// // time: Sun Feb 3 17:27:23 2002 // // version: 3.1.2 (format), 4.1.3 (DX) // // // panel[11]: position = (0.0303,0.0000), size = 0.1973x0.9076, startup = 1, devstyle = 0 // title: value = Main Panel // // // decorator Separator pos=(0,70) size=2x5 style(Separator) // // decorator Separator pos=(0,145) size=6x6 style(Separator) // // decorator Separator pos=(0,263) size=6x6 style(Separator) // // decorator Separator pos=(0,341) size=6x6 style(Separator) // // decorator Separator pos=(0,448) size=6x6 style(Separator) // // decorator Separator pos=(0,562) size=5x5 style(Separator) // workspace: width = 164, height = 660 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[12]: position = (0.1318,0.2591), size = 0.2139x0.4089, startup = 0, devstyle = 0 // title: value = SlabZ Panel // // workspace: width = 500, height = 500 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[15]: position = (0.1279,0.1901), size = 0.3672x0.3737, startup = 0, devstyle = 0 // title: value = Map Panel // // workspace: width = 500, height = 500 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[16]: position = (0.6455,0.5378), size = 0.2148x0.3685, startup = 0, devstyle = 0 // title: value = Iso Panel // // workspace: width = 218, height = 243 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[18]: position = (0.0947,0.2044), size = 0.2178x0.4167, startup = 0, devstyle = 0 // title: value = SlabX Panel // // workspace: width = 500, height = 500 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[19]: position = (0.0830,0.3672), size = 0.2148x0.4010, startup = 0, devstyle = 0 // title: value = SlabY Panel // // workspace: width = 500, height = 500 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[21]: position = (0.4199,0.6055), size = 0.3389x0.2513, startup = 0, devstyle = 0 // title: value = IonsZ Panel // // workspace: width = 345, height = 153 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[22]: position = (0.7275,0.4167), size = 0.2617x0.4896, startup = 0, devstyle = 0 // title: value = IonsF Panel // // workspace: width = 266, height = 336 // layout: snap = 0, width = 50, height = 50, align = NN // // interactor Toggle[16]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 9, y = 40, style = Toggle, vertical = 0, size = 91x32 // label: value = TEImage // // node Sequencer[1]: // vcr[1]: min = 0, max = 0, beg = 0, end = 0, cur = 1, inc = 1, loop = off, step = off, pal = off // window: position = (-0.0264,0.7318), size = 0.2734x0.1042 // startup = 1 // // node Image[3]: // title: value = TEImage // depth: value = 16 // window: position = (0.4434,0.4714), size = 0.4092x0.4362 // input[1]: defaulting = 0, value = "Image_3" // input[4]: defaulting = 0, value = 1 // input[5]: defaulting = 0, value = [1.99713 -15248.7 0] // input[6]: defaulting = 0, value = [1.99713 -15248.7 171.072] // input[7]: defaulting = 0, value = 62.2703 // input[8]: defaulting = 0, value = 405 // input[9]: defaulting = 0, value = 0.655556 // input[10]: defaulting = 0, value = [0 1 0] // input[11]: defaulting = 1, value = 20.6299 // input[12]: defaulting = 0, value = 0 // input[14]: defaulting = 0, value = 1 // input[15]: defaulting = 1, value = "none" // input[16]: defaulting = 1, value = "none" // input[17]: defaulting = 1, value = 1 // input[18]: defaulting = 1, value = 1 // input[19]: defaulting = 0, value = 0 // input[22]: defaulting = 0, value = "white" // input[29]: defaulting = 1, value = 0 // input[41]: defaulting = 0, value = "panzoom" // input[42]: defaulting = 0, value = "TEImage" // internal caching: 1 // // interactor Toggle[15]: num_components = 1, value = 1 // toggle : 1, set = 1, reset = 0 // instance: panel = 11, x = 6, y = 4, style = Toggle, vertical = 0, size = 83x32 // label: value = EImage // // node Image[2]: // title: value = EImage // depth: value = 16 // window: position = (0.4873,0.3034), size = 0.4092x0.4362 // input[1]: defaulting = 0, value = "Image_2" // input[4]: defaulting = 0, value = 1 // input[5]: defaulting = 0, value = [3.31822 -0.71636 0] // input[6]: defaulting = 0, value = [3.31822 -0.71636 47.6893] // input[7]: defaulting = 0, value = 25.5567 // input[8]: defaulting = 0, value = 405 // input[9]: defaulting = 0, value = 0.656 // input[10]: defaulting = 0, value = [0 1 0] // input[11]: defaulting = 1, value = 30.0001 // input[12]: defaulting = 0, value = 0 // input[14]: defaulting = 0, value = 1 // input[15]: defaulting = 1, value = "none" // input[16]: defaulting = 1, value = "none" // input[17]: defaulting = 1, value = 1 // input[18]: defaulting = 1, value = 1 // input[19]: defaulting = 0, value = 0 // input[22]: defaulting = 0, value = "white" // input[29]: defaulting = 1, value = 0 // input[42]: defaulting = 0, value = "EImage" // internal caching: 1 // interaction mode = NONE // // interactor Toggle[8]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 5, y = 155, style = Toggle, vertical = 0, size = 144x32 // label: value = Switch SlabX: // // interactor Selector[1]: num_components = 1, value = 2 // selections: maximum = 2, current = 1 // option[0]: name = "Slab", value = 1 // option[1]: name = "Con", value = 2 // instance: panel = 18, x = 18, y = 191, style = Radio Button, vertical = 1, size = 123x89 // // interactor Integer[5]: num_components = 1, value = 20 // component[0]: minimum = 0, maximum = 56, global increment = 1, decimal = 0, global continuous = 1 // instance: panel = 18, x = 5, y = 6, style = Slider, vertical = 1, size = 212x85 // label: value = SlabX position: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // node Colormap[1]: // input[1]: defaulting = 0, value = {[0 0.66659999 ] [0.05555556 0.62956667 ] [0.11111112 0.59253335 ] [0.16666667 0.55549997 ] [0.22222222 0.51846665 ] [0.27777779 0.48143333 ] [0.33333334 0.44439998 ] [0.3888889 0.40736663 ] [0.44444442 0.37033331 ] [0.5 0.33329999 ] [0.55555552 0.29626667 ] [0.6111111 0.25923333 ] [0.66666669 0.22219999 ] [0.72222221 0.18516666 ] [0.77777779 0.14813334 ] [0.83333331 0.1111 ] [0.8888889 0.074066669 ] [0.94444442 0.037033334 ] [1 0 ] } // input[2]: defaulting = 0, value = {[0 1 ] [0.05555556 1 ] [0.11111112 1 ] [0.16666667 1 ] [0.22222222 1 ] [0.27777779 1 ] [0.33333334 1 ] [0.3888889 1 ] [0.44444442 1 ] [0.5 1 ] [0.55555552 1 ] [0.6111111 1 ] [0.66666669 1 ] [0.72222221 1 ] [0.77777779 1 ] [0.83333331 1 ] [0.8888889 1 ] [0.94444442 1 ] [1 1 ] } // input[3]: defaulting = 0, value = {[0 1 ] [0.05555556 1 ] [0.11111112 1 ] [0.16666667 1 ] [0.22222222 1 ] [0.27777779 1 ] [0.33333334 1 ] [0.3888889 1 ] [0.44444442 1 ] [0.5 1 ] [0.55555552 1 ] [0.6111111 1 ] [0.66666669 1 ] [0.72222221 1 ] [0.77777779 1 ] [0.83333331 1 ] [0.8888889 1 ] [0.94444442 1 ] [1 1 ] } // input[4]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] } // input[5]: defaulting = 0, value = "Colormap_1" // input[7]: defaulting = 1, value = 6.621778e-07 // input[8]: defaulting = 1, value = 0.2883215 // input[9]: defaulting = 1, value = 20 // input[12]: defaulting = 0, value = { 6.621778e-07 0.2883215 } // input[13]: defaulting = 0, value = {[0 0.66659999 ] [0.05555556 0.62956667 ] [0.11111112 0.59253335 ] [0.16666667 0.55549997 ] [0.22222222 0.51846665 ] [0.27777779 0.48143333 ] [0.33333334 0.44439998 ] [0.3888889 0.40736663 ] [0.44444442 0.37033331 ] [0.5 0.33329999 ] [0.55555552 0.29626667 ] [0.6111111 0.25923333 ] [0.66666669 0.22219999 ] [0.72222221 0.18516666 ] [0.77777779 0.14813334 ] [0.83333331 0.1111 ] [0.8888889 0.074066669 ] [0.94444442 0.037033334 ] [1 0 ] } // input[14]: defaulting = 0, value = {[0 1 ] [0.05555556 1 ] [0.11111112 1 ] [0.16666667 1 ] [0.22222222 1 ] [0.27777779 1 ] [0.33333334 1 ] [0.3888889 1 ] [0.44444442 1 ] [0.5 1 ] [0.55555552 1 ] [0.6111111 1 ] [0.66666669 1 ] [0.72222221 1 ] [0.77777779 1 ] [0.83333331 1 ] [0.8888889 1 ] [0.94444442 1 ] [1 1 ] } // input[15]: defaulting = 0, value = {[0 1 ] [0.05555556 1 ] [0.11111112 1 ] [0.16666667 1 ] [0.22222222 1 ] [0.27777779 1 ] [0.33333334 1 ] [0.3888889 1 ] [0.44444442 1 ] [0.5 1 ] [0.55555552 1 ] [0.6111111 1 ] [0.66666669 1 ] [0.72222221 1 ] [0.77777779 1 ] [0.83333331 1 ] [0.8888889 1 ] [0.94444442 1 ] [1 1 ] } // input[17]: defaulting = 0, value = 6.621778e-07 // input[18]: defaulting = 0, value = 0.2883215 // input[19]: defaulting = 0, value = "DensCM" // Colormap: title = DensCM // window: position = (0.3574,0.0612), size = 0.6348x0.5859 // // interactor Scalar[8]: num_components = 1, value = 1.0 // component[0]: minimum = 0, maximum = 1, global increment = 0.01, decimal = 2, global continuous = 0 // instance: panel = 18, x = 9, y = 97, style = Slider, vertical = 1, size = 212x85 // label: value = SlabX opacity: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[19]: num_components = 1, value = 1.0 // component[0]: minimum = -1e+06, maximum = 16, global increment = 1, decimal = 1, global continuous = 0 // instance: panel = 11, x = 6, y = 570, style = Stepper, vertical = 1, size = 136x56 // label: value = ConReduceFac // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Toggle[9]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 6, y = 191, style = Toggle, vertical = 0, size = 144x32 // label: value = Switch SlabY: // // interactor Selector[2]: num_components = 1, value = 2 // selections: maximum = 2, current = 1 // option[0]: name = "Slab", value = 1 // option[1]: name = "Con", value = 2 // instance: panel = 19, x = 8, y = 179, style = Radio Button, vertical = 1, size = 123x89 // // interactor Integer[6]: num_components = 1, value = 20 // component[0]: minimum = 0, maximum = 40, global increment = 1, decimal = 0, global continuous = 1 // instance: panel = 19, x = 2, y = 5, style = Slider, vertical = 1, size = 212x85 // label: value = SlabY position: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[5]: num_components = 1, value = 0.5 // component[0]: minimum = 0, maximum = 1, global increment = 0.01, decimal = 2, global continuous = 1 // instance: panel = 19, x = 6, y = 92, style = Slider, vertical = 1, size = 212x85 // label: value = SlabY opacity: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Toggle[10]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 6, y = 227, style = Toggle, vertical = 0, size = 144x32 // label: value = Switch SlabZ: // // interactor Selector[3]: num_components = 1, value = 2 // selections: maximum = 2, current = 1 // option[0]: name = "Slab", value = 1 // option[1]: name = "Con", value = 2 // instance: panel = 12, x = 14, y = 185, style = Radio Button, vertical = 1, size = 123x89 // // interactor Integer[7]: num_components = 1, value = 20 // component[0]: minimum = 0, maximum = 40, global increment = 1, decimal = 0, global continuous = 1 // instance: panel = 12, x = 0, y = 0, style = Slider, vertical = 1, size = 212x85 // label: value = SlabZ position: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[9]: num_components = 1, value = 0.5 // component[0]: minimum = 0, maximum = 1, global increment = 0.01, decimal = 2, global continuous = 0 // instance: panel = 12, x = 5, y = 92, style = Slider, vertical = 1, size = 212x85 // label: value = SlabZ opacity: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Toggle[4]: num_components = 1, value = 1 // toggle : 1, set = 1, reset = 0 // instance: panel = 11, x = 4, y = 346, style = Toggle, vertical = 0, size = 144x32 // label: value = Switch box // // interactor Toggle[5]: num_components = 1, value = 1 // toggle : 1, set = 1, reset = 0 // instance: panel = 11, x = 8, y = 272, style = Toggle, vertical = 0, size = 144x32 // label: value = Switch Ions Z // // node Colormap[3]: // input[1]: defaulting = 0, value = {[0 0.66659999 ] [0.05555556 0.62956667 ] [0.11111112 0.59253335 ] [0.16666667 0.55549997 ] [0.22222224 0.51846665 ] [0.27777776 0.48143333 ] [0.33333334 0.44439998 ] [0.3888889 0.40736663 ] [0.44444448 0.37033331 ] [0.5 0.33329999 ] [0.55555552 0.29626667 ] [0.61111104 0.25923333 ] [0.66666669 0.22219999 ] [0.72222221 0.18516666 ] [0.77777779 0.14813334 ] [0.83333331 0.1111 ] [0.88888896 0.074066669 ] [0.94444448 0.037033334 ] [1 0 ] } // input[2]: defaulting = 0, value = {[0 1 ] [0.05555556 1 ] [0.11111112 1 ] [0.16666667 1 ] [0.22222224 1 ] [0.27777776 1 ] [0.33333334 1 ] [0.3888889 1 ] [0.44444448 1 ] [0.5 1 ] [0.55555552 1 ] [0.61111104 1 ] [0.66666669 1 ] [0.72222221 1 ] [0.77777779 1 ] [0.83333331 1 ] [0.88888896 1 ] [0.94444448 1 ] [1 1 ] } // input[3]: defaulting = 0, value = {[0 1 ] [0.05555556 1 ] [0.11111112 1 ] [0.16666667 1 ] [0.22222224 1 ] [0.27777776 1 ] [0.33333334 1 ] [0.3888889 1 ] [0.44444448 1 ] [0.5 1 ] [0.55555552 1 ] [0.61111104 1 ] [0.66666669 1 ] [0.72222221 1 ] [0.77777779 1 ] [0.83333331 1 ] [0.88888896 1 ] [0.94444448 1 ] [1 1 ] } // input[4]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] } // input[5]: defaulting = 0, value = "Colormap_3" // input[7]: defaulting = 1, value = 31.0 // input[8]: defaulting = 1, value = 33.0 // input[9]: defaulting = 1, value = 20 // input[12]: defaulting = 0, value = { 31.0 33.0 } // input[13]: defaulting = 0, value = {[0 0.66659999 ] [0.05555556 0.62956667 ] [0.11111112 0.59253335 ] [0.16666667 0.55549997 ] [0.22222224 0.51846665 ] [0.27777776 0.48143333 ] [0.33333334 0.44439998 ] [0.3888889 0.40736663 ] [0.44444448 0.37033331 ] [0.5 0.33329999 ] [0.55555552 0.29626667 ] [0.61111104 0.25923333 ] [0.66666669 0.22219999 ] [0.72222221 0.18516666 ] [0.77777779 0.14813334 ] [0.83333331 0.1111 ] [0.88888896 0.074066669 ] [0.94444448 0.037033334 ] [1 0 ] } // input[14]: defaulting = 0, value = {[0 1 ] [0.05555556 1 ] [0.11111112 1 ] [0.16666667 1 ] [0.22222224 1 ] [0.27777776 1 ] [0.33333334 1 ] [0.3888889 1 ] [0.44444448 1 ] [0.5 1 ] [0.55555552 1 ] [0.61111104 1 ] [0.66666669 1 ] [0.72222221 1 ] [0.77777779 1 ] [0.83333331 1 ] [0.88888896 1 ] [0.94444448 1 ] [1 1 ] } // input[15]: defaulting = 0, value = {[0 1 ] [0.05555556 1 ] [0.11111112 1 ] [0.16666667 1 ] [0.22222224 1 ] [0.27777776 1 ] [0.33333334 1 ] [0.3888889 1 ] [0.44444448 1 ] [0.5 1 ] [0.55555552 1 ] [0.61111104 1 ] [0.66666669 1 ] [0.72222221 1 ] [0.77777779 1 ] [0.83333331 1 ] [0.88888896 1 ] [0.94444448 1 ] [1 1 ] } // input[17]: defaulting = 0, value = 31.0 // input[18]: defaulting = 0, value = 33.0 // input[19]: defaulting = 0, value = "IonsZCM" // Colormap: title = IonsZCM // window: position = (0.3564,0.3099), size = 0.6348x0.5859 // // interactor Scalar[11]: num_components = 1, value = 1.0 // component[0]: minimum = 1e-06, maximum = 2, global increment = 0.02, decimal = 2, global continuous = 1 // instance: panel = 21, x = 6, y = 4, style = Dial, vertical = 1, size = 124x149 // label: value = Z Scale // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[12]: num_components = 1, value = 0.5 // component[0]: minimum = 0, maximum = 1, global increment = 0.01, decimal = 2, global continuous = 1 // instance: panel = 21, x = 133, y = 4, style = Slider, vertical = 1, size = 212x83 // label: value = Z ratio // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Toggle[6]: num_components = 1, value = 1 // toggle : 1, set = 1, reset = 0 // instance: panel = 11, x = 5, y = 308, style = Toggle, vertical = 0, size = 157x32 // label: value = Switch Ions Force // // interactor Scalar[17]: num_components = 1, value = 1.0 // component[0]: minimum = 0, maximum = 1, global increment = 0.01, decimal = 2, global continuous = 1 // instance: panel = 22, x = 9, y = 253, style = Slider, vertical = 1, size = 212x83 // label: value = F opacity: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[18]: num_components = 1, value = 2.0 // component[0]: minimum = 1e-06, maximum = 2, global increment = 0.02, decimal = 2, global continuous = 1 // instance: panel = 22, x = 142, y = 5, style = Dial, vertical = 1, size = 124x149 // label: value = F shape: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[15]: num_components = 1, value = 1.5 // component[0]: minimum = 1e-06, maximum = 2, global increment = 0.02, decimal = 2, global continuous = 1 // instance: panel = 22, x = 5, y = 5, style = Dial, vertical = 1, size = 131x149 // label: value = F scale: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[16]: num_components = 1, value = 0.0 // component[0]: minimum = 0, maximum = 1, global increment = 0.01, decimal = 2, global continuous = 1 // instance: panel = 22, x = 8, y = 160, style = Slider, vertical = 1, size = 212x83 // label: value = F ratio: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Toggle[3]: num_components = 1, value = 1 // toggle : 1, set = 1, reset = 0 // instance: panel = 11, x = 3, y = 111, style = Toggle, vertical = 0, size = 144x32 // label: value = Switch Iso // // interactor Integer[8]: num_components = 1, value = 1 // component[0]: minimum = 1, maximum = 9, global increment = 1, decimal = 0, global continuous = 1 // instance: panel = 16, x = 6, y = 95, style = Stepper, vertical = 1, size = 120x56 // label: value = No of Isos // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[7]: num_components = 1, value = 0.037234116 // component[0]: minimum = 3.20872e-05, maximum = 0.0744361, global increment = 0.001, decimal = 3, global continuous = 1 // instance: panel = 16, x = 4, y = 5, style = Slider, vertical = 1, size = 212x83 // label: value = Iso 1 value: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Scalar[6]: num_components = 1, value = 1.0 // component[0]: minimum = 0, maximum = 1, global increment = 0.01, decimal = 5, global continuous = 1 // instance: panel = 16, x = 6, y = 160, style = Slider, vertical = 1, size = 212x83 // label: value = Iso opacity: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Toggle[2]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 3, y = 77, style = Toggle, vertical = 0, size = 144x32 // label: value = Switch Map // // interactor Reset[2]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 15, x = 236, y = 116, style = Toggle, vertical = 0, size = 137x34 // label: value = point refresh: // // interactor Vector[1]: num_components = 3, value = [5.234992 5.234992 5.234992 ] // component[0]: minimum = 0, maximum = 10.47, global increment = 0.1, decimal = 1, global continuous = 1 // component[1]: minimum = 0, maximum = 10.47, global increment = 0.1, decimal = 1, global continuous = 1 // component[2]: minimum = 0, maximum = 10.47, global increment = 0.1, decimal = 1, global continuous = 1 // instance: panel = 15, x = 231, y = 0, style = Stepper, vertical = 1, size = 143x112 // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // local increment[1]: value = 1, mode = global // local increment[2]: value = 1, mode = global // // interactor Reset[4]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 15, x = 42, y = 118, style = Toggle, vertical = 0, size = 139x34 // label: value = normal refresh: // // interactor Vector[2]: num_components = 3, value = [ 0 0 1 ] // component[0]: minimum = -1, maximum = 2, global increment = 0.05, decimal = 2, global continuous = 1 // component[1]: minimum = -1, maximum = 2, global increment = 0.05, decimal = 2, global continuous = 1 // component[2]: minimum = -1, maximum = 2, global increment = 0.05, decimal = 2, global continuous = 1 // instance: panel = 15, x = 0, y = 0, style = Stepper, vertical = 1, size = 227x112 // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // local increment[1]: value = 1, mode = global // local increment[2]: value = 1, mode = global // // interactor Scalar[10]: num_components = 1, value = 1.0 // component[0]: minimum = 0, maximum = 1, global increment = 0.01, decimal = 2, global continuous = 0 // instance: panel = 15, x = 90, y = 162, style = Slider, vertical = 1, size = 212x85 // label: value = Map opacity: // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor Toggle[7]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 2, y = 381, style = Toggle, vertical = 0, size = 144x32 // label: value = Switch con // // node Colormap[2]: // input[1]: defaulting = 0, value = {[0 0.66659999 ] [0.055555552 0.62956667 ] [0.1111111 0.59253335 ] [0.16666666 0.55549997 ] [0.22222221 0.51846665 ] [0.27777776 0.48143333 ] [0.33333331 0.44439998 ] [0.38888887 0.40736663 ] [0.44444442 0.37033331 ] [0.49999997 0.33329999 ] [0.55555558 0.29626667 ] [0.6111111 0.25923333 ] [0.66666663 0.22219999 ] [0.72222221 0.18516666 ] [0.77777773 0.14813334 ] [0.83333331 0.1111 ] [0.8888889 0.074066669 ] [0.94444442 0.037033334 ] [1 0 ] } // input[2]: defaulting = 0, value = {[0 1 ] [0.055555552 1 ] [0.1111111 1 ] [0.16666666 1 ] [0.22222221 1 ] [0.27777776 1 ] [0.33333331 1 ] [0.38888887 1 ] [0.44444442 1 ] [0.49999997 1 ] [0.55555558 1 ] [0.6111111 1 ] [0.66666663 1 ] [0.72222221 1 ] [0.77777773 1 ] [0.83333331 1 ] [0.8888889 1 ] [0.94444442 1 ] [1 1 ] } // input[3]: defaulting = 0, value = {[0 1 ] [0.055555552 1 ] [0.1111111 1 ] [0.16666666 1 ] [0.22222221 1 ] [0.27777776 1 ] [0.33333331 1 ] [0.38888887 1 ] [0.44444442 1 ] [0.49999997 1 ] [0.55555558 1 ] [0.6111111 1 ] [0.66666663 1 ] [0.72222221 1 ] [0.77777773 1 ] [0.83333331 1 ] [0.8888889 1 ] [0.94444442 1 ] [1 1 ] } // input[4]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] } // input[5]: defaulting = 0, value = "Colormap_2" // input[7]: defaulting = 1, value = 1.0761727e-07 // input[8]: defaulting = 1, value = 0.26340654 // input[9]: defaulting = 1, value = 20 // input[12]: defaulting = 0, value = { 1.0761727e-07 0.26340654 } // input[13]: defaulting = 0, value = {[0 0.66659999 ] [0.055555552 0.62956667 ] [0.1111111 0.59253335 ] [0.16666666 0.55549997 ] [0.22222221 0.51846665 ] [0.27777776 0.48143333 ] [0.33333331 0.44439998 ] [0.38888887 0.40736663 ] [0.44444442 0.37033331 ] [0.49999997 0.33329999 ] [0.55555558 0.29626667 ] [0.6111111 0.25923333 ] [0.66666663 0.22219999 ] [0.72222221 0.18516666 ] [0.77777773 0.14813334 ] [0.83333331 0.1111 ] [0.8888889 0.074066669 ] [0.94444442 0.037033334 ] [1 0 ] } // input[14]: defaulting = 0, value = {[0 1 ] [0.055555552 1 ] [0.1111111 1 ] [0.16666666 1 ] [0.22222221 1 ] [0.27777776 1 ] [0.33333331 1 ] [0.38888887 1 ] [0.44444442 1 ] [0.49999997 1 ] [0.55555558 1 ] [0.6111111 1 ] [0.66666663 1 ] [0.72222221 1 ] [0.77777773 1 ] [0.83333331 1 ] [0.8888889 1 ] [0.94444442 1 ] [1 1 ] } // input[15]: defaulting = 0, value = {[0 1 ] [0.055555552 1 ] [0.1111111 1 ] [0.16666666 1 ] [0.22222221 1 ] [0.27777776 1 ] [0.33333331 1 ] [0.38888887 1 ] [0.44444442 1 ] [0.49999997 1 ] [0.55555558 1 ] [0.6111111 1 ] [0.66666663 1 ] [0.72222221 1 ] [0.77777773 1 ] [0.83333331 1 ] [0.8888889 1 ] [0.94444442 1 ] [1 1 ] } // input[17]: defaulting = 0, value = 1.0761727e-07 // input[18]: defaulting = 0, value = 0.26340654 // input[19]: defaulting = 0, value = "VolumeCM" // Colormap: title = VolumeCM // window: position = (0.2402,0.2487), size = 0.6348x0.5859 // // interactor Toggle[11]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 4, y = 412, style = Toggle, vertical = 0, size = 144x32 // label: value = Switch Vol: // // node Image[1]: // title: value = MainImage // depth: value = 16 // window: position = (0.1484,0.4622), size = 0.4092x0.4362 // input[1]: defaulting = 0, value = "Image_1" // input[4]: defaulting = 0, value = 1 // input[5]: defaulting = 0, value = [12.5961 11.0365 7.45027] // input[6]: defaulting = 0, value = [62.702 61.1424 69.1661] // input[7]: defaulting = 0, value = 27.8834 // input[8]: defaulting = 0, value = 405 // input[9]: defaulting = 0, value = 0.656 // input[10]: defaulting = 0, value = [0 1 0] // input[11]: defaulting = 1, value = 16.8784 // input[12]: defaulting = 0, value = 0 // input[14]: defaulting = 0, value = 1 // input[15]: defaulting = 1, value = "none" // input[16]: defaulting = 1, value = "none" // input[17]: defaulting = 1, value = 1 // input[18]: defaulting = 1, value = 1 // input[19]: defaulting = 0, value = 0 // input[22]: defaulting = 0, value = "white" // input[29]: defaulting = 1, value = 0 // input[41]: defaulting = 0, value = "panzoom" // input[42]: defaulting = 0, value = "MainImage" // internal caching: 1 // // node Display[3]: // depth: value = 16 // window: position = (0.1494,0.0885), size = 0.8047x0.4023 // // interactor Toggle[12]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 5, y = 457, style = Toggle, vertical = 0, size = 146x32 // label: value = IonsZColorMap: // // interactor Toggle[13]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 5, y = 493, style = Toggle, vertical = 0, size = 159x32 // label: value = VolumeColorMap: // // interactor Toggle[14]: num_components = 1, value = 0 // toggle : 0, set = 1, reset = 0 // instance: panel = 11, x = 4, y = 527, style = Toggle, vertical = 0, size = 143x32 // label: value = DensColorMap: // // interactor Toggle[17]: num_components = 1, value = 1 // toggle : 1, set = 1, reset = 0 // instance: panel = 11, x = 9, y = 628, style = Toggle, vertical = 0, size = 138x32 // label: value = WriteImage