Changeset ba49d8


Ignore:
Timestamp:
Apr 23, 2021, 8:31:23 PM (5 years ago)
Author:
Frederik Heber <frederik.heber@…>
Branches:
Candidate_v1.7.0, stable
Children:
b0060a
Parents:
da30ddf
git-author:
Frederik Heber <frederik.heber@…> (08/03/20 21:18:32)
git-committer:
Frederik Heber <frederik.heber@…> (04/23/21 20:31:23)
Message:

Removing Ambient and Specular color from Qt4 atoms.

  • this way the element are easy to discern.
File:
1 edited

Legend:

Unmodified
Added
Removed
  • src/UIElements/Views/Qt4/Qt3D/GLMoleculeObject.cpp

    rda30ddf rba49d8  
    280280    const unsigned char* color = desiredelement->getColor();
    281281    LOG(1, "Creating new material with color " << (int)color[0] << "," << (int)color[1] << "," << (int)color[2] << ".");
    282     newmaterial->setAmbientColor( QColor((int)color[0], (int)color[1], (int)color[2]) );
    283     newmaterial->setSpecularColor( QColor(60, 60, 60) );
    284     newmaterial->setShininess( 128 );
     282    newmaterial->setColor( QColor((int)color[0], (int)color[1], (int)color[2]) );
     283    //newmaterial->setSpecularColor( QColor(60, 60, 60) );
     284    //newmaterial->setShininess( 64 );
    285285    ElementNoMaterialMap.insert( make_pair(no, newmaterial) );
    286286
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