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src/Actions/MoleculeAction/RotateToPrincipalAxisSystemAction.cpp
r6e5084 r0430e3 10 10 #include "Actions/MoleculeAction/RotateToPrincipalAxisSystemAction.hpp" 11 11 #include "Actions/ActionRegistry.hpp" 12 #include "Helpers/Log.hpp" 13 #include "Helpers/Verbose.hpp" 14 #include "LinearAlgebra/Line.hpp" 15 #include "LinearAlgebra/Matrix.hpp" 16 #include "LinearAlgebra/Vector.hpp" 17 #include "element.hpp" 12 #include "log.hpp" 18 13 #include "molecule.hpp" 14 #include "verbose.hpp" 19 15 20 16 … … 27 23 #include "UIElements/UIFactory.hpp" 28 24 #include "UIElements/Dialog.hpp" 29 #include " Actions/ValueStorage.hpp"25 #include "UIElements/ValueStorage.hpp" 30 26 31 27 /****** MoleculeRotateToPrincipalAxisSystemAction *****/ … … 52 48 {} 53 49 54 void MoleculeRotateToPrincipalAxisSystem(Vector &Axis) { 55 ValueStorage::getInstance().setCurrentValue(MoleculeRotateToPrincipalAxisSystemAction::NAME, Axis); 50 void MoleculeRotateToPrincipalAxisSystem() { 56 51 ActionRegistry::getInstance().getActionByName(MoleculeRotateToPrincipalAxisSystemAction::NAME)->call(Action::NonInteractive); 57 52 }; 58 53 59 Dialog* MoleculeRotateToPrincipalAxisSystemAction:: fillDialog(Dialog *dialog) {60 ASSERT(dialog,"No Dialog given when filling action dialog");54 Dialog* MoleculeRotateToPrincipalAxisSystemAction::createDialog() { 55 Dialog *dialog = UIFactory::getInstance().makeDialog(); 61 56 62 dialog->query Vector(NAME, false, MapOfActions::getInstance().getDescription(NAME));57 dialog->queryEmpty(NAME, MapOfActions::getInstance().getDescription(NAME)); 63 58 64 59 return dialog; … … 67 62 Action::state_ptr MoleculeRotateToPrincipalAxisSystemAction::performCall() { 68 63 molecule *mol = NULL; 69 Vector Axis;70 71 // obtain axis to rotate to72 ValueStorage::getInstance().queryCurrentValue(NAME, Axis);73 64 74 65 for (World::MoleculeSelectionIterator iter = World::getInstance().beginMoleculeSelection(); iter != World::getInstance().endMoleculeSelection(); ++iter) { 75 66 mol = iter->second; 76 67 DoLog(0) && (Log() << Verbose(0) << "Converting to prinicipal axis system." << endl); 77 Matrix InertiaTensor; 78 Vector *CenterOfGravity = mol->DetermineCenterOfGravity(); 79 80 // reset inertia tensor 81 InertiaTensor.zero(); 82 83 // sum up inertia tensor 84 for (molecule::const_iterator iter = mol->begin(); iter != mol->end(); ++iter) { 85 Vector x = (*iter)->x; 86 x -= *CenterOfGravity; 87 InertiaTensor.at(0,0) += (*iter)->type->mass*(x[1]*x[1] + x[2]*x[2]); 88 InertiaTensor.at(0,1) += (*iter)->type->mass*(-x[0]*x[1]); 89 InertiaTensor.at(0,2) += (*iter)->type->mass*(-x[0]*x[2]); 90 InertiaTensor.at(1,0) += (*iter)->type->mass*(-x[1]*x[0]); 91 InertiaTensor.at(1,1) += (*iter)->type->mass*(x[0]*x[0] + x[2]*x[2]); 92 InertiaTensor.at(1,2) += (*iter)->type->mass*(-x[1]*x[2]); 93 InertiaTensor.at(2,0) += (*iter)->type->mass*(-x[2]*x[0]); 94 InertiaTensor.at(2,1) += (*iter)->type->mass*(-x[2]*x[1]); 95 InertiaTensor.at(2,2) += (*iter)->type->mass*(x[0]*x[0] + x[1]*x[1]); 96 } 97 // print InertiaTensor for debugging 98 DoLog(0) && (Log() << Verbose(0) << "The inertia tensor is:" << InertiaTensor << endl); 99 100 // diagonalize to determine principal axis system 101 Vector Eigenvalues = InertiaTensor.transformToEigenbasis(); 102 103 for(int i=0;i<NDIM;i++) 104 DoLog(0) && (Log() << Verbose(0) << "eigenvalue = " << Eigenvalues[i] << ", eigenvector = " << InertiaTensor.column(i) << endl); 105 106 // check whether we rotate or not 107 DoLog(0) && (Log() << Verbose(0) << "Transforming molecule into PAS ... "); 108 109 // obtain first column, eigenvector to biggest eigenvalue 110 Vector BiggestEigenvector(InertiaTensor.column(Eigenvalues.SmallestComponent())); 111 Vector DesiredAxis(Axis); 112 113 // Creation Line that is the rotation axis 114 DesiredAxis.VectorProduct(BiggestEigenvector); 115 Line RotationAxis(Vector(0.,0.,0.), DesiredAxis); 116 117 // determine angle 118 const double alpha = BiggestEigenvector.Angle(Axis); 119 120 DoLog(0) && (Log() << Verbose(0) << alpha << endl); 121 122 for (molecule::iterator iter = mol->begin(); iter != mol->end(); ++iter) { 123 *((*iter)->node) -= *CenterOfGravity; 124 *((*iter)->node) = RotationAxis.rotateVector(*((*iter)->node), alpha); 125 *((*iter)->node) += *CenterOfGravity; 126 } 127 DoLog(0) && (Log() << Verbose(0) << "done." << endl); 128 129 // summing anew for debugging (resulting matrix has to be diagonal!) 130 // reset inertia tensor 131 InertiaTensor.zero(); 132 133 // sum up inertia tensor 134 for (molecule::const_iterator iter = mol->begin(); iter != mol->end(); ++iter) { 135 Vector x = (*iter)->x; 136 x -= *CenterOfGravity; 137 InertiaTensor.at(0,0) += (*iter)->type->mass*(x[1]*x[1] + x[2]*x[2]); 138 InertiaTensor.at(0,1) += (*iter)->type->mass*(-x[0]*x[1]); 139 InertiaTensor.at(0,2) += (*iter)->type->mass*(-x[0]*x[2]); 140 InertiaTensor.at(1,0) += (*iter)->type->mass*(-x[1]*x[0]); 141 InertiaTensor.at(1,1) += (*iter)->type->mass*(x[0]*x[0] + x[2]*x[2]); 142 InertiaTensor.at(1,2) += (*iter)->type->mass*(-x[1]*x[2]); 143 InertiaTensor.at(2,0) += (*iter)->type->mass*(-x[2]*x[0]); 144 InertiaTensor.at(2,1) += (*iter)->type->mass*(-x[2]*x[1]); 145 InertiaTensor.at(2,2) += (*iter)->type->mass*(x[0]*x[0] + x[1]*x[1]); 146 // print InertiaTensor for debugging 147 DoLog(0) && (Log() << Verbose(0) << "The inertia tensor is:" << InertiaTensor << endl); 148 } 149 150 // free everything 151 delete(CenterOfGravity); 68 mol->PrincipalAxisSystem(true); 152 69 } 153 70 return Action::success;
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