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src/unittests/tesselationunittest.cpp
re138de r49e1ae 12 12 #include <cppunit/extensions/TestFactoryRegistry.h> 13 13 #include <cppunit/ui/text/TestRunner.h> 14 15 #include <cstring> 14 16 15 17 #include "defs.hpp" … … 30 32 class TesselPoint *Walker; 31 33 Walker = new TesselPoint; 32 Walker->node = new Vector(1., 0., 0.);33 Walker->Name = new char[3];34 Walker->node = new Vector(1., 0., -1.); 35 Walker->Name = Malloc<char>(3, "TesselationTest::setUp"); 34 36 strcpy(Walker->Name, "1"); 35 37 Walker->nr = 1; 36 38 Corners.push_back(Walker); 37 39 Walker = new TesselPoint; 38 Walker->node = new Vector(-1., 1., 0.);39 Walker->Name = new char[3];40 Walker->node = new Vector(-1., 1., -1.); 41 Walker->Name = Malloc<char>(3, "TesselationTest::setUp"); 40 42 strcpy(Walker->Name, "2"); 41 43 Walker->nr = 2; 42 44 Corners.push_back(Walker); 43 45 Walker = new TesselPoint; 44 Walker->node = new Vector(-1., -1., 0.);45 Walker->Name = new char[3];46 Walker->node = new Vector(-1., -1., -1.); 47 Walker->Name = Malloc<char>(3, "TesselationTest::setUp"); 46 48 strcpy(Walker->Name, "3"); 47 49 Walker->nr = 3; … … 49 51 Walker = new TesselPoint; 50 52 Walker->node = new Vector(-1., 0., 1.); 51 Walker->Name = new char[3];53 Walker->Name = Malloc<char>(3, "TesselationTest::setUp"); 52 54 strcpy(Walker->Name, "4"); 53 55 Walker->nr = 4; … … 59 61 // create tesselation 60 62 TesselStruct = new Tesselation; 61 TesselStruct->PointsOnBoundary.clear();62 TesselStruct->LinesOnBoundary.clear();63 TesselStruct->TrianglesOnBoundary.clear();63 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->PointsOnBoundary.empty() ); 64 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->LinesOnBoundary.empty() ); 65 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->TrianglesOnBoundary.empty() ); 64 66 TesselStruct->FindStartingTriangle(SPHERERADIUS, LinkedList); 65 bool flag = false;66 67 67 LineMap::iterator baseline = TesselStruct->LinesOnBoundary.begin(); 68 while (baseline != TesselStruct->LinesOnBoundary.end()) { 69 if (baseline->second->triangles.size() == 1) { 70 flag = TesselStruct->FindNextSuitableTriangle(*(baseline->second), *(((baseline->second->triangles.begin()))->second), SPHERERADIUS, LinkedList); //the line is there, so there is a triangle, but only one. 68 CandidateForTesselation *baseline = NULL; 69 BoundaryTriangleSet *T = NULL; 70 bool OneLoopWithoutSuccessFlag = true; 71 bool TesselationFailFlag = false; 72 while ((!TesselStruct->OpenLines.empty()) && (OneLoopWithoutSuccessFlag)) { 73 // 2a. fill all new OpenLines 74 for (CandidateMap::iterator Runner = TesselStruct->OpenLines.begin(); Runner != TesselStruct->OpenLines.end(); Runner++) { 75 baseline = Runner->second; 76 if (baseline->pointlist.empty()) { 77 T = (((baseline->BaseLine->triangles.begin()))->second); 78 TesselationFailFlag = TesselStruct->FindNextSuitableTriangle(*baseline, *T, SPHERERADIUS, LinkedList); //the line is there, so there is a triangle, but only one. 79 } 71 80 } 72 baseline++; 73 if ((baseline == TesselStruct->LinesOnBoundary.end()) && (flag)) { 74 baseline = TesselStruct->LinesOnBoundary.begin(); // restart if we reach end due to newly inserted lines 75 flag = false; 81 82 // 2b. search for smallest ShortestAngle among all candidates 83 double ShortestAngle = 4.*M_PI; 84 for (CandidateMap::iterator Runner = TesselStruct->OpenLines.begin(); Runner != TesselStruct->OpenLines.end(); Runner++) { 85 if (Runner->second->ShortestAngle < ShortestAngle) { 86 baseline = Runner->second; 87 ShortestAngle = baseline->ShortestAngle; 88 } 89 } 90 if ((ShortestAngle == 4.*M_PI) || (baseline->pointlist.empty())) 91 OneLoopWithoutSuccessFlag = false; 92 else { 93 TesselStruct->AddCandidateTriangle(*baseline); 76 94 } 77 95 } … … 84 102 delete(TesselStruct); 85 103 for (LinkedNodes::iterator Runner = Corners.begin(); Runner != Corners.end(); Runner++) { 86 delete[]((*Runner)->Name);87 104 delete((*Runner)->node); 88 105 delete(*Runner); 89 106 } 90 107 Corners.clear(); 91 }; 92 93 /** UnitTest for Tesselation::IsInnerPoint() 94 */ 95 void TesselationTest::IsInnerPointTest() 96 { 97 // true inside points 98 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->IsInnerPoint(Vector(0.,0.,0.), LinkedList) ); 99 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->IsInnerPoint(Vector(0.5,0.,0.), LinkedList) ); 100 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->IsInnerPoint(Vector(0.,0.5,0.), LinkedList) ); 101 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->IsInnerPoint(Vector(0.,0.,0.5), LinkedList) ); 102 103 // corners 104 for (LinkedNodes::iterator Runner = Corners.begin(); Runner != Corners.end(); Runner++) 105 CPPUNIT_ASSERT_EQUAL( true, TesselStruct->IsInnerPoint((*Runner), LinkedList) ); 106 107 // true outside points 108 CPPUNIT_ASSERT_EQUAL( false, TesselStruct->IsInnerPoint(Vector(0.,5.,0.), LinkedList) ); 109 CPPUNIT_ASSERT_EQUAL( false, TesselStruct->IsInnerPoint(Vector(0.,0.,5.), LinkedList) ); 110 CPPUNIT_ASSERT_EQUAL( false, TesselStruct->IsInnerPoint(Vector(1.,1.,1.), LinkedList) ); 111 112 // tricky point, there are three equally close triangles 113 CPPUNIT_ASSERT_EQUAL( false, TesselStruct->IsInnerPoint(Vector(5.,0.,0.), LinkedList) ); 114 108 MemoryUsageObserver::purgeInstance(); 109 logger::purgeInstance(); 110 errorLogger::purgeInstance(); 115 111 }; 116 112
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