[14de469] | 1 | /** \file vector.cpp
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| 2 | *
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| 3 | * Function implementations for the class vector.
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| 4 | *
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| 5 | */
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| 6 |
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| 7 | #include "molecules.hpp"
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| 8 |
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| 9 |
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| 10 | /************************************ Functions for class vector ************************************/
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| 11 |
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| 12 | /** Constructor of class vector.
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| 13 | */
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[e9b8bb] | 14 | Vector::Vector() { x[0] = x[1] = x[2] = 0.; };
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[14de469] | 15 |
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[498a9f] | 16 | /** Constructor of class vector.
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| 17 | */
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[e9b8bb] | 18 | Vector::Vector(double x1, double x2, double x3) { x[0] = x1; x[1] = x2; x[2] = x3; };
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[498a9f] | 19 |
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[14de469] | 20 | /** Desctructor of class vector.
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| 21 | */
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[e9b8bb] | 22 | Vector::~Vector() {};
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[14de469] | 23 |
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| 24 | /** Calculates distance between this and another vector.
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| 25 | * \param *y array to second vector
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| 26 | * \return \f$| x - y |^2\f$
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| 27 | */
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[e9b8bb] | 28 | double Vector::Distance(const Vector *y) const
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[14de469] | 29 | {
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| 30 | double res = 0.;
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[7f3b9d] | 31 | for (int i=NDIM;i--;)
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[14de469] | 32 | res += (x[i]-y->x[i])*(x[i]-y->x[i]);
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| 33 | return (res);
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| 34 | };
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| 35 |
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| 36 | /** Calculates distance between this and another vector in a periodic cell.
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| 37 | * \param *y array to second vector
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| 38 | * \param *cell_size 6-dimensional array with (xx, xy, yy, xz, yz, zz) entries specifying the periodic cell
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| 39 | * \return \f$| x - y |^2\f$
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| 40 | */
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[e9b8bb] | 41 | double Vector::PeriodicDistance(const Vector *y, const double *cell_size) const
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[14de469] | 42 | {
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| 43 | double res = Distance(y), tmp, matrix[NDIM*NDIM];
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[e9b8bb] | 44 | Vector Shiftedy, TranslationVector;
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[14de469] | 45 | int N[NDIM];
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| 46 | matrix[0] = cell_size[0];
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| 47 | matrix[1] = cell_size[1];
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| 48 | matrix[2] = cell_size[3];
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| 49 | matrix[3] = cell_size[1];
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| 50 | matrix[4] = cell_size[2];
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| 51 | matrix[5] = cell_size[4];
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| 52 | matrix[6] = cell_size[3];
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| 53 | matrix[7] = cell_size[4];
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| 54 | matrix[8] = cell_size[5];
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| 55 | // in order to check the periodic distance, translate one of the vectors into each of the 27 neighbouring cells
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| 56 | for (N[0]=-1;N[0]<=1;N[0]++)
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| 57 | for (N[1]=-1;N[1]<=1;N[1]++)
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| 58 | for (N[2]=-1;N[2]<=1;N[2]++) {
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| 59 | // create the translation vector
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| 60 | TranslationVector.Zero();
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[7f3b9d] | 61 | for (int i=NDIM;i--;)
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[14de469] | 62 | TranslationVector.x[i] = (double)N[i];
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| 63 | TranslationVector.MatrixMultiplication(matrix);
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| 64 | // add onto the original vector to compare with
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| 65 | Shiftedy.CopyVector(y);
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| 66 | Shiftedy.AddVector(&TranslationVector);
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| 67 | // get distance and compare with minimum so far
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| 68 | tmp = Distance(&Shiftedy);
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| 69 | if (tmp < res) res = tmp;
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| 70 | }
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| 71 | return (res);
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| 72 | };
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| 73 |
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| 74 | /** Keeps the vector in a periodic cell, defined by the symmetric \a *matrix.
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| 75 | * \param *out ofstream for debugging messages
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| 76 | * Tries to translate a vector into each adjacent neighbouring cell.
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| 77 | */
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[e9b8bb] | 78 | void Vector::KeepPeriodic(ofstream *out, double *matrix)
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[14de469] | 79 | {
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| 80 | // int N[NDIM];
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| 81 | // bool flag = false;
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| 82 | //vector Shifted, TranslationVector;
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[e9b8bb] | 83 | Vector TestVector;
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[db942e] | 84 | // *out << Verbose(1) << "Begin of KeepPeriodic." << endl;
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| 85 | // *out << Verbose(2) << "Vector is: ";
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| 86 | // Output(out);
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| 87 | // *out << endl;
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[14de469] | 88 | TestVector.CopyVector(this);
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| 89 | TestVector.InverseMatrixMultiplication(matrix);
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[7f3b9d] | 90 | for(int i=NDIM;i--;) { // correct periodically
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[14de469] | 91 | if (TestVector.x[i] < 0) { // get every coefficient into the interval [0,1)
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| 92 | TestVector.x[i] += ceil(TestVector.x[i]);
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| 93 | } else {
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| 94 | TestVector.x[i] -= floor(TestVector.x[i]);
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| 95 | }
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| 96 | }
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| 97 | TestVector.MatrixMultiplication(matrix);
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| 98 | CopyVector(&TestVector);
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[db942e] | 99 | // *out << Verbose(2) << "New corrected vector is: ";
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| 100 | // Output(out);
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| 101 | // *out << endl;
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| 102 | // *out << Verbose(1) << "End of KeepPeriodic." << endl;
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[14de469] | 103 | };
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| 104 |
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| 105 | /** Calculates scalar product between this and another vector.
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| 106 | * \param *y array to second vector
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| 107 | * \return \f$\langle x, y \rangle\f$
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| 108 | */
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[e9b8bb] | 109 | double Vector::ScalarProduct(const Vector *y) const
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[14de469] | 110 | {
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| 111 | double res = 0.;
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[7f3b9d] | 112 | for (int i=NDIM;i--;)
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[14de469] | 113 | res += x[i]*y->x[i];
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| 114 | return (res);
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| 115 | };
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| 116 |
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[498a9f] | 117 | /** projects this vector onto plane defined by \a *y.
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| 118 | * \param *y array to normal vector of plane
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| 119 | * \return \f$\langle x, y \rangle\f$
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| 120 | */
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[e9b8bb] | 121 | void Vector::ProjectOntoPlane(const Vector *y)
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[498a9f] | 122 | {
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[e9b8bb] | 123 | Vector tmp;
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[498a9f] | 124 | tmp.CopyVector(y);
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| 125 | tmp.Scale(Projection(y));
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| 126 | this->SubtractVector(&tmp);
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| 127 | };
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| 128 |
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[14de469] | 129 | /** Calculates the projection of a vector onto another \a *y.
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| 130 | * \param *y array to second vector
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| 131 | * \return \f$\langle x, y \rangle\f$
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| 132 | */
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[e9b8bb] | 133 | double Vector::Projection(const Vector *y) const
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[14de469] | 134 | {
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[498a9f] | 135 | return (ScalarProduct(y));
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[14de469] | 136 | };
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| 137 |
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| 138 | /** Calculates norm of this vector.
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| 139 | * \return \f$|x|\f$
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| 140 | */
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[e9b8bb] | 141 | double Vector::Norm() const
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[14de469] | 142 | {
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| 143 | double res = 0.;
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[7f3b9d] | 144 | for (int i=NDIM;i--;)
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[14de469] | 145 | res += this->x[i]*this->x[i];
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| 146 | return (sqrt(res));
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| 147 | };
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| 148 |
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| 149 | /** Normalizes this vector.
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| 150 | */
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[e9b8bb] | 151 | void Vector::Normalize()
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[14de469] | 152 | {
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| 153 | double res = 0.;
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[7f3b9d] | 154 | for (int i=NDIM;i--;)
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[14de469] | 155 | res += this->x[i]*this->x[i];
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[2985c8] | 156 | if (fabs(res) > MYEPSILON)
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| 157 | res = 1./sqrt(res);
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[14de469] | 158 | Scale(&res);
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| 159 | };
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| 160 |
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| 161 | /** Zeros all components of this vector.
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| 162 | */
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[e9b8bb] | 163 | void Vector::Zero()
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[14de469] | 164 | {
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[7f3b9d] | 165 | for (int i=NDIM;i--;)
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[14de469] | 166 | this->x[i] = 0.;
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| 167 | };
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| 168 |
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[498a9f] | 169 | /** Zeros all components of this vector.
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| 170 | */
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[e9b8bb] | 171 | void Vector::One(double one)
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[498a9f] | 172 | {
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| 173 | for (int i=NDIM;i--;)
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| 174 | this->x[i] = one;
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| 175 | };
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| 176 |
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| 177 | /** Initialises all components of this vector.
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| 178 | */
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[e9b8bb] | 179 | void Vector::Init(double x1, double x2, double x3)
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[498a9f] | 180 | {
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| 181 | x[0] = x1;
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| 182 | x[1] = x2;
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| 183 | x[2] = x3;
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| 184 | };
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| 185 |
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[14de469] | 186 | /** Calculates the angle between this and another vector.
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| 187 | * \param *y array to second vector
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[498a9f] | 188 | * \return \f$\acos\bigl(frac{\langle x, y \rangle}{|x||y|}\bigr)\f$
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[14de469] | 189 | */
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[e9b8bb] | 190 | double Vector::Angle(Vector *y) const
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[14de469] | 191 | {
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[498a9f] | 192 | return acos(this->ScalarProduct(y)/Norm()/y->Norm());
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[14de469] | 193 | };
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| 194 |
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| 195 | /** Rotates the vector around the axis given by \a *axis by an angle of \a alpha.
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| 196 | * \param *axis rotation axis
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| 197 | * \param alpha rotation angle in radian
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| 198 | */
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[e9b8bb] | 199 | void Vector::RotateVector(const Vector *axis, const double alpha)
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[14de469] | 200 | {
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[e9b8bb] | 201 | Vector a,y;
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[14de469] | 202 | // normalise this vector with respect to axis
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| 203 | a.CopyVector(this);
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| 204 | a.Scale(Projection(axis));
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| 205 | SubtractVector(&a);
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| 206 | // construct normal vector
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| 207 | y.MakeNormalVector(axis,this);
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| 208 | y.Scale(Norm());
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| 209 | // scale normal vector by sine and this vector by cosine
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| 210 | y.Scale(sin(alpha));
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| 211 | Scale(cos(alpha));
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| 212 | // add scaled normal vector onto this vector
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| 213 | AddVector(&y);
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| 214 | // add part in axis direction
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| 215 | AddVector(&a);
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| 216 | };
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| 217 |
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[342f33f] | 218 | /** Sums vector \a to this lhs component-wise.
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| 219 | * \param a base vector
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| 220 | * \param b vector components to add
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| 221 | * \return lhs + a
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| 222 | */
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[e9b8bb] | 223 | Vector& operator+=(Vector& a, const Vector& b)
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[342f33f] | 224 | {
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| 225 | a.AddVector(&b);
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| 226 | return a;
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| 227 | };
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| 228 | /** factor each component of \a a times a double \a m.
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| 229 | * \param a base vector
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| 230 | * \param m factor
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| 231 | * \return lhs.x[i] * m
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| 232 | */
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[e9b8bb] | 233 | Vector& operator*=(Vector& a, const double m)
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[342f33f] | 234 | {
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| 235 | a.Scale(m);
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| 236 | return a;
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| 237 | };
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| 238 |
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| 239 | /** Sums two vectors \a and \b component-wise.
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| 240 | * \param a first vector
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| 241 | * \param b second vector
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| 242 | * \return a + b
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| 243 | */
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[e9b8bb] | 244 | Vector& operator+(const Vector& a, const Vector& b)
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[342f33f] | 245 | {
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[e9b8bb] | 246 | Vector *x = new Vector;
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[342f33f] | 247 | x->CopyVector(&a);
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| 248 | x->AddVector(&b);
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| 249 | return *x;
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| 250 | };
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| 251 |
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| 252 | /** Factors given vector \a a times \a m.
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| 253 | * \param a vector
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| 254 | * \param m factor
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| 255 | * \return a + b
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| 256 | */
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[e9b8bb] | 257 | Vector& operator*(const Vector& a, const double m)
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[342f33f] | 258 | {
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[e9b8bb] | 259 | Vector *x = new Vector;
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[342f33f] | 260 | x->CopyVector(&a);
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| 261 | x->Scale(m);
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| 262 | return *x;
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| 263 | };
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| 264 |
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[14de469] | 265 | /** Prints a 3dim vector.
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| 266 | * prints no end of line.
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| 267 | * \param *out output stream
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| 268 | */
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[e9b8bb] | 269 | bool Vector::Output(ofstream *out) const
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[14de469] | 270 | {
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| 271 | if (out != NULL) {
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| 272 | *out << "(";
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| 273 | for (int i=0;i<NDIM;i++) {
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| 274 | *out << x[i];
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| 275 | if (i != 2)
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| 276 | *out << ",";
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| 277 | }
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| 278 | *out << ")";
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| 279 | return true;
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| 280 | } else
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| 281 | return false;
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| 282 | };
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| 283 |
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[e9b8bb] | 284 | ofstream& operator<<(ofstream& ost,Vector& m)
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[14de469] | 285 | {
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| 286 | m.Output(&ost);
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| 287 | return ost;
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| 288 | };
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| 289 |
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| 290 | /** Scales each atom coordinate by an individual \a factor.
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| 291 | * \param *factor pointer to scaling factor
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| 292 | */
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[e9b8bb] | 293 | void Vector::Scale(double **factor)
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[14de469] | 294 | {
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[7f3b9d] | 295 | for (int i=NDIM;i--;)
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[342f33f] | 296 | x[i] *= (*factor)[i];
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[14de469] | 297 | };
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| 298 |
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[e9b8bb] | 299 | void Vector::Scale(double *factor)
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[14de469] | 300 | {
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[7f3b9d] | 301 | for (int i=NDIM;i--;)
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[342f33f] | 302 | x[i] *= *factor;
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[14de469] | 303 | };
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| 304 |
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[e9b8bb] | 305 | void Vector::Scale(double factor)
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[14de469] | 306 | {
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[7f3b9d] | 307 | for (int i=NDIM;i--;)
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[342f33f] | 308 | x[i] *= factor;
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[14de469] | 309 | };
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| 310 |
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| 311 | /** Translate atom by given vector.
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| 312 | * \param trans[] translation vector.
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| 313 | */
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[e9b8bb] | 314 | void Vector::Translate(const Vector *trans)
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[14de469] | 315 | {
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[7f3b9d] | 316 | for (int i=NDIM;i--;)
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[14de469] | 317 | x[i] += trans->x[i];
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| 318 | };
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| 319 |
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| 320 | /** Do a matrix multiplication.
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| 321 | * \param *matrix NDIM_NDIM array
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| 322 | */
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[e9b8bb] | 323 | void Vector::MatrixMultiplication(double *M)
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[14de469] | 324 | {
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[e9b8bb] | 325 | Vector C;
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[14de469] | 326 | // do the matrix multiplication
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| 327 | C.x[0] = M[0]*x[0]+M[3]*x[1]+M[6]*x[2];
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| 328 | C.x[1] = M[1]*x[0]+M[4]*x[1]+M[7]*x[2];
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| 329 | C.x[2] = M[2]*x[0]+M[5]*x[1]+M[8]*x[2];
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| 330 | // transfer the result into this
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[7f3b9d] | 331 | for (int i=NDIM;i--;)
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[14de469] | 332 | x[i] = C.x[i];
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| 333 | };
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| 334 |
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| 335 | /** Do a matrix multiplication with \a *matrix' inverse.
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| 336 | * \param *matrix NDIM_NDIM array
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| 337 | */
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[e9b8bb] | 338 | void Vector::InverseMatrixMultiplication(double *A)
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[14de469] | 339 | {
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[e9b8bb] | 340 | Vector C;
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[14de469] | 341 | double B[NDIM*NDIM];
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| 342 | double detA = RDET3(A);
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| 343 | double detAReci;
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| 344 |
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| 345 | // calculate the inverse B
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| 346 | if (fabs(detA) > MYEPSILON) {; // RDET3(A) yields precisely zero if A irregular
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| 347 | detAReci = 1./detA;
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| 348 | B[0] = detAReci*RDET2(A[4],A[5],A[7],A[8]); // A_11
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| 349 | B[1] = -detAReci*RDET2(A[1],A[2],A[7],A[8]); // A_12
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| 350 | B[2] = detAReci*RDET2(A[1],A[2],A[4],A[5]); // A_13
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| 351 | B[3] = -detAReci*RDET2(A[3],A[5],A[6],A[8]); // A_21
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| 352 | B[4] = detAReci*RDET2(A[0],A[2],A[6],A[8]); // A_22
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| 353 | B[5] = -detAReci*RDET2(A[0],A[2],A[3],A[5]); // A_23
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| 354 | B[6] = detAReci*RDET2(A[3],A[4],A[6],A[7]); // A_31
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| 355 | B[7] = -detAReci*RDET2(A[0],A[1],A[6],A[7]); // A_32
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| 356 | B[8] = detAReci*RDET2(A[0],A[1],A[3],A[4]); // A_33
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| 357 |
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| 358 | // do the matrix multiplication
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| 359 | C.x[0] = B[0]*x[0]+B[3]*x[1]+B[6]*x[2];
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| 360 | C.x[1] = B[1]*x[0]+B[4]*x[1]+B[7]*x[2];
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| 361 | C.x[2] = B[2]*x[0]+B[5]*x[1]+B[8]*x[2];
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| 362 | // transfer the result into this
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[7f3b9d] | 363 | for (int i=NDIM;i--;)
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[14de469] | 364 | x[i] = C.x[i];
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| 365 | } else {
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| 366 | cerr << "ERROR: inverse of matrix does not exists!" << endl;
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| 367 | }
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| 368 | };
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| 369 |
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| 370 |
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| 371 | /** Creates this vector as the b y *factors' components scaled linear combination of the given three.
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| 372 | * this vector = x1*factors[0] + x2* factors[1] + x3*factors[2]
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| 373 | * \param *x1 first vector
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| 374 | * \param *x2 second vector
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| 375 | * \param *x3 third vector
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| 376 | * \param *factors three-component vector with the factor for each given vector
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| 377 | */
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[e9b8bb] | 378 | void Vector::LinearCombinationOfVectors(const Vector *x1, const Vector *x2, const Vector *x3, double *factors)
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[14de469] | 379 | {
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[7f3b9d] | 380 | for(int i=NDIM;i--;)
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[14de469] | 381 | x[i] = factors[0]*x1->x[i] + factors[1]*x2->x[i] + factors[2]*x3->x[i];
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| 382 | };
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| 383 |
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| 384 | /** Mirrors atom against a given plane.
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| 385 | * \param n[] normal vector of mirror plane.
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| 386 | */
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[e9b8bb] | 387 | void Vector::Mirror(const Vector *n)
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[14de469] | 388 | {
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| 389 | double projection;
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[65684f] | 390 | projection = ScalarProduct(n)/n->ScalarProduct(n); // remove constancy from n (keep as logical one)
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[14de469] | 391 | // withdraw projected vector twice from original one
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| 392 | cout << Verbose(1) << "Vector: ";
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| 393 | Output((ofstream *)&cout);
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| 394 | cout << "\t";
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[7f3b9d] | 395 | for (int i=NDIM;i--;)
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[14de469] | 396 | x[i] -= 2.*projection*n->x[i];
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| 397 | cout << "Projected vector: ";
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| 398 | Output((ofstream *)&cout);
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| 399 | cout << endl;
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| 400 | };
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| 401 |
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| 402 | /** Calculates normal vector for three given vectors (being three points in space).
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| 403 | * Makes this vector orthonormal to the three given points, making up a place in 3d space.
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| 404 | * \param *y1 first vector
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| 405 | * \param *y2 second vector
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| 406 | * \param *y3 third vector
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| 407 | * \return true - success, vectors are linear independent, false - failure due to linear dependency
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| 408 | */
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[e9b8bb] | 409 | bool Vector::MakeNormalVector(const Vector *y1, const Vector *y2, const Vector *y3)
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[14de469] | 410 | {
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[e9b8bb] | 411 | Vector x1, x2;
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[14de469] | 412 |
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| 413 | x1.CopyVector(y1);
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| 414 | x1.SubtractVector(y2);
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| 415 | x2.CopyVector(y3);
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| 416 | x2.SubtractVector(y2);
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| 417 | if ((x1.Norm()==0) || (x2.Norm()==0)) {
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| 418 | cout << Verbose(4) << "Given vectors are linear dependent." << endl;
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| 419 | return false;
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| 420 | }
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[110ceb] | 421 | // cout << Verbose(4) << "relative, first plane coordinates:";
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| 422 | // x1.Output((ofstream *)&cout);
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| 423 | // cout << endl;
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| 424 | // cout << Verbose(4) << "second plane coordinates:";
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| 425 | // x2.Output((ofstream *)&cout);
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| 426 | // cout << endl;
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[14de469] | 427 |
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| 428 | this->x[0] = (x1.x[1]*x2.x[2] - x1.x[2]*x2.x[1]);
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| 429 | this->x[1] = (x1.x[2]*x2.x[0] - x1.x[0]*x2.x[2]);
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| 430 | this->x[2] = (x1.x[0]*x2.x[1] - x1.x[1]*x2.x[0]);
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| 431 | Normalize();
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| 432 |
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| 433 | return true;
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| 434 | };
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| 435 |
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| 436 |
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| 437 | /** Calculates orthonormal vector to two given vectors.
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| 438 | * Makes this vector orthonormal to two given vectors. This is very similar to the other
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| 439 | * vector::MakeNormalVector(), only there three points whereas here two difference
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| 440 | * vectors are given.
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| 441 | * \param *x1 first vector
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| 442 | * \param *x2 second vector
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| 443 | * \return true - success, vectors are linear independent, false - failure due to linear dependency
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| 444 | */
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[e9b8bb] | 445 | bool Vector::MakeNormalVector(const Vector *y1, const Vector *y2)
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[14de469] | 446 | {
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[e9b8bb] | 447 | Vector x1,x2;
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[14de469] | 448 | x1.CopyVector(y1);
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| 449 | x2.CopyVector(y2);
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| 450 | Zero();
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| 451 | if ((x1.Norm()==0) || (x2.Norm()==0)) {
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| 452 | cout << Verbose(4) << "Given vectors are linear dependent." << endl;
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| 453 | return false;
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| 454 | }
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[110ceb] | 455 | // cout << Verbose(4) << "relative, first plane coordinates:";
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| 456 | // x1.Output((ofstream *)&cout);
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| 457 | // cout << endl;
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| 458 | // cout << Verbose(4) << "second plane coordinates:";
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| 459 | // x2.Output((ofstream *)&cout);
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| 460 | // cout << endl;
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[14de469] | 461 |
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| 462 | this->x[0] = (x1.x[1]*x2.x[2] - x1.x[2]*x2.x[1]);
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| 463 | this->x[1] = (x1.x[2]*x2.x[0] - x1.x[0]*x2.x[2]);
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| 464 | this->x[2] = (x1.x[0]*x2.x[1] - x1.x[1]*x2.x[0]);
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| 465 | Normalize();
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| 466 |
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| 467 | return true;
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| 468 | };
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| 469 |
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| 470 | /** Calculates orthonormal vector to one given vectors.
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| 471 | * Just subtracts the projection onto the given vector from this vector.
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| 472 | * \param *x1 vector
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| 473 | * \return true - success, false - vector is zero
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| 474 | */
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[e9b8bb] | 475 | bool Vector::MakeNormalVector(const Vector *y1)
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[14de469] | 476 | {
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| 477 | bool result = false;
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[e9b8bb] | 478 | Vector x1;
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[14de469] | 479 | x1.CopyVector(y1);
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| 480 | x1.Scale(x1.Projection(this));
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| 481 | SubtractVector(&x1);
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[7f3b9d] | 482 | for (int i=NDIM;i--;)
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[14de469] | 483 | result = result || (fabs(x[i]) > MYEPSILON);
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| 484 |
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| 485 | return result;
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| 486 | };
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| 487 |
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| 488 | /** Creates this vector as one of the possible orthonormal ones to the given one.
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| 489 | * Just scan how many components of given *vector are unequal to zero and
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| 490 | * try to get the skp of both to be zero accordingly.
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| 491 | * \param *vector given vector
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| 492 | * \return true - success, false - failure (null vector given)
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| 493 | */
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[e9b8bb] | 494 | bool Vector::GetOneNormalVector(const Vector *GivenVector)
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[14de469] | 495 | {
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| 496 | int Components[NDIM]; // contains indices of non-zero components
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| 497 | int Last = 0; // count the number of non-zero entries in vector
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| 498 | int j; // loop variables
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| 499 | double norm;
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| 500 |
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| 501 | cout << Verbose(4);
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[65684f] | 502 | GivenVector->Output((ofstream *)&cout);
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[14de469] | 503 | cout << endl;
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[7f3b9d] | 504 | for (j=NDIM;j--;)
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[14de469] | 505 | Components[j] = -1;
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| 506 | // find two components != 0
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| 507 | for (j=0;j<NDIM;j++)
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[65684f] | 508 | if (fabs(GivenVector->x[j]) > MYEPSILON)
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[14de469] | 509 | Components[Last++] = j;
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| 510 | cout << Verbose(4) << Last << " Components != 0: (" << Components[0] << "," << Components[1] << "," << Components[2] << ")" << endl;
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| 511 |
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| 512 | switch(Last) {
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| 513 | case 3: // threecomponent system
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| 514 | case 2: // two component system
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[65684f] | 515 | norm = sqrt(1./(GivenVector->x[Components[1]]*GivenVector->x[Components[1]]) + 1./(GivenVector->x[Components[0]]*GivenVector->x[Components[0]]));
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[14de469] | 516 | x[Components[2]] = 0.;
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| 517 | // in skp both remaining parts shall become zero but with opposite sign and third is zero
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[65684f] | 518 | x[Components[1]] = -1./GivenVector->x[Components[1]] / norm;
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| 519 | x[Components[0]] = 1./GivenVector->x[Components[0]] / norm;
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[14de469] | 520 | return true;
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| 521 | break;
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| 522 | case 1: // one component system
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| 523 | // set sole non-zero component to 0, and one of the other zero component pendants to 1
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| 524 | x[(Components[0]+2)%NDIM] = 0.;
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| 525 | x[(Components[0]+1)%NDIM] = 1.;
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| 526 | x[Components[0]] = 0.;
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| 527 | return true;
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| 528 | break;
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| 529 | default:
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| 530 | return false;
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| 531 | }
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| 532 | };
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| 533 |
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[110ceb] | 534 | /** Determines paramter needed to multiply this vector to obtain intersection point with plane defined by \a *A, \a *B and \a *C.
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| 535 | * \param *A first plane vector
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| 536 | * \param *B second plane vector
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| 537 | * \param *C third plane vector
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| 538 | * \return scaling parameter for this vector
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| 539 | */
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[e9b8bb] | 540 | double Vector::CutsPlaneAt(Vector *A, Vector *B, Vector *C)
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[110ceb] | 541 | {
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| 542 | // cout << Verbose(3) << "For comparison: ";
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| 543 | // cout << "A " << A->Projection(this) << "\t";
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| 544 | // cout << "B " << B->Projection(this) << "\t";
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| 545 | // cout << "C " << C->Projection(this) << "\t";
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| 546 | // cout << endl;
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| 547 | return A->Projection(this);
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| 548 | };
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| 549 |
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[14de469] | 550 | /** Creates a new vector as the one with least square distance to a given set of \a vectors.
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| 551 | * \param *vectors set of vectors
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| 552 | * \param num number of vectors
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| 553 | * \return true if success, false if failed due to linear dependency
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| 554 | */
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[e9b8bb] | 555 | bool Vector::LSQdistance(Vector **vectors, int num)
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[14de469] | 556 | {
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| 557 | int j;
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| 558 |
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| 559 | for (j=0;j<num;j++) {
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| 560 | cout << Verbose(1) << j << "th atom's vector: ";
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| 561 | (vectors[j])->Output((ofstream *)&cout);
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| 562 | cout << endl;
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| 563 | }
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| 564 |
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| 565 | int np = 3;
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| 566 | struct LSQ_params par;
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| 567 |
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| 568 | const gsl_multimin_fminimizer_type *T =
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| 569 | gsl_multimin_fminimizer_nmsimplex;
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| 570 | gsl_multimin_fminimizer *s = NULL;
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[65684f] | 571 | gsl_vector *ss, *y;
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[14de469] | 572 | gsl_multimin_function minex_func;
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| 573 |
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| 574 | size_t iter = 0, i;
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| 575 | int status;
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| 576 | double size;
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| 577 |
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| 578 | /* Initial vertex size vector */
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| 579 | ss = gsl_vector_alloc (np);
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[65684f] | 580 | y = gsl_vector_alloc (np);
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[14de469] | 581 |
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| 582 | /* Set all step sizes to 1 */
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| 583 | gsl_vector_set_all (ss, 1.0);
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| 584 |
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| 585 | /* Starting point */
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| 586 | par.vectors = vectors;
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| 587 | par.num = num;
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| 588 |
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[7f3b9d] | 589 | for (i=NDIM;i--;)
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[65684f] | 590 | gsl_vector_set(y, i, (vectors[0]->x[i] - vectors[1]->x[i])/2.);
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[14de469] | 591 |
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| 592 | /* Initialize method and iterate */
|
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| 593 | minex_func.f = &LSQ;
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| 594 | minex_func.n = np;
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| 595 | minex_func.params = (void *)∥
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| 596 |
|
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| 597 | s = gsl_multimin_fminimizer_alloc (T, np);
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[65684f] | 598 | gsl_multimin_fminimizer_set (s, &minex_func, y, ss);
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[14de469] | 599 |
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| 600 | do
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| 601 | {
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| 602 | iter++;
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| 603 | status = gsl_multimin_fminimizer_iterate(s);
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| 604 |
|
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| 605 | if (status)
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| 606 | break;
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| 607 |
|
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| 608 | size = gsl_multimin_fminimizer_size (s);
|
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| 609 | status = gsl_multimin_test_size (size, 1e-2);
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| 610 |
|
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| 611 | if (status == GSL_SUCCESS)
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| 612 | {
|
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| 613 | printf ("converged to minimum at\n");
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| 614 | }
|
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| 615 |
|
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| 616 | printf ("%5d ", (int)iter);
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| 617 | for (i = 0; i < (size_t)np; i++)
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| 618 | {
|
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| 619 | printf ("%10.3e ", gsl_vector_get (s->x, i));
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| 620 | }
|
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| 621 | printf ("f() = %7.3f size = %.3f\n", s->fval, size);
|
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| 622 | }
|
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| 623 | while (status == GSL_CONTINUE && iter < 100);
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| 624 |
|
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[7f3b9d] | 625 | for (i=(size_t)np;i--;)
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[14de469] | 626 | this->x[i] = gsl_vector_get(s->x, i);
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[65684f] | 627 | gsl_vector_free(y);
|
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[14de469] | 628 | gsl_vector_free(ss);
|
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| 629 | gsl_multimin_fminimizer_free (s);
|
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| 630 |
|
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| 631 | return true;
|
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| 632 | };
|
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| 633 |
|
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| 634 | /** Adds vector \a *y componentwise.
|
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| 635 | * \param *y vector
|
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| 636 | */
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[e9b8bb] | 637 | void Vector::AddVector(const Vector *y)
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[14de469] | 638 | {
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[7f3b9d] | 639 | for (int i=NDIM;i--;)
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[14de469] | 640 | this->x[i] += y->x[i];
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| 641 | }
|
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| 642 |
|
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| 643 | /** Adds vector \a *y componentwise.
|
---|
| 644 | * \param *y vector
|
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| 645 | */
|
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[e9b8bb] | 646 | void Vector::SubtractVector(const Vector *y)
|
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[14de469] | 647 | {
|
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[7f3b9d] | 648 | for (int i=NDIM;i--;)
|
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[14de469] | 649 | this->x[i] -= y->x[i];
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| 650 | }
|
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| 651 |
|
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| 652 | /** Copy vector \a *y componentwise.
|
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| 653 | * \param *y vector
|
---|
| 654 | */
|
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[e9b8bb] | 655 | void Vector::CopyVector(const Vector *y)
|
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[14de469] | 656 | {
|
---|
[7f3b9d] | 657 | for (int i=NDIM;i--;)
|
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[14de469] | 658 | this->x[i] = y->x[i];
|
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| 659 | }
|
---|
| 660 |
|
---|
| 661 |
|
---|
| 662 | /** Asks for position, checks for boundary.
|
---|
| 663 | * \param cell_size unitary size of cubic cell, coordinates must be within 0...cell_size
|
---|
| 664 | * \param check whether bounds shall be checked (true) or not (false)
|
---|
| 665 | */
|
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[e9b8bb] | 666 | void Vector::AskPosition(double *cell_size, bool check)
|
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[14de469] | 667 | {
|
---|
| 668 | char coords[3] = {'x','y','z'};
|
---|
| 669 | int j = -1;
|
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| 670 | for (int i=0;i<3;i++) {
|
---|
| 671 | j += i+1;
|
---|
| 672 | do {
|
---|
| 673 | cout << Verbose(0) << coords[i] << "[0.." << cell_size[j] << "]: ";
|
---|
| 674 | cin >> x[i];
|
---|
| 675 | } while (((x[i] < 0) || (x[i] >= cell_size[j])) && (check));
|
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| 676 | }
|
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| 677 | };
|
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| 678 |
|
---|
| 679 | /** Solves a vectorial system consisting of two orthogonal statements and a norm statement.
|
---|
| 680 | * This is linear system of equations to be solved, however of the three given (skp of this vector\
|
---|
| 681 | * with either of the three hast to be zero) only two are linear independent. The third equation
|
---|
| 682 | * is that the vector should be of magnitude 1 (orthonormal). This all leads to a case-based solution
|
---|
| 683 | * where very often it has to be checked whether a certain value is zero or not and thus forked into
|
---|
| 684 | * another case.
|
---|
| 685 | * \param *x1 first vector
|
---|
| 686 | * \param *x2 second vector
|
---|
| 687 | * \param *y third vector
|
---|
| 688 | * \param alpha first angle
|
---|
| 689 | * \param beta second angle
|
---|
| 690 | * \param c norm of final vector
|
---|
| 691 | * \return a vector with \f$\langle x1,x2 \rangle=A\f$, \f$\langle x1,y \rangle = B\f$ and with norm \a c.
|
---|
| 692 | * \bug this is not yet working properly
|
---|
| 693 | */
|
---|
[e9b8bb] | 694 | bool Vector::SolveSystem(Vector *x1, Vector *x2, Vector *y, double alpha, double beta, double c)
|
---|
[14de469] | 695 | {
|
---|
| 696 | double D1,D2,D3,E1,E2,F1,F2,F3,p,q=0., A, B1, B2, C;
|
---|
| 697 | double ang; // angle on testing
|
---|
| 698 | double sign[3];
|
---|
| 699 | int i,j,k;
|
---|
| 700 | A = cos(alpha) * x1->Norm() * c;
|
---|
| 701 | B1 = cos(beta + M_PI/2.) * y->Norm() * c;
|
---|
| 702 | B2 = cos(beta) * x2->Norm() * c;
|
---|
| 703 | C = c * c;
|
---|
| 704 | cout << Verbose(2) << "A " << A << "\tB " << B1 << "\tC " << C << endl;
|
---|
| 705 | int flag = 0;
|
---|
| 706 | if (fabs(x1->x[0]) < MYEPSILON) { // check for zero components for the later flipping and back-flipping
|
---|
| 707 | if (fabs(x1->x[1]) > MYEPSILON) {
|
---|
| 708 | flag = 1;
|
---|
| 709 | } else if (fabs(x1->x[2]) > MYEPSILON) {
|
---|
| 710 | flag = 2;
|
---|
| 711 | } else {
|
---|
| 712 | return false;
|
---|
| 713 | }
|
---|
| 714 | }
|
---|
| 715 | switch (flag) {
|
---|
| 716 | default:
|
---|
| 717 | case 0:
|
---|
| 718 | break;
|
---|
| 719 | case 2:
|
---|
| 720 | flip(&x1->x[0],&x1->x[1]);
|
---|
| 721 | flip(&x2->x[0],&x2->x[1]);
|
---|
| 722 | flip(&y->x[0],&y->x[1]);
|
---|
| 723 | //flip(&x[0],&x[1]);
|
---|
| 724 | flip(&x1->x[1],&x1->x[2]);
|
---|
| 725 | flip(&x2->x[1],&x2->x[2]);
|
---|
| 726 | flip(&y->x[1],&y->x[2]);
|
---|
| 727 | //flip(&x[1],&x[2]);
|
---|
| 728 | case 1:
|
---|
| 729 | flip(&x1->x[0],&x1->x[1]);
|
---|
| 730 | flip(&x2->x[0],&x2->x[1]);
|
---|
| 731 | flip(&y->x[0],&y->x[1]);
|
---|
| 732 | //flip(&x[0],&x[1]);
|
---|
| 733 | flip(&x1->x[1],&x1->x[2]);
|
---|
| 734 | flip(&x2->x[1],&x2->x[2]);
|
---|
| 735 | flip(&y->x[1],&y->x[2]);
|
---|
| 736 | //flip(&x[1],&x[2]);
|
---|
| 737 | break;
|
---|
| 738 | }
|
---|
| 739 | // now comes the case system
|
---|
| 740 | D1 = -y->x[0]/x1->x[0]*x1->x[1]+y->x[1];
|
---|
| 741 | D2 = -y->x[0]/x1->x[0]*x1->x[2]+y->x[2];
|
---|
| 742 | D3 = y->x[0]/x1->x[0]*A-B1;
|
---|
| 743 | cout << Verbose(2) << "D1 " << D1 << "\tD2 " << D2 << "\tD3 " << D3 << "\n";
|
---|
| 744 | if (fabs(D1) < MYEPSILON) {
|
---|
| 745 | cout << Verbose(2) << "D1 == 0!\n";
|
---|
| 746 | if (fabs(D2) > MYEPSILON) {
|
---|
| 747 | cout << Verbose(3) << "D2 != 0!\n";
|
---|
| 748 | x[2] = -D3/D2;
|
---|
| 749 | E1 = A/x1->x[0] + x1->x[2]/x1->x[0]*D3/D2;
|
---|
| 750 | E2 = -x1->x[1]/x1->x[0];
|
---|
| 751 | cout << Verbose(3) << "E1 " << E1 << "\tE2 " << E2 << "\n";
|
---|
| 752 | F1 = E1*E1 + 1.;
|
---|
| 753 | F2 = -E1*E2;
|
---|
| 754 | F3 = E1*E1 + D3*D3/(D2*D2) - C;
|
---|
| 755 | cout << Verbose(3) << "F1 " << F1 << "\tF2 " << F2 << "\tF3 " << F3 << "\n";
|
---|
| 756 | if (fabs(F1) < MYEPSILON) {
|
---|
| 757 | cout << Verbose(4) << "F1 == 0!\n";
|
---|
| 758 | cout << Verbose(4) << "Gleichungssystem linear\n";
|
---|
| 759 | x[1] = F3/(2.*F2);
|
---|
| 760 | } else {
|
---|
| 761 | p = F2/F1;
|
---|
| 762 | q = p*p - F3/F1;
|
---|
| 763 | cout << Verbose(4) << "p " << p << "\tq " << q << endl;
|
---|
| 764 | if (q < 0) {
|
---|
| 765 | cout << Verbose(4) << "q < 0" << endl;
|
---|
| 766 | return false;
|
---|
| 767 | }
|
---|
| 768 | x[1] = p + sqrt(q);
|
---|
| 769 | }
|
---|
| 770 | x[0] = A/x1->x[0] - x1->x[1]/x1->x[0]*x[1] + x1->x[2]/x1->x[0]*x[2];
|
---|
| 771 | } else {
|
---|
| 772 | cout << Verbose(2) << "Gleichungssystem unterbestimmt\n";
|
---|
| 773 | return false;
|
---|
| 774 | }
|
---|
| 775 | } else {
|
---|
| 776 | E1 = A/x1->x[0]+x1->x[1]/x1->x[0]*D3/D1;
|
---|
| 777 | E2 = x1->x[1]/x1->x[0]*D2/D1 - x1->x[2];
|
---|
| 778 | cout << Verbose(2) << "E1 " << E1 << "\tE2 " << E2 << "\n";
|
---|
| 779 | F1 = E2*E2 + D2*D2/(D1*D1) + 1.;
|
---|
| 780 | F2 = -(E1*E2 + D2*D3/(D1*D1));
|
---|
| 781 | F3 = E1*E1 + D3*D3/(D1*D1) - C;
|
---|
| 782 | cout << Verbose(2) << "F1 " << F1 << "\tF2 " << F2 << "\tF3 " << F3 << "\n";
|
---|
| 783 | if (fabs(F1) < MYEPSILON) {
|
---|
| 784 | cout << Verbose(3) << "F1 == 0!\n";
|
---|
| 785 | cout << Verbose(3) << "Gleichungssystem linear\n";
|
---|
| 786 | x[2] = F3/(2.*F2);
|
---|
| 787 | } else {
|
---|
| 788 | p = F2/F1;
|
---|
| 789 | q = p*p - F3/F1;
|
---|
| 790 | cout << Verbose(3) << "p " << p << "\tq " << q << endl;
|
---|
| 791 | if (q < 0) {
|
---|
| 792 | cout << Verbose(3) << "q < 0" << endl;
|
---|
| 793 | return false;
|
---|
| 794 | }
|
---|
| 795 | x[2] = p + sqrt(q);
|
---|
| 796 | }
|
---|
| 797 | x[1] = (-D2 * x[2] - D3)/D1;
|
---|
| 798 | x[0] = A/x1->x[0] - x1->x[1]/x1->x[0]*x[1] + x1->x[2]/x1->x[0]*x[2];
|
---|
| 799 | }
|
---|
| 800 | switch (flag) { // back-flipping
|
---|
| 801 | default:
|
---|
| 802 | case 0:
|
---|
| 803 | break;
|
---|
| 804 | case 2:
|
---|
| 805 | flip(&x1->x[0],&x1->x[1]);
|
---|
| 806 | flip(&x2->x[0],&x2->x[1]);
|
---|
| 807 | flip(&y->x[0],&y->x[1]);
|
---|
| 808 | flip(&x[0],&x[1]);
|
---|
| 809 | flip(&x1->x[1],&x1->x[2]);
|
---|
| 810 | flip(&x2->x[1],&x2->x[2]);
|
---|
| 811 | flip(&y->x[1],&y->x[2]);
|
---|
| 812 | flip(&x[1],&x[2]);
|
---|
| 813 | case 1:
|
---|
| 814 | flip(&x1->x[0],&x1->x[1]);
|
---|
| 815 | flip(&x2->x[0],&x2->x[1]);
|
---|
| 816 | flip(&y->x[0],&y->x[1]);
|
---|
| 817 | //flip(&x[0],&x[1]);
|
---|
| 818 | flip(&x1->x[1],&x1->x[2]);
|
---|
| 819 | flip(&x2->x[1],&x2->x[2]);
|
---|
| 820 | flip(&y->x[1],&y->x[2]);
|
---|
| 821 | flip(&x[1],&x[2]);
|
---|
| 822 | break;
|
---|
| 823 | }
|
---|
| 824 | // one z component is only determined by its radius (without sign)
|
---|
| 825 | // thus check eight possible sign flips and determine by checking angle with second vector
|
---|
| 826 | for (i=0;i<8;i++) {
|
---|
| 827 | // set sign vector accordingly
|
---|
| 828 | for (j=2;j>=0;j--) {
|
---|
| 829 | k = (i & pot(2,j)) << j;
|
---|
| 830 | cout << Verbose(2) << "k " << k << "\tpot(2,j) " << pot(2,j) << endl;
|
---|
| 831 | sign[j] = (k == 0) ? 1. : -1.;
|
---|
| 832 | }
|
---|
| 833 | cout << Verbose(2) << i << ": sign matrix is " << sign[0] << "\t" << sign[1] << "\t" << sign[2] << "\n";
|
---|
| 834 | // apply sign matrix
|
---|
[7f3b9d] | 835 | for (j=NDIM;j--;)
|
---|
[14de469] | 836 | x[j] *= sign[j];
|
---|
| 837 | // calculate angle and check
|
---|
| 838 | ang = x2->Angle (this);
|
---|
| 839 | cout << Verbose(1) << i << "th angle " << ang << "\tbeta " << cos(beta) << " :\t";
|
---|
| 840 | if (fabs(ang - cos(beta)) < MYEPSILON) {
|
---|
| 841 | break;
|
---|
| 842 | }
|
---|
| 843 | // unapply sign matrix (is its own inverse)
|
---|
[7f3b9d] | 844 | for (j=NDIM;j--;)
|
---|
[14de469] | 845 | x[j] *= sign[j];
|
---|
| 846 | }
|
---|
| 847 | return true;
|
---|
| 848 | };
|
---|