Changes in src/unittests/PlaneUnittest.cpp [fa5a6a:27ac00]
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src/unittests/PlaneUnittest.cpp (modified) (2 diffs)
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src/unittests/PlaneUnittest.cpp
rfa5a6a r27ac00 17 17 18 18 #include "vector.hpp" 19 #include "Line.hpp" 19 20 20 21 CPPUNIT_TEST_SUITE_REGISTRATION( PlaneUnittest ); … … 153 154 CPPUNIT_ASSERT(fabs(p4->distance(e1)-1) < MYEPSILON); 154 155 CPPUNIT_ASSERT_EQUAL(zeroVec,p4->getClosestPoint(e1)); 155 156 157 } 156 } 157 158 void PlaneUnittest::mirrorTest(){ 159 Vector fixture; 160 161 // some Vectors that lie on the planes 162 fixture = p1->mirrorVector(e1); 163 CPPUNIT_ASSERT_EQUAL(fixture,e1); 164 fixture = p1->mirrorVector(e2); 165 CPPUNIT_ASSERT_EQUAL(fixture,e2); 166 fixture = p1->mirrorVector(e3); 167 CPPUNIT_ASSERT_EQUAL(fixture,e3); 168 169 fixture = p2->mirrorVector(zeroVec); 170 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); 171 fixture = p2->mirrorVector(e1); 172 CPPUNIT_ASSERT_EQUAL(fixture,e1); 173 fixture = p2->mirrorVector(e2); 174 CPPUNIT_ASSERT_EQUAL(fixture,e2); 175 176 fixture = p3->mirrorVector(zeroVec); 177 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); 178 fixture = p3->mirrorVector(e1); 179 CPPUNIT_ASSERT_EQUAL(fixture,e1); 180 fixture = p3->mirrorVector(e3); 181 CPPUNIT_ASSERT_EQUAL(fixture,e3); 182 183 fixture = p4->mirrorVector(zeroVec); 184 CPPUNIT_ASSERT_EQUAL(fixture,zeroVec); 185 fixture = p4->mirrorVector(e2); 186 CPPUNIT_ASSERT_EQUAL(fixture,e2); 187 fixture = p4->mirrorVector(e3); 188 CPPUNIT_ASSERT_EQUAL(fixture,e3); 189 190 // some Vectors outside of the planes 191 { 192 Vector t = (2./3.)*(e1+e2+e3); 193 fixture = p1->mirrorVector(zeroVec); 194 CPPUNIT_ASSERT_EQUAL(fixture,t); 195 } 196 197 fixture = p2->mirrorVector(e3); 198 CPPUNIT_ASSERT_EQUAL(fixture,-1*e3); 199 fixture = p3->mirrorVector(e2); 200 CPPUNIT_ASSERT_EQUAL(fixture,-1*e2); 201 fixture = p4->mirrorVector(e1); 202 CPPUNIT_ASSERT_EQUAL(fixture,-1*e1); 203 } 204 205 void PlaneUnittest::LineIntersectionTest(){ 206 Vector fixture; 207 // plane at (0,0,0) normal to (1,0,0) cuts line from (0,0,0) to (2,1,0) at ??? 208 Line l1 = makeLineThrough(zeroVec,Vector(2,1,0)); 209 CPPUNIT_ASSERT_NO_THROW(fixture = Plane(e1, zeroVec).GetIntersection(l1) ); 210 CPPUNIT_ASSERT_EQUAL( zeroVec, fixture ); 211 212 // plane at (2,1,0) normal to (0,1,0) cuts line from (1,0,0) to (0,1,1) at ??? 213 Line l2 = makeLineThrough(e1,Vector(0,1,1)); 214 CPPUNIT_ASSERT_NO_THROW(fixture = Plane(e2, Vector(2,1,0)).GetIntersection(l2) ); 215 CPPUNIT_ASSERT_EQUAL( Vector(0., 1., 1.), fixture ); 216 }
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