList * FindTriangles(const TesselPoint* const Points[3]) const; 316 TriangleList * FindClosestTrianglesToVector(const Vector *x, const LinkedCell* LC) const; 317 BoundaryTriangleSet * FindClosestTriangleToVector(const Vector *x, const LinkedCell* LC) const; 298 set<TesselPoint*> * GetAllConnectedPoints(const TesselPoint* const Point) const; 299 set<BoundaryTriangleSet*> *GetAllTriangles(const BoundaryPointSet * const Point) const; 300 list<list<TesselPoint*> *> * GetPathsOfConnectedPoints(const TesselPoint* const Point) const; 301 list<list<TesselPoint*> *> * GetClosedPathsOfConnectedPoints(const TesselPoint* const Point) const; 302 list<TesselPoint*> * GetCircleOfSetOfPoints(set<TesselPoint*> *SetOfNeighbours, const TesselPoint* const Point, const Vector * const Reference = NULL) const; 303 class BoundaryPointSet *GetCommonEndpoint(const BoundaryLineSet * line1, const BoundaryLineSet * line2) const; 304 list<BoundaryTriangleSet*> *FindTriangles(const TesselPoint* const Points[3]) const; 305 list<BoundaryTriangleSet*> * FindClosestTrianglesToPoint(const Vector *x, const LinkedCell* LC) const; 306 class BoundaryTriangleSet * FindClosestTriangleToPoint(const Vector *x, const LinkedCell* LC) const; 318 307 bool IsInnerPoint(const Vector &Point, const LinkedCell* const LC) const; 319 double GetDistanceSquaredToTriangle(const Vector &Point, const BoundaryTriangleSet* const triangle) const; 320 double GetDistanceSquaredToSurface(const Vector &Point, const LinkedCell* const LC) const; 308 bool IsInnerPoint(const TesselPoint * const Point, const LinkedCell* const LC) const; 321 309 bool AddBoundaryPoint(TesselPoint * Walker, const int n); 322 DistanceToPointMap * FindClosestBoundaryPointsToVector(const Vector *x, const LinkedCell* LC) const;323 BoundaryLineSet * FindClosestBoundaryLineToVector(const Vector *x, const LinkedCell* LC) const;324 310 325 311 // print for debugging -
src/tesselationhelpers.cpp
r271e17 rbd61b41 143 143 if (fabs(HalfplaneIndicator) < MYEPSILON) 144 144 { 145 if ((TempNormal.ScalarProduct(AlternativeDirection) <0 && AlternativeIndicator >0) || (TempNormal.ScalarProduct(AlternativeDirection) >0 &&AlternativeIndicator <0))145 if ((TempNormal.ScalarProduct(AlternativeDirection) <0 and AlternativeIndicator >0) or (TempNormal.ScalarProduct(AlternativeDirection) >0 and AlternativeIndicator <0)) 146 146 { 147 147 TempNormal.Scale(-1); … … 150 150 else 151 151 { 152 if ( ((TempNormal.ScalarProduct(Direction)<0) && (HalfplaneIndicator >0)) || ((TempNormal.ScalarProduct(Direction)>0) && (HalfplaneIndicator<0)))152 if (TempNormal.ScalarProduct(Direction)<0 && HalfplaneIndicator >0 || TempNormal.ScalarProduct(Direction)>0 && HalfplaneIndicator<0) 153 153 { 154 154 TempNormal.Scale(-1); … … 558 558 * @return point which is second closest to the provided one 559 559 */ 560 TesselPoint* FindSecondClosest TesselPoint(const Vector* Point, const LinkedCell* const LC)560 TesselPoint* FindSecondClosestPoint(const Vector* Point, const LinkedCell* const LC) 561 561 { 562 562 Info FunctionInfo(__func__); … … 613 613 * @return point which is closest to the provided one, NULL if none found 614 614 */ 615 TesselPoint* FindClosest TesselPoint(const Vector* Point, TesselPoint *&SecondPoint, const LinkedCell* const LC)615 TesselPoint* FindClosestPoint(const Vector* Point, TesselPoint *&SecondPoint, const LinkedCell* const LC) 616 616 { 617 617 Info FunctionInfo(__func__); … … 639 639 helper.CopyVector(Point); 640 640 helper.SubtractVector((*Runner)->node); 641 double currentNorm = helper. NormSquared();641 double currentNorm = helper. Norm(); 642 642 if (currentNorm < distance) { 643 643 secondDistance = distance; … … 866 866 } 867 867 *tecplot << "\", N=" << TesselStruct->PointsOnBoundary.size() << ", E=" << TesselStruct->TrianglesOnBoundary.size() << ", DATAPACKING=POINT, ZONETYPE=FETRIANGLE" << endl; 868 int i=cloud->GetMaxId(); 868 int i=0; 869 for (cloud->GoToFirst(); !cloud->IsEnd(); cloud->GoToNext(), i++); 869 870 int *LookupList = new int[i]; 870 871 for (cloud->GoToFirst(), i=0; !cloud->IsEnd(); cloud->GoToNext(), i++) -
src/tesselationhelpers.hpp
r271e17 rbd61b41 59 59 bool CheckLineCriteriaForDegeneratedTriangle(const BoundaryPointSet * const nodes[3]); 60 60 bool SortCandidates(const CandidateForTesselation* candidate1, const CandidateForTesselation *candidate2); 61 TesselPoint* FindClosest TesselPoint(const Vector* Point, TesselPoint *&SecondPoint, const LinkedCell* const LC);62 TesselPoint* FindSecondClosest TesselPoint(const Vector*, const LinkedCell* const LC);61 TesselPoint* FindClosestPoint(const Vector* Point, TesselPoint *&SecondPoint, const LinkedCell* const LC); 62 TesselPoint* FindSecondClosestPoint(const Vector*, const LinkedCell* const LC); 63 63 Vector * GetClosestPointBetweenLine(const BoundaryLineSet * const Base, const BoundaryLineSet * const OtherBase); 64 64 -
src/unittests/AnalysisCorrelationToPointUnitTest.cpp
r271e17 rbd61b41 11 11 #include <cppunit/extensions/TestFactoryRegistry.h> 12 12 #include <cppunit/ui/text/TestRunner.h> 13 14 #include <cstring>15 13 16 14 #include "analysis_correlation.hpp" -
src/unittests/AnalysisCorrelationToSurfaceUnitTest.cpp
r271e17 rbd61b41 11 11 #include <cppunit/extensions/TestFactoryRegistry.h> 12 12 #include <cppunit/ui/text/TestRunner.h> 13 14 #include <cstring>15 13 16 14 #include "analysis_correlation.hpp" -
src/unittests/AnalysisPairCorrelationUnitTest.cpp
r271e17 rbd61b41 11 11 #include <cppunit/extensions/TestFactoryRegistry.h> 12 12 #include <cppunit/ui/text/TestRunner.h> 13 14 #include <cstring>15 13 16 14 #include "analysis_correlation.hpp" -
src/unittests/Makefile.am
r271e17 rbd61b41 4 4 AM_CXXFLAGS = $(CPPUNIT_CFLAGS) 5 5 6 TESTS = \ 7 ActOnAllUnitTest \ 8 AnalysisBondsUnitTests \ 9 AnalysisCorrelationToPointUnitTest \ 10 AnalysisCorrelationToSurfaceUnitTest \ 11 AnalysisPairCorrelationUnitTest \ 12 BondGraphUnitTest \ 13 GSLMatrixSymmetricUnitTest \ 14 GSLMatrixUnitTest \ 15 GSLVectorUnitTest \ 16 InfoUnitTest \ 17 LinearSystemOfEquationsUnitTest \ 18 ListOfBondsUnitTest \ 19 LogUnitTest \ 20 MemoryUsageObserverUnitTest \ 21 MemoryAllocatorUnitTest \ 22 StackClassUnitTest \ 23 TesselationUnitTest \ 24 Tesselation_BoundaryTriangleUnitTest \ 25 Tesselation_InOutsideUnitTest \ 26 VectorUnitTest 27 6 TESTS = ActOnAllUnitTest AnalysisBondsUnitTests AnalysisCorrelationToPointUnitTest AnalysisCorrelationToSurfaceUnitTest AnalysisPairCorrelationUnitTest BondGraphUnitTest InfoUnitTest ListOfBondsUnitTest LogUnitTest MemoryUsageObserverUnitTest MemoryAllocatorUnitTest StackClassUnitTest VectorUnitTest 28 7 check_PROGRAMS = $(TESTS) 29 8 noinst_PROGRAMS = $(TESTS) 30 9 31 10 ActOnAllUnitTest_SOURCES = ../test/ActOnAllTest.hpp ActOnAllUnitTest.cpp ActOnAllUnitTest.hpp 32 ActOnAllUnitTest_LDADD = ../libmolecuilder.a ../libgslwrapper.a11 ActOnAllUnitTest_LDADD = ../libmolecuilder.a 33 12 34 13 AnalysisBondsUnitTests_SOURCES = analysisbondsunittest.cpp analysisbondsunittest.hpp 35 AnalysisBondsUnitTests_LDADD = ../libmolecuilder.a ../libgslwrapper.a14 AnalysisBondsUnitTests_LDADD = ../libmolecuilder.a 36 15 37 16 AnalysisCorrelationToPointUnitTest_SOURCES = analysis_correlation.hpp AnalysisCorrelationToPointUnitTest.cpp AnalysisCorrelationToPointUnitTest.hpp 38 AnalysisCorrelationToPointUnitTest_LDADD = ../libmolecuilder.a ../libgslwrapper.a17 AnalysisCorrelationToPointUnitTest_LDADD = ../libmolecuilder.a 39 18 40 19 AnalysisCorrelationToSurfaceUnitTest_SOURCES = analysis_correlation.hpp AnalysisCorrelationToSurfaceUnitTest.cpp AnalysisCorrelationToSurfaceUnitTest.hpp 41 AnalysisCorrelationToSurfaceUnitTest_LDADD = ../libmolecuilder.a ../libgslwrapper.a20 AnalysisCorrelationToSurfaceUnitTest_LDADD = ../libmolecuilder.a 42 21 43 22 AnalysisPairCorrelationUnitTest_SOURCES = analysis_correlation.hpp AnalysisPairCorrelationUnitTest.cpp AnalysisPairCorrelationUnitTest.hpp 44 AnalysisPairCorrelationUnitTest_LDADD = ../libmolecuilder.a ../libgslwrapper.a23 AnalysisPairCorrelationUnitTest_LDADD = ../libmolecuilder.a 45 24 46 25 BondGraphUnitTest_SOURCES = bondgraphunittest.cpp bondgraphunittest.hpp 47 BondGraphUnitTest_LDADD = ../libmolecuilder.a ../libgslwrapper.a 48 49 GSLMatrixSymmetricUnitTest_SOURCES = gslmatrixsymmetricunittest.cpp gslmatrixsymmetricunittest.hpp 50 GSLMatrixSymmetricUnitTest_LDADD = ../libgslwrapper.a 51 52 GSLMatrixUnitTest_SOURCES = gslmatrixunittest.cpp gslmatrixunittest.hpp 53 GSLMatrixUnitTest_LDADD = ../libgslwrapper.a 54 55 GSLVectorUnitTest_SOURCES = gslvectorunittest.cpp gslvectorunittest.hpp 56 GSLVectorUnitTest_LDADD = ../libgslwrapper.a 26 BondGraphUnitTest_LDADD = ../libmolecuilder.a 57 27 58 28 InfoUnitTest_SOURCES = infounittest.cpp infounittest.hpp 59 InfoUnitTest_LDADD = ../libmolecuilder.a ../libgslwrapper.a 60 61 LinearSystemOfEquationsUnitTest_SOURCES = linearsystemofequationsunittest.cpp linearsystemofequationsunittest.hpp 62 LinearSystemOfEquationsUnitTest_LDADD = ../libgslwrapper.a ../libmolecuilder.a 29 InfoUnitTest_LDADD = ../libmolecuilder.a 63 30 64 31 ListOfBondsUnitTest_SOURCES = listofbondsunittest.cpp listofbondsunittest.hpp 65 ListOfBondsUnitTest_LDADD = ../libmolecuilder.a ../libgslwrapper.a32 ListOfBondsUnitTest_LDADD = ../libmolecuilder.a 66 33 67 34 LogUnitTest_SOURCES = logunittest.cpp logunittest.hpp 68 LogUnitTest_LDADD = ../libmolecuilder.a ../libgslwrapper.a35 LogUnitTest_LDADD = ../libmolecuilder.a 69 36 70 37 MemoryAllocatorUnitTest_SOURCES = memoryallocatorunittest.cpp memoryallocatorunittest.hpp 71 MemoryAllocatorUnitTest_LDADD = ../libmolecuilder.a ../libgslwrapper.a38 MemoryAllocatorUnitTest_LDADD = ../libmolecuilder.a 72 39 73 40 MemoryUsageObserverUnitTest_SOURCES = memoryusageobserverunittest.cpp memoryusageobserverunittest.hpp 74 MemoryUsageObserverUnitTest_LDADD = ../libmolecuilder.a ../libgslwrapper.a41 MemoryUsageObserverUnitTest_LDADD = ../libmolecuilder.a 75 42 76 43 StackClassUnitTest_SOURCES = stackclassunittest.cpp stackclassunittest.hpp 77 StackClassUnitTest_LDADD = ../libmolecuilder.a ../libgslwrapper.a 78 79 TesselationUnitTest_SOURCES = tesselationunittest.cpp tesselationunittest.hpp 80 TesselationUnitTest_LDADD = ../libmolecuilder.a ../libgslwrapper.a 81 82 Tesselation_BoundaryTriangleUnitTest_SOURCES = tesselation_boundarytriangleunittest.cpp tesselation_boundarytriangleunittest.hpp 83 Tesselation_BoundaryTriangleUnitTest_LDADD = ../libmolecuilder.a ../libgslwrapper.a 84 85 Tesselation_InOutsideUnitTest_SOURCES = tesselation_insideoutsideunittest.cpp tesselation_insideoutsideunittest.hpp 86 Tesselation_InOutsideUnitTest_LDADD = ../libmolecuilder.a ../libgslwrapper.a 44 StackClassUnitTest_LDADD = ../libmolecuilder.a 87 45 88 46 VectorUnitTest_SOURCES = vectorunittest.cpp vectorunittest.hpp 89 VectorUnitTest_LDADD = ../libmolecuilder.a ../libgslwrapper.a47 VectorUnitTest_LDADD = ../libmolecuilder.a 90 48 91 49 -
src/unittests/analysisbondsunittest.cpp
r271e17 rbd61b41 14 14 #include <iostream> 15 15 #include <stdio.h> 16 #include <cstring>17 16 18 17 #include "analysis_bonds.hpp" -
src/unittests/bondgraphunittest.cpp
r271e17 rbd61b41 14 14 #include <iostream> 15 15 #include <stdio.h> 16 #include <cstring>17 16 18 17 #include "atom.hpp" -
src/unittests/listofbondsunittest.cpp
r271e17 rbd61b41 11 11 #include <cppunit/extensions/TestFactoryRegistry.h> 12 12 #include <cppunit/ui/text/TestRunner.h> 13 14 #include <cstring>15 13 16 14 #include "listofbondsunittest.hpp" -
src/unittests/tesselationunittest.cpp
r271e17 rbd61b41 13 13 #include <cppunit/ui/text/TestRunner.h> 14 14 15 #include <cstring>16 17 15 #include "defs.hpp" 18 16 #include "tesselation.hpp" … … 32 30 class TesselPoint *Walker; 33 31 Walker = new TesselPoint; 34 Walker->node = new Vector(1., 0., -1.);35 Walker->Name = Malloc<char>(3, "TesselationTest::setUp");32 Walker->node = new Vector(1., 0., 0.); 33 Walker->Name = new char[3]; 36 34 strcpy(Walker->Name, "1"); 37 35 Walker->nr = 1; 38 36 Corners.push_back(Walker); 39 37 Walker = new TesselPoint; 40 Walker->node = new Vector(-1., 1., -1.);41 Walker->Name = Malloc<char>(3, "TesselationTest::setUp");38 Walker->node = new Vector(-1., 1., 0.); 39 Walker->Name = new char[3]; 42 40 strcpy(Walker->Name, "2"); 43 41 Walker->nr = 2; 44 42 Corners.push_back(Walker); 45 43 Walker = new TesselPoint; 46 Walker->node = new Vector(-1., -1., -1.);47 Walker->Name = Malloc<char>(3, "TesselationTest::setUp");44 Walker->node = new Vector(-1., -1., 0.); 45 Walker->Name = new char[3]; 48 46 strcpy(Walker->Name, "3"); 49 47 Walker->nr = 3; … … 51 49 Walker = new TesselPoint; 52 50 Walker->node = new Vector(-1., 0., 1.); 53 Walker->Name = Malloc<char>(3, "TesselationTest::setUp");51 Walker->Name = new char[3]; 54 52 strcpy(Walker->Name, "4"); 55 53 Walker->nr = 4; … … 61 59 // create tesselation 62 60 TesselStruct = new Tesselation; 63 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->PointsOnBoundary.empty());64 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->LinesOnBoundary.empty());65 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->TrianglesOnBoundary.empty());61 TesselStruct->PointsOnBoundary.clear(); 62 TesselStruct->LinesOnBoundary.clear(); 63 TesselStruct->TrianglesOnBoundary.clear(); 66 64 TesselStruct->FindStartingTriangle(SPHERERADIUS, LinkedList); 67 68 CandidateForTesselation *baseline = NULL; 69 BoundaryTriangleSet *T = NULL; 70 bool OneLoopWithoutSuccessFlag = true; 71 bool TesselationFailFlag = false; 72 while ((!TesselStruct->OpenLines.empty()) && (OneLoopWithoutSuccessFlag)) { 73 // 2a. fill all new OpenLines 74 for (CandidateMap::iterator Runner = TesselStruct->OpenLines.begin(); Runner != TesselStruct->OpenLines.end(); Runner++) { 75 baseline = Runner->second; 76 if (baseline->pointlist.empty()) { 77 T = (((baseline->BaseLine->triangles.begin()))->second); 78 TesselationFailFlag = TesselStruct->FindNextSuitableTriangle(*baseline, *T, SPHERERADIUS, LinkedList); //the line is there, so there is a triangle, but only one. 79 } 80 } 81 82 // 2b. search for smallest ShortestAngle among all candidates 83 double ShortestAngle = 4.*M_PI; 84 for (CandidateMap::iterator Runner = TesselStruct->OpenLines.begin(); Runner != TesselStruct->OpenLines.end(); Runner++) { 85 if (Runner->second->ShortestAngle < ShortestAngle) { 86 baseline = Runner->second; 87 ShortestAngle = baseline->ShortestAngle; 88 } 89 } 90 if ((ShortestAngle == 4.*M_PI) || (baseline->pointlist.empty())) 91 OneLoopWithoutSuccessFlag = false; 92 else { 93 TesselStruct->AddCandidateTriangle(*baseline); 65 bool flag = false; 66 67 LineMap::iterator baseline = TesselStruct->LinesOnBoundary.begin(); 68 while (baseline != TesselStruct->LinesOnBoundary.end()) { 69 if (baseline->second->triangles.size() == 1) { 70 flag = TesselStruct->FindNextSuitableTriangle(*(baseline->second), *(((baseline->second->triangles.begin()))->second), SPHERERADIUS, LinkedList); //the line is there, so there is a triangle, but only one. 71 } 72 baseline++; 73 if ((baseline == TesselStruct->LinesOnBoundary.end()) && (flag)) { 74 baseline = TesselStruct->LinesOnBoundary.begin(); // restart if we reach end due to newly inserted lines 75 flag = false; 94 76 } 95 77 } … … 102 84 delete(TesselStruct); 103 85 for (LinkedNodes::iterator Runner = Corners.begin(); Runner != Corners.end(); Runner++) { 86 delete[]((*Runner)->Name); 104 87 delete((*Runner)->node); 105 88 delete(*Runner); 106 89 } 107 90 Corners.clear(); 108 MemoryUsageObserver::purgeInstance(); 109 logger::purgeInstance(); 110 errorLogger::purgeInstance(); 91 }; 92 93 /** UnitTest for Tesselation::IsInnerPoint() 94 */ 95 void TesselationTest::IsInnerPointTest() 96 { 97 // true inside points 98 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->IsInnerPoint(Vector(0.,0.,0.), LinkedList) ); 99 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->IsInnerPoint(Vector(0.5,0.,0.), LinkedList) ); 100 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->IsInnerPoint(Vector(0.,0.5,0.), LinkedList) ); 101 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->IsInnerPoint(Vector(0.,0.,0.5), LinkedList) ); 102 103 // corners 104 for (LinkedNodes::iterator Runner = Corners.begin(); Runner != Corners.end(); Runner++) 105 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->IsInnerPoint((*Runner), LinkedList) ); 106 107 // true outside points 108 CPPUNIT_ASSERT_EQUAL( false, TesselStruct->IsInnerPoint(Vector(0.,5.,0.), LinkedList) ); 109 CPPUNIT_ASSERT_EQUAL( false, TesselStruct->IsInnerPoint(Vector(0.,0.,5.), LinkedList) ); 110 CPPUNIT_ASSERT_EQUAL( false, TesselStruct->IsInnerPoint(Vector(1.,1.,1.), LinkedList) ); 111 112 // tricky point, there are three equally close triangles 113 CPPUNIT_ASSERT_EQUAL( false, TesselStruct->IsInnerPoint(Vector(5.,0.,0.), LinkedList) ); 114 111 115 }; 112 116 -
src/unittests/tesselationunittest.hpp
r271e17 rbd61b41 21 21 { 22 22 CPPUNIT_TEST_SUITE( TesselationTest) ; 23 CPPUNIT_TEST ( IsInnerPointTest ); 23 24 CPPUNIT_TEST ( GetAllTrianglesTest ); 24 25 CPPUNIT_TEST ( ContainmentTest ); … … 28 29 void setUp(); 29 30 void tearDown(); 31 void IsInnerPointTest(); 30 32 void GetAllTrianglesTest(); 31 33 void ContainmentTest(); -
src/vector.cpp
r271e17 rbd61b41 8 8 #include "defs.hpp" 9 9 #include "helpers.hpp" 10 #include "info.hpp" 11 #include "gslmatrix.hpp" 10 #include "memoryallocator.hpp" 12 11 #include "leastsquaremin.hpp" 13 12 #include "log.hpp" 14 #include "memoryallocator.hpp"15 13 #include "vector.hpp" 16 14 #include "verbose.hpp" 17 18 #include <gsl/gsl_linalg.h>19 #include <gsl/gsl_matrix.h>20 #include <gsl/gsl_permutation.h>21 #include <gsl/gsl_vector.h>22 15 23 16 /************************************ Functions for class vector ************************************/ … … 222 215 * \param *Origin first vector of line 223 216 * \param *LineVector second vector of line 224 * \return true - \a this contains intersection point on return, false - line is parallel to plane (even if in-plane)217 * \return true - \a this contains intersection point on return, false - line is parallel to plane 225 218 */ 226 219 bool Vector::GetIntersectionWithPlane(const Vector * const PlaneNormal, const Vector * const PlaneOffset, const Vector * const Origin, const Vector * const LineVector) 227 220 { 228 Info FunctionInfo(__func__);229 221 double factor; 230 222 Vector Direction, helper; … … 234 226 Direction.SubtractVector(Origin); 235 227 Direction.Normalize(); 236 Log() << Verbose(1) << "INFO: Direction is " << Direction << "." << endl; 237 //Log() << Verbose(1) << "INFO: PlaneNormal is " << *PlaneNormal << " and PlaneOffset is " << *PlaneOffset << "." << endl; 228 //Log() << Verbose(4) << "INFO: Direction is " << Direction << "." << endl; 238 229 factor = Direction.ScalarProduct(PlaneNormal); 239 if (fa bs(factor)< MYEPSILON) { // Uniqueness: line parallel to plane?240 Log() << Verbose(1) << "BAD:Line is parallel to plane, no intersection." << endl;230 if (factor < MYEPSILON) { // Uniqueness: line parallel to plane? 231 eLog() << Verbose(2) << "Line is parallel to plane, no intersection." << endl; 241 232 return false; 242 233 } … … 244 235 helper.SubtractVector(Origin); 245 236 factor = helper.ScalarProduct(PlaneNormal)/factor; 246 if (fa bs(factor)< MYEPSILON) { // Origin is in-plane247 Log() << Verbose(1) << "GOOD: Origin of line is in-plane." << endl;237 if (factor < MYEPSILON) { // Origin is in-plane 238 //Log() << Verbose(2) << "Origin of line is in-plane, simple." << endl; 248 239 CopyVector(Origin); 249 240 return true; … … 252 243 Direction.Scale(factor); 253 244 CopyVector(Origin); 254 Log() << Verbose(1) << "INFO: Scaled direction is " << Direction << "." << endl;245 //Log() << Verbose(4) << "INFO: Scaled direction is " << Direction << "." << endl; 255 246 AddVector(&Direction); 256 247 … … 259 250 helper.SubtractVector(PlaneOffset); 260 251 if (helper.ScalarProduct(PlaneNormal) < MYEPSILON) { 261 Log() << Verbose(1) << "GOOD: Intersection is " << *this << "." << endl;252 //Log() << Verbose(2) << "INFO: Intersection at " << *this << " is good." << endl; 262 253 return true; 263 254 } else { … … 295 286 296 287 /** Calculates the intersection of the two lines that are both on the same plane. 297 * This is taken from Weisstein, Eric W. "Line-Line Intersection." From MathWorld--A Wolfram Web Resource. http://mathworld.wolfram.com/Line-LineIntersection.html 288 * We construct auxiliary plane with its vector normal to one line direction and the PlaneNormal, then a vector 289 * from the first line's offset onto the plane. Finally, scale by factor is 1/cos(angle(line1,line2..)) = 1/SP(...), and 290 * project onto the first line's direction and add its offset. 298 291 * \param *out output stream for debugging 299 292 * \param *Line1a first vector of first line … … 306 299 bool Vector::GetIntersectionOfTwoLinesOnPlane(const Vector * const Line1a, const Vector * const Line1b, const Vector * const Line2a, const Vector * const Line2b, const Vector *PlaneNormal) 307 300 { 308 Info FunctionInfo(__func__); 309 310 GSLMatrix *M = new GSLMatrix(4,4); 311 312 M->SetAll(1.); 313 for (int i=0;i<3;i++) { 314 M->Set(0, i, Line1a->x[i]); 315 M->Set(1, i, Line1b->x[i]); 316 M->Set(2, i, Line2a->x[i]); 317 M->Set(3, i, Line2b->x[i]); 318 } 319 320 //Log() << Verbose(1) << "Coefficent matrix is:" << endl; 321 //for (int i=0;i<4;i++) { 322 // for (int j=0;j<4;j++) 323 // cout << "\t" << M->Get(i,j); 324 // cout << endl; 325 //} 326 if (fabs(M->Determinant()) > MYEPSILON) { 327 Log() << Verbose(1) << "Determinant of coefficient matrix is NOT zero." << endl; 301 bool result = true; 302 Vector Direction, OtherDirection; 303 Vector AuxiliaryNormal; 304 Vector Distance; 305 const Vector *Normal = NULL; 306 Vector *ConstructedNormal = NULL; 307 bool FreeNormal = false; 308 309 // construct both direction vectors 310 Zero(); 311 Direction.CopyVector(Line1b); 312 Direction.SubtractVector(Line1a); 313 if (Direction.IsZero()) 328 314 return false; 329 } 330 Log() << Verbose(1) << "INFO: Line1a = " << *Line1a << ", Line1b = " << *Line1b << ", Line2a = " << *Line2a << ", Line2b = " << *Line2b << "." << endl; 331 332 333 // constuct a,b,c 334 Vector a; 335 Vector b; 336 Vector c; 337 Vector d; 338 a.CopyVector(Line1b); 339 a.SubtractVector(Line1a); 340 b.CopyVector(Line2b); 341 b.SubtractVector(Line2a); 342 c.CopyVector(Line2a); 343 c.SubtractVector(Line1a); 344 d.CopyVector(Line2b); 345 d.SubtractVector(Line1b); 346 Log() << Verbose(1) << "INFO: a = " << a << ", b = " << b << ", c = " << c << "." << endl; 347 if ((a.NormSquared() < MYEPSILON) || (b.NormSquared() < MYEPSILON)) { 348 Zero(); 349 Log() << Verbose(1) << "At least one of the lines is ill-defined, i.e. offset equals second vector." << endl; 350 return false; 351 } 352 353 // check for parallelity 354 Vector parallel; 355 double factor = 0.; 356 if (fabs(a.ScalarProduct(&b)*a.ScalarProduct(&b)/a.NormSquared()/b.NormSquared() - 1.) < MYEPSILON) { 357 parallel.CopyVector(Line1a); 358 parallel.SubtractVector(Line2a); 359 factor = parallel.ScalarProduct(&a)/a.Norm(); 360 if ((factor >= -MYEPSILON) && (factor - 1. < MYEPSILON)) { 361 CopyVector(Line2a); 362 Log() << Verbose(1) << "Lines conincide." << endl; 363 return true; 315 OtherDirection.CopyVector(Line2b); 316 OtherDirection.SubtractVector(Line2a); 317 if (OtherDirection.IsZero()) 318 return false; 319 320 Direction.Normalize(); 321 OtherDirection.Normalize(); 322 323 //Log() << Verbose(4) << "INFO: Normalized Direction " << Direction << " and OtherDirection " << OtherDirection << "." << endl; 324 325 if (fabs(OtherDirection.ScalarProduct(&Direction) - 1.) < MYEPSILON) { // lines are parallel 326 if ((Line1a == Line2a) || (Line1a == Line2b)) 327 CopyVector(Line1a); 328 else if ((Line1b == Line2b) || (Line1b == Line2b)) 329 CopyVector(Line1b); 330 else 331 return false; 332 Log() << Verbose(4) << "INFO: Intersection is " << *this << "." << endl; 333 return true; 334 } else { 335 // check whether we have a plane normal vector 336 if (PlaneNormal == NULL) { 337 ConstructedNormal = new Vector; 338 ConstructedNormal->MakeNormalVector(&Direction, &OtherDirection); 339 Normal = ConstructedNormal; 340 FreeNormal = true; 341 } else 342 Normal = PlaneNormal; 343 344 AuxiliaryNormal.MakeNormalVector(&OtherDirection, Normal); 345 //Log() << Verbose(4) << "INFO: PlaneNormal is " << *Normal << " and AuxiliaryNormal " << AuxiliaryNormal << "." << endl; 346 347 Distance.CopyVector(Line2a); 348 Distance.SubtractVector(Line1a); 349 //Log() << Verbose(4) << "INFO: Distance is " << Distance << "." << endl; 350 if (Distance.IsZero()) { 351 // offsets are equal, match found 352 CopyVector(Line1a); 353 result = true; 364 354 } else { 365 parallel.CopyVector(Line1a); 366 parallel.SubtractVector(Line2b); 367 factor = parallel.ScalarProduct(&a)/a.Norm(); 368 if ((factor >= -MYEPSILON) && (factor - 1. < MYEPSILON)) { 369 CopyVector(Line2b); 370 Log() << Verbose(1) << "Lines conincide." << endl; 371 return true; 372 } 355 CopyVector(Distance.Projection(&AuxiliaryNormal)); 356 //Log() << Verbose(4) << "INFO: Projected Distance is " << *this << "." << endl; 357 double factor = Direction.ScalarProduct(&AuxiliaryNormal); 358 //Log() << Verbose(4) << "INFO: Scaling factor is " << factor << "." << endl; 359 Scale(1./(factor*factor)); 360 //Log() << Verbose(4) << "INFO: Scaled Distance is " << *this << "." << endl; 361 CopyVector(Projection(&Direction)); 362 //Log() << Verbose(4) << "INFO: Distance, projected into Direction, is " << *this << "." << endl; 363 if (this->IsZero()) 364 result = false; 365 else 366 result = true; 367 AddVector(Line1a); 373 368 } 374 Log() << Verbose(1) << "Lines are parallel." << endl; 375 Zero(); 376 return false; 377 } 378 379 // obtain s 380 double s; 381 Vector temp1, temp2; 382 temp1.CopyVector(&c); 383 temp1.VectorProduct(&b); 384 temp2.CopyVector(&a); 385 temp2.VectorProduct(&b); 386 Log() << Verbose(1) << "INFO: temp1 = " << temp1 << ", temp2 = " << temp2 << "." << endl; 387 if (fabs(temp2.NormSquared()) > MYEPSILON) 388 s = temp1.ScalarProduct(&temp2)/temp2.NormSquared(); 389 else 390 s = 0.; 391 Log() << Verbose(1) << "Factor s is " << temp1.ScalarProduct(&temp2) << "/" << temp2.NormSquared() << " = " << s << "." << endl; 392 393 // construct intersection 394 CopyVector(&a); 395 Scale(s); 396 AddVector(Line1a); 397 Log() << Verbose(1) << "Intersection is at " << *this << "." << endl; 398 399 return true; 369 370 if (FreeNormal) 371 delete(ConstructedNormal); 372 } 373 if (result) 374 Log() << Verbose(4) << "INFO: Intersection is " << *this << "." << endl; 375 376 return result; 400 377 }; 401 378 -
tests/regression/Tesselation/1/post/NonConvexEnvelope.dat
r271e17 rbd61b41 20 20 5 6 8 21 21 6 7 8 22 1 2 7 22 23 2 7 8 23 1 2 724 24 1 2 3 -
tests/regression/Tesselation/1/post/NonConvexEnvelope.r3d
r271e17 rbd61b41 48 48 -2.01426 0.364321 -4.44089e-16 -1.12431 -0.89433 -0.89 -1.12431 -0.89433 0.89 1. 0. 0. 49 49 1 50 1.37419 -0.89433 -0.89 1.37419 -0.89433 0.89 -1.12431 -0.89433 -0.89 1. 0. 0. 51 1 50 52 1.37419 -0.89433 0.89 -1.12431 -0.89433 -0.89 -1.12431 -0.89433 0.89 1. 0. 0. 51 152 1.37419 -0.89433 -0.89 1.37419 -0.89433 0.89 -1.12431 -0.89433 -0.89 1. 0. 0.53 53 1 54 54 1.37419 -0.89433 -0.89 1.37419 -0.89433 0.89 2.26414 0.364321 -4.44089e-16 1. 0. 0. -
tests/regression/Tesselation/2/post/ConvexEnvelope.dat
r271e17 rbd61b41 20 20 5 6 8 21 21 6 7 8 22 1 2 7 22 23 2 7 8 23 1 2 724 24 1 2 3 -
tests/regression/Tesselation/2/post/ConvexEnvelope.r3d
r271e17 rbd61b41 48 48 -2.01426 0.364321 -4.44089e-16 -1.12431 -0.89433 -0.89 -1.12431 -0.89433 0.89 1. 0. 0. 49 49 1 50 1.37419 -0.89433 -0.89 1.37419 -0.89433 0.89 -1.12431 -0.89433 -0.89 1. 0. 0. 51 1 50 52 1.37419 -0.89433 0.89 -1.12431 -0.89433 -0.89 -1.12431 -0.89433 0.89 1. 0. 0. 51 152 1.37419 -0.89433 -0.89 1.37419 -0.89433 0.89 -1.12431 -0.89433 -0.89 1. 0. 0.53 53 1 54 54 1.37419 -0.89433 -0.89 1.37419 -0.89433 0.89 2.26414 0.364321 -4.44089e-16 1. 0. 0. -
tests/regression/Tesselation/2/post/NonConvexEnvelope.dat
r271e17 rbd61b41 20 20 5 6 8 21 21 6 7 8 22 1 2 7 22 23 2 7 8 23 1 2 724 24 1 2 3 -
tests/regression/Tesselation/2/post/NonConvexEnvelope.r3d
r271e17 rbd61b41 48 48 -2.01426 0.364321 -4.44089e-16 -1.12431 -0.89433 -0.89 -1.12431 -0.89433 0.89 1. 0. 0. 49 49 1 50 1.37419 -0.89433 -0.89 1.37419 -0.89433 0.89 -1.12431 -0.89433 -0.89 1. 0. 0. 51 1 50 52 1.37419 -0.89433 0.89 -1.12431 -0.89433 -0.89 -1.12431 -0.89433 0.89 1. 0. 0. 51 152 1.37419 -0.89433 -0.89 1.37419 -0.89433 0.89 -1.12431 -0.89433 -0.89 1. 0. 0.53 53 1 54 54 1.37419 -0.89433 -0.89 1.37419 -0.89433 0.89 2.26414 0.364321 -4.44089e-16 1. 0. 0.
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