Changeset bbff92 for src/Actions
- Timestamp:
- Nov 3, 2011, 10:38:31 AM (13 years ago)
- Branches:
- Action_Thermostats, Add_AtomRandomPerturbation, Add_FitFragmentPartialChargesAction, Add_RotateAroundBondAction, Add_SelectAtomByNameAction, Added_ParseSaveFragmentResults, AddingActions_SaveParseParticleParameters, Adding_Graph_to_ChangeBondActions, Adding_MD_integration_tests, Adding_ParticleName_to_Atom, Adding_StructOpt_integration_tests, AtomFragments, Automaking_mpqc_open, AutomationFragmentation_failures, Candidate_v1.5.4, Candidate_v1.6.0, Candidate_v1.6.1, ChangeBugEmailaddress, ChangingTestPorts, ChemicalSpaceEvaluator, CombiningParticlePotentialParsing, Combining_Subpackages, Debian_Package_split, Debian_package_split_molecuildergui_only, Disabling_MemDebug, Docu_Python_wait, EmpiricalPotential_contain_HomologyGraph, EmpiricalPotential_contain_HomologyGraph_documentation, Enable_parallel_make_install, Enhance_userguide, Enhanced_StructuralOptimization, Enhanced_StructuralOptimization_continued, Example_ManyWaysToTranslateAtom, Exclude_Hydrogens_annealWithBondGraph, FitPartialCharges_GlobalError, Fix_BoundInBox_CenterInBox_MoleculeActions, Fix_ChargeSampling_PBC, Fix_ChronosMutex, Fix_FitPartialCharges, Fix_FitPotential_needs_atomicnumbers, Fix_ForceAnnealing, Fix_IndependentFragmentGrids, Fix_ParseParticles, Fix_ParseParticles_split_forward_backward_Actions, Fix_PopActions, Fix_QtFragmentList_sorted_selection, Fix_Restrictedkeyset_FragmentMolecule, Fix_StatusMsg, Fix_StepWorldTime_single_argument, Fix_Verbose_Codepatterns, Fix_fitting_potentials, Fixes, ForceAnnealing_goodresults, ForceAnnealing_oldresults, ForceAnnealing_tocheck, ForceAnnealing_with_BondGraph, ForceAnnealing_with_BondGraph_continued, ForceAnnealing_with_BondGraph_continued_betteresults, ForceAnnealing_with_BondGraph_contraction-expansion, FragmentAction_writes_AtomFragments, FragmentMolecule_checks_bonddegrees, GeometryObjects, Gui_Fixes, Gui_displays_atomic_force_velocity, ImplicitCharges, IndependentFragmentGrids, IndependentFragmentGrids_IndividualZeroInstances, IndependentFragmentGrids_IntegrationTest, IndependentFragmentGrids_Sole_NN_Calculation, JobMarket_RobustOnKillsSegFaults, JobMarket_StableWorkerPool, JobMarket_unresolvable_hostname_fix, MoreRobust_FragmentAutomation, ODR_violation_mpqc_open, PartialCharges_OrthogonalSummation, PdbParser_setsAtomName, PythonUI_with_named_parameters, QtGui_reactivate_TimeChanged_changes, Recreated_GuiChecks, Rewrite_FitPartialCharges, RotateToPrincipalAxisSystem_UndoRedo, SaturateAtoms_findBestMatching, SaturateAtoms_singleDegree, StoppableMakroAction, Subpackage_CodePatterns, Subpackage_JobMarket, Subpackage_LinearAlgebra, Subpackage_levmar, Subpackage_mpqc_open, Subpackage_vmg, Switchable_LogView, ThirdParty_MPQC_rebuilt_buildsystem, TrajectoryDependenant_MaxOrder, TremoloParser_IncreasedPrecision, TremoloParser_MultipleTimesteps, TremoloParser_setsAtomName, Ubuntu_1604_changes, stable
- Children:
- 004ae7
- Parents:
- 7ba268 (diff), f11c23 (diff)
Note: this is a merge changeset, the changes displayed below correspond to the merge itself.
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- src/Actions
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src/Actions/Action.hpp
r7ba268 rbbff92 33 33 #include "Actions/ActionTraits.hpp" 34 34 35 /**36 * @file37 * <H1> Action Howto </H1>38 *39 * <H2> Introduction </H2>40 *41 * Actions are used in object oriented design as a replacement for callback functions.42 * In most ways Actions can be used in the same way that callbacks were used in non43 * OO-Systems, but can contain support for several extra mechanism such as undo/redo44 * or progress indicators.45 *46 * The main purpose of an action class is to contain small procedures, that can be repeatedly47 * called. These procedures can also be stored, passed around, so that the execution of an48 * action can happen quite far away from the place of creation. For a detailed description of49 * the Action pattern see GOF:1996.50 *51 * <H3> How to use an action </H3>52 *53 * The process of using an action is as easy as calling the call() method of the action. The54 * action will then do whatever it is supposed to do. If it is an action that can be undone, it55 * will also register itself in the history to make itself available for undo. To undo the last56 * action, you can either use the undoLast() method inside the ActionHistory class or call the57 * UndoAction also provided by the ActionHistory. If an action was undone it will be available for58 * redo, using the redoLast() method of the ActionHistory or the RedoAction also provided by this59 * class. To check whether undo/redo is available at any moment you can use the hasUndo() or60 * hasRedo() method respectively.61 *62 * Note that an Action always has two functions createDialog() and performCall(). The former63 * returns a Dialog filled with query...() functions for all information that we need from the64 * user. The latter must not contain any interaction but just uses these values (which are65 * temporarily stored by class ValueStorage) to perform the Action.66 *67 * Furthermore, there is a global action function that makes the action callable with already68 * present parameters (i.e. without user interaction and for internal use within the code only).69 * This function is basically just a macro, that puts the parameters into the ValueStorage and70 * calls Action::call(Action::NonInteractive).71 *72 * Actions can be set to be active or inactive. If an action is set to inactive it is signaling, that73 * some condition necessary for this action to be executed is not currently met. For example the74 * UndoAction will set itself to inactive, when there is no action at that time that can be undone.75 * Using call() on an inactive Action results in a no-op. You can query the state of an action using76 * the isActive() method.77 *78 * The undo capabilities of actions come in three types as signaled by two boolean flags (one79 * combination of these flags is left empty as can be seen later).80 * <ul>81 * <li/> The first flag indicates if the undo mechanism for this action should be considered at all, i.e.82 * if the state of the application changes in a way that needs to be reverted. Actions that should83 * consider the undo mechanism are for example adding a molecule, moving atoms, changing84 * the name of a molecule etc. Changing the View-Area on the other hand should be an action that85 * does not consider the undo mechanism. This flag can be queried using the shouldUndo() method.86 *87 * <li/> The second flag indicates whether the changes can be undo for this action. If this flag is true88 * the action will be made available for undo using the ActionHistory class and the actions of this89 * class. If this flag is false while the shoudlUndo() flag is true this means that this action90 * changes the state of the application changes in a way that cannot be undone, but might cause91 * the undo of previous actions to fail. In this case the whole History is cleared, as to keep92 * the state of the application intact by avoiding dangerous undos. This flag can be queried93 * using the canUndo() method.94 *</ul>95 *96 * Each action has a name, that can be used to identify it throughout the run of the application.97 * This name can be retrieved using the getName() method. Most actions also register themselves with98 * a global structure, called the ActionRegistry. Actions that register themselves need to have a99 * unique name for the whole application. If the name is known these actions can be retrieved from100 * the registry by their name and then be used as normal.101 *102 * <H2> Building your own actions </H2>103 *104 * Building actions is easy. Each specific ...Action is derived from the base class Action.105 * In order to create all the reoccuring stuff, macros have been created which you can simply106 * include and then don't need to worry about it.107 * There are three major virtual functions: performCall(), performUndo(), performRedo() which108 * you have to write, to equip your action with some actual capabilities.109 * Each Action definition and implementation consists of of three files:110 * -# cpp: contains performX() which you have to write, also some boilerplate functions which are111 * constructed automatically when including your def and "Actions/action_impl_pre.hpp"112 * -# hpp: boilerplate definitions created simply by including your def and113 * "Actions/action_impl_header.hpp"114 * -# def: macro definitions of all your parameters and additional variables needed for the state,115 * also name and category and token of your action.116 *117 * Best thing to do is look at one of the already present triples and you should soon understand118 * what you have to add:119 * -# pick the right category, i.e. the right folder in src/Actions120 * -# pick the right name121 * -# decide which parameters your actions need and what the type, the variable name and the token122 * to reference it from the command-line should be. Check whether already present and fitting123 * tokens exists, e.g. "position" as token for a Vector representing a position.124 * -# consider which additional information you need to undo your action125 * -# don't forget to include your .def file followed by "action_impl_pre.hpp" in .cpp or126 * "action_impl_header.hpp" in the .hpp127 * -# continue to write the functionality of your action in performCall(), undo and redo in performUndo()128 * and performRedo().129 * -# You should indicate whether the action supports undo by implementing the shouldUndo() and130 * canUndo() methods to return the appropriate flags.131 *132 * <H3> Specific notes on the macros </H3>133 *134 * The following functions are created by the macros, i.e. you don't need to worry about it:135 *136 * Any user interaction should be placed into the dialog returned by fillDialog().137 *138 * Also, create the global function to allow for easy calling of your function internally (i.e.139 * without user interaction). It should have the name of the Action class without the suffix Action.140 *141 * The constructor of your derived class also needs to call the Base constructor, passing it the142 * name of the Action and a flag indicating whether this action should be made available in the143 * registry. WARNING: Do not use the virtual getName() method of the derived action to provide the144 * constructor with the name, even if you overloaded this method to return a constant. Doing this145 * will most likely not do what you think it does (see: http://www.parashift.com/c++-faq-lite/strange-inheritance.html#faq-23.5146 * if you want to know why this wont work)147 *148 * <H3> Interfacing your Action with the Undo mechanism </H3>149 *150 * The performX() methods need to comply to a simple standard to allow for undo and redo. The first151 * convention in this standard concerns the return type. All methods that handle calling, undoing152 * or redoing return an object of Action::state_ptr. This is a smart pointer to a State object, that153 * can be used to store state information that is needed by your action for later redo. A rename154 * Action for example would need to store which object has been renamed and what the old name was.155 * A move Action on the other hand would need to store the object that has been moved as well as the156 * old position. If your Action does not need to store any kind of information for redo you can157 * simply return Action::success and skip the rest of this paragraph. If your action has been158 * abborted you can return Action::failure, which indicates to the history mechanism that this159 * action should not be stored.160 *161 * If your Action needs any kind of information to undo its execution, you need to store this162 * information in the state that is returned by the performCall() method. Since no assumptions163 * can be made on the type or amount of information the ActionState base class is left empty.164 * To use this class you need to derive a YourActionState class from the ActionState base class165 * adding your data fields and accessor functions. Upon undo the ActionState object produced166 * by the corresponding performCall() is then passed to the performUndo() method which should167 * typecast the ActionState to the appropriate sub class, undo all the changes and produce168 * a State object that can be used to redo the action if neccessary. This new state object is169 * then used if the redo mechanism is invoked and passed to the performRedo() function, which170 * again produces a State that can be used for performUndo().171 *172 * <H3> Outline of the implementation of Actions </H3>173 *174 * To sum up the actions necessary to build actions here is a brief outline of things methioned175 * in the last paragraphs:176 *177 * <H4> Basics </H4>178 *179 * <ul>180 * <li/> create parameter tupels (type, token, reference), put into def. Access them later in181 * the performX() via the structure params.###.182 * <li/> think of name, category and token for your action, put into def183 * <li/> create additional state variables tupels (type, reference) for storing extra information184 * that you need for undo/redo in the ActionState. You can always access the parameters185 * of your Action by state.params.### (i.e. they are copied to the state by default).186 * <li/> implement performCall(), first line should be calling of getParametersfromValueStorage().187 * <li/> performUndo(), performRedo()188 * <li/> implement the functions that return the flags for the undo mechanism, i.e. true/false.189 * </ul>190 *191 * <H4> Implementing performX() methods </H4>192 *193 * <ul>194 * <li/> performCall():195 * <ul>196 * <li/> first line should be calling of getParametersfromValueStorage().197 * <li/> Access your parameters by the structure params.### (where ### stands for the reference/198 * variable name chosen in the tupel).199 * <li/> do whatever is needed to make the action work200 * <li/> if the action was abborted return Action::failure201 * <li/> if the action needs to save a state return a custom state object202 * <li/> otherwise return Action::success203 * </ul>204 * <li/> performUndo():205 * <ul>206 * <li/> typecast the ActionState pointer to a Pointer to YourActionState if necessary207 * <li/> undo the action using the extra information and the Action's parameters in the state208 * <li/> produce a new state that can be used for redoing and return it209 * </ul>210 * <li/> performRedo():211 * <ul>212 * <li/> take the ActionState produced by performUndo and typecast it to a pointer to YourActionState if necessary213 * <li/> redo the undone action using the extra information and the Action's parameters in the state214 * <li/> produce a new state that can be used by performUndo() and return it215 * </ul>216 * </ul>217 *218 * <H2> Advanced techniques </H2>219 *220 * <H3> Predefined Actions </H3>221 *222 * To make construction of actions easy there are some predefined actions. Namely these are223 * the MethodAction and the ErrorAction.224 *225 * The method action can be used to turn any function with empty arguments and return type void226 * into an action (also works for functors with those types). Simply pass the constructor for the227 * MethodAction a name to use for this action, the function to call inside the performCall()228 * method and a flag indicating if this action should be made retrievable inside the registry229 * (default is true). MethodActions always report themselves as changing the state of the230 * application but cannot be undone. i.e. calling MethodActions will always cause the ActionHistory231 * to be cleared.232 *233 * ErrorActions can be used to produce a short message using the Log() << Verbose() mechanism of234 * the molecuilder. Simply pass the constructor a name for the action, the message to show upon235 * calling this action and the flag for the registry (default is again true). Error action236 * report that they do not change the state of the application and are therefore not considered237 * for undo.238 *239 * <H3> Sequences of Actions and MakroActions </H3>240 *241 * <H4> Building sequences of Actions </H4>242 *243 * Actions can be chained to sequences using the ActionSequence class. Once an ActionSequence is244 * constructed it will be initially empty. Any Actions can then be added to the sequence using the245 * addAction() method of the ActionSequence class. The last added action can be removed using the246 * removeLastAction() method. If the construction of the sequence is done, you can use the247 * callAll() method. Each action called this way will register itself with the History to allow248 * separate undo of all actions in the sequence.249 *250 * <H4> Building larger Actions from simple ones </H4>251 *252 * Using the pre-defined class MakroAction it is possible to construct bigger actions from a sequence253 * of smaller ones. For this you first have to build a sequence of the actions using the ActionSequence254 * as described above. Then you can construct a MakroAction passing it a name, the sequence to use255 * and as usual a flag for the registry. You can then simply call the complete action-sequence through256 * this makro action using the normal interface. Other than with the direct use of the action sequence257 * only the complete MakroAction is registered inside the history, i.e. the complete sequence can be258 * undone at once. Also there are a few caveats you have to take care of when using the MakroAction:259 * <ul>260 * <li/> All Actions as well as the sequence should exclusively belong to the MakroAction. This261 * especially means, that the destruction of these objects should be handled by the MakroAction.262 * <li/> none of the Actions inside the MakroAction should be registered with the registry, since the263 * registry also assumes sole ownership of the actions.264 * <li/> Do not remove or add actions from the sequence once the MakroAction has been constructed, since this265 * might brake important assumptions for the undo/redo mechanism266 * </ul>267 *268 * <H3> Special kinds of Actions </H3>269 *270 * To make the usage of Actions more versatile there are two special kinds of actions defined,271 * that contain special mechanisms. These are defined inside the class Process, for actions that272 * take some time and indicate their own progress, and in the class Calculations for actions that273 * have a retrievable result.274 *275 * <H4> Processes </H4>276 *277 * Processes are Actions that might take some time and therefore contain special mechanisms278 * to indicate their progress to the user. If you want to implement a process you can follow the279 * guidelines for implementing actions. In addition to the normal Action constructor parameters,280 * you also need to define the number of steps the process takes to finish (use 0 if that number is281 * not known upon construction). At the beginning of your process you then simply call start() to282 * indicate that the process is taking up its work. You might also want to set the number of steps it283 * needs to finish, if it has changed since the last invocation/construction. You can use the284 * setMaxSteps() method for this. Then after each finished step of calulation simply call step(),285 * to let the indicators know that it should update itself. If the number of steps is not known286 * at the time of calculation, you should make sure the maxSteps field is set to 0, either through287 * the constructor or by using setMaxSteps(0). Indicators are required to handle both processes that288 * know the number of steps needed as well as processes that cannot predict when they will be finished.289 * Once your calculation is done call stop() to let every indicator know that the process is done with290 * the work and to let the user know.291 *292 * Indicators that want to know about processes need to implement the Observer class with all the293 * methods defined there. They can then globally sign on to all processes using the static294 * Process::AddObserver() method and remove themselves using the Process::RemoveObserver()295 * methods. When a process starts it will take care that the notification for this process296 * is invoked at the right time. Indicators should not try to observe a single process, but rather297 * be ready to observe the status of any kind of process using the methods described here.298 *299 * <H4> Calculations </H4>300 *301 * Calculations are special Actions that also return a result when called. Calculations are302 * always derived from Process, so that the progress of a calculation can be shown. Also303 * Calculations should not contain side-effects and not consider the undo mechanism.304 * When a Calculation is called using the Action mechanism this will cause it to calculate305 * the result and make it available using the getResult() method. Another way to have a Calculation306 * produce a result is by using the function-call operator. When this operator is used, the Calculation307 * will try to return a previously calculated and cached result and only do any actuall calculations308 * when no such result is available. You can delete the cached result using the reset() method.309 */310 35 311 36 namespace MoleCuilder { -
src/Actions/ValueStorage.hpp
r7ba268 rbbff92 89 89 * to store&retrieve/exchange values. 90 90 * 91 * \section <ValueStorage> (ValueStorage howto)91 * \section ValueStorage ValueStorage howto 92 92 * 93 93 * If you ever need to add a particular class to the ValueStorage, do as follows:
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