// // time: Mon May 14 17:46:32 2007 // // version: 3.2.0 (format), 4.3.2 (DX) // // // panel[11]: position = (0.0806,0.1950), size = 0.0631x0.5825, startup = 1, devstyle = 0 // title: value = Main Panel // // // decorator Separator pos=(0,74) size=2x5 style(Separator) // // decorator Separator pos=(0,153) size=6x6 style(Separator) // // decorator Separator pos=(0,278) size=6x6 style(Separator) // // decorator Separator pos=(0,361) size=6x6 style(Separator) // // decorator Separator pos=(0,474) size=6x6 style(Separator) // // decorator Separator pos=(0,595) size=5x6 style(Separator) // workspace: width = 164, height = 659 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[12]: position = (0.1319,0.2592), size = 0.2138x0.4092, startup = 0, devstyle = 0 // title: value = SlabZ Panel // // workspace: width = 500, height = 500 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[15]: position = (0.1281,0.1900), size = 0.1175x0.2392, startup = 0, devstyle = 0 // title: value = Map Panel // // workspace: width = 374, height = 247 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[16]: position = (0.1469,0.4433), size = 0.0688x0.2375, startup = 0, devstyle = 0 // title: value = Iso Panel // // workspace: width = 218, height = 245 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[18]: position = (0.0950,0.2042), size = 0.2175x0.4117, startup = 0, devstyle = 0 // title: value = SlabX Panel // // workspace: width = 500, height = 500 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[19]: position = (0.0831,0.3675), size = 0.2150x0.4008, startup = 0, devstyle = 0 // title: value = SlabY Panel // // workspace: width = 500, height = 500 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[21]: position = (0.2400,0.6792), size = 0.1084x0.1608, startup = 0, devstyle = 0 // title: value = IonsZ Panel // // workspace: width = 345, height = 153 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[22]: position = (0.2750,0.5392), size = 0.0838x0.3150, startup = 0, devstyle = 0 // title: value = IonsF Panel // // workspace: width = 266, height = 338 // layout: snap = 0, width = 50, height = 50, align = NN // // interactor Scalar[17]: num_components = 1, value = 1.0 // component[0]: minimum = 0, maximum = 1, global increment = 0.01, decimal = 2, global continuous = 1 // instance: panel = 22, x = 9, y = 253, style = Slider, vertical = 1, size = 212x85 // label: value = F opacity: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[18]: num_components = 1, value = 1.0000005 // component[0]: minimum = 1e-06, maximum = 2, global increment = 0.02, decimal = 2, global continuous = 1 // instance: panel = 22, x = 142, y = 5, style = Dial, vertical = 1, size = 124x149 // label: value = F shape: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[15]: num_components = 1, value = 1.0000005 // component[0]: minimum = 1e-06, maximum = 2, global increment = 0.02, decimal = 2, global continuous = 1 // instance: panel = 22, x = 5, y = 5, style = Dial, vertical = 1, size = 131x149 // label: value = F scale: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[16]: num_components = 1, value = 0.0 // component[0]: minimum = 0, maximum = 1, global increment = 0.01, decimal = 2, global continuous = 1 // instance: panel = 22, x = 8, y = 160, style = Slider, vertical = 1, size = 212x85 // label: value = F ratio: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // node Colormap[3]: // input[1]: defaulting = 0, value = {[0 0.66659999 ] [0.05555556 0.62956667 ] [0.11111112 0.59253335 ] [0.16666667 0.55549997 ] [0.22222224 0.51846665 ] [0.27777776 0.48143333 ] [0.33333334 0.44439998 ] [0.3888889 0.40736663 ] [0.44444448 0.37033331 ] [0.5 0.33329999 ] [0.55555552 0.29626667 ] [0.61111104 0.25923333 ] [0.66666669 0.22219999 ] [0.72222221 0.18516666 ] [0.77777779 0.14813334 ] [0.83333331 0.1111 ] [0.88888896 0.074066669 ] [0.94444448 0.037033334 ] [1 0 ] } // input[2]: defaulting = 0, value = {[0 1 ] [0.05555556 1 ] [0.11111112 1 ] [0.16666667 1 ] [0.22222224 1 ] [0.27777776 1 ] [0.33333334 1 ] [0.3888889 1 ] [0.44444448 1 ] [0.5 1 ] [0.55555552 1 ] [0.61111104 1 ] [0.66666669 1 ] [0.72222221 1 ] [0.77777779 1 ] [0.83333331 1 ] [0.88888896 1 ] [0.94444448 1 ] [1 1 ] } // input[3]: defaulting = 0, value = {[0 1 ] [0.05555556 1 ] [0.11111112 1 ] [0.16666667 1 ] [0.22222224 1 ] [0.27777776 1 ] [0.33333334 1 ] [0.3888889 1 ] [0.44444448 1 ] [0.5 1 ] [0.55555552 1 ] [0.61111104 1 ] [0.66666669 1 ] [0.72222221 1 ] [0.77777779 1 ] [0.83333331 1 ] [0.88888896 1 ] [0.94444448 1 ] [1 1 ] } // input[4]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] } // input[5]: defaulting = 0, value = "Colormap_3" // input[7]: defaulting = 1, value = 1.0 // input[8]: defaulting = 1, value = 6.0 // input[9]: defaulting = 1, value = 20 // input[12]: defaulting = 0, value = { 1.0 6.0 } // input[13]: defaulting = 0, value = {[0 0.66659999 ] [0.05555556 0.62956667 ] [0.11111112 0.59253335 ] [0.16666667 0.55549997 ] [0.22222224 0.51846665 ] [0.27777776 0.48143333 ] [0.33333334 0.44439998 ] [0.3888889 0.40736663 ] [0.44444448 0.37033331 ] [0.5 0.33329999 ] [0.55555552 0.29626667 ] [0.61111104 0.25923333 ] [0.66666669 0.22219999 ] [0.72222221 0.18516666 ] [0.77777779 0.14813334 ] [0.83333331 0.1111 ] [0.88888896 0.074066669 ] [0.94444448 0.037033334 ] [1 0 ] } // input[14]: defaulting = 0, value = {[0 1 ] [0.05555556 1 ] [0.11111112 1 ] [0.16666667 1 ] [0.22222224 1 ] [0.27777776 1 ] [0.33333334 1 ] [0.3888889 1 ] [0.44444448 1 ] [0.5 1 ] [0.55555552 1 ] [0.61111104 1 ] [0.66666669 1 ] [0.72222221 1 ] [0.77777779 1 ] [0.83333331 1 ] [0.88888896 1 ] [0.94444448 1 ] [1 1 ] } // input[15]: defaulting = 0, value = {[0 1 ] [0.05555556 1 ] [0.11111112 1 ] [0.16666667 1 ] [0.22222224 1 ] [0.27777776 1 ] [0.33333334 1 ] [0.3888889 1 ] [0.44444448 1 ] [0.5 1 ] [0.55555552 1 ] [0.61111104 1 ] [0.66666669 1 ] [0.72222221 1 ] [0.77777779 1 ] [0.83333331 1 ] [0.88888896 1 ] [0.94444448 1 ] [1 1 ] } // input[17]: defaulting = 0, value = 1.0 // input[18]: defaulting = 0, value = 6.0 // input[19]: defaulting = 0, value = "IonsZCM" // Colormap: title = IonsZCM // window: position = (0.3562,0.3100), size = 0.6350x0.5858 // // interactor Scalar[11]: num_components = 1, value = 1.0 // component[0]: minimum = 1e-06, maximum = 2, global increment = 0.02, decimal = 2, global continuous = 1 // instance: panel = 21, x = 6, y = 4, style = Dial, vertical = 1, size = 124x149 // label: value = Z Scale // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[12]: num_components = 1, value = 0.1 // component[0]: minimum = 0, maximum = 1, global increment = 0.01, decimal = 2, global continuous = 1 // instance: panel = 21, x = 133, y = 4, style = Slider, vertical = 1, size = 212x85 // label: value = Z ratio // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Toggle[8]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 5, y = 164, style = Toggle, vertical = 0, size = 144x36 // label: value = Switch SlabX: // // interactor Selector[1]: num_components = 1, value = 2 // selections: maximum = 2, current = 1 // option[0]: name = "Slab", value = 1 // option[1]: name = "Con", value = 2 // instance: panel = 18, x = 18, y = 191, style = Radio Button, vertical = 1, size = 123x85 // // node Sequencer[1]: // vcr[1]: min = 0, max = 8, beg = 0, end = 8, cur = 7, inc = 1, loop = off, step = on, pal = off // window: position = (0.0000,0.7742), size = 0.2731x0.1042 // startup = 1 // // interactor Integer[5]: num_components = 1, value = 20 // component[0]: minimum = 0, maximum = 20, global increment = 1, decimal = 0, global continuous = 1 // instance: panel = 18, x = 5, y = 6, style = Slider, vertical = 1, size = 212x83 // label: value = SlabX position: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // node Colormap[1]: // input[1]: defaulting = 0, value = {[0 0.66659999 ] [0.055555556 0.62956667 ] [0.11111111 0.59253335 ] [0.16666667 0.55549997 ] [0.22222222 0.51846665 ] [0.27777779 0.48143333 ] [0.33333334 0.44439998 ] [0.38888893 0.40736663 ] [0.44444445 0.37033331 ] [0.5 0.33329999 ] [0.55555558 0.29626665 ] [0.6111111 0.25923333 ] [0.66666669 0.22219998 ] [0.72222221 0.18516667 ] [0.77777785 0.14813334 ] [0.83333337 0.11110002 ] [0.8888889 0.074066639 ] [0.94444442 0.037033379 ] [1 0 ] } // input[2]: defaulting = 0, value = {[0 1 ] [0.055555556 1 ] [0.11111111 1 ] [0.16666667 1 ] [0.22222222 1 ] [0.27777779 1 ] [0.33333334 1 ] [0.38888893 1 ] [0.44444445 1 ] [0.5 1 ] [0.55555558 1 ] [0.6111111 1 ] [0.66666669 1 ] [0.72222221 1 ] [0.77777785 1 ] [0.83333337 1 ] [0.8888889 1 ] [0.94444442 1 ] [1 1 ] } // input[3]: defaulting = 0, value = {[0 1 ] [0.055555556 1 ] [0.11111111 1 ] [0.16666667 1 ] [0.22222222 1 ] [0.27777779 1 ] [0.33333334 1 ] [0.38888893 1 ] [0.44444445 1 ] [0.5 1 ] [0.55555558 1 ] [0.6111111 1 ] [0.66666669 1 ] [0.72222221 1 ] [0.77777785 1 ] [0.83333337 1 ] [0.8888889 1 ] [0.94444442 1 ] [1 1 ] } // input[4]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] } // input[5]: defaulting = 0, value = "Colormap_1" // input[7]: defaulting = 1, value = 6.0476548e-09 // input[8]: defaulting = 1, value = 0.32480499 // input[9]: defaulting = 1, value = 20 // input[12]: defaulting = 0, value = { 6.0476548e-09 0.32480499 } // input[13]: defaulting = 0, value = {[0 0.66659999 ] [0.055555556 0.62956667 ] [0.11111111 0.59253335 ] [0.16666667 0.55549997 ] [0.22222222 0.51846665 ] [0.27777779 0.48143333 ] [0.33333334 0.44439998 ] [0.38888893 0.40736663 ] [0.44444445 0.37033331 ] [0.5 0.33329999 ] [0.55555558 0.29626665 ] [0.6111111 0.25923333 ] [0.66666669 0.22219998 ] [0.72222221 0.18516667 ] [0.77777785 0.14813334 ] [0.83333337 0.11110002 ] [0.8888889 0.074066639 ] [0.94444442 0.037033379 ] [1 0 ] } // input[14]: defaulting = 0, value = {[0 1 ] [0.055555556 1 ] [0.11111111 1 ] [0.16666667 1 ] [0.22222222 1 ] [0.27777779 1 ] [0.33333334 1 ] [0.38888893 1 ] [0.44444445 1 ] [0.5 1 ] [0.55555558 1 ] [0.6111111 1 ] [0.66666669 1 ] [0.72222221 1 ] [0.77777785 1 ] [0.83333337 1 ] [0.8888889 1 ] [0.94444442 1 ] [1 1 ] } // input[15]: defaulting = 0, value = {[0 1 ] [0.055555556 1 ] [0.11111111 1 ] [0.16666667 1 ] [0.22222222 1 ] [0.27777779 1 ] [0.33333334 1 ] [0.38888893 1 ] [0.44444445 1 ] [0.5 1 ] [0.55555558 1 ] [0.6111111 1 ] [0.66666669 1 ] [0.72222221 1 ] [0.77777785 1 ] [0.83333337 1 ] [0.8888889 1 ] [0.94444442 1 ] [1 1 ] } // input[17]: defaulting = 0, value = 6.0476548e-09 // input[18]: defaulting = 0, value = 0.32480499 // input[19]: defaulting = 0, value = "DensCM" // Colormap: title = DensCM // window: position = (0.3575,0.0608), size = 0.6350x0.5858 // // interactor Scalar[8]: num_components = 1, value = 1.0 // component[0]: minimum = 0, maximum = 1, global increment = 0.01, decimal = 2, global continuous = 0 // instance: panel = 18, x = 9, y = 97, style = Slider, vertical = 1, size = 212x83 // label: value = SlabX opacity: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[19]: num_components = 1, value = 1.0 // component[0]: minimum = -1e+06, maximum = 16, global increment = 1, decimal = 1, global continuous = 0 // instance: panel = 11, x = 6, y = 603, style = Stepper, vertical = 1, size = 136x56 // label: value = ConReduceFac // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Toggle[9]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 6, y = 203, style = Toggle, vertical = 0, size = 144x36 // label: value = Switch SlabY: // // interactor Selector[2]: num_components = 1, value = 2 // selections: maximum = 2, current = 1 // option[0]: name = "Slab", value = 1 // option[1]: name = "Con", value = 2 // instance: panel = 19, x = 8, y = 179, style = Radio Button, vertical = 1, size = 123x89 // // interactor Integer[6]: num_components = 1, value = 20 // component[0]: minimum = 0, maximum = 40, global increment = 1, decimal = 0, global continuous = 1 // instance: panel = 19, x = 2, y = 5, style = Slider, vertical = 1, size = 212x85 // label: value = SlabY position: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[5]: num_components = 1, value = 0.5 // component[0]: minimum = 0, maximum = 1, global increment = 0.01, decimal = 2, global continuous = 1 // instance: panel = 19, x = 6, y = 92, style = Slider, vertical = 1, size = 212x85 // label: value = SlabY opacity: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Toggle[10]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 6, y = 240, style = Toggle, vertical = 0, size = 144x36 // label: value = Switch SlabZ: // // interactor Selector[3]: num_components = 1, value = 2 // selections: maximum = 2, current = 1 // option[0]: name = "Slab", value = 1 // option[1]: name = "Con", value = 2 // instance: panel = 12, x = 14, y = 185, style = Radio Button, vertical = 1, size = 123x89 // // interactor Integer[7]: num_components = 1, value = 20 // component[0]: minimum = 0, maximum = 40, global increment = 1, decimal = 0, global continuous = 1 // instance: panel = 12, x = 0, y = 0, style = Slider, vertical = 1, size = 212x85 // label: value = SlabZ position: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[9]: num_components = 1, value = 0.5 // component[0]: minimum = 0, maximum = 1, global increment = 0.01, decimal = 2, global continuous = 0 // instance: panel = 12, x = 5, y = 92, style = Slider, vertical = 1, size = 212x85 // label: value = SlabZ opacity: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Toggle[4]: num_components = 1, value = 1 // toggle : 1, set = 1, reset = 0 // instance: panel = 11, x = 4, y = 366, style = Toggle, vertical = 0, size = 144x36 // label: value = Switch box // // interactor Toggle[5]: num_components = 1, value = 1 // toggle : 1, set = 1, reset = 0 // instance: panel = 11, x = 8, y = 288, style = Toggle, vertical = 0, size = 144x36 // label: value = Switch Ions Z // // interactor Toggle[6]: num_components = 1, value = 1 // toggle : 1, set = 1, reset = 0 // instance: panel = 11, x = 5, y = 326, style = Toggle, vertical = 0, size = 157x36 // label: value = Switch Ions Force // // interactor Toggle[3]: num_components = 1, value = 1 // toggle : 1, set = 1, reset = 0 // instance: panel = 11, x = 3, y = 117, style = Toggle, vertical = 0, size = 144x36 // label: value = Switch Iso // // interactor Integer[8]: num_components = 1, value = 3 // component[0]: minimum = 1, maximum = 9, global increment = 1, decimal = 0, global continuous = 1 // instance: panel = 16, x = 6, y = 95, style = Stepper, vertical = 1, size = 120x56 // label: value = No of Isos // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[7]: num_components = 1, value = 0.124 // component[0]: minimum = 1.70151e-11, maximum = 0.209071, global increment = 0.002, decimal = 3, global continuous = 1 // instance: panel = 16, x = 4, y = 5, style = Slider, vertical = 1, size = 212x85 // label: value = Iso 1 value: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[6]: num_components = 1, value = 0.3 // component[0]: minimum = 0, maximum = 1, global increment = 0.01, decimal = 5, global continuous = 1 // instance: panel = 16, x = 6, y = 160, style = Slider, vertical = 1, size = 212x85 // label: value = Iso opacity: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Toggle[2]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 3, y = 82, style = Toggle, vertical = 0, size = 144x36 // label: value = Switch Map // // interactor Reset[2]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 15, x = 236, y = 116, style = Toggle, vertical = 0, size = 137x36 // label: value = point refresh: // // interactor Vector[1]: num_components = 3, value = [5 5 4.9999919 ] // component[0]: minimum = 0, maximum = 20, global increment = 0.2, decimal = 1, global continuous = 1 // component[1]: minimum = 0, maximum = 20, global increment = 0.2, decimal = 1, global continuous = 1 // component[2]: minimum = 0, maximum = 20, global increment = 0.2, decimal = 1, global continuous = 1 // instance: panel = 15, x = 231, y = 0, style = Stepper, vertical = 1, size = 143x106 // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // local increment[1]: value = 1, mode = global // local increment[2]: value = 1, mode = global // // interactor Reset[4]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 15, x = 42, y = 118, style = Toggle, vertical = 0, size = 139x36 // label: value = normal refresh: // // interactor Vector[2]: num_components = 3, value = [0.5 0.5 0.5 ] // component[0]: minimum = -1, maximum = 2, global increment = 0.05, decimal = 2, global continuous = 1 // component[1]: minimum = -1, maximum = 2, global increment = 0.05, decimal = 2, global continuous = 1 // component[2]: minimum = -1, maximum = 2, global increment = 0.05, decimal = 2, global continuous = 1 // instance: panel = 15, x = 0, y = 0, style = Stepper, vertical = 1, size = 227x106 // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // local increment[1]: value = 1, mode = global // local increment[2]: value = 1, mode = global // // interactor Scalar[10]: num_components = 1, value = 1.0 // component[0]: minimum = 0, maximum = 1, global increment = 0.01, decimal = 2, global continuous = 0 // instance: panel = 15, x = 90, y = 162, style = Slider, vertical = 1, size = 212x85 // label: value = Map opacity: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Toggle[7]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 2, y = 403, style = Toggle, vertical = 0, size = 144x36 // label: value = Switch con // // node Colormap[2]: // input[1]: defaulting = 0, value = {[0 0.66659999 ] [0.055555552 0.62956667 ] [0.1111111 0.59253335 ] [0.16666666 0.55549997 ] [0.22222221 0.51846665 ] [0.27777776 0.48143333 ] [0.33333331 0.44439998 ] [0.38888887 0.40736663 ] [0.44444442 0.37033331 ] [0.49999997 0.33329999 ] [0.55555558 0.29626667 ] [0.6111111 0.25923333 ] [0.66666663 0.22219999 ] [0.72222221 0.18516666 ] [0.77777773 0.14813334 ] [0.83333331 0.1111 ] [0.8888889 0.074066669 ] [0.94444442 0.037033334 ] [1 0 ] } // input[2]: defaulting = 0, value = {[0 1 ] [0.055555552 1 ] [0.1111111 1 ] [0.16666666 1 ] [0.22222221 1 ] [0.27777776 1 ] [0.33333331 1 ] [0.38888887 1 ] [0.44444442 1 ] [0.49999997 1 ] [0.55555558 1 ] [0.6111111 1 ] [0.66666663 1 ] [0.72222221 1 ] [0.77777773 1 ] [0.83333331 1 ] [0.8888889 1 ] [0.94444442 1 ] [1 1 ] } // input[3]: defaulting = 0, value = {[0 1 ] [0.055555552 1 ] [0.1111111 1 ] [0.16666666 1 ] [0.22222221 1 ] [0.27777776 1 ] [0.33333331 1 ] [0.38888887 1 ] [0.44444442 1 ] [0.49999997 1 ] [0.55555558 1 ] [0.6111111 1 ] [0.66666663 1 ] [0.72222221 1 ] [0.77777773 1 ] [0.83333331 1 ] [0.8888889 1 ] [0.94444442 1 ] [1 1 ] } // input[4]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] } // input[5]: defaulting = 0, value = "Colormap_2" // input[7]: defaulting = 1, value = 1.0761727e-07 // input[8]: defaulting = 1, value = 0.26340654 // input[9]: defaulting = 1, value = 20 // input[12]: defaulting = 0, value = { 1.0761727e-07 0.26340654 } // input[13]: defaulting = 0, value = {[0 0.66659999 ] [0.055555552 0.62956667 ] [0.1111111 0.59253335 ] [0.16666666 0.55549997 ] [0.22222221 0.51846665 ] [0.27777776 0.48143333 ] [0.33333331 0.44439998 ] [0.38888887 0.40736663 ] [0.44444442 0.37033331 ] [0.49999997 0.33329999 ] [0.55555558 0.29626667 ] [0.6111111 0.25923333 ] [0.66666663 0.22219999 ] [0.72222221 0.18516666 ] [0.77777773 0.14813334 ] [0.83333331 0.1111 ] [0.8888889 0.074066669 ] [0.94444442 0.037033334 ] [1 0 ] } // input[14]: defaulting = 0, value = {[0 1 ] [0.055555552 1 ] [0.1111111 1 ] [0.16666666 1 ] [0.22222221 1 ] [0.27777776 1 ] [0.33333331 1 ] [0.38888887 1 ] [0.44444442 1 ] [0.49999997 1 ] [0.55555558 1 ] [0.6111111 1 ] [0.66666663 1 ] [0.72222221 1 ] [0.77777773 1 ] [0.83333331 1 ] [0.8888889 1 ] [0.94444442 1 ] [1 1 ] } // input[15]: defaulting = 0, value = {[0 1 ] [0.055555552 1 ] [0.1111111 1 ] [0.16666666 1 ] [0.22222221 1 ] [0.27777776 1 ] [0.33333331 1 ] [0.38888887 1 ] [0.44444442 1 ] [0.49999997 1 ] [0.55555558 1 ] [0.6111111 1 ] [0.66666663 1 ] [0.72222221 1 ] [0.77777773 1 ] [0.83333331 1 ] [0.8888889 1 ] [0.94444442 1 ] [1 1 ] } // input[17]: defaulting = 0, value = 1.0761727e-07 // input[18]: defaulting = 0, value = 0.26340654 // input[19]: defaulting = 0, value = "VolumeCM" // Colormap: title = VolumeCM // window: position = (0.2400,0.2483), size = 0.6350x0.5858 // // interactor Toggle[11]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 4, y = 436, style = Toggle, vertical = 0, size = 144x36 // label: value = Switch Vol: // // node Image[3]: // title: value = MainImage // depth: value = 24 // window: position = (0.5000,0.2633), size = 0.4969x0.6817 // input[1]: defaulting = 0, value = "Image_3" // input[4]: defaulting = 0, value = 1 // input[5]: defaulting = 0, value = [9.46031 9.77394 10.0024] // input[6]: defaulting = 0, value = [-6.07576 -12.1309 -30.7901] // input[7]: defaulting = 0, value = 26.1727 // input[8]: defaulting = 0, value = 1576 // input[9]: defaulting = 0, value = 0.493 // input[10]: defaulting = 0, value = [-0.672099 -0.514676 0.532345] // input[11]: defaulting = 1, value = 30.0001 // input[12]: defaulting = 0, value = 0 // input[14]: defaulting = 0, value = 1 // input[15]: defaulting = 1, value = "none" // input[16]: defaulting = 1, value = "none" // input[17]: defaulting = 1, value = 1 // input[18]: defaulting = 1, value = 1 // input[19]: defaulting = 0, value = 0 // input[29]: defaulting = 1, value = 0 // input[41]: defaulting = 0, value = "roam" // input[42]: defaulting = 0, value = "MainImage" // internal caching: 1 // // interactor Toggle[15]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 6, y = 4, style = Toggle, vertical = 0, size = 83x36 // label: value = EImage // // node Image[4]: // title: value = EImage // depth: value = 24 // window: position = (0.2925,0.2958), size = 0.6388x0.6825 // input[1]: defaulting = 0, value = "Image_4" // input[4]: defaulting = 0, value = 1 // input[5]: defaulting = 0, value = [5.21341 -5.04578 0] // input[6]: defaulting = 0, value = [5.21341 -5.04578 54.3124] // input[7]: defaulting = 0, value = 29.106 // input[8]: defaulting = 0, value = 2030 // input[9]: defaulting = 0, value = 0.383005 // input[10]: defaulting = 0, value = [0 1 0] // input[11]: defaulting = 1, value = 30.0001 // input[12]: defaulting = 0, value = 0 // input[14]: defaulting = 0, value = 1 // input[15]: defaulting = 1, value = "none" // input[16]: defaulting = 1, value = "none" // input[17]: defaulting = 1, value = 1 // input[18]: defaulting = 1, value = 1 // input[19]: defaulting = 0, value = 0 // input[29]: defaulting = 1, value = 0 // input[42]: defaulting = 0, value = "EImage" // internal caching: 1 // interaction mode = NONE // // interactor Toggle[16]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 9, y = 42, style = Toggle, vertical = 0, size = 91x36 // label: value = TEImage // // node Image[5]: // title: value = TEImage // depth: value = 24 // window: position = (0.3438,0.2067), size = 0.6388x0.6825 // input[1]: defaulting = 0, value = "Image_5" // input[4]: defaulting = 0, value = 1 // input[5]: defaulting = 0, value = [-0.237319 -8848.37 0] // input[6]: defaulting = 0, value = [-0.237319 -8848.37 47.4536] // input[7]: defaulting = 0, value = 25.4304 // input[8]: defaulting = 0, value = 2030 // input[9]: defaulting = 0, value = 0.383005 // input[10]: defaulting = 0, value = [0 1 0] // input[11]: defaulting = 1, value = 30.0001 // input[12]: defaulting = 0, value = 0 // input[14]: defaulting = 0, value = 1 // input[15]: defaulting = 1, value = "none" // input[16]: defaulting = 1, value = "none" // input[17]: defaulting = 1, value = 1 // input[18]: defaulting = 1, value = 1 // input[19]: defaulting = 0, value = 0 // input[29]: defaulting = 1, value = 0 // input[41]: defaulting = 0, value = "zoom" // input[42]: defaulting = 0, value = "TEImage" // internal caching: 1 // // interactor Toggle[12]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 5, y = 483, style = Toggle, vertical = 0, size = 146x36 // label: value = IonsZColorMap: // // interactor Toggle[13]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 5, y = 522, style = Toggle, vertical = 0, size = 159x36 // label: value = VolumeColorMap: // // interactor Toggle[14]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 4, y = 558, style = Toggle, vertical = 0, size = 143x36 // label: value = DensColorMap: