Changeset 42a101
- Timestamp:
- May 28, 2010, 8:25:27 AM (15 years ago)
- Branches:
- Action_Thermostats, Add_AtomRandomPerturbation, Add_FitFragmentPartialChargesAction, Add_RotateAroundBondAction, Add_SelectAtomByNameAction, Added_ParseSaveFragmentResults, AddingActions_SaveParseParticleParameters, Adding_Graph_to_ChangeBondActions, Adding_MD_integration_tests, Adding_ParticleName_to_Atom, Adding_StructOpt_integration_tests, AtomFragments, Automaking_mpqc_open, AutomationFragmentation_failures, Candidate_v1.5.4, Candidate_v1.6.0, Candidate_v1.6.1, ChangeBugEmailaddress, ChangingTestPorts, ChemicalSpaceEvaluator, CombiningParticlePotentialParsing, Combining_Subpackages, Debian_Package_split, Debian_package_split_molecuildergui_only, Disabling_MemDebug, Docu_Python_wait, EmpiricalPotential_contain_HomologyGraph, EmpiricalPotential_contain_HomologyGraph_documentation, Enable_parallel_make_install, Enhance_userguide, Enhanced_StructuralOptimization, Enhanced_StructuralOptimization_continued, Example_ManyWaysToTranslateAtom, Exclude_Hydrogens_annealWithBondGraph, FitPartialCharges_GlobalError, Fix_BoundInBox_CenterInBox_MoleculeActions, Fix_ChargeSampling_PBC, Fix_ChronosMutex, Fix_FitPartialCharges, Fix_FitPotential_needs_atomicnumbers, Fix_ForceAnnealing, Fix_IndependentFragmentGrids, Fix_ParseParticles, Fix_ParseParticles_split_forward_backward_Actions, Fix_PopActions, Fix_QtFragmentList_sorted_selection, Fix_Restrictedkeyset_FragmentMolecule, Fix_StatusMsg, Fix_StepWorldTime_single_argument, Fix_Verbose_Codepatterns, Fix_fitting_potentials, Fixes, ForceAnnealing_goodresults, ForceAnnealing_oldresults, ForceAnnealing_tocheck, ForceAnnealing_with_BondGraph, ForceAnnealing_with_BondGraph_continued, ForceAnnealing_with_BondGraph_continued_betteresults, ForceAnnealing_with_BondGraph_contraction-expansion, FragmentAction_writes_AtomFragments, FragmentMolecule_checks_bonddegrees, GeometryObjects, Gui_Fixes, Gui_displays_atomic_force_velocity, ImplicitCharges, IndependentFragmentGrids, IndependentFragmentGrids_IndividualZeroInstances, IndependentFragmentGrids_IntegrationTest, IndependentFragmentGrids_Sole_NN_Calculation, JobMarket_RobustOnKillsSegFaults, JobMarket_StableWorkerPool, JobMarket_unresolvable_hostname_fix, MoreRobust_FragmentAutomation, ODR_violation_mpqc_open, PartialCharges_OrthogonalSummation, PdbParser_setsAtomName, PythonUI_with_named_parameters, QtGui_reactivate_TimeChanged_changes, Recreated_GuiChecks, Rewrite_FitPartialCharges, RotateToPrincipalAxisSystem_UndoRedo, SaturateAtoms_findBestMatching, SaturateAtoms_singleDegree, StoppableMakroAction, Subpackage_CodePatterns, Subpackage_JobMarket, Subpackage_LinearAlgebra, Subpackage_levmar, Subpackage_mpqc_open, Subpackage_vmg, Switchable_LogView, ThirdParty_MPQC_rebuilt_buildsystem, TrajectoryDependenant_MaxOrder, TremoloParser_IncreasedPrecision, TremoloParser_MultipleTimesteps, TremoloParser_setsAtomName, Ubuntu_1604_changes, stable
- Children:
- ccf826
- Parents:
- 643e76
- Location:
- src
- Files:
-
- 14 edited
Legend:
- Unmodified
- Added
- Removed
-
src/Legacy/oldmenu.cpp
r643e76 r42a101 26 26 #include "vector_ops.hpp" 27 27 #include "Plane.hpp" 28 #include "Line.hpp" 28 29 29 30 #include "UIElements/UIFactory.hpp" … … 184 185 // rotate vector around first angle 185 186 first->x = x; 186 first->x = RotateVector(first->x,z,b - M_PI);187 first->x = Line(zeroVec,z).rotateVector(first->x,b - M_PI); 187 188 Log() << Verbose(0) << "Rotated vector: " << first->x << endl, 188 189 // remove the projection onto the rotation plane of the second angle … … 200 201 // rotate another vector around second angle 201 202 n = y; 202 n = RotateVector(n,x,c - M_PI);203 n = Line(zeroVec,x).rotateVector(n,c - M_PI); 203 204 Log() << Verbose(0) << "2nd Rotated vector: " << n << endl; 204 205 -
src/Line.cpp
r643e76 r42a101 175 175 } 176 176 177 /** Rotates the vector by an angle of \a alpha around this line. 178 * \param rhs Vector to rotate 179 * \param alpha rotation angle in radian 180 */ 181 Vector Line::rotateVector(const Vector &rhs, double alpha) const{ 182 Vector helper = rhs; 183 184 // translate the coordinate system so that the line goes through (0,0,0) 185 helper -= *origin; 186 187 // partition the vector into a part that gets rotated and a part that lies along the line 188 pair<Vector,Vector> parts = helper.partition(*direction); 189 190 // we just keep anything that is along the axis 191 Vector res = parts.first; 192 193 // the rest has to be rotated 194 Vector a = parts.second; 195 // we only have to do the rest, if we actually could partition the vector 196 if(!a.IsZero()){ 197 // construct a vector that is orthogonal to a and direction and has length |a| 198 Vector y = a; 199 // direction is normalized, so the result has length |a| 200 y.VectorProduct(*direction); 201 202 res += cos(alpha) * a + sin(alpha) * y; 203 } 204 205 // translate the coordinate system back 206 res += *origin; 207 return res; 208 } 209 177 210 Line makeLineThrough(const Vector &x1, const Vector &x2){ 178 211 if(x1==x2){ -
src/Line.hpp
r643e76 r42a101 33 33 Vector getIntersection(const Line& otherLine) const; 34 34 35 Vector rotateVector(const Vector &rhs, double alpha) const; 36 35 37 private: 36 38 std::auto_ptr<Vector> origin; -
src/Plane.cpp
r643e76 r42a101 42 42 /** 43 43 * Constructs a plane from two direction vectors and a offset. 44 * If no offset is given a plane through origin is assumed45 44 */ 46 45 Plane::Plane(const Vector &y1, const Vector &y2, double _offset) throw(ZeroVectorException,LinearDependenceException) : -
src/Space.cpp
r643e76 r42a101 19 19 } 20 20 21 Vector Space::getVectorToPoint(const Vector &origin) const{ 22 Vector support = getClosestPoint(origin); 23 return support-origin; 24 } 25 21 26 bool Space::isContained(const Vector &point) const{ 22 27 return (distance(point)) < MYEPSILON; -
src/Space.hpp
r643e76 r42a101 19 19 virtual double distance(const Vector &point) const=0; 20 20 virtual Vector getClosestPoint(const Vector &point) const=0; 21 virtual Vector getVectorToPoint(const Vector &point) const; 21 22 virtual bool isContained(const Vector &point) const; 22 23 virtual bool hasZero() const; -
src/unittests/LineUnittest.cpp
r643e76 r42a101 221 221 CPPUNIT_ASSERT_THROW(la3->getIntersection(*lp1),SkewException); 222 222 } 223 224 void LineUnittest::rotationTest(){ 225 Vector fixture; 226 227 // rotate zero Vector along the axes lines by various degrees 228 fixture = la1->rotateVector(zeroVec,1.); 229 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); 230 fixture = la2->rotateVector(zeroVec,1.); 231 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); 232 fixture = la3->rotateVector(zeroVec,1.); 233 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); 234 235 fixture = la1->rotateVector(zeroVec,2.); 236 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); 237 fixture = la2->rotateVector(zeroVec,2.); 238 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); 239 fixture = la3->rotateVector(zeroVec,2.); 240 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); 241 242 // rotate vectors on the axis around their lines 243 fixture = la1->rotateVector(e1,1.); 244 CPPUNIT_ASSERT_EQUAL(fixture,e1); 245 fixture = la2->rotateVector(e2,1.); 246 CPPUNIT_ASSERT_EQUAL(fixture,e2); 247 fixture = la3->rotateVector(e3,1.); 248 CPPUNIT_ASSERT_EQUAL(fixture,e3); 249 250 fixture = la1->rotateVector(e1,2.); 251 CPPUNIT_ASSERT_EQUAL(fixture,e1); 252 fixture = la2->rotateVector(e2,2.); 253 CPPUNIT_ASSERT_EQUAL(fixture,e2); 254 fixture = la3->rotateVector(e3,2.); 255 CPPUNIT_ASSERT_EQUAL(fixture,e3); 256 257 // more vectors on the axis 258 fixture = la1->rotateVector(2*e1,1.); 259 CPPUNIT_ASSERT_EQUAL(fixture,2*e1); 260 fixture = la2->rotateVector(2*e2,1.); 261 CPPUNIT_ASSERT_EQUAL(fixture,2*e2); 262 fixture = la3->rotateVector(2*e3,1.); 263 CPPUNIT_ASSERT_EQUAL(fixture,2*e3); 264 265 fixture = la1->rotateVector(2*e1,2.); 266 CPPUNIT_ASSERT_EQUAL(fixture,2*e1); 267 fixture = la2->rotateVector(2*e2,2.); 268 CPPUNIT_ASSERT_EQUAL(fixture,2*e2); 269 fixture = la3->rotateVector(2*e3,2.); 270 CPPUNIT_ASSERT_EQUAL(fixture,2*e3); 271 272 // negative factors 273 fixture = la1->rotateVector(-1*e1,1.); 274 CPPUNIT_ASSERT_EQUAL(fixture,-1*e1); 275 fixture = la2->rotateVector(-1*e2,1.); 276 CPPUNIT_ASSERT_EQUAL(fixture,-1*e2); 277 fixture = la3->rotateVector(-1*e3,1.); 278 CPPUNIT_ASSERT_EQUAL(fixture,-1*e3); 279 280 fixture = la1->rotateVector(-1*e1,2.); 281 CPPUNIT_ASSERT_EQUAL(fixture,-1*e1); 282 fixture = la2->rotateVector(-1*e2,2.); 283 CPPUNIT_ASSERT_EQUAL(fixture,-1*e2); 284 fixture = la3->rotateVector(-1*e3,2.); 285 CPPUNIT_ASSERT_EQUAL(fixture,-1*e3); 286 287 288 289 // now the real rotations 290 // e2 around e1 291 fixture = la1->rotateVector(e2,0); 292 CPPUNIT_ASSERT_EQUAL(fixture,e2); 293 fixture = la1->rotateVector(e2,1./2.*M_PI); 294 CPPUNIT_ASSERT_EQUAL(fixture,-1*e3); 295 fixture = la1->rotateVector(e2,M_PI); 296 CPPUNIT_ASSERT_EQUAL(fixture,-1*e2); 297 fixture = la1->rotateVector(e2,2*M_PI); 298 CPPUNIT_ASSERT_EQUAL(fixture,e2); 299 300 // e3 around e2 301 fixture = la2->rotateVector(e3,0); 302 CPPUNIT_ASSERT_EQUAL(fixture,e3); 303 fixture = la2->rotateVector(e3,1./2.*M_PI); 304 CPPUNIT_ASSERT_EQUAL(fixture,-1*e1); 305 fixture = la2->rotateVector(e3,M_PI); 306 CPPUNIT_ASSERT_EQUAL(fixture,-1*e3); 307 fixture = la2->rotateVector(e3,2*M_PI); 308 CPPUNIT_ASSERT_EQUAL(fixture,e3); 309 310 // e1 around e3 311 fixture = la3->rotateVector(e1,0); 312 CPPUNIT_ASSERT_EQUAL(fixture,e1); 313 fixture = la3->rotateVector(e1,1./2.*M_PI); 314 CPPUNIT_ASSERT_EQUAL(fixture,-1*e2); 315 fixture = la3->rotateVector(e1,M_PI); 316 CPPUNIT_ASSERT_EQUAL(fixture,-1*e1); 317 fixture = la3->rotateVector(e1,2*M_PI); 318 CPPUNIT_ASSERT_EQUAL(fixture,e1); 319 320 321 // and some rotation around the plane lines 322 323 // Vectors on the line 324 fixture = lp1->rotateVector(e1,1.); 325 CPPUNIT_ASSERT_EQUAL(fixture,e1); 326 fixture = lp1->rotateVector(e2,1.); 327 CPPUNIT_ASSERT_EQUAL(fixture,e2); 328 329 fixture = lp2->rotateVector(e2,1.); 330 CPPUNIT_ASSERT_EQUAL(fixture,e2); 331 fixture = lp2->rotateVector(e3,1.); 332 CPPUNIT_ASSERT_EQUAL(fixture,e3); 333 334 fixture = lp3->rotateVector(e3,1.); 335 CPPUNIT_ASSERT_EQUAL(fixture,e3); 336 fixture = lp3->rotateVector(e1,1.); 337 CPPUNIT_ASSERT_EQUAL(fixture,e1); 338 339 // the real stuff 340 fixture = lp1->rotateVector(zeroVec,M_PI); 341 CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,1,0)); 342 fixture = lp2->rotateVector(zeroVec,M_PI); 343 CPPUNIT_ASSERT_EQUAL(fixture,Vector(0,1,1)); 344 fixture = lp3->rotateVector(zeroVec,M_PI); 345 CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,0,1)); 346 347 fixture = lp1->rotateVector(zeroVec,2*M_PI); 348 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); 349 fixture = lp2->rotateVector(zeroVec,2*M_PI); 350 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); 351 fixture = lp3->rotateVector(zeroVec,2*M_PI); 352 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); 353 } -
src/unittests/LineUnittest.hpp
r643e76 r42a101 21 21 CPPUNIT_TEST ( isContainedTest ); 22 22 CPPUNIT_TEST ( intersectionTest ); 23 CPPUNIT_TEST ( rotationTest ); 23 24 CPPUNIT_TEST_SUITE_END(); 24 25 … … 31 32 void isContainedTest(); 32 33 void intersectionTest(); 34 void rotationTest(); 33 35 34 36 private: -
src/unittests/vectorunittest.cpp
r643e76 r42a101 230 230 }; 231 231 232 /** UnitTest for vector rotations.233 */234 void VectorTest::VectorRotationTest()235 {236 fixture = Vector(-1.,0.,0.);237 238 // zero vector does not change239 fixture = RotateVector(zero,unit, 1.);240 CPPUNIT_ASSERT_EQUAL( zero, fixture );241 242 fixture = RotateVector(zero, two, 1.);243 CPPUNIT_ASSERT_EQUAL( zero, fixture);244 245 // vector on axis does not change246 fixture = RotateVector(unit,unit, 1.);247 CPPUNIT_ASSERT_EQUAL( unit, fixture );248 249 // rotations250 fixture = RotateVector(otherunit, unit, M_PI);251 CPPUNIT_ASSERT_EQUAL( Vector(0.,-1.,0.), fixture );252 253 fixture = RotateVector(otherunit, unit, 2. * M_PI);254 CPPUNIT_ASSERT_EQUAL( otherunit, fixture );255 256 fixture = RotateVector(otherunit,unit, 0);257 CPPUNIT_ASSERT_EQUAL( otherunit, fixture );258 259 fixture = RotateVector(Vector(0.,0.,1.), notunit, M_PI);260 CPPUNIT_ASSERT_EQUAL( otherunit, fixture );261 }262 263 232 /** 264 233 * UnitTest for Vector::IsInParallelepiped(). -
src/unittests/vectorunittest.hpp
r643e76 r42a101 28 28 CPPUNIT_TEST ( NormalsTest ); 29 29 CPPUNIT_TEST ( LineIntersectionTest ); 30 CPPUNIT_TEST ( VectorRotationTest );31 30 CPPUNIT_TEST ( IsInParallelepipedTest ); 32 31 CPPUNIT_TEST_SUITE_END(); -
src/vector.cpp
r643e76 r42a101 213 213 { 214 214 Vector tmp; 215 tmp[0] = x[1]* (y[2]) - x[2]* (y[1]);216 tmp[1] = x[2]* (y[0]) - x[0]* (y[2]);217 tmp[2] = x[0]* (y[1]) - x[1]* (y[0]);215 tmp[0] = x[1]* y[2] - x[2]* y[1]; 216 tmp[1] = x[2]* y[0] - x[0]* y[2]; 217 tmp[2] = x[0]* y[1] - x[1]* y[0]; 218 218 (*this) = tmp; 219 219 }; … … 232 232 *this -= tmp; 233 233 }; 234 235 /** Calculates the minimum distance vector of this vector to the plane.236 * \param *out output stream for debugging237 * \param *PlaneNormal normal of plane238 * \param *PlaneOffset offset of plane239 * \return distance to plane240 * \return distance vector onto to plane241 */242 Vector Vector::GetDistanceVectorToPlane(const Vector &PlaneNormal, const Vector &PlaneOffset) const243 {244 Vector temp = (*this) - PlaneOffset;245 temp.MakeNormalTo(PlaneNormal);246 temp.Scale(-1.);247 // then add connecting vector from plane to point248 temp += (*this)-PlaneOffset;249 double sign = temp.ScalarProduct(PlaneNormal);250 if (fabs(sign) > MYEPSILON)251 sign /= fabs(sign);252 else253 sign = 0.;254 255 temp.Normalize();256 temp.Scale(sign);257 return temp;258 };259 260 234 261 235 /** Calculates the minimum distance of this vector to the plane. -
src/vector.hpp
r643e76 r42a101 44 44 45 45 double DistanceSquared(const Vector &y) const; 46 Vector GetDistanceVectorToPlane(const Vector &PlaneNormal, const Vector &PlaneOffset) const;47 46 double DistanceToSpace(const Space& space) const; 48 47 double PeriodicDistance(const Vector &y, const double * const cell_size) const; -
src/vector_ops.cpp
r643e76 r42a101 111 111 return true; 112 112 }; 113 114 /** Rotates the vector relative to the origin around the axis given by \a *axis by an angle of \a alpha.115 * \param *axis rotation axis116 * \param alpha rotation angle in radian117 */118 Vector RotateVector(const Vector &vec,const Vector &axis, const double alpha)119 {120 Vector a,y;121 Vector res;122 // normalise this vector with respect to axis123 a = vec;124 a.ProjectOntoPlane(axis);125 // construct normal vector126 try {127 y = Plane(axis,a,0).getNormal();128 }129 catch (MathException &excp) {130 // The normal vector cannot be created if there is linar dependency.131 // Then the vector to rotate is on the axis and any rotation leads to the vector itself.132 return vec;133 }134 y.Scale(vec.Norm());135 // scale normal vector by sine and this vector by cosine136 y.Scale(sin(alpha));137 a.Scale(cos(alpha));138 res = vec.Projection(axis);139 // add scaled normal vector onto this vector140 res += y;141 // add part in axis direction142 res += a;143 return res;144 }; -
src/vector_ops.hpp
r643e76 r42a101 10 10 11 11 bool LSQdistance(Vector &res,const Vector **vectors, int num); 12 Vector RotateVector(const Vector &vec,const Vector &axis, const double alpha);13 12 14 13 #endif /* VECTOR_OPS_HPP_ */
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