Attempt to fix the tesselation::IsInnerPoint().
We try the IsInnerPoint() as follows:
- Find nearest BoundaryPoints - working
- Find Closest BoundaryLine's - working
- Find closest Triangle that is well aligned (wrt to NormalVector and Distance) - unsure whether correctly working
- Check whether alignment is on boundary or inside/outside - working
- If on boundary, we check whether it's inside of triangle by intersecting with boundary lines - not working
Hence, we code a wrapper for GSL routines, to - finally - allow for solution of linear system of equations.
Signed-off-by: Frederik Heber <heber@…>