| [6ac7ee] | 1 | /** \file vector.cpp
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 | 2 |  *
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 | 3 |  * Function implementations for the class vector.
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 | 4 |  *
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 | 5 |  */
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 | 6 | 
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 | 7 | #include "molecules.hpp"
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 | 8 | 
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 | 9 | 
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 | 10 | /************************************ Functions for class vector ************************************/
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 | 11 | 
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 | 12 | /** Constructor of class vector.
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 | 13 |  */
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 | 14 | Vector::Vector() { x[0] = x[1] = x[2] = 0.; };
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 | 15 | 
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 | 16 | /** Constructor of class vector.
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 | 17 |  */
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 | 18 | Vector::Vector(double x1, double x2, double x3) { x[0] = x1; x[1] = x2; x[2] = x3; };
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 | 19 | 
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 | 20 | /** Desctructor of class vector.
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 | 21 |  */
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 | 22 | Vector::~Vector() {};
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 | 23 | 
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 | 24 | /** Calculates square of distance between this and another vector.
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 | 25 |  * \param *y array to second vector
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 | 26 |  * \return \f$| x - y |^2\f$
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 | 27 |  */
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 | 28 | double Vector::DistanceSquared(const Vector *y) const
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 | 29 | {
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| [042f82] | 30 |   double res = 0.;
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 | 31 |   for (int i=NDIM;i--;)
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 | 32 |     res += (x[i]-y->x[i])*(x[i]-y->x[i]);
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 | 33 |   return (res);
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| [6ac7ee] | 34 | };
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 | 35 | 
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 | 36 | /** Calculates distance between this and another vector.
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 | 37 |  * \param *y array to second vector
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 | 38 |  * \return \f$| x - y |\f$
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 | 39 |  */
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 | 40 | double Vector::Distance(const Vector *y) const
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 | 41 | {
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| [042f82] | 42 |   double res = 0.;
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 | 43 |   for (int i=NDIM;i--;)
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 | 44 |     res += (x[i]-y->x[i])*(x[i]-y->x[i]);
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 | 45 |   return (sqrt(res));
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| [6ac7ee] | 46 | };
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 | 47 | 
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 | 48 | /** Calculates distance between this and another vector in a periodic cell.
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 | 49 |  * \param *y array to second vector
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 | 50 |  * \param *cell_size 6-dimensional array with (xx, xy, yy, xz, yz, zz) entries specifying the periodic cell
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 | 51 |  * \return \f$| x - y |\f$
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 | 52 |  */
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 | 53 | double Vector::PeriodicDistance(const Vector *y, const double *cell_size) const
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 | 54 | {
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| [042f82] | 55 |   double res = Distance(y), tmp, matrix[NDIM*NDIM];
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 | 56 |   Vector Shiftedy, TranslationVector;
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 | 57 |   int N[NDIM];
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 | 58 |   matrix[0] = cell_size[0];
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 | 59 |   matrix[1] = cell_size[1];
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 | 60 |   matrix[2] = cell_size[3];
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 | 61 |   matrix[3] = cell_size[1];
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 | 62 |   matrix[4] = cell_size[2];
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 | 63 |   matrix[5] = cell_size[4];
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 | 64 |   matrix[6] = cell_size[3];
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 | 65 |   matrix[7] = cell_size[4];
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 | 66 |   matrix[8] = cell_size[5];
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 | 67 |   // in order to check the periodic distance, translate one of the vectors into each of the 27 neighbouring cells
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 | 68 |   for (N[0]=-1;N[0]<=1;N[0]++)
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 | 69 |     for (N[1]=-1;N[1]<=1;N[1]++)
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 | 70 |       for (N[2]=-1;N[2]<=1;N[2]++) {
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 | 71 |         // create the translation vector
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 | 72 |         TranslationVector.Zero();
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 | 73 |         for (int i=NDIM;i--;)
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 | 74 |           TranslationVector.x[i] = (double)N[i];
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 | 75 |         TranslationVector.MatrixMultiplication(matrix);
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 | 76 |         // add onto the original vector to compare with
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 | 77 |         Shiftedy.CopyVector(y);
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 | 78 |         Shiftedy.AddVector(&TranslationVector);
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 | 79 |         // get distance and compare with minimum so far
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 | 80 |         tmp = Distance(&Shiftedy);
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 | 81 |         if (tmp < res) res = tmp;
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 | 82 |       }
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 | 83 |   return (res);
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| [6ac7ee] | 84 | };
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 | 85 | 
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 | 86 | /** Calculates distance between this and another vector in a periodic cell.
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 | 87 |  * \param *y array to second vector
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 | 88 |  * \param *cell_size 6-dimensional array with (xx, xy, yy, xz, yz, zz) entries specifying the periodic cell
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 | 89 |  * \return \f$| x - y |^2\f$
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 | 90 |  */
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 | 91 | double Vector::PeriodicDistanceSquared(const Vector *y, const double *cell_size) const
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 | 92 | {
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| [042f82] | 93 |   double res = DistanceSquared(y), tmp, matrix[NDIM*NDIM];
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 | 94 |   Vector Shiftedy, TranslationVector;
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 | 95 |   int N[NDIM];
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 | 96 |   matrix[0] = cell_size[0];
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 | 97 |   matrix[1] = cell_size[1];
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 | 98 |   matrix[2] = cell_size[3];
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 | 99 |   matrix[3] = cell_size[1];
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 | 100 |   matrix[4] = cell_size[2];
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 | 101 |   matrix[5] = cell_size[4];
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 | 102 |   matrix[6] = cell_size[3];
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 | 103 |   matrix[7] = cell_size[4];
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 | 104 |   matrix[8] = cell_size[5];
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 | 105 |   // in order to check the periodic distance, translate one of the vectors into each of the 27 neighbouring cells
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 | 106 |   for (N[0]=-1;N[0]<=1;N[0]++)
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 | 107 |     for (N[1]=-1;N[1]<=1;N[1]++)
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 | 108 |       for (N[2]=-1;N[2]<=1;N[2]++) {
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 | 109 |         // create the translation vector
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 | 110 |         TranslationVector.Zero();
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 | 111 |         for (int i=NDIM;i--;)
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 | 112 |           TranslationVector.x[i] = (double)N[i];
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 | 113 |         TranslationVector.MatrixMultiplication(matrix);
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 | 114 |         // add onto the original vector to compare with
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 | 115 |         Shiftedy.CopyVector(y);
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 | 116 |         Shiftedy.AddVector(&TranslationVector);
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 | 117 |         // get distance and compare with minimum so far
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 | 118 |         tmp = DistanceSquared(&Shiftedy);
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 | 119 |         if (tmp < res) res = tmp;
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 | 120 |       }
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 | 121 |   return (res);
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| [6ac7ee] | 122 | };
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 | 123 | 
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 | 124 | /** Keeps the vector in a periodic cell, defined by the symmetric \a *matrix.
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 | 125 |  * \param *out ofstream for debugging messages
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 | 126 |  * Tries to translate a vector into each adjacent neighbouring cell.
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 | 127 |  */
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 | 128 | void Vector::KeepPeriodic(ofstream *out, double *matrix)
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 | 129 | {
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| [042f82] | 130 | //  int N[NDIM];
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 | 131 | //  bool flag = false;
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 | 132 |   //vector Shifted, TranslationVector;
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 | 133 |   Vector TestVector;
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 | 134 | //  *out << Verbose(1) << "Begin of KeepPeriodic." << endl;
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 | 135 | //  *out << Verbose(2) << "Vector is: ";
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 | 136 | //  Output(out);
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 | 137 | //  *out << endl;
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 | 138 |   TestVector.CopyVector(this);
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 | 139 |   TestVector.InverseMatrixMultiplication(matrix);
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 | 140 |   for(int i=NDIM;i--;) { // correct periodically
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 | 141 |     if (TestVector.x[i] < 0) {  // get every coefficient into the interval [0,1)
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 | 142 |       TestVector.x[i] += ceil(TestVector.x[i]);
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 | 143 |     } else {
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 | 144 |       TestVector.x[i] -= floor(TestVector.x[i]);
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 | 145 |     }
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 | 146 |   }
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 | 147 |   TestVector.MatrixMultiplication(matrix);
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 | 148 |   CopyVector(&TestVector);
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 | 149 | //  *out << Verbose(2) << "New corrected vector is: ";
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 | 150 | //  Output(out);
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 | 151 | //  *out << endl;
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 | 152 | //  *out << Verbose(1) << "End of KeepPeriodic." << endl;
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| [6ac7ee] | 153 | };
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 | 154 | 
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 | 155 | /** Calculates scalar product between this and another vector.
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 | 156 |  * \param *y array to second vector
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 | 157 |  * \return \f$\langle x, y \rangle\f$
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 | 158 |  */
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 | 159 | double Vector::ScalarProduct(const Vector *y) const
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 | 160 | {
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| [042f82] | 161 |   double res = 0.;
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 | 162 |   for (int i=NDIM;i--;)
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 | 163 |     res += x[i]*y->x[i];
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 | 164 |   return (res);
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| [6ac7ee] | 165 | };
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 | 166 | 
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 | 167 | 
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 | 168 | /** Calculates VectorProduct between this and another vector.
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| [042f82] | 169 |  *  -# returns the Product in place of vector from which it was initiated
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 | 170 |  *  -# ATTENTION: Only three dim.
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 | 171 |  *  \param *y array to vector with which to calculate crossproduct
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 | 172 |  *  \return \f$ x \times y \f&
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| [6ac7ee] | 173 |  */
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 | 174 | void Vector::VectorProduct(const Vector *y)
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 | 175 | {
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| [042f82] | 176 |   Vector tmp;
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 | 177 |   tmp.x[0] = x[1]* (y->x[2]) - x[2]* (y->x[1]);
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 | 178 |   tmp.x[1] = x[2]* (y->x[0]) - x[0]* (y->x[2]);
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 | 179 |   tmp.x[2] = x[0]* (y->x[1]) - x[1]* (y->x[0]);
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 | 180 |   this->CopyVector(&tmp);
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| [6ac7ee] | 181 | 
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 | 182 | };
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 | 183 | 
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 | 184 | 
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 | 185 | /** projects this vector onto plane defined by \a *y.
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 | 186 |  * \param *y normal vector of plane
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 | 187 |  * \return \f$\langle x, y \rangle\f$
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 | 188 |  */
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 | 189 | void Vector::ProjectOntoPlane(const Vector *y)
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 | 190 | {
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| [042f82] | 191 |   Vector tmp;
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 | 192 |   tmp.CopyVector(y);
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 | 193 |   tmp.Normalize();
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 | 194 |   tmp.Scale(ScalarProduct(&tmp));
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 | 195 |   this->SubtractVector(&tmp);
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| [6ac7ee] | 196 | };
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 | 197 | 
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| [2319ed] | 198 | /** Calculates the intersection point between a line defined by \a *LineVector and \a *LineVector2 and a plane defined by \a *Normal and \a *PlaneOffset.
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 | 199 |  * According to [Bronstein] the vectorial plane equation is:
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 | 200 |  *   -# \f$\stackrel{r}{\rightarrow} \cdot \stackrel{N}{\rightarrow} + D = 0\f$,
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 | 201 |  * where \f$\stackrel{r}{\rightarrow}\f$ is the vector to be testet, \f$\stackrel{N}{\rightarrow}\f$ is the plane's normal vector and
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 | 202 |  * \f$D = - \stackrel{a}{\rightarrow} \stackrel{N}{\rightarrow}\f$, the offset with respect to origin, if \f$\stackrel{a}{\rightarrow}\f$,
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 | 203 |  * is an offset vector onto the plane. The line is parametrized by \f$\stackrel{x}{\rightarrow} + k \stackrel{t}{\rightarrow}\f$, where
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 | 204 |  * \f$\stackrel{x}{\rightarrow}\f$ is the offset and \f$\stackrel{t}{\rightarrow}\f$ the directional vector (NOTE: No need to normalize
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 | 205 |  * the latter). Inserting the parametrized form into the plane equation and solving for \f$k\f$, which we insert then into the parametrization
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 | 206 |  * of the line yields the intersection point on the plane.
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 | 207 |  * \param *out output stream for debugging
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 | 208 |  * \param *PlaneNormal Plane's normal vector
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 | 209 |  * \param *PlaneOffset Plane's offset vector
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 | 210 |  * \param *LineVector first vector of line
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 | 211 |  * \param *LineVector2 second vector of line
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 | 212 |  * \return true -  \a this contains intersection point on return, false - line is parallel to plane
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 | 213 |  */
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 | 214 | bool Vector::GetIntersectionWithPlane(ofstream *out, Vector *PlaneNormal, Vector *PlaneOffset, Vector *LineVector, Vector *LineVector2)
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 | 215 | {
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 | 216 |   double factor;
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 | 217 |   Vector Direction;
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 | 218 | 
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 | 219 |   // find intersection of a line defined by Offset and Direction with a  plane defined by triangle
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 | 220 |   Direction.CopyVector(LineVector2);
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 | 221 |   Direction.SubtractVector(LineVector);
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 | 222 |   if (Direction.ScalarProduct(PlaneNormal) < MYEPSILON)
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 | 223 |     return false;
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 | 224 |   factor = LineVector->ScalarProduct(PlaneNormal)*(-PlaneOffset->ScalarProduct(PlaneNormal))/(Direction.ScalarProduct(PlaneNormal));
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 | 225 |   Direction.Scale(factor);
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 | 226 |   CopyVector(LineVector);
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 | 227 |   SubtractVector(&Direction);
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 | 228 | 
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 | 229 |   // test whether resulting vector really is on plane
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 | 230 |   Direction.CopyVector(this);
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 | 231 |   Direction.SubtractVector(PlaneOffset);
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 | 232 |   if (Direction.ScalarProduct(PlaneNormal) > MYEPSILON)
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 | 233 |     return true;
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 | 234 |   else
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 | 235 |     return false;
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 | 236 | };
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 | 237 | 
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 | 238 | /** Calculates the intersection of the two lines that are both on the same plane.
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 | 239 |  * Note that we do not check whether they are on the same plane.
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 | 240 |  * \param *out output stream for debugging
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 | 241 |  * \param *Line1a first vector of first line
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 | 242 |  * \param *Line1b second vector of first line
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 | 243 |  * \param *Line2a first vector of second line
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 | 244 |  * \param *Line2b second vector of second line
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 | 245 |  * \return true - \a this will contain the intersection on return, false - lines are parallel
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 | 246 |  */
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 | 247 | bool Vector::GetIntersectionOfTwoLinesOnPlane(ofstream *out, Vector *Line1a, Vector *Line1b, Vector *Line2a, Vector *Line2b)
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 | 248 | {
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 | 249 |   double k1,a1,h1,b1,k2,a2,h2,b2;
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 | 250 |   // equation for line 1
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 | 251 |   if (fabs(Line1a->x[0] - Line2a->x[0]) < MYEPSILON) {
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 | 252 |     k1 = 0;
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 | 253 |     h1 = 0;
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 | 254 |   } else {
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 | 255 |     k1 = (Line1a->x[1] - Line2a->x[1])/(Line1a->x[0] - Line2a->x[0]);
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 | 256 |     h1 = (Line1a->x[2] - Line2a->x[2])/(Line1a->x[0] - Line2a->x[0]);
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 | 257 |   }
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 | 258 |   a1 = 0.5*((Line1a->x[1] + Line2a->x[1]) - k1*(Line1a->x[0] + Line2a->x[0]));
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 | 259 |   b1 = 0.5*((Line1a->x[2] + Line2a->x[2]) - h1*(Line1a->x[0] + Line2a->x[0]));
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 | 260 | 
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 | 261 |   // equation for line 2
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 | 262 |   if (fabs(Line2a->x[0] - Line2a->x[0]) < MYEPSILON) {
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 | 263 |     k1 = 0;
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 | 264 |     h1 = 0;
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 | 265 |   } else {
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 | 266 |     k1 = (Line2a->x[1] - Line2a->x[1])/(Line2a->x[0] - Line2a->x[0]);
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 | 267 |     h1 = (Line2a->x[2] - Line2a->x[2])/(Line2a->x[0] - Line2a->x[0]);
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 | 268 |   }
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 | 269 |   a1 = 0.5*((Line2a->x[1] + Line2a->x[1]) - k1*(Line2a->x[0] + Line2a->x[0]));
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 | 270 |   b1 = 0.5*((Line2a->x[2] + Line2a->x[2]) - h1*(Line2a->x[0] + Line2a->x[0]));
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 | 271 | 
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 | 272 |   // calculate cross point
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 | 273 |   if (fabs((a1-a2)*(h1-h2) - (b1-b2)*(k1-k2)) < MYEPSILON) {
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 | 274 |     x[0] = (a2-a1)/(k1-k2);
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 | 275 |     x[1] = (k1*a2-k2*a1)/(k1-k2);
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 | 276 |     x[2] = (h1*b2-h2*b1)/(h1-h2);
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 | 277 |     *out << Verbose(4) << "Lines do intersect at " << this << "." << endl;
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 | 278 |     return true;
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 | 279 |   } else {
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 | 280 |     *out << Verbose(4) << "Lines do not intersect." << endl;
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 | 281 |     return false;
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 | 282 |   }
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 | 283 | };
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 | 284 | 
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| [6ac7ee] | 285 | /** Calculates the projection of a vector onto another \a *y.
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 | 286 |  * \param *y array to second vector
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 | 287 |  * \return \f$\langle x, y \rangle\f$
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 | 288 |  */
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 | 289 | double Vector::Projection(const Vector *y) const
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 | 290 | {
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| [042f82] | 291 |   return (ScalarProduct(y));
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| [6ac7ee] | 292 | };
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 | 293 | 
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 | 294 | /** Calculates norm of this vector.
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 | 295 |  * \return \f$|x|\f$
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 | 296 |  */
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 | 297 | double Vector::Norm() const
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 | 298 | {
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| [042f82] | 299 |   double res = 0.;
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 | 300 |   for (int i=NDIM;i--;)
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 | 301 |     res += this->x[i]*this->x[i];
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 | 302 |   return (sqrt(res));
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| [6ac7ee] | 303 | };
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 | 304 | 
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| [d4d0dd] | 305 | /** Calculates squared norm of this vector.
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 | 306 |  * \return \f$|x|^2\f$
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 | 307 |  */
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 | 308 | double Vector::NormSquared() const
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 | 309 | {
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 | 310 |   return (ScalarProduct(this));
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 | 311 | };
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 | 312 | 
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| [6ac7ee] | 313 | /** Normalizes this vector.
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 | 314 |  */
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 | 315 | void Vector::Normalize()
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 | 316 | {
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| [042f82] | 317 |   double res = 0.;
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 | 318 |   for (int i=NDIM;i--;)
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 | 319 |     res += this->x[i]*this->x[i];
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 | 320 |   if (fabs(res) > MYEPSILON)
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 | 321 |     res = 1./sqrt(res);
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 | 322 |   Scale(&res);
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| [6ac7ee] | 323 | };
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 | 324 | 
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 | 325 | /** Zeros all components of this vector.
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 | 326 |  */
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 | 327 | void Vector::Zero()
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 | 328 | {
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| [042f82] | 329 |   for (int i=NDIM;i--;)
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 | 330 |     this->x[i] = 0.;
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| [6ac7ee] | 331 | };
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 | 332 | 
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 | 333 | /** Zeros all components of this vector.
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 | 334 |  */
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 | 335 | void Vector::One(double one)
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 | 336 | {
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| [042f82] | 337 |   for (int i=NDIM;i--;)
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 | 338 |     this->x[i] = one;
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| [6ac7ee] | 339 | };
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 | 340 | 
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 | 341 | /** Initialises all components of this vector.
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 | 342 |  */
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 | 343 | void Vector::Init(double x1, double x2, double x3)
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 | 344 | {
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| [042f82] | 345 |   x[0] = x1;
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 | 346 |   x[1] = x2;
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 | 347 |   x[2] = x3;
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| [6ac7ee] | 348 | };
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 | 349 | 
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 | 350 | /** Calculates the angle between this and another vector.
 | 
|---|
 | 351 |  * \param *y array to second vector
 | 
|---|
 | 352 |  * \return \f$\acos\bigl(frac{\langle x, y \rangle}{|x||y|}\bigr)\f$
 | 
|---|
 | 353 |  */
 | 
|---|
 | 354 | double Vector::Angle(const Vector *y) const
 | 
|---|
 | 355 | {
 | 
|---|
| [d4d0dd] | 356 |   double norm1 = Norm(), norm2 = y->Norm();
 | 
|---|
 | 357 |   double angle = 1;
 | 
|---|
 | 358 |   if ((fabs(norm1) > MYEPSILON) && (fabs(norm2) > MYEPSILON))
 | 
|---|
 | 359 |     angle = this->ScalarProduct(y)/norm1/norm2;
 | 
|---|
| [02da9e] | 360 |   // -1-MYEPSILON occured due to numerical imprecision, catch ...
 | 
|---|
 | 361 |   //cout << Verbose(2) << "INFO: acos(-1) = " << acos(-1) << ", acos(-1+MYEPSILON) = " << acos(-1+MYEPSILON) << ", acos(-1-MYEPSILON) = " << acos(-1-MYEPSILON) << "." << endl;
 | 
|---|
 | 362 |   if (angle < -1)
 | 
|---|
 | 363 |     angle = -1;
 | 
|---|
 | 364 |   if (angle > 1)
 | 
|---|
 | 365 |     angle = 1;
 | 
|---|
| [042f82] | 366 |   return acos(angle);
 | 
|---|
| [6ac7ee] | 367 | };
 | 
|---|
 | 368 | 
 | 
|---|
 | 369 | /** Rotates the vector around the axis given by \a *axis by an angle of \a alpha.
 | 
|---|
 | 370 |  * \param *axis rotation axis
 | 
|---|
 | 371 |  * \param alpha rotation angle in radian
 | 
|---|
 | 372 |  */
 | 
|---|
 | 373 | void Vector::RotateVector(const Vector *axis, const double alpha)
 | 
|---|
 | 374 | {
 | 
|---|
| [042f82] | 375 |   Vector a,y;
 | 
|---|
 | 376 |   // normalise this vector with respect to axis
 | 
|---|
 | 377 |   a.CopyVector(this);
 | 
|---|
 | 378 |   a.Scale(Projection(axis));
 | 
|---|
 | 379 |   SubtractVector(&a);
 | 
|---|
 | 380 |   // construct normal vector
 | 
|---|
 | 381 |   y.MakeNormalVector(axis,this);
 | 
|---|
 | 382 |   y.Scale(Norm());
 | 
|---|
 | 383 |   // scale normal vector by sine and this vector by cosine
 | 
|---|
 | 384 |   y.Scale(sin(alpha));
 | 
|---|
 | 385 |   Scale(cos(alpha));
 | 
|---|
 | 386 |   // add scaled normal vector onto this vector
 | 
|---|
 | 387 |   AddVector(&y);
 | 
|---|
 | 388 |   // add part in axis direction
 | 
|---|
 | 389 |   AddVector(&a);
 | 
|---|
| [6ac7ee] | 390 | };
 | 
|---|
 | 391 | 
 | 
|---|
 | 392 | /** Sums vector \a to this lhs component-wise.
 | 
|---|
 | 393 |  * \param a base vector
 | 
|---|
 | 394 |  * \param b vector components to add
 | 
|---|
 | 395 |  * \return lhs + a
 | 
|---|
 | 396 |  */
 | 
|---|
 | 397 | Vector& operator+=(Vector& a, const Vector& b)
 | 
|---|
 | 398 | {
 | 
|---|
| [042f82] | 399 |   a.AddVector(&b);
 | 
|---|
 | 400 |   return a;
 | 
|---|
| [6ac7ee] | 401 | };
 | 
|---|
 | 402 | /** factor each component of \a a times a double \a m.
 | 
|---|
 | 403 |  * \param a base vector
 | 
|---|
 | 404 |  * \param m factor
 | 
|---|
 | 405 |  * \return lhs.x[i] * m
 | 
|---|
 | 406 |  */
 | 
|---|
 | 407 | Vector& operator*=(Vector& a, const double m)
 | 
|---|
 | 408 | {
 | 
|---|
| [042f82] | 409 |   a.Scale(m);
 | 
|---|
 | 410 |   return a;
 | 
|---|
| [6ac7ee] | 411 | };
 | 
|---|
 | 412 | 
 | 
|---|
| [042f82] | 413 | /** Sums two vectors \a  and \b component-wise.
 | 
|---|
| [6ac7ee] | 414 |  * \param a first vector
 | 
|---|
 | 415 |  * \param b second vector
 | 
|---|
 | 416 |  * \return a + b
 | 
|---|
 | 417 |  */
 | 
|---|
 | 418 | Vector& operator+(const Vector& a, const Vector& b)
 | 
|---|
 | 419 | {
 | 
|---|
| [042f82] | 420 |   Vector *x = new Vector;
 | 
|---|
 | 421 |   x->CopyVector(&a);
 | 
|---|
 | 422 |   x->AddVector(&b);
 | 
|---|
 | 423 |   return *x;
 | 
|---|
| [6ac7ee] | 424 | };
 | 
|---|
 | 425 | 
 | 
|---|
 | 426 | /** Factors given vector \a a times \a m.
 | 
|---|
 | 427 |  * \param a vector
 | 
|---|
 | 428 |  * \param m factor
 | 
|---|
 | 429 |  * \return a + b
 | 
|---|
 | 430 |  */
 | 
|---|
 | 431 | Vector& operator*(const Vector& a, const double m)
 | 
|---|
 | 432 | {
 | 
|---|
| [042f82] | 433 |   Vector *x = new Vector;
 | 
|---|
 | 434 |   x->CopyVector(&a);
 | 
|---|
 | 435 |   x->Scale(m);
 | 
|---|
 | 436 |   return *x;
 | 
|---|
| [6ac7ee] | 437 | };
 | 
|---|
 | 438 | 
 | 
|---|
 | 439 | /** Prints a 3dim vector.
 | 
|---|
 | 440 |  * prints no end of line.
 | 
|---|
 | 441 |  * \param *out output stream
 | 
|---|
 | 442 |  */
 | 
|---|
 | 443 | bool Vector::Output(ofstream *out) const
 | 
|---|
 | 444 | {
 | 
|---|
| [042f82] | 445 |   if (out != NULL) {
 | 
|---|
 | 446 |     *out << "(";
 | 
|---|
 | 447 |     for (int i=0;i<NDIM;i++) {
 | 
|---|
 | 448 |       *out << x[i];
 | 
|---|
 | 449 |       if (i != 2)
 | 
|---|
 | 450 |         *out << ",";
 | 
|---|
 | 451 |     }
 | 
|---|
 | 452 |     *out << ")";
 | 
|---|
 | 453 |     return true;
 | 
|---|
 | 454 |   } else
 | 
|---|
 | 455 |     return false;
 | 
|---|
| [6ac7ee] | 456 | };
 | 
|---|
 | 457 | 
 | 
|---|
 | 458 | ostream& operator<<(ostream& ost,Vector& m)
 | 
|---|
 | 459 | {
 | 
|---|
| [042f82] | 460 |   ost << "(";
 | 
|---|
 | 461 |   for (int i=0;i<NDIM;i++) {
 | 
|---|
 | 462 |     ost << m.x[i];
 | 
|---|
 | 463 |     if (i != 2)
 | 
|---|
 | 464 |       ost << ",";
 | 
|---|
 | 465 |   }
 | 
|---|
 | 466 |   ost << ")";
 | 
|---|
 | 467 |   return ost;
 | 
|---|
| [6ac7ee] | 468 | };
 | 
|---|
 | 469 | 
 | 
|---|
 | 470 | /** Scales each atom coordinate by an individual \a factor.
 | 
|---|
 | 471 |  * \param *factor pointer to scaling factor
 | 
|---|
 | 472 |  */
 | 
|---|
 | 473 | void Vector::Scale(double **factor)
 | 
|---|
 | 474 | {
 | 
|---|
| [042f82] | 475 |   for (int i=NDIM;i--;)
 | 
|---|
 | 476 |     x[i] *= (*factor)[i];
 | 
|---|
| [6ac7ee] | 477 | };
 | 
|---|
 | 478 | 
 | 
|---|
 | 479 | void Vector::Scale(double *factor)
 | 
|---|
 | 480 | {
 | 
|---|
| [042f82] | 481 |   for (int i=NDIM;i--;)
 | 
|---|
 | 482 |     x[i] *= *factor;
 | 
|---|
| [6ac7ee] | 483 | };
 | 
|---|
 | 484 | 
 | 
|---|
 | 485 | void Vector::Scale(double factor)
 | 
|---|
 | 486 | {
 | 
|---|
| [042f82] | 487 |   for (int i=NDIM;i--;)
 | 
|---|
 | 488 |     x[i] *= factor;
 | 
|---|
| [6ac7ee] | 489 | };
 | 
|---|
 | 490 | 
 | 
|---|
 | 491 | /** Translate atom by given vector.
 | 
|---|
 | 492 |  * \param trans[] translation vector.
 | 
|---|
 | 493 |  */
 | 
|---|
 | 494 | void Vector::Translate(const Vector *trans)
 | 
|---|
 | 495 | {
 | 
|---|
| [042f82] | 496 |   for (int i=NDIM;i--;)
 | 
|---|
 | 497 |     x[i] += trans->x[i];
 | 
|---|
| [6ac7ee] | 498 | };
 | 
|---|
 | 499 | 
 | 
|---|
 | 500 | /** Do a matrix multiplication.
 | 
|---|
 | 501 |  * \param *matrix NDIM_NDIM array
 | 
|---|
 | 502 |  */
 | 
|---|
 | 503 | void Vector::MatrixMultiplication(double *M)
 | 
|---|
 | 504 | {
 | 
|---|
| [042f82] | 505 |   Vector C;
 | 
|---|
 | 506 |   // do the matrix multiplication
 | 
|---|
 | 507 |   C.x[0] = M[0]*x[0]+M[3]*x[1]+M[6]*x[2];
 | 
|---|
 | 508 |   C.x[1] = M[1]*x[0]+M[4]*x[1]+M[7]*x[2];
 | 
|---|
 | 509 |   C.x[2] = M[2]*x[0]+M[5]*x[1]+M[8]*x[2];
 | 
|---|
 | 510 |   // transfer the result into this
 | 
|---|
 | 511 |   for (int i=NDIM;i--;)
 | 
|---|
 | 512 |     x[i] = C.x[i];
 | 
|---|
| [6ac7ee] | 513 | };
 | 
|---|
 | 514 | 
 | 
|---|
| [21c017] | 515 | /** Calculate the inverse of a 3x3 matrix.
 | 
|---|
 | 516 |  * \param *matrix NDIM_NDIM array
 | 
|---|
 | 517 |  */
 | 
|---|
 | 518 | double * Vector::InverseMatrix(double *A)
 | 
|---|
 | 519 | {
 | 
|---|
 | 520 |   double *B = (double *) Malloc(sizeof(double)*NDIM*NDIM, "Vector::InverseMatrix: *B");
 | 
|---|
 | 521 |   double detA = RDET3(A);
 | 
|---|
 | 522 |   double detAReci;
 | 
|---|
 | 523 | 
 | 
|---|
 | 524 |   for (int i=0;i<NDIM*NDIM;++i)
 | 
|---|
 | 525 |     B[i] = 0.;
 | 
|---|
 | 526 |   // calculate the inverse B
 | 
|---|
 | 527 |   if (fabs(detA) > MYEPSILON) {;  // RDET3(A) yields precisely zero if A irregular
 | 
|---|
 | 528 |     detAReci = 1./detA;
 | 
|---|
 | 529 |     B[0] =  detAReci*RDET2(A[4],A[5],A[7],A[8]);    // A_11
 | 
|---|
 | 530 |     B[1] = -detAReci*RDET2(A[1],A[2],A[7],A[8]);    // A_12
 | 
|---|
 | 531 |     B[2] =  detAReci*RDET2(A[1],A[2],A[4],A[5]);    // A_13
 | 
|---|
 | 532 |     B[3] = -detAReci*RDET2(A[3],A[5],A[6],A[8]);    // A_21
 | 
|---|
 | 533 |     B[4] =  detAReci*RDET2(A[0],A[2],A[6],A[8]);    // A_22
 | 
|---|
 | 534 |     B[5] = -detAReci*RDET2(A[0],A[2],A[3],A[5]);    // A_23
 | 
|---|
 | 535 |     B[6] =  detAReci*RDET2(A[3],A[4],A[6],A[7]);    // A_31
 | 
|---|
 | 536 |     B[7] = -detAReci*RDET2(A[0],A[1],A[6],A[7]);    // A_32
 | 
|---|
 | 537 |     B[8] =  detAReci*RDET2(A[0],A[1],A[3],A[4]);    // A_33
 | 
|---|
 | 538 |   }
 | 
|---|
 | 539 |   return B;
 | 
|---|
 | 540 | };
 | 
|---|
 | 541 | 
 | 
|---|
| [2319ed] | 542 | /** Do a matrix multiplication with the \a *A' inverse.
 | 
|---|
| [6ac7ee] | 543 |  * \param *matrix NDIM_NDIM array
 | 
|---|
 | 544 |  */
 | 
|---|
 | 545 | void Vector::InverseMatrixMultiplication(double *A)
 | 
|---|
 | 546 | {
 | 
|---|
| [042f82] | 547 |   Vector C;
 | 
|---|
 | 548 |   double B[NDIM*NDIM];
 | 
|---|
 | 549 |   double detA = RDET3(A);
 | 
|---|
 | 550 |   double detAReci;
 | 
|---|
 | 551 | 
 | 
|---|
 | 552 |   // calculate the inverse B
 | 
|---|
 | 553 |   if (fabs(detA) > MYEPSILON) {;  // RDET3(A) yields precisely zero if A irregular
 | 
|---|
 | 554 |     detAReci = 1./detA;
 | 
|---|
 | 555 |     B[0] =  detAReci*RDET2(A[4],A[5],A[7],A[8]);    // A_11
 | 
|---|
 | 556 |     B[1] = -detAReci*RDET2(A[1],A[2],A[7],A[8]);    // A_12
 | 
|---|
 | 557 |     B[2] =  detAReci*RDET2(A[1],A[2],A[4],A[5]);    // A_13
 | 
|---|
 | 558 |     B[3] = -detAReci*RDET2(A[3],A[5],A[6],A[8]);    // A_21
 | 
|---|
 | 559 |     B[4] =  detAReci*RDET2(A[0],A[2],A[6],A[8]);    // A_22
 | 
|---|
 | 560 |     B[5] = -detAReci*RDET2(A[0],A[2],A[3],A[5]);    // A_23
 | 
|---|
 | 561 |     B[6] =  detAReci*RDET2(A[3],A[4],A[6],A[7]);    // A_31
 | 
|---|
 | 562 |     B[7] = -detAReci*RDET2(A[0],A[1],A[6],A[7]);    // A_32
 | 
|---|
 | 563 |     B[8] =  detAReci*RDET2(A[0],A[1],A[3],A[4]);    // A_33
 | 
|---|
 | 564 | 
 | 
|---|
 | 565 |     // do the matrix multiplication
 | 
|---|
 | 566 |     C.x[0] = B[0]*x[0]+B[3]*x[1]+B[6]*x[2];
 | 
|---|
 | 567 |     C.x[1] = B[1]*x[0]+B[4]*x[1]+B[7]*x[2];
 | 
|---|
 | 568 |     C.x[2] = B[2]*x[0]+B[5]*x[1]+B[8]*x[2];
 | 
|---|
 | 569 |     // transfer the result into this
 | 
|---|
 | 570 |     for (int i=NDIM;i--;)
 | 
|---|
 | 571 |       x[i] = C.x[i];
 | 
|---|
 | 572 |   } else {
 | 
|---|
| [a20e6a] | 573 |     cerr << "ERROR: inverse of matrix does not exists: det A = " << detA << "." << endl;
 | 
|---|
| [042f82] | 574 |   }
 | 
|---|
| [6ac7ee] | 575 | };
 | 
|---|
 | 576 | 
 | 
|---|
 | 577 | 
 | 
|---|
 | 578 | /** Creates this vector as the b y *factors' components scaled linear combination of the given three.
 | 
|---|
 | 579 |  * this vector = x1*factors[0] + x2* factors[1] + x3*factors[2]
 | 
|---|
 | 580 |  * \param *x1 first vector
 | 
|---|
 | 581 |  * \param *x2 second vector
 | 
|---|
 | 582 |  * \param *x3 third vector
 | 
|---|
 | 583 |  * \param *factors three-component vector with the factor for each given vector
 | 
|---|
 | 584 |  */
 | 
|---|
 | 585 | void Vector::LinearCombinationOfVectors(const Vector *x1, const Vector *x2, const Vector *x3, double *factors)
 | 
|---|
 | 586 | {
 | 
|---|
| [042f82] | 587 |   for(int i=NDIM;i--;)
 | 
|---|
 | 588 |     x[i] = factors[0]*x1->x[i] + factors[1]*x2->x[i] + factors[2]*x3->x[i];
 | 
|---|
| [6ac7ee] | 589 | };
 | 
|---|
 | 590 | 
 | 
|---|
 | 591 | /** Mirrors atom against a given plane.
 | 
|---|
 | 592 |  * \param n[] normal vector of mirror plane.
 | 
|---|
 | 593 |  */
 | 
|---|
 | 594 | void Vector::Mirror(const Vector *n)
 | 
|---|
 | 595 | {
 | 
|---|
| [042f82] | 596 |   double projection;
 | 
|---|
 | 597 |   projection = ScalarProduct(n)/n->ScalarProduct(n);    // remove constancy from n (keep as logical one)
 | 
|---|
 | 598 |   // withdraw projected vector twice from original one
 | 
|---|
 | 599 |   cout << Verbose(1) << "Vector: ";
 | 
|---|
 | 600 |   Output((ofstream *)&cout);
 | 
|---|
 | 601 |   cout << "\t";
 | 
|---|
 | 602 |   for (int i=NDIM;i--;)
 | 
|---|
 | 603 |     x[i] -= 2.*projection*n->x[i];
 | 
|---|
 | 604 |   cout << "Projected vector: ";
 | 
|---|
 | 605 |   Output((ofstream *)&cout);
 | 
|---|
 | 606 |   cout << endl;
 | 
|---|
| [6ac7ee] | 607 | };
 | 
|---|
 | 608 | 
 | 
|---|
 | 609 | /** Calculates normal vector for three given vectors (being three points in space).
 | 
|---|
 | 610 |  * Makes this vector orthonormal to the three given points, making up a place in 3d space.
 | 
|---|
 | 611 |  * \param *y1 first vector
 | 
|---|
 | 612 |  * \param *y2 second vector
 | 
|---|
 | 613 |  * \param *y3 third vector
 | 
|---|
 | 614 |  * \return true - success, vectors are linear independent, false - failure due to linear dependency
 | 
|---|
 | 615 |  */
 | 
|---|
 | 616 | bool Vector::MakeNormalVector(const Vector *y1, const Vector *y2, const Vector *y3)
 | 
|---|
 | 617 | {
 | 
|---|
| [042f82] | 618 |   Vector x1, x2;
 | 
|---|
| [6ac7ee] | 619 | 
 | 
|---|
| [042f82] | 620 |   x1.CopyVector(y1);
 | 
|---|
 | 621 |   x1.SubtractVector(y2);
 | 
|---|
 | 622 |   x2.CopyVector(y3);
 | 
|---|
 | 623 |   x2.SubtractVector(y2);
 | 
|---|
 | 624 |   if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(&x2)) < MYEPSILON)) {
 | 
|---|
 | 625 |     cout << Verbose(4) << "Given vectors are linear dependent." << endl;
 | 
|---|
 | 626 |     return false;
 | 
|---|
 | 627 |   }
 | 
|---|
 | 628 | //  cout << Verbose(4) << "relative, first plane coordinates:";
 | 
|---|
 | 629 | //  x1.Output((ofstream *)&cout);
 | 
|---|
 | 630 | //  cout << endl;
 | 
|---|
 | 631 | //  cout << Verbose(4) << "second plane coordinates:";
 | 
|---|
 | 632 | //  x2.Output((ofstream *)&cout);
 | 
|---|
 | 633 | //  cout << endl;
 | 
|---|
| [6ac7ee] | 634 | 
 | 
|---|
| [042f82] | 635 |   this->x[0] = (x1.x[1]*x2.x[2] - x1.x[2]*x2.x[1]);
 | 
|---|
 | 636 |   this->x[1] = (x1.x[2]*x2.x[0] - x1.x[0]*x2.x[2]);
 | 
|---|
 | 637 |   this->x[2] = (x1.x[0]*x2.x[1] - x1.x[1]*x2.x[0]);
 | 
|---|
 | 638 |   Normalize();
 | 
|---|
| [6ac7ee] | 639 | 
 | 
|---|
| [042f82] | 640 |   return true;
 | 
|---|
| [6ac7ee] | 641 | };
 | 
|---|
 | 642 | 
 | 
|---|
 | 643 | 
 | 
|---|
 | 644 | /** Calculates orthonormal vector to two given vectors.
 | 
|---|
 | 645 |  * Makes this vector orthonormal to two given vectors. This is very similar to the other
 | 
|---|
 | 646 |  * vector::MakeNormalVector(), only there three points whereas here two difference
 | 
|---|
 | 647 |  * vectors are given.
 | 
|---|
 | 648 |  * \param *x1 first vector
 | 
|---|
 | 649 |  * \param *x2 second vector
 | 
|---|
 | 650 |  * \return true - success, vectors are linear independent, false - failure due to linear dependency
 | 
|---|
 | 651 |  */
 | 
|---|
 | 652 | bool Vector::MakeNormalVector(const Vector *y1, const Vector *y2)
 | 
|---|
 | 653 | {
 | 
|---|
| [042f82] | 654 |   Vector x1,x2;
 | 
|---|
 | 655 |   x1.CopyVector(y1);
 | 
|---|
 | 656 |   x2.CopyVector(y2);
 | 
|---|
 | 657 |   Zero();
 | 
|---|
 | 658 |   if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(&x2)) < MYEPSILON)) {
 | 
|---|
 | 659 |     cout << Verbose(4) << "Given vectors are linear dependent." << endl;
 | 
|---|
 | 660 |     return false;
 | 
|---|
 | 661 |   }
 | 
|---|
 | 662 | //  cout << Verbose(4) << "relative, first plane coordinates:";
 | 
|---|
 | 663 | //  x1.Output((ofstream *)&cout);
 | 
|---|
 | 664 | //  cout << endl;
 | 
|---|
 | 665 | //  cout << Verbose(4) << "second plane coordinates:";
 | 
|---|
 | 666 | //  x2.Output((ofstream *)&cout);
 | 
|---|
 | 667 | //  cout << endl;
 | 
|---|
 | 668 | 
 | 
|---|
 | 669 |   this->x[0] = (x1.x[1]*x2.x[2] - x1.x[2]*x2.x[1]);
 | 
|---|
 | 670 |   this->x[1] = (x1.x[2]*x2.x[0] - x1.x[0]*x2.x[2]);
 | 
|---|
 | 671 |   this->x[2] = (x1.x[0]*x2.x[1] - x1.x[1]*x2.x[0]);
 | 
|---|
 | 672 |   Normalize();
 | 
|---|
 | 673 | 
 | 
|---|
 | 674 |   return true;
 | 
|---|
| [6ac7ee] | 675 | };
 | 
|---|
 | 676 | 
 | 
|---|
 | 677 | /** Calculates orthonormal vector to one given vectors.
 | 
|---|
 | 678 |  * Just subtracts the projection onto the given vector from this vector.
 | 
|---|
 | 679 |  * \param *x1 vector
 | 
|---|
 | 680 |  * \return true - success, false - vector is zero
 | 
|---|
 | 681 |  */
 | 
|---|
 | 682 | bool Vector::MakeNormalVector(const Vector *y1)
 | 
|---|
 | 683 | {
 | 
|---|
| [042f82] | 684 |   bool result = false;
 | 
|---|
 | 685 |   Vector x1;
 | 
|---|
 | 686 |   x1.CopyVector(y1);
 | 
|---|
 | 687 |   x1.Scale(x1.Projection(this));
 | 
|---|
 | 688 |   SubtractVector(&x1);
 | 
|---|
 | 689 |   for (int i=NDIM;i--;)
 | 
|---|
 | 690 |     result = result || (fabs(x[i]) > MYEPSILON);
 | 
|---|
| [6ac7ee] | 691 | 
 | 
|---|
| [042f82] | 692 |   return result;
 | 
|---|
| [6ac7ee] | 693 | };
 | 
|---|
 | 694 | 
 | 
|---|
 | 695 | /** Creates this vector as one of the possible orthonormal ones to the given one.
 | 
|---|
 | 696 |  * Just scan how many components of given *vector are unequal to zero and
 | 
|---|
 | 697 |  * try to get the skp of both to be zero accordingly.
 | 
|---|
 | 698 |  * \param *vector given vector
 | 
|---|
 | 699 |  * \return true - success, false - failure (null vector given)
 | 
|---|
 | 700 |  */
 | 
|---|
 | 701 | bool Vector::GetOneNormalVector(const Vector *GivenVector)
 | 
|---|
 | 702 | {
 | 
|---|
| [042f82] | 703 |   int Components[NDIM]; // contains indices of non-zero components
 | 
|---|
 | 704 |   int Last = 0;   // count the number of non-zero entries in vector
 | 
|---|
 | 705 |   int j;  // loop variables
 | 
|---|
 | 706 |   double norm;
 | 
|---|
 | 707 | 
 | 
|---|
 | 708 |   cout << Verbose(4);
 | 
|---|
 | 709 |   GivenVector->Output((ofstream *)&cout);
 | 
|---|
 | 710 |   cout << endl;
 | 
|---|
 | 711 |   for (j=NDIM;j--;)
 | 
|---|
 | 712 |     Components[j] = -1;
 | 
|---|
 | 713 |   // find two components != 0
 | 
|---|
 | 714 |   for (j=0;j<NDIM;j++)
 | 
|---|
 | 715 |     if (fabs(GivenVector->x[j]) > MYEPSILON)
 | 
|---|
 | 716 |       Components[Last++] = j;
 | 
|---|
 | 717 |   cout << Verbose(4) << Last << " Components != 0: (" << Components[0] << "," << Components[1] << "," << Components[2] << ")" << endl;
 | 
|---|
 | 718 | 
 | 
|---|
 | 719 |   switch(Last) {
 | 
|---|
 | 720 |     case 3:  // threecomponent system
 | 
|---|
 | 721 |     case 2:  // two component system
 | 
|---|
 | 722 |       norm = sqrt(1./(GivenVector->x[Components[1]]*GivenVector->x[Components[1]]) + 1./(GivenVector->x[Components[0]]*GivenVector->x[Components[0]]));
 | 
|---|
 | 723 |       x[Components[2]] = 0.;
 | 
|---|
 | 724 |       // in skp both remaining parts shall become zero but with opposite sign and third is zero
 | 
|---|
 | 725 |       x[Components[1]] = -1./GivenVector->x[Components[1]] / norm;
 | 
|---|
 | 726 |       x[Components[0]] = 1./GivenVector->x[Components[0]] / norm;
 | 
|---|
 | 727 |       return true;
 | 
|---|
 | 728 |       break;
 | 
|---|
 | 729 |     case 1: // one component system
 | 
|---|
 | 730 |       // set sole non-zero component to 0, and one of the other zero component pendants to 1
 | 
|---|
 | 731 |       x[(Components[0]+2)%NDIM] = 0.;
 | 
|---|
 | 732 |       x[(Components[0]+1)%NDIM] = 1.;
 | 
|---|
 | 733 |       x[Components[0]] = 0.;
 | 
|---|
 | 734 |       return true;
 | 
|---|
 | 735 |       break;
 | 
|---|
 | 736 |     default:
 | 
|---|
 | 737 |       return false;
 | 
|---|
 | 738 |   }
 | 
|---|
| [6ac7ee] | 739 | };
 | 
|---|
 | 740 | 
 | 
|---|
 | 741 | /** Determines paramter needed to multiply this vector to obtain intersection point with plane defined by \a *A, \a *B and \a *C.
 | 
|---|
 | 742 |  * \param *A first plane vector
 | 
|---|
 | 743 |  * \param *B second plane vector
 | 
|---|
 | 744 |  * \param *C third plane vector
 | 
|---|
 | 745 |  * \return scaling parameter for this vector
 | 
|---|
 | 746 |  */
 | 
|---|
 | 747 | double Vector::CutsPlaneAt(Vector *A, Vector *B, Vector *C)
 | 
|---|
 | 748 | {
 | 
|---|
| [042f82] | 749 | //  cout << Verbose(3) << "For comparison: ";
 | 
|---|
 | 750 | //  cout << "A " << A->Projection(this) << "\t";
 | 
|---|
 | 751 | //  cout << "B " << B->Projection(this) << "\t";
 | 
|---|
 | 752 | //  cout << "C " << C->Projection(this) << "\t";
 | 
|---|
 | 753 | //  cout << endl;
 | 
|---|
 | 754 |   return A->Projection(this);
 | 
|---|
| [6ac7ee] | 755 | };
 | 
|---|
 | 756 | 
 | 
|---|
 | 757 | /** Creates a new vector as the one with least square distance to a given set of \a vectors.
 | 
|---|
 | 758 |  * \param *vectors set of vectors
 | 
|---|
 | 759 |  * \param num number of vectors
 | 
|---|
 | 760 |  * \return true if success, false if failed due to linear dependency
 | 
|---|
 | 761 |  */
 | 
|---|
 | 762 | bool Vector::LSQdistance(Vector **vectors, int num)
 | 
|---|
 | 763 | {
 | 
|---|
| [042f82] | 764 |   int j;
 | 
|---|
| [6ac7ee] | 765 | 
 | 
|---|
| [042f82] | 766 |   for (j=0;j<num;j++) {
 | 
|---|
 | 767 |     cout << Verbose(1) << j << "th atom's vector: ";
 | 
|---|
 | 768 |     (vectors[j])->Output((ofstream *)&cout);
 | 
|---|
 | 769 |     cout << endl;
 | 
|---|
 | 770 |   }
 | 
|---|
| [6ac7ee] | 771 | 
 | 
|---|
| [042f82] | 772 |   int np = 3;
 | 
|---|
 | 773 |   struct LSQ_params par;
 | 
|---|
| [6ac7ee] | 774 | 
 | 
|---|
| [042f82] | 775 |    const gsl_multimin_fminimizer_type *T =
 | 
|---|
 | 776 |      gsl_multimin_fminimizer_nmsimplex;
 | 
|---|
 | 777 |    gsl_multimin_fminimizer *s = NULL;
 | 
|---|
 | 778 |    gsl_vector *ss, *y;
 | 
|---|
 | 779 |    gsl_multimin_function minex_func;
 | 
|---|
| [6ac7ee] | 780 | 
 | 
|---|
| [042f82] | 781 |    size_t iter = 0, i;
 | 
|---|
 | 782 |    int status;
 | 
|---|
 | 783 |    double size;
 | 
|---|
| [6ac7ee] | 784 | 
 | 
|---|
| [042f82] | 785 |    /* Initial vertex size vector */
 | 
|---|
 | 786 |    ss = gsl_vector_alloc (np);
 | 
|---|
 | 787 |    y = gsl_vector_alloc (np);
 | 
|---|
| [6ac7ee] | 788 | 
 | 
|---|
| [042f82] | 789 |    /* Set all step sizes to 1 */
 | 
|---|
 | 790 |    gsl_vector_set_all (ss, 1.0);
 | 
|---|
| [6ac7ee] | 791 | 
 | 
|---|
| [042f82] | 792 |    /* Starting point */
 | 
|---|
 | 793 |    par.vectors = vectors;
 | 
|---|
 | 794 |    par.num = num;
 | 
|---|
| [6ac7ee] | 795 | 
 | 
|---|
| [042f82] | 796 |    for (i=NDIM;i--;)
 | 
|---|
 | 797 |     gsl_vector_set(y, i, (vectors[0]->x[i] - vectors[1]->x[i])/2.);
 | 
|---|
| [6ac7ee] | 798 | 
 | 
|---|
| [042f82] | 799 |    /* Initialize method and iterate */
 | 
|---|
 | 800 |    minex_func.f = &LSQ;
 | 
|---|
 | 801 |    minex_func.n = np;
 | 
|---|
 | 802 |    minex_func.params = (void *)∥
 | 
|---|
| [6ac7ee] | 803 | 
 | 
|---|
| [042f82] | 804 |    s = gsl_multimin_fminimizer_alloc (T, np);
 | 
|---|
 | 805 |    gsl_multimin_fminimizer_set (s, &minex_func, y, ss);
 | 
|---|
| [6ac7ee] | 806 | 
 | 
|---|
| [042f82] | 807 |    do
 | 
|---|
 | 808 |      {
 | 
|---|
 | 809 |        iter++;
 | 
|---|
 | 810 |        status = gsl_multimin_fminimizer_iterate(s);
 | 
|---|
| [6ac7ee] | 811 | 
 | 
|---|
| [042f82] | 812 |        if (status)
 | 
|---|
 | 813 |          break;
 | 
|---|
| [6ac7ee] | 814 | 
 | 
|---|
| [042f82] | 815 |        size = gsl_multimin_fminimizer_size (s);
 | 
|---|
 | 816 |        status = gsl_multimin_test_size (size, 1e-2);
 | 
|---|
| [6ac7ee] | 817 | 
 | 
|---|
| [042f82] | 818 |        if (status == GSL_SUCCESS)
 | 
|---|
 | 819 |          {
 | 
|---|
 | 820 |            printf ("converged to minimum at\n");
 | 
|---|
 | 821 |          }
 | 
|---|
| [6ac7ee] | 822 | 
 | 
|---|
| [042f82] | 823 |        printf ("%5d ", (int)iter);
 | 
|---|
 | 824 |        for (i = 0; i < (size_t)np; i++)
 | 
|---|
 | 825 |          {
 | 
|---|
 | 826 |            printf ("%10.3e ", gsl_vector_get (s->x, i));
 | 
|---|
 | 827 |          }
 | 
|---|
 | 828 |        printf ("f() = %7.3f size = %.3f\n", s->fval, size);
 | 
|---|
 | 829 |      }
 | 
|---|
 | 830 |    while (status == GSL_CONTINUE && iter < 100);
 | 
|---|
| [6ac7ee] | 831 | 
 | 
|---|
| [042f82] | 832 |   for (i=(size_t)np;i--;)
 | 
|---|
 | 833 |     this->x[i] = gsl_vector_get(s->x, i);
 | 
|---|
 | 834 |    gsl_vector_free(y);
 | 
|---|
 | 835 |    gsl_vector_free(ss);
 | 
|---|
 | 836 |    gsl_multimin_fminimizer_free (s);
 | 
|---|
| [6ac7ee] | 837 | 
 | 
|---|
| [042f82] | 838 |   return true;
 | 
|---|
| [6ac7ee] | 839 | };
 | 
|---|
 | 840 | 
 | 
|---|
 | 841 | /** Adds vector \a *y componentwise.
 | 
|---|
 | 842 |  * \param *y vector
 | 
|---|
 | 843 |  */
 | 
|---|
 | 844 | void Vector::AddVector(const Vector *y)
 | 
|---|
 | 845 | {
 | 
|---|
| [042f82] | 846 |   for (int i=NDIM;i--;)
 | 
|---|
 | 847 |     this->x[i] += y->x[i];
 | 
|---|
| [6ac7ee] | 848 | }
 | 
|---|
 | 849 | 
 | 
|---|
 | 850 | /** Adds vector \a *y componentwise.
 | 
|---|
 | 851 |  * \param *y vector
 | 
|---|
 | 852 |  */
 | 
|---|
 | 853 | void Vector::SubtractVector(const Vector *y)
 | 
|---|
 | 854 | {
 | 
|---|
| [042f82] | 855 |   for (int i=NDIM;i--;)
 | 
|---|
 | 856 |     this->x[i] -= y->x[i];
 | 
|---|
| [6ac7ee] | 857 | }
 | 
|---|
 | 858 | 
 | 
|---|
 | 859 | /** Copy vector \a *y componentwise.
 | 
|---|
 | 860 |  * \param *y vector
 | 
|---|
 | 861 |  */
 | 
|---|
 | 862 | void Vector::CopyVector(const Vector *y)
 | 
|---|
 | 863 | {
 | 
|---|
| [042f82] | 864 |   for (int i=NDIM;i--;)
 | 
|---|
 | 865 |     this->x[i] = y->x[i];
 | 
|---|
| [6ac7ee] | 866 | }
 | 
|---|
 | 867 | 
 | 
|---|
 | 868 | 
 | 
|---|
 | 869 | /** Asks for position, checks for boundary.
 | 
|---|
 | 870 |  * \param cell_size unitary size of cubic cell, coordinates must be within 0...cell_size
 | 
|---|
 | 871 |  * \param check whether bounds shall be checked (true) or not (false)
 | 
|---|
 | 872 |  */
 | 
|---|
 | 873 | void Vector::AskPosition(double *cell_size, bool check)
 | 
|---|
 | 874 | {
 | 
|---|
| [042f82] | 875 |   char coords[3] = {'x','y','z'};
 | 
|---|
 | 876 |   int j = -1;
 | 
|---|
 | 877 |   for (int i=0;i<3;i++) {
 | 
|---|
 | 878 |     j += i+1;
 | 
|---|
 | 879 |     do {
 | 
|---|
 | 880 |       cout << Verbose(0) << coords[i] << "[0.." << cell_size[j] << "]: ";
 | 
|---|
 | 881 |       cin >> x[i];
 | 
|---|
 | 882 |     } while (((x[i] < 0) || (x[i] >= cell_size[j])) && (check));
 | 
|---|
 | 883 |   }
 | 
|---|
| [6ac7ee] | 884 | };
 | 
|---|
 | 885 | 
 | 
|---|
 | 886 | /** Solves a vectorial system consisting of two orthogonal statements and a norm statement.
 | 
|---|
 | 887 |  * This is linear system of equations to be solved, however of the three given (skp of this vector\
 | 
|---|
 | 888 |  * with either of the three hast to be zero) only two are linear independent. The third equation
 | 
|---|
 | 889 |  * is that the vector should be of magnitude 1 (orthonormal). This all leads to a case-based solution
 | 
|---|
 | 890 |  * where very often it has to be checked whether a certain value is zero or not and thus forked into
 | 
|---|
 | 891 |  * another case.
 | 
|---|
 | 892 |  * \param *x1 first vector
 | 
|---|
 | 893 |  * \param *x2 second vector
 | 
|---|
 | 894 |  * \param *y third vector
 | 
|---|
 | 895 |  * \param alpha first angle
 | 
|---|
 | 896 |  * \param beta second angle
 | 
|---|
 | 897 |  * \param c norm of final vector
 | 
|---|
 | 898 |  * \return a vector with \f$\langle x1,x2 \rangle=A\f$, \f$\langle x1,y \rangle = B\f$ and with norm \a c.
 | 
|---|
 | 899 |  * \bug this is not yet working properly
 | 
|---|
 | 900 |  */
 | 
|---|
 | 901 | bool Vector::SolveSystem(Vector *x1, Vector *x2, Vector *y, double alpha, double beta, double c)
 | 
|---|
 | 902 | {
 | 
|---|
| [042f82] | 903 |   double D1,D2,D3,E1,E2,F1,F2,F3,p,q=0., A, B1, B2, C;
 | 
|---|
 | 904 |   double ang; // angle on testing
 | 
|---|
 | 905 |   double sign[3];
 | 
|---|
 | 906 |   int i,j,k;
 | 
|---|
 | 907 |   A = cos(alpha) * x1->Norm() * c;
 | 
|---|
 | 908 |   B1 = cos(beta + M_PI/2.) * y->Norm() * c;
 | 
|---|
 | 909 |   B2 = cos(beta) * x2->Norm() * c;
 | 
|---|
 | 910 |   C = c * c;
 | 
|---|
 | 911 |   cout << Verbose(2) << "A " << A << "\tB " << B1 << "\tC " << C << endl;
 | 
|---|
 | 912 |   int flag = 0;
 | 
|---|
 | 913 |   if (fabs(x1->x[0]) < MYEPSILON) { // check for zero components for the later flipping and back-flipping
 | 
|---|
 | 914 |     if (fabs(x1->x[1]) > MYEPSILON) {
 | 
|---|
 | 915 |       flag = 1;
 | 
|---|
 | 916 |     } else if (fabs(x1->x[2]) > MYEPSILON) {
 | 
|---|
 | 917 |        flag = 2;
 | 
|---|
 | 918 |     } else {
 | 
|---|
 | 919 |       return false;
 | 
|---|
 | 920 |     }
 | 
|---|
 | 921 |   }
 | 
|---|
 | 922 |   switch (flag) {
 | 
|---|
 | 923 |     default:
 | 
|---|
 | 924 |     case 0:
 | 
|---|
 | 925 |       break;
 | 
|---|
 | 926 |     case 2:
 | 
|---|
 | 927 |       flip(&x1->x[0],&x1->x[1]);
 | 
|---|
 | 928 |       flip(&x2->x[0],&x2->x[1]);
 | 
|---|
 | 929 |       flip(&y->x[0],&y->x[1]);
 | 
|---|
 | 930 |       //flip(&x[0],&x[1]);
 | 
|---|
 | 931 |       flip(&x1->x[1],&x1->x[2]);
 | 
|---|
 | 932 |       flip(&x2->x[1],&x2->x[2]);
 | 
|---|
 | 933 |       flip(&y->x[1],&y->x[2]);
 | 
|---|
 | 934 |       //flip(&x[1],&x[2]);
 | 
|---|
 | 935 |     case 1:
 | 
|---|
 | 936 |       flip(&x1->x[0],&x1->x[1]);
 | 
|---|
 | 937 |       flip(&x2->x[0],&x2->x[1]);
 | 
|---|
 | 938 |       flip(&y->x[0],&y->x[1]);
 | 
|---|
 | 939 |       //flip(&x[0],&x[1]);
 | 
|---|
 | 940 |       flip(&x1->x[1],&x1->x[2]);
 | 
|---|
 | 941 |       flip(&x2->x[1],&x2->x[2]);
 | 
|---|
 | 942 |       flip(&y->x[1],&y->x[2]);
 | 
|---|
 | 943 |       //flip(&x[1],&x[2]);
 | 
|---|
 | 944 |       break;
 | 
|---|
 | 945 |   }
 | 
|---|
 | 946 |   // now comes the case system
 | 
|---|
 | 947 |   D1 = -y->x[0]/x1->x[0]*x1->x[1]+y->x[1];
 | 
|---|
 | 948 |   D2 = -y->x[0]/x1->x[0]*x1->x[2]+y->x[2];
 | 
|---|
 | 949 |   D3 = y->x[0]/x1->x[0]*A-B1;
 | 
|---|
 | 950 |   cout << Verbose(2) << "D1 " << D1 << "\tD2 " << D2 << "\tD3 " << D3 << "\n";
 | 
|---|
 | 951 |   if (fabs(D1) < MYEPSILON) {
 | 
|---|
 | 952 |     cout << Verbose(2) << "D1 == 0!\n";
 | 
|---|
 | 953 |     if (fabs(D2) > MYEPSILON) {
 | 
|---|
 | 954 |       cout << Verbose(3) << "D2 != 0!\n";
 | 
|---|
 | 955 |       x[2] = -D3/D2;
 | 
|---|
 | 956 |       E1 = A/x1->x[0] + x1->x[2]/x1->x[0]*D3/D2;
 | 
|---|
 | 957 |       E2 = -x1->x[1]/x1->x[0];
 | 
|---|
 | 958 |       cout << Verbose(3) << "E1 " << E1 << "\tE2 " << E2 << "\n";
 | 
|---|
 | 959 |       F1 = E1*E1 + 1.;
 | 
|---|
 | 960 |       F2 = -E1*E2;
 | 
|---|
 | 961 |       F3 = E1*E1 + D3*D3/(D2*D2) - C;
 | 
|---|
 | 962 |       cout << Verbose(3) << "F1 " << F1 << "\tF2 " << F2 << "\tF3 " << F3 << "\n";
 | 
|---|
 | 963 |       if (fabs(F1) < MYEPSILON) {
 | 
|---|
 | 964 |         cout << Verbose(4) << "F1 == 0!\n";
 | 
|---|
 | 965 |         cout << Verbose(4) << "Gleichungssystem linear\n";
 | 
|---|
 | 966 |         x[1] = F3/(2.*F2);
 | 
|---|
 | 967 |       } else {
 | 
|---|
 | 968 |         p = F2/F1;
 | 
|---|
 | 969 |         q = p*p - F3/F1;
 | 
|---|
 | 970 |         cout << Verbose(4) << "p " << p << "\tq " << q << endl;
 | 
|---|
 | 971 |         if (q < 0) {
 | 
|---|
 | 972 |           cout << Verbose(4) << "q < 0" << endl;
 | 
|---|
 | 973 |           return false;
 | 
|---|
 | 974 |         }
 | 
|---|
 | 975 |         x[1] = p + sqrt(q);
 | 
|---|
 | 976 |       }
 | 
|---|
 | 977 |       x[0] =  A/x1->x[0] - x1->x[1]/x1->x[0]*x[1] + x1->x[2]/x1->x[0]*x[2];
 | 
|---|
 | 978 |     } else {
 | 
|---|
 | 979 |       cout << Verbose(2) << "Gleichungssystem unterbestimmt\n";
 | 
|---|
 | 980 |       return false;
 | 
|---|
 | 981 |     }
 | 
|---|
 | 982 |   } else {
 | 
|---|
 | 983 |     E1 = A/x1->x[0]+x1->x[1]/x1->x[0]*D3/D1;
 | 
|---|
 | 984 |     E2 = x1->x[1]/x1->x[0]*D2/D1 - x1->x[2];
 | 
|---|
 | 985 |     cout << Verbose(2) << "E1 " << E1 << "\tE2 " << E2 << "\n";
 | 
|---|
 | 986 |     F1 = E2*E2 + D2*D2/(D1*D1) + 1.;
 | 
|---|
 | 987 |     F2 = -(E1*E2 + D2*D3/(D1*D1));
 | 
|---|
 | 988 |     F3 = E1*E1 + D3*D3/(D1*D1) - C;
 | 
|---|
 | 989 |     cout << Verbose(2) << "F1 " << F1 << "\tF2 " << F2 << "\tF3 " << F3 << "\n";
 | 
|---|
 | 990 |     if (fabs(F1) < MYEPSILON) {
 | 
|---|
 | 991 |       cout << Verbose(3) << "F1 == 0!\n";
 | 
|---|
 | 992 |       cout << Verbose(3) << "Gleichungssystem linear\n";
 | 
|---|
 | 993 |       x[2] = F3/(2.*F2);
 | 
|---|
 | 994 |     } else {
 | 
|---|
 | 995 |       p = F2/F1;
 | 
|---|
 | 996 |       q = p*p - F3/F1;
 | 
|---|
 | 997 |       cout << Verbose(3) << "p " << p << "\tq " << q << endl;
 | 
|---|
 | 998 |       if (q < 0) {
 | 
|---|
 | 999 |         cout << Verbose(3) << "q < 0" << endl;
 | 
|---|
 | 1000 |         return false;
 | 
|---|
 | 1001 |       }
 | 
|---|
 | 1002 |       x[2] = p + sqrt(q);
 | 
|---|
 | 1003 |     }
 | 
|---|
 | 1004 |     x[1] = (-D2 * x[2] - D3)/D1;
 | 
|---|
 | 1005 |     x[0] = A/x1->x[0] - x1->x[1]/x1->x[0]*x[1] + x1->x[2]/x1->x[0]*x[2];
 | 
|---|
 | 1006 |   }
 | 
|---|
 | 1007 |   switch (flag) { // back-flipping
 | 
|---|
 | 1008 |     default:
 | 
|---|
 | 1009 |     case 0:
 | 
|---|
 | 1010 |       break;
 | 
|---|
 | 1011 |     case 2:
 | 
|---|
 | 1012 |       flip(&x1->x[0],&x1->x[1]);
 | 
|---|
 | 1013 |       flip(&x2->x[0],&x2->x[1]);
 | 
|---|
 | 1014 |       flip(&y->x[0],&y->x[1]);
 | 
|---|
 | 1015 |       flip(&x[0],&x[1]);
 | 
|---|
 | 1016 |       flip(&x1->x[1],&x1->x[2]);
 | 
|---|
 | 1017 |       flip(&x2->x[1],&x2->x[2]);
 | 
|---|
 | 1018 |       flip(&y->x[1],&y->x[2]);
 | 
|---|
 | 1019 |       flip(&x[1],&x[2]);
 | 
|---|
 | 1020 |     case 1:
 | 
|---|
 | 1021 |       flip(&x1->x[0],&x1->x[1]);
 | 
|---|
 | 1022 |       flip(&x2->x[0],&x2->x[1]);
 | 
|---|
 | 1023 |       flip(&y->x[0],&y->x[1]);
 | 
|---|
 | 1024 |       //flip(&x[0],&x[1]);
 | 
|---|
 | 1025 |       flip(&x1->x[1],&x1->x[2]);
 | 
|---|
 | 1026 |       flip(&x2->x[1],&x2->x[2]);
 | 
|---|
 | 1027 |       flip(&y->x[1],&y->x[2]);
 | 
|---|
 | 1028 |       flip(&x[1],&x[2]);
 | 
|---|
 | 1029 |       break;
 | 
|---|
 | 1030 |   }
 | 
|---|
 | 1031 |   // one z component is only determined by its radius (without sign)
 | 
|---|
 | 1032 |   // thus check eight possible sign flips and determine by checking angle with second vector
 | 
|---|
 | 1033 |   for (i=0;i<8;i++) {
 | 
|---|
 | 1034 |     // set sign vector accordingly
 | 
|---|
 | 1035 |     for (j=2;j>=0;j--) {
 | 
|---|
 | 1036 |       k = (i & pot(2,j)) << j;
 | 
|---|
 | 1037 |       cout << Verbose(2) << "k " << k << "\tpot(2,j) " << pot(2,j) << endl;
 | 
|---|
 | 1038 |       sign[j] = (k == 0) ? 1. : -1.;
 | 
|---|
 | 1039 |     }
 | 
|---|
 | 1040 |     cout << Verbose(2) << i << ": sign matrix is " << sign[0] << "\t" << sign[1] << "\t" << sign[2] << "\n";
 | 
|---|
 | 1041 |     // apply sign matrix
 | 
|---|
 | 1042 |     for (j=NDIM;j--;)
 | 
|---|
 | 1043 |       x[j] *= sign[j];
 | 
|---|
 | 1044 |     // calculate angle and check
 | 
|---|
 | 1045 |     ang = x2->Angle (this);
 | 
|---|
 | 1046 |     cout << Verbose(1) << i << "th angle " << ang << "\tbeta " << cos(beta) << " :\t";
 | 
|---|
 | 1047 |     if (fabs(ang - cos(beta)) < MYEPSILON) {
 | 
|---|
 | 1048 |       break;
 | 
|---|
 | 1049 |     }
 | 
|---|
 | 1050 |     // unapply sign matrix (is its own inverse)
 | 
|---|
 | 1051 |     for (j=NDIM;j--;)
 | 
|---|
 | 1052 |       x[j] *= sign[j];
 | 
|---|
 | 1053 |   }
 | 
|---|
 | 1054 |   return true;
 | 
|---|
| [6ac7ee] | 1055 | };
 | 
|---|