1 | /** \file vector.cpp
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2 | *
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3 | * Function implementations for the class vector.
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4 | *
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5 | */
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6 |
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7 |
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8 | #include "defs.hpp"
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9 | #include "helpers.hpp"
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10 | #include "memoryallocator.hpp"
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11 | #include "leastsquaremin.hpp"
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12 | #include "log.hpp"
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13 | #include "vector.hpp"
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14 | #include "verbose.hpp"
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15 |
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16 | /************************************ Functions for class vector ************************************/
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17 |
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18 | /** Constructor of class vector.
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19 | */
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20 | Vector::Vector() { x[0] = x[1] = x[2] = 0.; };
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21 |
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22 | /** Constructor of class vector.
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23 | */
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24 | Vector::Vector(const double x1, const double x2, const double x3) { x[0] = x1; x[1] = x2; x[2] = x3; };
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25 |
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26 | /** Desctructor of class vector.
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27 | */
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28 | Vector::~Vector() {};
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29 |
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30 | /** Calculates square of distance between this and another vector.
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31 | * \param *y array to second vector
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32 | * \return \f$| x - y |^2\f$
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33 | */
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34 | double Vector::DistanceSquared(const Vector * const y) const
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35 | {
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36 | double res = 0.;
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37 | for (int i=NDIM;i--;)
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38 | res += (x[i]-y->x[i])*(x[i]-y->x[i]);
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39 | return (res);
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40 | };
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41 |
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42 | /** Calculates distance between this and another vector.
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43 | * \param *y array to second vector
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44 | * \return \f$| x - y |\f$
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45 | */
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46 | double Vector::Distance(const Vector * const y) const
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47 | {
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48 | double res = 0.;
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49 | for (int i=NDIM;i--;)
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50 | res += (x[i]-y->x[i])*(x[i]-y->x[i]);
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51 | return (sqrt(res));
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52 | };
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53 |
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54 | /** Calculates distance between this and another vector in a periodic cell.
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55 | * \param *y array to second vector
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56 | * \param *cell_size 6-dimensional array with (xx, xy, yy, xz, yz, zz) entries specifying the periodic cell
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57 | * \return \f$| x - y |\f$
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58 | */
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59 | double Vector::PeriodicDistance(const Vector * const y, const double * const cell_size) const
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60 | {
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61 | double res = Distance(y), tmp, matrix[NDIM*NDIM];
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62 | Vector Shiftedy, TranslationVector;
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63 | int N[NDIM];
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64 | matrix[0] = cell_size[0];
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65 | matrix[1] = cell_size[1];
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66 | matrix[2] = cell_size[3];
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67 | matrix[3] = cell_size[1];
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68 | matrix[4] = cell_size[2];
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69 | matrix[5] = cell_size[4];
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70 | matrix[6] = cell_size[3];
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71 | matrix[7] = cell_size[4];
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72 | matrix[8] = cell_size[5];
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73 | // in order to check the periodic distance, translate one of the vectors into each of the 27 neighbouring cells
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74 | for (N[0]=-1;N[0]<=1;N[0]++)
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75 | for (N[1]=-1;N[1]<=1;N[1]++)
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76 | for (N[2]=-1;N[2]<=1;N[2]++) {
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77 | // create the translation vector
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78 | TranslationVector.Zero();
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79 | for (int i=NDIM;i--;)
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80 | TranslationVector.x[i] = (double)N[i];
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81 | TranslationVector.MatrixMultiplication(matrix);
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82 | // add onto the original vector to compare with
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83 | Shiftedy.CopyVector(y);
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84 | Shiftedy.AddVector(&TranslationVector);
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85 | // get distance and compare with minimum so far
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86 | tmp = Distance(&Shiftedy);
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87 | if (tmp < res) res = tmp;
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88 | }
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89 | return (res);
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90 | };
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91 |
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92 | /** Calculates distance between this and another vector in a periodic cell.
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93 | * \param *y array to second vector
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94 | * \param *cell_size 6-dimensional array with (xx, xy, yy, xz, yz, zz) entries specifying the periodic cell
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95 | * \return \f$| x - y |^2\f$
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96 | */
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97 | double Vector::PeriodicDistanceSquared(const Vector * const y, const double * const cell_size) const
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98 | {
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99 | double res = DistanceSquared(y), tmp, matrix[NDIM*NDIM];
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100 | Vector Shiftedy, TranslationVector;
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101 | int N[NDIM];
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102 | matrix[0] = cell_size[0];
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103 | matrix[1] = cell_size[1];
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104 | matrix[2] = cell_size[3];
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105 | matrix[3] = cell_size[1];
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106 | matrix[4] = cell_size[2];
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107 | matrix[5] = cell_size[4];
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108 | matrix[6] = cell_size[3];
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109 | matrix[7] = cell_size[4];
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110 | matrix[8] = cell_size[5];
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111 | // in order to check the periodic distance, translate one of the vectors into each of the 27 neighbouring cells
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112 | for (N[0]=-1;N[0]<=1;N[0]++)
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113 | for (N[1]=-1;N[1]<=1;N[1]++)
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114 | for (N[2]=-1;N[2]<=1;N[2]++) {
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115 | // create the translation vector
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116 | TranslationVector.Zero();
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117 | for (int i=NDIM;i--;)
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118 | TranslationVector.x[i] = (double)N[i];
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119 | TranslationVector.MatrixMultiplication(matrix);
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120 | // add onto the original vector to compare with
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121 | Shiftedy.CopyVector(y);
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122 | Shiftedy.AddVector(&TranslationVector);
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123 | // get distance and compare with minimum so far
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124 | tmp = DistanceSquared(&Shiftedy);
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125 | if (tmp < res) res = tmp;
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126 | }
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127 | return (res);
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128 | };
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129 |
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130 | /** Keeps the vector in a periodic cell, defined by the symmetric \a *matrix.
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131 | * \param *out ofstream for debugging messages
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132 | * Tries to translate a vector into each adjacent neighbouring cell.
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133 | */
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134 | void Vector::KeepPeriodic(const double * const matrix)
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135 | {
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136 | // int N[NDIM];
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137 | // bool flag = false;
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138 | //vector Shifted, TranslationVector;
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139 | Vector TestVector;
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140 | // Log() << Verbose(1) << "Begin of KeepPeriodic." << endl;
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141 | // Log() << Verbose(2) << "Vector is: ";
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142 | // Output(out);
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143 | // Log() << Verbose(0) << endl;
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144 | TestVector.CopyVector(this);
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145 | TestVector.InverseMatrixMultiplication(matrix);
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146 | for(int i=NDIM;i--;) { // correct periodically
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147 | if (TestVector.x[i] < 0) { // get every coefficient into the interval [0,1)
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148 | TestVector.x[i] += ceil(TestVector.x[i]);
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149 | } else {
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150 | TestVector.x[i] -= floor(TestVector.x[i]);
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151 | }
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152 | }
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153 | TestVector.MatrixMultiplication(matrix);
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154 | CopyVector(&TestVector);
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155 | // Log() << Verbose(2) << "New corrected vector is: ";
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156 | // Output(out);
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157 | // Log() << Verbose(0) << endl;
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158 | // Log() << Verbose(1) << "End of KeepPeriodic." << endl;
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159 | };
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160 |
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161 | /** Calculates scalar product between this and another vector.
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162 | * \param *y array to second vector
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163 | * \return \f$\langle x, y \rangle\f$
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164 | */
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165 | double Vector::ScalarProduct(const Vector * const y) const
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166 | {
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167 | double res = 0.;
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168 | for (int i=NDIM;i--;)
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169 | res += x[i]*y->x[i];
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170 | return (res);
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171 | };
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172 |
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173 |
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174 | /** Calculates VectorProduct between this and another vector.
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175 | * -# returns the Product in place of vector from which it was initiated
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176 | * -# ATTENTION: Only three dim.
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177 | * \param *y array to vector with which to calculate crossproduct
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178 | * \return \f$ x \times y \f&
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179 | */
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180 | void Vector::VectorProduct(const Vector * const y)
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181 | {
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182 | Vector tmp;
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183 | tmp.x[0] = x[1]* (y->x[2]) - x[2]* (y->x[1]);
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184 | tmp.x[1] = x[2]* (y->x[0]) - x[0]* (y->x[2]);
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185 | tmp.x[2] = x[0]* (y->x[1]) - x[1]* (y->x[0]);
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186 | this->CopyVector(&tmp);
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187 | };
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188 |
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189 |
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190 | /** projects this vector onto plane defined by \a *y.
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191 | * \param *y normal vector of plane
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192 | * \return \f$\langle x, y \rangle\f$
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193 | */
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194 | void Vector::ProjectOntoPlane(const Vector * const y)
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195 | {
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196 | Vector tmp;
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197 | tmp.CopyVector(y);
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198 | tmp.Normalize();
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199 | tmp.Scale(ScalarProduct(&tmp));
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200 | this->SubtractVector(&tmp);
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201 | };
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202 |
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203 | /** Calculates the intersection point between a line defined by \a *LineVector and \a *LineVector2 and a plane defined by \a *Normal and \a *PlaneOffset.
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204 | * According to [Bronstein] the vectorial plane equation is:
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205 | * -# \f$\stackrel{r}{\rightarrow} \cdot \stackrel{N}{\rightarrow} + D = 0\f$,
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206 | * where \f$\stackrel{r}{\rightarrow}\f$ is the vector to be testet, \f$\stackrel{N}{\rightarrow}\f$ is the plane's normal vector and
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207 | * \f$D = - \stackrel{a}{\rightarrow} \stackrel{N}{\rightarrow}\f$, the offset with respect to origin, if \f$\stackrel{a}{\rightarrow}\f$,
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208 | * is an offset vector onto the plane. The line is parametrized by \f$\stackrel{x}{\rightarrow} + k \stackrel{t}{\rightarrow}\f$, where
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209 | * \f$\stackrel{x}{\rightarrow}\f$ is the offset and \f$\stackrel{t}{\rightarrow}\f$ the directional vector (NOTE: No need to normalize
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210 | * the latter). Inserting the parametrized form into the plane equation and solving for \f$k\f$, which we insert then into the parametrization
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211 | * of the line yields the intersection point on the plane.
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212 | * \param *out output stream for debugging
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213 | * \param *PlaneNormal Plane's normal vector
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214 | * \param *PlaneOffset Plane's offset vector
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215 | * \param *Origin first vector of line
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216 | * \param *LineVector second vector of line
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217 | * \return true - \a this contains intersection point on return, false - line is parallel to plane
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218 | */
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219 | bool Vector::GetIntersectionWithPlane(const Vector * const PlaneNormal, const Vector * const PlaneOffset, const Vector * const Origin, const Vector * const LineVector)
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220 | {
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221 | double factor;
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222 | Vector Direction, helper;
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223 |
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224 | // find intersection of a line defined by Offset and Direction with a plane defined by triangle
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225 | Direction.CopyVector(LineVector);
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226 | Direction.SubtractVector(Origin);
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227 | Direction.Normalize();
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228 | //Log() << Verbose(4) << "INFO: Direction is " << Direction << "." << endl;
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229 | factor = Direction.ScalarProduct(PlaneNormal);
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230 | if (factor < MYEPSILON) { // Uniqueness: line parallel to plane?
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231 | Log() << Verbose(2) << "WARNING: Line is parallel to plane, no intersection." << endl;
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232 | return false;
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233 | }
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234 | helper.CopyVector(PlaneOffset);
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235 | helper.SubtractVector(Origin);
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236 | factor = helper.ScalarProduct(PlaneNormal)/factor;
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237 | if (factor < MYEPSILON) { // Origin is in-plane
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238 | //Log() << Verbose(2) << "Origin of line is in-plane, simple." << endl;
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239 | CopyVector(Origin);
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240 | return true;
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241 | }
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242 | //factor = Origin->ScalarProduct(PlaneNormal)*(-PlaneOffset->ScalarProduct(PlaneNormal))/(Direction.ScalarProduct(PlaneNormal));
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243 | Direction.Scale(factor);
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244 | CopyVector(Origin);
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245 | //Log() << Verbose(4) << "INFO: Scaled direction is " << Direction << "." << endl;
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246 | AddVector(&Direction);
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247 |
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248 | // test whether resulting vector really is on plane
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249 | helper.CopyVector(this);
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250 | helper.SubtractVector(PlaneOffset);
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251 | if (helper.ScalarProduct(PlaneNormal) < MYEPSILON) {
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252 | //Log() << Verbose(2) << "INFO: Intersection at " << *this << " is good." << endl;
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253 | return true;
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254 | } else {
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255 | Log() << Verbose(2) << "WARNING: Intersection point " << *this << " is not on plane." << endl;
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256 | return false;
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257 | }
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258 | };
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259 |
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260 | /** Calculates the minimum distance of this vector to the plane.
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261 | * \param *out output stream for debugging
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262 | * \param *PlaneNormal normal of plane
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263 | * \param *PlaneOffset offset of plane
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264 | * \return distance to plane
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265 | */
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266 | double Vector::DistanceToPlane(const Vector * const PlaneNormal, const Vector * const PlaneOffset) const
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267 | {
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268 | Vector temp;
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269 |
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270 | // first create part that is orthonormal to PlaneNormal with withdraw
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271 | temp.CopyVector(this);
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272 | temp.SubtractVector(PlaneOffset);
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273 | temp.MakeNormalVector(PlaneNormal);
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274 | temp.Scale(-1.);
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275 | // then add connecting vector from plane to point
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276 | temp.AddVector(this);
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277 | temp.SubtractVector(PlaneOffset);
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278 | double sign = temp.ScalarProduct(PlaneNormal);
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279 | if (fabs(sign) > MYEPSILON)
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280 | sign /= fabs(sign);
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281 | else
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282 | sign = 0.;
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283 |
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284 | return (temp.Norm()*sign);
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285 | };
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286 |
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287 | /** Calculates the intersection of the two lines that are both on the same plane.
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288 | * We construct auxiliary plane with its vector normal to one line direction and the PlaneNormal, then a vector
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289 | * from the first line's offset onto the plane. Finally, scale by factor is 1/cos(angle(line1,line2..)) = 1/SP(...), and
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290 | * project onto the first line's direction and add its offset.
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291 | * \param *out output stream for debugging
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292 | * \param *Line1a first vector of first line
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293 | * \param *Line1b second vector of first line
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294 | * \param *Line2a first vector of second line
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295 | * \param *Line2b second vector of second line
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296 | * \param *PlaneNormal normal of plane, is supplemental/arbitrary
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297 | * \return true - \a this will contain the intersection on return, false - lines are parallel
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298 | */
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299 | bool Vector::GetIntersectionOfTwoLinesOnPlane(const Vector * const Line1a, const Vector * const Line1b, const Vector * const Line2a, const Vector * const Line2b, const Vector *PlaneNormal)
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300 | {
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301 | bool result = true;
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302 | Vector Direction, OtherDirection;
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303 | Vector AuxiliaryNormal;
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304 | Vector Distance;
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305 | const Vector *Normal = NULL;
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306 | Vector *ConstructedNormal = NULL;
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307 | bool FreeNormal = false;
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308 |
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309 | // construct both direction vectors
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310 | Zero();
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311 | Direction.CopyVector(Line1b);
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312 | Direction.SubtractVector(Line1a);
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313 | if (Direction.IsZero())
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314 | return false;
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315 | OtherDirection.CopyVector(Line2b);
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316 | OtherDirection.SubtractVector(Line2a);
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317 | if (OtherDirection.IsZero())
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318 | return false;
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319 |
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320 | Direction.Normalize();
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321 | OtherDirection.Normalize();
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322 |
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323 | //Log() << Verbose(4) << "INFO: Normalized Direction " << Direction << " and OtherDirection " << OtherDirection << "." << endl;
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324 |
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325 | if (fabs(OtherDirection.ScalarProduct(&Direction) - 1.) < MYEPSILON) { // lines are parallel
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326 | if ((Line1a == Line2a) || (Line1a == Line2b))
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327 | CopyVector(Line1a);
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328 | else if ((Line1b == Line2b) || (Line1b == Line2b))
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329 | CopyVector(Line1b);
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330 | else
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331 | return false;
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332 | Log() << Verbose(4) << "INFO: Intersection is " << *this << "." << endl;
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333 | return true;
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334 | } else {
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335 | // check whether we have a plane normal vector
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336 | if (PlaneNormal == NULL) {
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337 | ConstructedNormal = new Vector;
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338 | ConstructedNormal->MakeNormalVector(&Direction, &OtherDirection);
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339 | Normal = ConstructedNormal;
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340 | FreeNormal = true;
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341 | } else
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342 | Normal = PlaneNormal;
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343 |
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344 | AuxiliaryNormal.MakeNormalVector(&OtherDirection, Normal);
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345 | //Log() << Verbose(4) << "INFO: PlaneNormal is " << *Normal << " and AuxiliaryNormal " << AuxiliaryNormal << "." << endl;
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346 |
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347 | Distance.CopyVector(Line2a);
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348 | Distance.SubtractVector(Line1a);
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349 | //Log() << Verbose(4) << "INFO: Distance is " << Distance << "." << endl;
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350 | if (Distance.IsZero()) {
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351 | // offsets are equal, match found
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352 | CopyVector(Line1a);
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353 | result = true;
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354 | } else {
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355 | CopyVector(Distance.Projection(&AuxiliaryNormal));
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356 | //Log() << Verbose(4) << "INFO: Projected Distance is " << *this << "." << endl;
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357 | double factor = Direction.ScalarProduct(&AuxiliaryNormal);
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358 | //Log() << Verbose(4) << "INFO: Scaling factor is " << factor << "." << endl;
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359 | Scale(1./(factor*factor));
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360 | //Log() << Verbose(4) << "INFO: Scaled Distance is " << *this << "." << endl;
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361 | CopyVector(Projection(&Direction));
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362 | //Log() << Verbose(4) << "INFO: Distance, projected into Direction, is " << *this << "." << endl;
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363 | if (this->IsZero())
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364 | result = false;
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365 | else
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366 | result = true;
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367 | AddVector(Line1a);
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368 | }
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369 |
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370 | if (FreeNormal)
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371 | delete(ConstructedNormal);
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372 | }
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373 | if (result)
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374 | Log() << Verbose(4) << "INFO: Intersection is " << *this << "." << endl;
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375 |
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376 | return result;
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377 | };
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378 |
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379 | /** Calculates the projection of a vector onto another \a *y.
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380 | * \param *y array to second vector
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381 | */
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382 | void Vector::ProjectIt(const Vector * const y)
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383 | {
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384 | Vector helper(*y);
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385 | helper.Scale(-(ScalarProduct(y)));
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386 | AddVector(&helper);
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387 | };
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388 |
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389 | /** Calculates the projection of a vector onto another \a *y.
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390 | * \param *y array to second vector
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391 | * \return Vector
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392 | */
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393 | Vector Vector::Projection(const Vector * const y) const
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394 | {
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395 | Vector helper(*y);
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396 | helper.Scale((ScalarProduct(y)/y->NormSquared()));
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397 |
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398 | return helper;
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399 | };
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400 |
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401 | /** Calculates norm of this vector.
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402 | * \return \f$|x|\f$
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403 | */
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404 | double Vector::Norm() const
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405 | {
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406 | double res = 0.;
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407 | for (int i=NDIM;i--;)
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408 | res += this->x[i]*this->x[i];
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409 | return (sqrt(res));
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410 | };
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411 |
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412 | /** Calculates squared norm of this vector.
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413 | * \return \f$|x|^2\f$
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414 | */
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415 | double Vector::NormSquared() const
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416 | {
|
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417 | return (ScalarProduct(this));
|
---|
418 | };
|
---|
419 |
|
---|
420 | /** Normalizes this vector.
|
---|
421 | */
|
---|
422 | void Vector::Normalize()
|
---|
423 | {
|
---|
424 | double res = 0.;
|
---|
425 | for (int i=NDIM;i--;)
|
---|
426 | res += this->x[i]*this->x[i];
|
---|
427 | if (fabs(res) > MYEPSILON)
|
---|
428 | res = 1./sqrt(res);
|
---|
429 | Scale(&res);
|
---|
430 | };
|
---|
431 |
|
---|
432 | /** Zeros all components of this vector.
|
---|
433 | */
|
---|
434 | void Vector::Zero()
|
---|
435 | {
|
---|
436 | for (int i=NDIM;i--;)
|
---|
437 | this->x[i] = 0.;
|
---|
438 | };
|
---|
439 |
|
---|
440 | /** Zeros all components of this vector.
|
---|
441 | */
|
---|
442 | void Vector::One(const double one)
|
---|
443 | {
|
---|
444 | for (int i=NDIM;i--;)
|
---|
445 | this->x[i] = one;
|
---|
446 | };
|
---|
447 |
|
---|
448 | /** Initialises all components of this vector.
|
---|
449 | */
|
---|
450 | void Vector::Init(const double x1, const double x2, const double x3)
|
---|
451 | {
|
---|
452 | x[0] = x1;
|
---|
453 | x[1] = x2;
|
---|
454 | x[2] = x3;
|
---|
455 | };
|
---|
456 |
|
---|
457 | /** Checks whether vector has all components zero.
|
---|
458 | * @return true - vector is zero, false - vector is not
|
---|
459 | */
|
---|
460 | bool Vector::IsZero() const
|
---|
461 | {
|
---|
462 | return (fabs(x[0])+fabs(x[1])+fabs(x[2]) < MYEPSILON);
|
---|
463 | };
|
---|
464 |
|
---|
465 | /** Checks whether vector has length of 1.
|
---|
466 | * @return true - vector is normalized, false - vector is not
|
---|
467 | */
|
---|
468 | bool Vector::IsOne() const
|
---|
469 | {
|
---|
470 | return (fabs(Norm() - 1.) < MYEPSILON);
|
---|
471 | };
|
---|
472 |
|
---|
473 | /** Checks whether vector is normal to \a *normal.
|
---|
474 | * @return true - vector is normalized, false - vector is not
|
---|
475 | */
|
---|
476 | bool Vector::IsNormalTo(const Vector * const normal) const
|
---|
477 | {
|
---|
478 | if (ScalarProduct(normal) < MYEPSILON)
|
---|
479 | return true;
|
---|
480 | else
|
---|
481 | return false;
|
---|
482 | };
|
---|
483 |
|
---|
484 | /** Calculates the angle between this and another vector.
|
---|
485 | * \param *y array to second vector
|
---|
486 | * \return \f$\acos\bigl(frac{\langle x, y \rangle}{|x||y|}\bigr)\f$
|
---|
487 | */
|
---|
488 | double Vector::Angle(const Vector * const y) const
|
---|
489 | {
|
---|
490 | double norm1 = Norm(), norm2 = y->Norm();
|
---|
491 | double angle = -1;
|
---|
492 | if ((fabs(norm1) > MYEPSILON) && (fabs(norm2) > MYEPSILON))
|
---|
493 | angle = this->ScalarProduct(y)/norm1/norm2;
|
---|
494 | // -1-MYEPSILON occured due to numerical imprecision, catch ...
|
---|
495 | //Log() << Verbose(2) << "INFO: acos(-1) = " << acos(-1) << ", acos(-1+MYEPSILON) = " << acos(-1+MYEPSILON) << ", acos(-1-MYEPSILON) = " << acos(-1-MYEPSILON) << "." << endl;
|
---|
496 | if (angle < -1)
|
---|
497 | angle = -1;
|
---|
498 | if (angle > 1)
|
---|
499 | angle = 1;
|
---|
500 | return acos(angle);
|
---|
501 | };
|
---|
502 |
|
---|
503 | /** Rotates the vector relative to the origin around the axis given by \a *axis by an angle of \a alpha.
|
---|
504 | * \param *axis rotation axis
|
---|
505 | * \param alpha rotation angle in radian
|
---|
506 | */
|
---|
507 | void Vector::RotateVector(const Vector * const axis, const double alpha)
|
---|
508 | {
|
---|
509 | Vector a,y;
|
---|
510 | // normalise this vector with respect to axis
|
---|
511 | a.CopyVector(this);
|
---|
512 | a.ProjectOntoPlane(axis);
|
---|
513 | // construct normal vector
|
---|
514 | bool rotatable = y.MakeNormalVector(axis,&a);
|
---|
515 | // The normal vector cannot be created if there is linar dependency.
|
---|
516 | // Then the vector to rotate is on the axis and any rotation leads to the vector itself.
|
---|
517 | if (!rotatable) {
|
---|
518 | return;
|
---|
519 | }
|
---|
520 | y.Scale(Norm());
|
---|
521 | // scale normal vector by sine and this vector by cosine
|
---|
522 | y.Scale(sin(alpha));
|
---|
523 | a.Scale(cos(alpha));
|
---|
524 | CopyVector(Projection(axis));
|
---|
525 | // add scaled normal vector onto this vector
|
---|
526 | AddVector(&y);
|
---|
527 | // add part in axis direction
|
---|
528 | AddVector(&a);
|
---|
529 | };
|
---|
530 |
|
---|
531 | /** Compares vector \a to vector \a b component-wise.
|
---|
532 | * \param a base vector
|
---|
533 | * \param b vector components to add
|
---|
534 | * \return a == b
|
---|
535 | */
|
---|
536 | bool operator==(const Vector& a, const Vector& b)
|
---|
537 | {
|
---|
538 | bool status = true;
|
---|
539 | for (int i=0;i<NDIM;i++)
|
---|
540 | status = status && (fabs(a.x[i] - b.x[i]) < MYEPSILON);
|
---|
541 | return status;
|
---|
542 | };
|
---|
543 |
|
---|
544 | /** Sums vector \a to this lhs component-wise.
|
---|
545 | * \param a base vector
|
---|
546 | * \param b vector components to add
|
---|
547 | * \return lhs + a
|
---|
548 | */
|
---|
549 | Vector& operator+=(Vector& a, const Vector& b)
|
---|
550 | {
|
---|
551 | a.AddVector(&b);
|
---|
552 | return a;
|
---|
553 | };
|
---|
554 |
|
---|
555 | /** Subtracts vector \a from this lhs component-wise.
|
---|
556 | * \param a base vector
|
---|
557 | * \param b vector components to add
|
---|
558 | * \return lhs - a
|
---|
559 | */
|
---|
560 | Vector& operator-=(Vector& a, const Vector& b)
|
---|
561 | {
|
---|
562 | a.SubtractVector(&b);
|
---|
563 | return a;
|
---|
564 | };
|
---|
565 |
|
---|
566 | /** factor each component of \a a times a double \a m.
|
---|
567 | * \param a base vector
|
---|
568 | * \param m factor
|
---|
569 | * \return lhs.x[i] * m
|
---|
570 | */
|
---|
571 | Vector& operator*=(Vector& a, const double m)
|
---|
572 | {
|
---|
573 | a.Scale(m);
|
---|
574 | return a;
|
---|
575 | };
|
---|
576 |
|
---|
577 | /** Sums two vectors \a and \b component-wise.
|
---|
578 | * \param a first vector
|
---|
579 | * \param b second vector
|
---|
580 | * \return a + b
|
---|
581 | */
|
---|
582 | Vector& operator+(const Vector& a, const Vector& b)
|
---|
583 | {
|
---|
584 | Vector *x = new Vector;
|
---|
585 | x->CopyVector(&a);
|
---|
586 | x->AddVector(&b);
|
---|
587 | return *x;
|
---|
588 | };
|
---|
589 |
|
---|
590 | /** Subtracts vector \a from \b component-wise.
|
---|
591 | * \param a first vector
|
---|
592 | * \param b second vector
|
---|
593 | * \return a - b
|
---|
594 | */
|
---|
595 | Vector& operator-(const Vector& a, const Vector& b)
|
---|
596 | {
|
---|
597 | Vector *x = new Vector;
|
---|
598 | x->CopyVector(&a);
|
---|
599 | x->SubtractVector(&b);
|
---|
600 | return *x;
|
---|
601 | };
|
---|
602 |
|
---|
603 | /** Factors given vector \a a times \a m.
|
---|
604 | * \param a vector
|
---|
605 | * \param m factor
|
---|
606 | * \return m * a
|
---|
607 | */
|
---|
608 | Vector& operator*(const Vector& a, const double m)
|
---|
609 | {
|
---|
610 | Vector *x = new Vector;
|
---|
611 | x->CopyVector(&a);
|
---|
612 | x->Scale(m);
|
---|
613 | return *x;
|
---|
614 | };
|
---|
615 |
|
---|
616 | /** Factors given vector \a a times \a m.
|
---|
617 | * \param m factor
|
---|
618 | * \param a vector
|
---|
619 | * \return m * a
|
---|
620 | */
|
---|
621 | Vector& operator*(const double m, const Vector& a )
|
---|
622 | {
|
---|
623 | Vector *x = new Vector;
|
---|
624 | x->CopyVector(&a);
|
---|
625 | x->Scale(m);
|
---|
626 | return *x;
|
---|
627 | };
|
---|
628 |
|
---|
629 | /** Prints a 3dim vector.
|
---|
630 | * prints no end of line.
|
---|
631 | */
|
---|
632 | void Vector::Output() const
|
---|
633 | {
|
---|
634 | Log() << Verbose(0) << "(";
|
---|
635 | for (int i=0;i<NDIM;i++) {
|
---|
636 | Log() << Verbose(0) << x[i];
|
---|
637 | if (i != 2)
|
---|
638 | Log() << Verbose(0) << ",";
|
---|
639 | }
|
---|
640 | Log() << Verbose(0) << ")";
|
---|
641 | };
|
---|
642 |
|
---|
643 | ostream& operator<<(ostream& ost, const Vector& m)
|
---|
644 | {
|
---|
645 | ost << "(";
|
---|
646 | for (int i=0;i<NDIM;i++) {
|
---|
647 | ost << m.x[i];
|
---|
648 | if (i != 2)
|
---|
649 | ost << ",";
|
---|
650 | }
|
---|
651 | ost << ")";
|
---|
652 | return ost;
|
---|
653 | };
|
---|
654 |
|
---|
655 | /** Scales each atom coordinate by an individual \a factor.
|
---|
656 | * \param *factor pointer to scaling factor
|
---|
657 | */
|
---|
658 | void Vector::Scale(const double ** const factor)
|
---|
659 | {
|
---|
660 | for (int i=NDIM;i--;)
|
---|
661 | x[i] *= (*factor)[i];
|
---|
662 | };
|
---|
663 |
|
---|
664 | void Vector::Scale(const double * const factor)
|
---|
665 | {
|
---|
666 | for (int i=NDIM;i--;)
|
---|
667 | x[i] *= *factor;
|
---|
668 | };
|
---|
669 |
|
---|
670 | void Vector::Scale(const double factor)
|
---|
671 | {
|
---|
672 | for (int i=NDIM;i--;)
|
---|
673 | x[i] *= factor;
|
---|
674 | };
|
---|
675 |
|
---|
676 | /** Translate atom by given vector.
|
---|
677 | * \param trans[] translation vector.
|
---|
678 | */
|
---|
679 | void Vector::Translate(const Vector * const trans)
|
---|
680 | {
|
---|
681 | for (int i=NDIM;i--;)
|
---|
682 | x[i] += trans->x[i];
|
---|
683 | };
|
---|
684 |
|
---|
685 | /** Given a box by its matrix \a *M and its inverse *Minv the vector is made to point within that box.
|
---|
686 | * \param *M matrix of box
|
---|
687 | * \param *Minv inverse matrix
|
---|
688 | */
|
---|
689 | void Vector::WrapPeriodically(const double * const M, const double * const Minv)
|
---|
690 | {
|
---|
691 | MatrixMultiplication(Minv);
|
---|
692 | // truncate to [0,1] for each axis
|
---|
693 | for (int i=0;i<NDIM;i++) {
|
---|
694 | x[i] += 0.5; // set to center of box
|
---|
695 | while (x[i] >= 1.)
|
---|
696 | x[i] -= 1.;
|
---|
697 | while (x[i] < 0.)
|
---|
698 | x[i] += 1.;
|
---|
699 | }
|
---|
700 | MatrixMultiplication(M);
|
---|
701 | };
|
---|
702 |
|
---|
703 | /** Do a matrix multiplication.
|
---|
704 | * \param *matrix NDIM_NDIM array
|
---|
705 | */
|
---|
706 | void Vector::MatrixMultiplication(const double * const M)
|
---|
707 | {
|
---|
708 | Vector C;
|
---|
709 | // do the matrix multiplication
|
---|
710 | C.x[0] = M[0]*x[0]+M[3]*x[1]+M[6]*x[2];
|
---|
711 | C.x[1] = M[1]*x[0]+M[4]*x[1]+M[7]*x[2];
|
---|
712 | C.x[2] = M[2]*x[0]+M[5]*x[1]+M[8]*x[2];
|
---|
713 | // transfer the result into this
|
---|
714 | for (int i=NDIM;i--;)
|
---|
715 | x[i] = C.x[i];
|
---|
716 | };
|
---|
717 |
|
---|
718 | /** Do a matrix multiplication with the \a *A' inverse.
|
---|
719 | * \param *matrix NDIM_NDIM array
|
---|
720 | */
|
---|
721 | void Vector::InverseMatrixMultiplication(const double * const A)
|
---|
722 | {
|
---|
723 | Vector C;
|
---|
724 | double B[NDIM*NDIM];
|
---|
725 | double detA = RDET3(A);
|
---|
726 | double detAReci;
|
---|
727 |
|
---|
728 | // calculate the inverse B
|
---|
729 | if (fabs(detA) > MYEPSILON) {; // RDET3(A) yields precisely zero if A irregular
|
---|
730 | detAReci = 1./detA;
|
---|
731 | B[0] = detAReci*RDET2(A[4],A[5],A[7],A[8]); // A_11
|
---|
732 | B[1] = -detAReci*RDET2(A[1],A[2],A[7],A[8]); // A_12
|
---|
733 | B[2] = detAReci*RDET2(A[1],A[2],A[4],A[5]); // A_13
|
---|
734 | B[3] = -detAReci*RDET2(A[3],A[5],A[6],A[8]); // A_21
|
---|
735 | B[4] = detAReci*RDET2(A[0],A[2],A[6],A[8]); // A_22
|
---|
736 | B[5] = -detAReci*RDET2(A[0],A[2],A[3],A[5]); // A_23
|
---|
737 | B[6] = detAReci*RDET2(A[3],A[4],A[6],A[7]); // A_31
|
---|
738 | B[7] = -detAReci*RDET2(A[0],A[1],A[6],A[7]); // A_32
|
---|
739 | B[8] = detAReci*RDET2(A[0],A[1],A[3],A[4]); // A_33
|
---|
740 |
|
---|
741 | // do the matrix multiplication
|
---|
742 | C.x[0] = B[0]*x[0]+B[3]*x[1]+B[6]*x[2];
|
---|
743 | C.x[1] = B[1]*x[0]+B[4]*x[1]+B[7]*x[2];
|
---|
744 | C.x[2] = B[2]*x[0]+B[5]*x[1]+B[8]*x[2];
|
---|
745 | // transfer the result into this
|
---|
746 | for (int i=NDIM;i--;)
|
---|
747 | x[i] = C.x[i];
|
---|
748 | } else {
|
---|
749 | eLog() << Verbose(0) << "ERROR: inverse of matrix does not exists: det A = " << detA << "." << endl;
|
---|
750 | }
|
---|
751 | };
|
---|
752 |
|
---|
753 |
|
---|
754 | /** Creates this vector as the b y *factors' components scaled linear combination of the given three.
|
---|
755 | * this vector = x1*factors[0] + x2* factors[1] + x3*factors[2]
|
---|
756 | * \param *x1 first vector
|
---|
757 | * \param *x2 second vector
|
---|
758 | * \param *x3 third vector
|
---|
759 | * \param *factors three-component vector with the factor for each given vector
|
---|
760 | */
|
---|
761 | void Vector::LinearCombinationOfVectors(const Vector * const x1, const Vector * const x2, const Vector * const x3, const double * const factors)
|
---|
762 | {
|
---|
763 | for(int i=NDIM;i--;)
|
---|
764 | x[i] = factors[0]*x1->x[i] + factors[1]*x2->x[i] + factors[2]*x3->x[i];
|
---|
765 | };
|
---|
766 |
|
---|
767 | /** Mirrors atom against a given plane.
|
---|
768 | * \param n[] normal vector of mirror plane.
|
---|
769 | */
|
---|
770 | void Vector::Mirror(const Vector * const n)
|
---|
771 | {
|
---|
772 | double projection;
|
---|
773 | projection = ScalarProduct(n)/n->ScalarProduct(n); // remove constancy from n (keep as logical one)
|
---|
774 | // withdraw projected vector twice from original one
|
---|
775 | Log() << Verbose(1) << "Vector: ";
|
---|
776 | Output();
|
---|
777 | Log() << Verbose(0) << "\t";
|
---|
778 | for (int i=NDIM;i--;)
|
---|
779 | x[i] -= 2.*projection*n->x[i];
|
---|
780 | Log() << Verbose(0) << "Projected vector: ";
|
---|
781 | Output();
|
---|
782 | Log() << Verbose(0) << endl;
|
---|
783 | };
|
---|
784 |
|
---|
785 | /** Calculates normal vector for three given vectors (being three points in space).
|
---|
786 | * Makes this vector orthonormal to the three given points, making up a place in 3d space.
|
---|
787 | * \param *y1 first vector
|
---|
788 | * \param *y2 second vector
|
---|
789 | * \param *y3 third vector
|
---|
790 | * \return true - success, vectors are linear independent, false - failure due to linear dependency
|
---|
791 | */
|
---|
792 | bool Vector::MakeNormalVector(const Vector * const y1, const Vector * const y2, const Vector * const y3)
|
---|
793 | {
|
---|
794 | Vector x1, x2;
|
---|
795 |
|
---|
796 | x1.CopyVector(y1);
|
---|
797 | x1.SubtractVector(y2);
|
---|
798 | x2.CopyVector(y3);
|
---|
799 | x2.SubtractVector(y2);
|
---|
800 | if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(&x2)) < MYEPSILON)) {
|
---|
801 | Log() << Verbose(4) << "WARNING: Given vectors are linear dependent." << endl;
|
---|
802 | return false;
|
---|
803 | }
|
---|
804 | // Log() << Verbose(4) << "relative, first plane coordinates:";
|
---|
805 | // x1.Output((ofstream *)&cout);
|
---|
806 | // Log() << Verbose(0) << endl;
|
---|
807 | // Log() << Verbose(4) << "second plane coordinates:";
|
---|
808 | // x2.Output((ofstream *)&cout);
|
---|
809 | // Log() << Verbose(0) << endl;
|
---|
810 |
|
---|
811 | this->x[0] = (x1.x[1]*x2.x[2] - x1.x[2]*x2.x[1]);
|
---|
812 | this->x[1] = (x1.x[2]*x2.x[0] - x1.x[0]*x2.x[2]);
|
---|
813 | this->x[2] = (x1.x[0]*x2.x[1] - x1.x[1]*x2.x[0]);
|
---|
814 | Normalize();
|
---|
815 |
|
---|
816 | return true;
|
---|
817 | };
|
---|
818 |
|
---|
819 |
|
---|
820 | /** Calculates orthonormal vector to two given vectors.
|
---|
821 | * Makes this vector orthonormal to two given vectors. This is very similar to the other
|
---|
822 | * vector::MakeNormalVector(), only there three points whereas here two difference
|
---|
823 | * vectors are given.
|
---|
824 | * \param *x1 first vector
|
---|
825 | * \param *x2 second vector
|
---|
826 | * \return true - success, vectors are linear independent, false - failure due to linear dependency
|
---|
827 | */
|
---|
828 | bool Vector::MakeNormalVector(const Vector * const y1, const Vector * const y2)
|
---|
829 | {
|
---|
830 | Vector x1,x2;
|
---|
831 | x1.CopyVector(y1);
|
---|
832 | x2.CopyVector(y2);
|
---|
833 | Zero();
|
---|
834 | if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(&x2)) < MYEPSILON)) {
|
---|
835 | Log() << Verbose(4) << "WARNING: Given vectors are linear dependent." << endl;
|
---|
836 | return false;
|
---|
837 | }
|
---|
838 | // Log() << Verbose(4) << "relative, first plane coordinates:";
|
---|
839 | // x1.Output((ofstream *)&cout);
|
---|
840 | // Log() << Verbose(0) << endl;
|
---|
841 | // Log() << Verbose(4) << "second plane coordinates:";
|
---|
842 | // x2.Output((ofstream *)&cout);
|
---|
843 | // Log() << Verbose(0) << endl;
|
---|
844 |
|
---|
845 | this->x[0] = (x1.x[1]*x2.x[2] - x1.x[2]*x2.x[1]);
|
---|
846 | this->x[1] = (x1.x[2]*x2.x[0] - x1.x[0]*x2.x[2]);
|
---|
847 | this->x[2] = (x1.x[0]*x2.x[1] - x1.x[1]*x2.x[0]);
|
---|
848 | Normalize();
|
---|
849 |
|
---|
850 | return true;
|
---|
851 | };
|
---|
852 |
|
---|
853 | /** Calculates orthonormal vector to one given vectors.
|
---|
854 | * Just subtracts the projection onto the given vector from this vector.
|
---|
855 | * The removed part of the vector is Vector::Projection()
|
---|
856 | * \param *x1 vector
|
---|
857 | * \return true - success, false - vector is zero
|
---|
858 | */
|
---|
859 | bool Vector::MakeNormalVector(const Vector * const y1)
|
---|
860 | {
|
---|
861 | bool result = false;
|
---|
862 | double factor = y1->ScalarProduct(this)/y1->NormSquared();
|
---|
863 | Vector x1;
|
---|
864 | x1.CopyVector(y1);
|
---|
865 | x1.Scale(factor);
|
---|
866 | SubtractVector(&x1);
|
---|
867 | for (int i=NDIM;i--;)
|
---|
868 | result = result || (fabs(x[i]) > MYEPSILON);
|
---|
869 |
|
---|
870 | return result;
|
---|
871 | };
|
---|
872 |
|
---|
873 | /** Creates this vector as one of the possible orthonormal ones to the given one.
|
---|
874 | * Just scan how many components of given *vector are unequal to zero and
|
---|
875 | * try to get the skp of both to be zero accordingly.
|
---|
876 | * \param *vector given vector
|
---|
877 | * \return true - success, false - failure (null vector given)
|
---|
878 | */
|
---|
879 | bool Vector::GetOneNormalVector(const Vector * const GivenVector)
|
---|
880 | {
|
---|
881 | int Components[NDIM]; // contains indices of non-zero components
|
---|
882 | int Last = 0; // count the number of non-zero entries in vector
|
---|
883 | int j; // loop variables
|
---|
884 | double norm;
|
---|
885 |
|
---|
886 | Log() << Verbose(4);
|
---|
887 | GivenVector->Output();
|
---|
888 | Log() << Verbose(0) << endl;
|
---|
889 | for (j=NDIM;j--;)
|
---|
890 | Components[j] = -1;
|
---|
891 | // find two components != 0
|
---|
892 | for (j=0;j<NDIM;j++)
|
---|
893 | if (fabs(GivenVector->x[j]) > MYEPSILON)
|
---|
894 | Components[Last++] = j;
|
---|
895 | Log() << Verbose(4) << Last << " Components != 0: (" << Components[0] << "," << Components[1] << "," << Components[2] << ")" << endl;
|
---|
896 |
|
---|
897 | switch(Last) {
|
---|
898 | case 3: // threecomponent system
|
---|
899 | case 2: // two component system
|
---|
900 | norm = sqrt(1./(GivenVector->x[Components[1]]*GivenVector->x[Components[1]]) + 1./(GivenVector->x[Components[0]]*GivenVector->x[Components[0]]));
|
---|
901 | x[Components[2]] = 0.;
|
---|
902 | // in skp both remaining parts shall become zero but with opposite sign and third is zero
|
---|
903 | x[Components[1]] = -1./GivenVector->x[Components[1]] / norm;
|
---|
904 | x[Components[0]] = 1./GivenVector->x[Components[0]] / norm;
|
---|
905 | return true;
|
---|
906 | break;
|
---|
907 | case 1: // one component system
|
---|
908 | // set sole non-zero component to 0, and one of the other zero component pendants to 1
|
---|
909 | x[(Components[0]+2)%NDIM] = 0.;
|
---|
910 | x[(Components[0]+1)%NDIM] = 1.;
|
---|
911 | x[Components[0]] = 0.;
|
---|
912 | return true;
|
---|
913 | break;
|
---|
914 | default:
|
---|
915 | return false;
|
---|
916 | }
|
---|
917 | };
|
---|
918 |
|
---|
919 | /** Determines parameter needed to multiply this vector to obtain intersection point with plane defined by \a *A, \a *B and \a *C.
|
---|
920 | * \param *A first plane vector
|
---|
921 | * \param *B second plane vector
|
---|
922 | * \param *C third plane vector
|
---|
923 | * \return scaling parameter for this vector
|
---|
924 | */
|
---|
925 | double Vector::CutsPlaneAt(const Vector * const A, const Vector * const B, const Vector * const C) const
|
---|
926 | {
|
---|
927 | // Log() << Verbose(3) << "For comparison: ";
|
---|
928 | // Log() << Verbose(0) << "A " << A->Projection(this) << "\t";
|
---|
929 | // Log() << Verbose(0) << "B " << B->Projection(this) << "\t";
|
---|
930 | // Log() << Verbose(0) << "C " << C->Projection(this) << "\t";
|
---|
931 | // Log() << Verbose(0) << endl;
|
---|
932 | return A->ScalarProduct(this);
|
---|
933 | };
|
---|
934 |
|
---|
935 | /** Creates a new vector as the one with least square distance to a given set of \a vectors.
|
---|
936 | * \param *vectors set of vectors
|
---|
937 | * \param num number of vectors
|
---|
938 | * \return true if success, false if failed due to linear dependency
|
---|
939 | */
|
---|
940 | bool Vector::LSQdistance(const Vector **vectors, int num)
|
---|
941 | {
|
---|
942 | int j;
|
---|
943 |
|
---|
944 | for (j=0;j<num;j++) {
|
---|
945 | Log() << Verbose(1) << j << "th atom's vector: ";
|
---|
946 | (vectors[j])->Output();
|
---|
947 | Log() << Verbose(0) << endl;
|
---|
948 | }
|
---|
949 |
|
---|
950 | int np = 3;
|
---|
951 | struct LSQ_params par;
|
---|
952 |
|
---|
953 | const gsl_multimin_fminimizer_type *T =
|
---|
954 | gsl_multimin_fminimizer_nmsimplex;
|
---|
955 | gsl_multimin_fminimizer *s = NULL;
|
---|
956 | gsl_vector *ss, *y;
|
---|
957 | gsl_multimin_function minex_func;
|
---|
958 |
|
---|
959 | size_t iter = 0, i;
|
---|
960 | int status;
|
---|
961 | double size;
|
---|
962 |
|
---|
963 | /* Initial vertex size vector */
|
---|
964 | ss = gsl_vector_alloc (np);
|
---|
965 | y = gsl_vector_alloc (np);
|
---|
966 |
|
---|
967 | /* Set all step sizes to 1 */
|
---|
968 | gsl_vector_set_all (ss, 1.0);
|
---|
969 |
|
---|
970 | /* Starting point */
|
---|
971 | par.vectors = vectors;
|
---|
972 | par.num = num;
|
---|
973 |
|
---|
974 | for (i=NDIM;i--;)
|
---|
975 | gsl_vector_set(y, i, (vectors[0]->x[i] - vectors[1]->x[i])/2.);
|
---|
976 |
|
---|
977 | /* Initialize method and iterate */
|
---|
978 | minex_func.f = &LSQ;
|
---|
979 | minex_func.n = np;
|
---|
980 | minex_func.params = (void *)∥
|
---|
981 |
|
---|
982 | s = gsl_multimin_fminimizer_alloc (T, np);
|
---|
983 | gsl_multimin_fminimizer_set (s, &minex_func, y, ss);
|
---|
984 |
|
---|
985 | do
|
---|
986 | {
|
---|
987 | iter++;
|
---|
988 | status = gsl_multimin_fminimizer_iterate(s);
|
---|
989 |
|
---|
990 | if (status)
|
---|
991 | break;
|
---|
992 |
|
---|
993 | size = gsl_multimin_fminimizer_size (s);
|
---|
994 | status = gsl_multimin_test_size (size, 1e-2);
|
---|
995 |
|
---|
996 | if (status == GSL_SUCCESS)
|
---|
997 | {
|
---|
998 | printf ("converged to minimum at\n");
|
---|
999 | }
|
---|
1000 |
|
---|
1001 | printf ("%5d ", (int)iter);
|
---|
1002 | for (i = 0; i < (size_t)np; i++)
|
---|
1003 | {
|
---|
1004 | printf ("%10.3e ", gsl_vector_get (s->x, i));
|
---|
1005 | }
|
---|
1006 | printf ("f() = %7.3f size = %.3f\n", s->fval, size);
|
---|
1007 | }
|
---|
1008 | while (status == GSL_CONTINUE && iter < 100);
|
---|
1009 |
|
---|
1010 | for (i=(size_t)np;i--;)
|
---|
1011 | this->x[i] = gsl_vector_get(s->x, i);
|
---|
1012 | gsl_vector_free(y);
|
---|
1013 | gsl_vector_free(ss);
|
---|
1014 | gsl_multimin_fminimizer_free (s);
|
---|
1015 |
|
---|
1016 | return true;
|
---|
1017 | };
|
---|
1018 |
|
---|
1019 | /** Adds vector \a *y componentwise.
|
---|
1020 | * \param *y vector
|
---|
1021 | */
|
---|
1022 | void Vector::AddVector(const Vector * const y)
|
---|
1023 | {
|
---|
1024 | for (int i=NDIM;i--;)
|
---|
1025 | this->x[i] += y->x[i];
|
---|
1026 | }
|
---|
1027 |
|
---|
1028 | /** Adds vector \a *y componentwise.
|
---|
1029 | * \param *y vector
|
---|
1030 | */
|
---|
1031 | void Vector::SubtractVector(const Vector * const y)
|
---|
1032 | {
|
---|
1033 | for (int i=NDIM;i--;)
|
---|
1034 | this->x[i] -= y->x[i];
|
---|
1035 | }
|
---|
1036 |
|
---|
1037 | /** Copy vector \a *y componentwise.
|
---|
1038 | * \param *y vector
|
---|
1039 | */
|
---|
1040 | void Vector::CopyVector(const Vector * const y)
|
---|
1041 | {
|
---|
1042 | for (int i=NDIM;i--;)
|
---|
1043 | this->x[i] = y->x[i];
|
---|
1044 | }
|
---|
1045 |
|
---|
1046 | /** Copy vector \a y componentwise.
|
---|
1047 | * \param y vector
|
---|
1048 | */
|
---|
1049 | void Vector::CopyVector(const Vector &y)
|
---|
1050 | {
|
---|
1051 | for (int i=NDIM;i--;)
|
---|
1052 | this->x[i] = y.x[i];
|
---|
1053 | }
|
---|
1054 |
|
---|
1055 |
|
---|
1056 | /** Asks for position, checks for boundary.
|
---|
1057 | * \param cell_size unitary size of cubic cell, coordinates must be within 0...cell_size
|
---|
1058 | * \param check whether bounds shall be checked (true) or not (false)
|
---|
1059 | */
|
---|
1060 | void Vector::AskPosition(const double * const cell_size, const bool check)
|
---|
1061 | {
|
---|
1062 | char coords[3] = {'x','y','z'};
|
---|
1063 | int j = -1;
|
---|
1064 | for (int i=0;i<3;i++) {
|
---|
1065 | j += i+1;
|
---|
1066 | do {
|
---|
1067 | Log() << Verbose(0) << coords[i] << "[0.." << cell_size[j] << "]: ";
|
---|
1068 | cin >> x[i];
|
---|
1069 | } while (((x[i] < 0) || (x[i] >= cell_size[j])) && (check));
|
---|
1070 | }
|
---|
1071 | };
|
---|
1072 |
|
---|
1073 | /** Solves a vectorial system consisting of two orthogonal statements and a norm statement.
|
---|
1074 | * This is linear system of equations to be solved, however of the three given (skp of this vector\
|
---|
1075 | * with either of the three hast to be zero) only two are linear independent. The third equation
|
---|
1076 | * is that the vector should be of magnitude 1 (orthonormal). This all leads to a case-based solution
|
---|
1077 | * where very often it has to be checked whether a certain value is zero or not and thus forked into
|
---|
1078 | * another case.
|
---|
1079 | * \param *x1 first vector
|
---|
1080 | * \param *x2 second vector
|
---|
1081 | * \param *y third vector
|
---|
1082 | * \param alpha first angle
|
---|
1083 | * \param beta second angle
|
---|
1084 | * \param c norm of final vector
|
---|
1085 | * \return a vector with \f$\langle x1,x2 \rangle=A\f$, \f$\langle x1,y \rangle = B\f$ and with norm \a c.
|
---|
1086 | * \bug this is not yet working properly
|
---|
1087 | */
|
---|
1088 | bool Vector::SolveSystem(Vector * x1, Vector * x2, Vector * y, const double alpha, const double beta, const double c)
|
---|
1089 | {
|
---|
1090 | double D1,D2,D3,E1,E2,F1,F2,F3,p,q=0., A, B1, B2, C;
|
---|
1091 | double ang; // angle on testing
|
---|
1092 | double sign[3];
|
---|
1093 | int i,j,k;
|
---|
1094 | A = cos(alpha) * x1->Norm() * c;
|
---|
1095 | B1 = cos(beta + M_PI/2.) * y->Norm() * c;
|
---|
1096 | B2 = cos(beta) * x2->Norm() * c;
|
---|
1097 | C = c * c;
|
---|
1098 | Log() << Verbose(2) << "A " << A << "\tB " << B1 << "\tC " << C << endl;
|
---|
1099 | int flag = 0;
|
---|
1100 | if (fabs(x1->x[0]) < MYEPSILON) { // check for zero components for the later flipping and back-flipping
|
---|
1101 | if (fabs(x1->x[1]) > MYEPSILON) {
|
---|
1102 | flag = 1;
|
---|
1103 | } else if (fabs(x1->x[2]) > MYEPSILON) {
|
---|
1104 | flag = 2;
|
---|
1105 | } else {
|
---|
1106 | return false;
|
---|
1107 | }
|
---|
1108 | }
|
---|
1109 | switch (flag) {
|
---|
1110 | default:
|
---|
1111 | case 0:
|
---|
1112 | break;
|
---|
1113 | case 2:
|
---|
1114 | flip(x1->x[0],x1->x[1]);
|
---|
1115 | flip(x2->x[0],x2->x[1]);
|
---|
1116 | flip(y->x[0],y->x[1]);
|
---|
1117 | //flip(x[0],x[1]);
|
---|
1118 | flip(x1->x[1],x1->x[2]);
|
---|
1119 | flip(x2->x[1],x2->x[2]);
|
---|
1120 | flip(y->x[1],y->x[2]);
|
---|
1121 | //flip(x[1],x[2]);
|
---|
1122 | case 1:
|
---|
1123 | flip(x1->x[0],x1->x[1]);
|
---|
1124 | flip(x2->x[0],x2->x[1]);
|
---|
1125 | flip(y->x[0],y->x[1]);
|
---|
1126 | //flip(x[0],x[1]);
|
---|
1127 | flip(x1->x[1],x1->x[2]);
|
---|
1128 | flip(x2->x[1],x2->x[2]);
|
---|
1129 | flip(y->x[1],y->x[2]);
|
---|
1130 | //flip(x[1],x[2]);
|
---|
1131 | break;
|
---|
1132 | }
|
---|
1133 | // now comes the case system
|
---|
1134 | D1 = -y->x[0]/x1->x[0]*x1->x[1]+y->x[1];
|
---|
1135 | D2 = -y->x[0]/x1->x[0]*x1->x[2]+y->x[2];
|
---|
1136 | D3 = y->x[0]/x1->x[0]*A-B1;
|
---|
1137 | Log() << Verbose(2) << "D1 " << D1 << "\tD2 " << D2 << "\tD3 " << D3 << "\n";
|
---|
1138 | if (fabs(D1) < MYEPSILON) {
|
---|
1139 | Log() << Verbose(2) << "D1 == 0!\n";
|
---|
1140 | if (fabs(D2) > MYEPSILON) {
|
---|
1141 | Log() << Verbose(3) << "D2 != 0!\n";
|
---|
1142 | x[2] = -D3/D2;
|
---|
1143 | E1 = A/x1->x[0] + x1->x[2]/x1->x[0]*D3/D2;
|
---|
1144 | E2 = -x1->x[1]/x1->x[0];
|
---|
1145 | Log() << Verbose(3) << "E1 " << E1 << "\tE2 " << E2 << "\n";
|
---|
1146 | F1 = E1*E1 + 1.;
|
---|
1147 | F2 = -E1*E2;
|
---|
1148 | F3 = E1*E1 + D3*D3/(D2*D2) - C;
|
---|
1149 | Log() << Verbose(3) << "F1 " << F1 << "\tF2 " << F2 << "\tF3 " << F3 << "\n";
|
---|
1150 | if (fabs(F1) < MYEPSILON) {
|
---|
1151 | Log() << Verbose(4) << "F1 == 0!\n";
|
---|
1152 | Log() << Verbose(4) << "Gleichungssystem linear\n";
|
---|
1153 | x[1] = F3/(2.*F2);
|
---|
1154 | } else {
|
---|
1155 | p = F2/F1;
|
---|
1156 | q = p*p - F3/F1;
|
---|
1157 | Log() << Verbose(4) << "p " << p << "\tq " << q << endl;
|
---|
1158 | if (q < 0) {
|
---|
1159 | Log() << Verbose(4) << "q < 0" << endl;
|
---|
1160 | return false;
|
---|
1161 | }
|
---|
1162 | x[1] = p + sqrt(q);
|
---|
1163 | }
|
---|
1164 | x[0] = A/x1->x[0] - x1->x[1]/x1->x[0]*x[1] + x1->x[2]/x1->x[0]*x[2];
|
---|
1165 | } else {
|
---|
1166 | Log() << Verbose(2) << "Gleichungssystem unterbestimmt\n";
|
---|
1167 | return false;
|
---|
1168 | }
|
---|
1169 | } else {
|
---|
1170 | E1 = A/x1->x[0]+x1->x[1]/x1->x[0]*D3/D1;
|
---|
1171 | E2 = x1->x[1]/x1->x[0]*D2/D1 - x1->x[2];
|
---|
1172 | Log() << Verbose(2) << "E1 " << E1 << "\tE2 " << E2 << "\n";
|
---|
1173 | F1 = E2*E2 + D2*D2/(D1*D1) + 1.;
|
---|
1174 | F2 = -(E1*E2 + D2*D3/(D1*D1));
|
---|
1175 | F3 = E1*E1 + D3*D3/(D1*D1) - C;
|
---|
1176 | Log() << Verbose(2) << "F1 " << F1 << "\tF2 " << F2 << "\tF3 " << F3 << "\n";
|
---|
1177 | if (fabs(F1) < MYEPSILON) {
|
---|
1178 | Log() << Verbose(3) << "F1 == 0!\n";
|
---|
1179 | Log() << Verbose(3) << "Gleichungssystem linear\n";
|
---|
1180 | x[2] = F3/(2.*F2);
|
---|
1181 | } else {
|
---|
1182 | p = F2/F1;
|
---|
1183 | q = p*p - F3/F1;
|
---|
1184 | Log() << Verbose(3) << "p " << p << "\tq " << q << endl;
|
---|
1185 | if (q < 0) {
|
---|
1186 | Log() << Verbose(3) << "q < 0" << endl;
|
---|
1187 | return false;
|
---|
1188 | }
|
---|
1189 | x[2] = p + sqrt(q);
|
---|
1190 | }
|
---|
1191 | x[1] = (-D2 * x[2] - D3)/D1;
|
---|
1192 | x[0] = A/x1->x[0] - x1->x[1]/x1->x[0]*x[1] + x1->x[2]/x1->x[0]*x[2];
|
---|
1193 | }
|
---|
1194 | switch (flag) { // back-flipping
|
---|
1195 | default:
|
---|
1196 | case 0:
|
---|
1197 | break;
|
---|
1198 | case 2:
|
---|
1199 | flip(x1->x[0],x1->x[1]);
|
---|
1200 | flip(x2->x[0],x2->x[1]);
|
---|
1201 | flip(y->x[0],y->x[1]);
|
---|
1202 | flip(x[0],x[1]);
|
---|
1203 | flip(x1->x[1],x1->x[2]);
|
---|
1204 | flip(x2->x[1],x2->x[2]);
|
---|
1205 | flip(y->x[1],y->x[2]);
|
---|
1206 | flip(x[1],x[2]);
|
---|
1207 | case 1:
|
---|
1208 | flip(x1->x[0],x1->x[1]);
|
---|
1209 | flip(x2->x[0],x2->x[1]);
|
---|
1210 | flip(y->x[0],y->x[1]);
|
---|
1211 | //flip(x[0],x[1]);
|
---|
1212 | flip(x1->x[1],x1->x[2]);
|
---|
1213 | flip(x2->x[1],x2->x[2]);
|
---|
1214 | flip(y->x[1],y->x[2]);
|
---|
1215 | flip(x[1],x[2]);
|
---|
1216 | break;
|
---|
1217 | }
|
---|
1218 | // one z component is only determined by its radius (without sign)
|
---|
1219 | // thus check eight possible sign flips and determine by checking angle with second vector
|
---|
1220 | for (i=0;i<8;i++) {
|
---|
1221 | // set sign vector accordingly
|
---|
1222 | for (j=2;j>=0;j--) {
|
---|
1223 | k = (i & pot(2,j)) << j;
|
---|
1224 | Log() << Verbose(2) << "k " << k << "\tpot(2,j) " << pot(2,j) << endl;
|
---|
1225 | sign[j] = (k == 0) ? 1. : -1.;
|
---|
1226 | }
|
---|
1227 | Log() << Verbose(2) << i << ": sign matrix is " << sign[0] << "\t" << sign[1] << "\t" << sign[2] << "\n";
|
---|
1228 | // apply sign matrix
|
---|
1229 | for (j=NDIM;j--;)
|
---|
1230 | x[j] *= sign[j];
|
---|
1231 | // calculate angle and check
|
---|
1232 | ang = x2->Angle (this);
|
---|
1233 | Log() << Verbose(1) << i << "th angle " << ang << "\tbeta " << cos(beta) << " :\t";
|
---|
1234 | if (fabs(ang - cos(beta)) < MYEPSILON) {
|
---|
1235 | break;
|
---|
1236 | }
|
---|
1237 | // unapply sign matrix (is its own inverse)
|
---|
1238 | for (j=NDIM;j--;)
|
---|
1239 | x[j] *= sign[j];
|
---|
1240 | }
|
---|
1241 | return true;
|
---|
1242 | };
|
---|
1243 |
|
---|
1244 | /**
|
---|
1245 | * Checks whether this vector is within the parallelepiped defined by the given three vectors and
|
---|
1246 | * their offset.
|
---|
1247 | *
|
---|
1248 | * @param offest for the origin of the parallelepiped
|
---|
1249 | * @param three vectors forming the matrix that defines the shape of the parallelpiped
|
---|
1250 | */
|
---|
1251 | bool Vector::IsInParallelepiped(const Vector &offset, const double * const parallelepiped) const
|
---|
1252 | {
|
---|
1253 | Vector a;
|
---|
1254 | a.CopyVector(this);
|
---|
1255 | a.SubtractVector(&offset);
|
---|
1256 | a.InverseMatrixMultiplication(parallelepiped);
|
---|
1257 | bool isInside = true;
|
---|
1258 |
|
---|
1259 | for (int i=NDIM;i--;)
|
---|
1260 | isInside = isInside && ((a.x[i] <= 1) && (a.x[i] >= 0));
|
---|
1261 |
|
---|
1262 | return isInside;
|
---|
1263 | }
|
---|