[6ac7ee] | 1 | /** \file vector.cpp
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| 2 | *
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| 3 | * Function implementations for the class vector.
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| 4 | *
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| 5 | */
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| 6 |
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[112b09] | 7 | #include "Helpers/MemDebug.hpp"
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[edb93c] | 8 |
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[54a746] | 9 | #include "vector.hpp"
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[ce3d2b] | 10 | #include "VectorContent.hpp"
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[54a746] | 11 | #include "verbose.hpp"
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[b34306] | 12 | #include "World.hpp"
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[0a4f7f] | 13 | #include "Helpers/Assert.hpp"
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[753f02] | 14 | #include "Helpers/fast_functions.hpp"
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[325390] | 15 | #include "Exceptions/MathException.hpp"
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[6ac7ee] | 16 |
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[1bd79e] | 17 | #include <iostream>
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[923b6c] | 18 | #include <gsl/gsl_blas.h>
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| 19 |
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[1bd79e] | 20 |
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| 21 | using namespace std;
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[6ac7ee] | 22 |
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[97498a] | 23 |
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[6ac7ee] | 24 | /************************************ Functions for class vector ************************************/
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| 25 |
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| 26 | /** Constructor of class vector.
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| 27 | */
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[753f02] | 28 | Vector::Vector()
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| 29 | {
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[ce3d2b] | 30 | content = new VectorContent();
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| 31 | content->content = gsl_vector_calloc (NDIM);
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[753f02] | 32 | };
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[6ac7ee] | 33 |
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[753f02] | 34 | /**
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| 35 | * Copy constructor
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[821907] | 36 | */
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[1bd79e] | 37 |
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[753f02] | 38 | Vector::Vector(const Vector& src)
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[821907] | 39 | {
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[ce3d2b] | 40 | content = new VectorContent();
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| 41 | content->content = gsl_vector_alloc(NDIM);
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| 42 | gsl_vector_memcpy(content->content, src.content->content);
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[1bd79e] | 43 | }
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[821907] | 44 |
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| 45 | /** Constructor of class vector.
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| 46 | */
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[753f02] | 47 | Vector::Vector(const double x1, const double x2, const double x3)
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[821907] | 48 | {
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[ce3d2b] | 49 | content = new VectorContent();
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| 50 | content->content = gsl_vector_alloc(NDIM);
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| 51 | gsl_vector_set(content->content,0,x1);
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| 52 | gsl_vector_set(content->content,1,x2);
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| 53 | gsl_vector_set(content->content,2,x3);
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[821907] | 54 | };
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| 55 |
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[ce3d2b] | 56 | Vector::Vector(VectorContent *_content) :
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[325390] | 57 | content(_content)
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| 58 | {}
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| 59 |
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[0a4f7f] | 60 | /**
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| 61 | * Assignment operator
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[6ac7ee] | 62 | */
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[0a4f7f] | 63 | Vector& Vector::operator=(const Vector& src){
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| 64 | // check for self assignment
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| 65 | if(&src!=this){
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[ce3d2b] | 66 | gsl_vector_memcpy(content->content, src.content->content);
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[0a4f7f] | 67 | }
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| 68 | return *this;
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| 69 | }
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[6ac7ee] | 70 |
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| 71 | /** Desctructor of class vector.
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| 72 | */
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[d466f0] | 73 | Vector::~Vector() {
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[ce3d2b] | 74 | gsl_vector_free(content->content);
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| 75 | delete content;
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[d466f0] | 76 | };
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[6ac7ee] | 77 |
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| 78 | /** Calculates square of distance between this and another vector.
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| 79 | * \param *y array to second vector
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| 80 | * \return \f$| x - y |^2\f$
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| 81 | */
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[273382] | 82 | double Vector::DistanceSquared(const Vector &y) const
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[6ac7ee] | 83 | {
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[042f82] | 84 | double res = 0.;
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| 85 | for (int i=NDIM;i--;)
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[d466f0] | 86 | res += (at(i)-y[i])*(at(i)-y[i]);
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[042f82] | 87 | return (res);
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[6ac7ee] | 88 | };
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| 89 |
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| 90 | /** Calculates distance between this and another vector.
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| 91 | * \param *y array to second vector
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| 92 | * \return \f$| x - y |\f$
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| 93 | */
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[1513a74] | 94 | double Vector::distance(const Vector &y) const
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[6ac7ee] | 95 | {
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[273382] | 96 | return (sqrt(DistanceSquared(y)));
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[6ac7ee] | 97 | };
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| 98 |
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[1513a74] | 99 | Vector Vector::getClosestPoint(const Vector &point) const{
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| 100 | // the closest point to a single point space is always the single point itself
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| 101 | return *this;
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| 102 | }
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| 103 |
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[6ac7ee] | 104 | /** Calculates scalar product between this and another vector.
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| 105 | * \param *y array to second vector
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| 106 | * \return \f$\langle x, y \rangle\f$
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| 107 | */
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[273382] | 108 | double Vector::ScalarProduct(const Vector &y) const
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[6ac7ee] | 109 | {
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[042f82] | 110 | double res = 0.;
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[ce3d2b] | 111 | gsl_blas_ddot(content->content, y.content->content, &res);
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[042f82] | 112 | return (res);
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[6ac7ee] | 113 | };
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| 114 |
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| 115 |
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| 116 | /** Calculates VectorProduct between this and another vector.
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[042f82] | 117 | * -# returns the Product in place of vector from which it was initiated
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| 118 | * -# ATTENTION: Only three dim.
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| 119 | * \param *y array to vector with which to calculate crossproduct
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| 120 | * \return \f$ x \times y \f&
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[6ac7ee] | 121 | */
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[273382] | 122 | void Vector::VectorProduct(const Vector &y)
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[6ac7ee] | 123 | {
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[042f82] | 124 | Vector tmp;
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[d466f0] | 125 | for(int i=NDIM;i--;)
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| 126 | tmp[i] = at((i+1)%NDIM)*y[(i+2)%NDIM] - at((i+2)%NDIM)*y[(i+1)%NDIM];
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[753f02] | 127 | (*this) = tmp;
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[6ac7ee] | 128 | };
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| 129 |
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| 130 |
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| 131 | /** projects this vector onto plane defined by \a *y.
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| 132 | * \param *y normal vector of plane
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| 133 | * \return \f$\langle x, y \rangle\f$
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| 134 | */
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[273382] | 135 | void Vector::ProjectOntoPlane(const Vector &y)
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[6ac7ee] | 136 | {
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[042f82] | 137 | Vector tmp;
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[753f02] | 138 | tmp = y;
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[042f82] | 139 | tmp.Normalize();
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[753f02] | 140 | tmp.Scale(ScalarProduct(tmp));
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| 141 | *this -= tmp;
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[2319ed] | 142 | };
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| 143 |
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[821907] | 144 | /** Calculates the minimum distance of this vector to the plane.
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| 145 | * \sa Vector::GetDistanceVectorToPlane()
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| 146 | * \param *out output stream for debugging
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| 147 | * \param *PlaneNormal normal of plane
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| 148 | * \param *PlaneOffset offset of plane
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| 149 | * \return distance to plane
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| 150 | */
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[d4c9ae] | 151 | double Vector::DistanceToSpace(const Space &space) const
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[821907] | 152 | {
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[d4c9ae] | 153 | return space.distance(*this);
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[c4d4df] | 154 | };
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| 155 |
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[6ac7ee] | 156 | /** Calculates the projection of a vector onto another \a *y.
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| 157 | * \param *y array to second vector
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| 158 | */
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[273382] | 159 | void Vector::ProjectIt(const Vector &y)
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[6ac7ee] | 160 | {
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[753f02] | 161 | (*this) += (-ScalarProduct(y))*y;
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[ef9df36] | 162 | };
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| 163 |
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| 164 | /** Calculates the projection of a vector onto another \a *y.
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| 165 | * \param *y array to second vector
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| 166 | * \return Vector
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| 167 | */
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[273382] | 168 | Vector Vector::Projection(const Vector &y) const
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[ef9df36] | 169 | {
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[753f02] | 170 | Vector helper = y;
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| 171 | helper.Scale((ScalarProduct(y)/y.NormSquared()));
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[ef9df36] | 172 |
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| 173 | return helper;
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[6ac7ee] | 174 | };
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| 175 |
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| 176 | /** Calculates norm of this vector.
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| 177 | * \return \f$|x|\f$
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| 178 | */
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| 179 | double Vector::Norm() const
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| 180 | {
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[273382] | 181 | return (sqrt(NormSquared()));
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[6ac7ee] | 182 | };
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| 183 |
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[d4d0dd] | 184 | /** Calculates squared norm of this vector.
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| 185 | * \return \f$|x|^2\f$
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| 186 | */
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| 187 | double Vector::NormSquared() const
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| 188 | {
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[273382] | 189 | return (ScalarProduct(*this));
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[d4d0dd] | 190 | };
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| 191 |
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[6ac7ee] | 192 | /** Normalizes this vector.
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| 193 | */
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| 194 | void Vector::Normalize()
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| 195 | {
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[1bd79e] | 196 | double factor = Norm();
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| 197 | (*this) *= 1/factor;
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[6ac7ee] | 198 | };
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| 199 |
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| 200 | /** Zeros all components of this vector.
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| 201 | */
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| 202 | void Vector::Zero()
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| 203 | {
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[753f02] | 204 | at(0)=at(1)=at(2)=0;
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[6ac7ee] | 205 | };
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| 206 |
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| 207 | /** Zeros all components of this vector.
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| 208 | */
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[776b64] | 209 | void Vector::One(const double one)
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[6ac7ee] | 210 | {
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[753f02] | 211 | at(0)=at(1)=at(2)=one;
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[6ac7ee] | 212 | };
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| 213 |
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[9c20aa] | 214 | /** Checks whether vector has all components zero.
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| 215 | * @return true - vector is zero, false - vector is not
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| 216 | */
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[54a746] | 217 | bool Vector::IsZero() const
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[9c20aa] | 218 | {
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[d466f0] | 219 | return (fabs(at(0))+fabs(at(1))+fabs(at(2)) < MYEPSILON);
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[54a746] | 220 | };
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| 221 |
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| 222 | /** Checks whether vector has length of 1.
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| 223 | * @return true - vector is normalized, false - vector is not
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| 224 | */
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| 225 | bool Vector::IsOne() const
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| 226 | {
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| 227 | return (fabs(Norm() - 1.) < MYEPSILON);
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[9c20aa] | 228 | };
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| 229 |
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[ef9df36] | 230 | /** Checks whether vector is normal to \a *normal.
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| 231 | * @return true - vector is normalized, false - vector is not
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| 232 | */
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[273382] | 233 | bool Vector::IsNormalTo(const Vector &normal) const
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[ef9df36] | 234 | {
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| 235 | if (ScalarProduct(normal) < MYEPSILON)
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| 236 | return true;
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| 237 | else
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| 238 | return false;
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| 239 | };
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| 240 |
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[b998c3] | 241 | /** Checks whether vector is normal to \a *normal.
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| 242 | * @return true - vector is normalized, false - vector is not
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| 243 | */
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[273382] | 244 | bool Vector::IsEqualTo(const Vector &a) const
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[b998c3] | 245 | {
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| 246 | bool status = true;
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| 247 | for (int i=0;i<NDIM;i++) {
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[d466f0] | 248 | if (fabs(at(i) - a[i]) > MYEPSILON)
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[b998c3] | 249 | status = false;
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| 250 | }
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| 251 | return status;
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| 252 | };
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| 253 |
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[6ac7ee] | 254 | /** Calculates the angle between this and another vector.
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| 255 | * \param *y array to second vector
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| 256 | * \return \f$\acos\bigl(frac{\langle x, y \rangle}{|x||y|}\bigr)\f$
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| 257 | */
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[273382] | 258 | double Vector::Angle(const Vector &y) const
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[6ac7ee] | 259 | {
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[753f02] | 260 | double norm1 = Norm(), norm2 = y.Norm();
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[ef9df36] | 261 | double angle = -1;
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[d4d0dd] | 262 | if ((fabs(norm1) > MYEPSILON) && (fabs(norm2) > MYEPSILON))
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| 263 | angle = this->ScalarProduct(y)/norm1/norm2;
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[02da9e] | 264 | // -1-MYEPSILON occured due to numerical imprecision, catch ...
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[e138de] | 265 | //Log() << Verbose(2) << "INFO: acos(-1) = " << acos(-1) << ", acos(-1+MYEPSILON) = " << acos(-1+MYEPSILON) << ", acos(-1-MYEPSILON) = " << acos(-1-MYEPSILON) << "." << endl;
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[02da9e] | 266 | if (angle < -1)
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| 267 | angle = -1;
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| 268 | if (angle > 1)
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| 269 | angle = 1;
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[042f82] | 270 | return acos(angle);
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[6ac7ee] | 271 | };
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| 272 |
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[0a4f7f] | 273 |
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| 274 | double& Vector::operator[](size_t i){
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[753f02] | 275 | ASSERT(i<=NDIM && i>=0,"Vector Index out of Range");
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[ce3d2b] | 276 | return *gsl_vector_ptr (content->content, i);
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[0a4f7f] | 277 | }
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| 278 |
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| 279 | const double& Vector::operator[](size_t i) const{
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[753f02] | 280 | ASSERT(i<=NDIM && i>=0,"Vector Index out of Range");
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[ce3d2b] | 281 | return *gsl_vector_ptr (content->content, i);
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[0a4f7f] | 282 | }
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| 283 |
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| 284 | double& Vector::at(size_t i){
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| 285 | return (*this)[i];
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| 286 | }
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| 287 |
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| 288 | const double& Vector::at(size_t i) const{
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| 289 | return (*this)[i];
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| 290 | }
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| 291 |
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[ce3d2b] | 292 | VectorContent* Vector::get(){
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[0c7ed8] | 293 | return content;
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[0a4f7f] | 294 | }
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[6ac7ee] | 295 |
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[ef9df36] | 296 | /** Compares vector \a to vector \a b component-wise.
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| 297 | * \param a base vector
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| 298 | * \param b vector components to add
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| 299 | * \return a == b
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| 300 | */
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[72e7fa] | 301 | bool Vector::operator==(const Vector& b) const
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[ef9df36] | 302 | {
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[1bd79e] | 303 | return IsEqualTo(b);
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[ef9df36] | 304 | };
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| 305 |
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[fa5a6a] | 306 | bool Vector::operator!=(const Vector& b) const
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| 307 | {
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| 308 | return !IsEqualTo(b);
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| 309 | }
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| 310 |
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[6ac7ee] | 311 | /** Sums vector \a to this lhs component-wise.
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| 312 | * \param a base vector
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| 313 | * \param b vector components to add
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| 314 | * \return lhs + a
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| 315 | */
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[72e7fa] | 316 | const Vector& Vector::operator+=(const Vector& b)
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[6ac7ee] | 317 | {
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[273382] | 318 | this->AddVector(b);
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[72e7fa] | 319 | return *this;
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[6ac7ee] | 320 | };
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[54a746] | 321 |
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| 322 | /** Subtracts vector \a from this lhs component-wise.
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| 323 | * \param a base vector
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| 324 | * \param b vector components to add
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| 325 | * \return lhs - a
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| 326 | */
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[72e7fa] | 327 | const Vector& Vector::operator-=(const Vector& b)
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[54a746] | 328 | {
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[273382] | 329 | this->SubtractVector(b);
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[72e7fa] | 330 | return *this;
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[54a746] | 331 | };
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| 332 |
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[6ac7ee] | 333 | /** factor each component of \a a times a double \a m.
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| 334 | * \param a base vector
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| 335 | * \param m factor
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| 336 | * \return lhs.x[i] * m
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| 337 | */
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[b84d5d] | 338 | const Vector& operator*=(Vector& a, const double m)
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[6ac7ee] | 339 | {
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[042f82] | 340 | a.Scale(m);
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| 341 | return a;
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[6ac7ee] | 342 | };
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| 343 |
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[042f82] | 344 | /** Sums two vectors \a and \b component-wise.
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[6ac7ee] | 345 | * \param a first vector
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| 346 | * \param b second vector
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| 347 | * \return a + b
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| 348 | */
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[72e7fa] | 349 | Vector const Vector::operator+(const Vector& b) const
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[6ac7ee] | 350 | {
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[72e7fa] | 351 | Vector x = *this;
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[273382] | 352 | x.AddVector(b);
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[b84d5d] | 353 | return x;
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[6ac7ee] | 354 | };
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| 355 |
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[54a746] | 356 | /** Subtracts vector \a from \b component-wise.
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| 357 | * \param a first vector
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| 358 | * \param b second vector
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| 359 | * \return a - b
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| 360 | */
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[72e7fa] | 361 | Vector const Vector::operator-(const Vector& b) const
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[54a746] | 362 | {
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[72e7fa] | 363 | Vector x = *this;
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[273382] | 364 | x.SubtractVector(b);
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[b84d5d] | 365 | return x;
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[54a746] | 366 | };
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| 367 |
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[6ac7ee] | 368 | /** Factors given vector \a a times \a m.
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| 369 | * \param a vector
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| 370 | * \param m factor
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[54a746] | 371 | * \return m * a
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[6ac7ee] | 372 | */
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[b84d5d] | 373 | Vector const operator*(const Vector& a, const double m)
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[6ac7ee] | 374 | {
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[b84d5d] | 375 | Vector x(a);
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| 376 | x.Scale(m);
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| 377 | return x;
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[6ac7ee] | 378 | };
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| 379 |
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[54a746] | 380 | /** Factors given vector \a a times \a m.
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| 381 | * \param m factor
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| 382 | * \param a vector
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| 383 | * \return m * a
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| 384 | */
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[b84d5d] | 385 | Vector const operator*(const double m, const Vector& a )
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[54a746] | 386 | {
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[b84d5d] | 387 | Vector x(a);
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| 388 | x.Scale(m);
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| 389 | return x;
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[54a746] | 390 | };
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| 391 |
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[9c20aa] | 392 | ostream& operator<<(ostream& ost, const Vector& m)
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[6ac7ee] | 393 | {
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[042f82] | 394 | ost << "(";
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| 395 | for (int i=0;i<NDIM;i++) {
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[0a4f7f] | 396 | ost << m[i];
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[042f82] | 397 | if (i != 2)
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| 398 | ost << ",";
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| 399 | }
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| 400 | ost << ")";
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| 401 | return ost;
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[6ac7ee] | 402 | };
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| 403 |
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| 404 |
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[1bd79e] | 405 | void Vector::ScaleAll(const double *factor)
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[6ac7ee] | 406 | {
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[042f82] | 407 | for (int i=NDIM;i--;)
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[d466f0] | 408 | at(i) *= factor[i];
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[6ac7ee] | 409 | };
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| 410 |
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[b5bf84] | 411 | void Vector::ScaleAll(const Vector &factor){
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[ce3d2b] | 412 | gsl_vector_mul(content->content, factor.content->content);
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[b5bf84] | 413 | }
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[6ac7ee] | 414 |
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[1bd79e] | 415 |
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[776b64] | 416 | void Vector::Scale(const double factor)
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[6ac7ee] | 417 | {
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[ce3d2b] | 418 | gsl_vector_scale(content->content,factor);
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[6ac7ee] | 419 | };
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| 420 |
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[45ef76] | 421 | std::pair<Vector,Vector> Vector::partition(const Vector &rhs) const{
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| 422 | double factor = ScalarProduct(rhs)/rhs.NormSquared();
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| 423 | Vector res= factor * rhs;
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| 424 | return make_pair(res,(*this)-res);
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| 425 | }
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| 426 |
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| 427 | std::pair<pointset,Vector> Vector::partition(const pointset &points) const{
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| 428 | Vector helper = *this;
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| 429 | pointset res;
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| 430 | for(pointset::const_iterator iter=points.begin();iter!=points.end();++iter){
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| 431 | pair<Vector,Vector> currPart = helper.partition(*iter);
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| 432 | res.push_back(currPart.first);
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| 433 | helper = currPart.second;
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| 434 | }
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| 435 | return make_pair(res,helper);
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| 436 | }
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| 437 |
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[6ac7ee] | 438 | /** Creates this vector as the b y *factors' components scaled linear combination of the given three.
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| 439 | * this vector = x1*factors[0] + x2* factors[1] + x3*factors[2]
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| 440 | * \param *x1 first vector
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| 441 | * \param *x2 second vector
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| 442 | * \param *x3 third vector
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| 443 | * \param *factors three-component vector with the factor for each given vector
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| 444 | */
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[273382] | 445 | void Vector::LinearCombinationOfVectors(const Vector &x1, const Vector &x2, const Vector &x3, const double * const factors)
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[6ac7ee] | 446 | {
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[273382] | 447 | (*this) = (factors[0]*x1) +
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| 448 | (factors[1]*x2) +
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| 449 | (factors[2]*x3);
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[6ac7ee] | 450 | };
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| 451 |
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| 452 | /** Calculates orthonormal vector to one given vectors.
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| 453 | * Just subtracts the projection onto the given vector from this vector.
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[ef9df36] | 454 | * The removed part of the vector is Vector::Projection()
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[6ac7ee] | 455 | * \param *x1 vector
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| 456 | * \return true - success, false - vector is zero
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| 457 | */
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[0a4f7f] | 458 | bool Vector::MakeNormalTo(const Vector &y1)
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[6ac7ee] | 459 | {
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[042f82] | 460 | bool result = false;
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[753f02] | 461 | double factor = y1.ScalarProduct(*this)/y1.NormSquared();
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[45ef76] | 462 | Vector x1 = factor * y1;
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[753f02] | 463 | SubtractVector(x1);
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[042f82] | 464 | for (int i=NDIM;i--;)
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[d466f0] | 465 | result = result || (fabs(at(i)) > MYEPSILON);
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[6ac7ee] | 466 |
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[042f82] | 467 | return result;
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[6ac7ee] | 468 | };
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| 469 |
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| 470 | /** Creates this vector as one of the possible orthonormal ones to the given one.
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| 471 | * Just scan how many components of given *vector are unequal to zero and
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| 472 | * try to get the skp of both to be zero accordingly.
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| 473 | * \param *vector given vector
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| 474 | * \return true - success, false - failure (null vector given)
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| 475 | */
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[273382] | 476 | bool Vector::GetOneNormalVector(const Vector &GivenVector)
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[6ac7ee] | 477 | {
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[042f82] | 478 | int Components[NDIM]; // contains indices of non-zero components
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| 479 | int Last = 0; // count the number of non-zero entries in vector
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| 480 | int j; // loop variables
|
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| 481 | double norm;
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| 482 |
|
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| 483 | for (j=NDIM;j--;)
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| 484 | Components[j] = -1;
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[1829c4] | 485 |
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| 486 | // in two component-systems we need to find the one position that is zero
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| 487 | int zeroPos = -1;
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[042f82] | 488 | // find two components != 0
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[1829c4] | 489 | for (j=0;j<NDIM;j++){
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[753f02] | 490 | if (fabs(GivenVector[j]) > MYEPSILON)
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[042f82] | 491 | Components[Last++] = j;
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[1829c4] | 492 | else
|
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| 493 | // this our zero Position
|
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| 494 | zeroPos = j;
|
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| 495 | }
|
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[042f82] | 496 |
|
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| 497 | switch(Last) {
|
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| 498 | case 3: // threecomponent system
|
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[1829c4] | 499 | // the position of the zero is arbitrary in three component systems
|
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| 500 | zeroPos = Components[2];
|
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[042f82] | 501 | case 2: // two component system
|
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[753f02] | 502 | norm = sqrt(1./(GivenVector[Components[1]]*GivenVector[Components[1]]) + 1./(GivenVector[Components[0]]*GivenVector[Components[0]]));
|
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[1829c4] | 503 | at(zeroPos) = 0.;
|
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[042f82] | 504 | // in skp both remaining parts shall become zero but with opposite sign and third is zero
|
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[1829c4] | 505 | at(Components[1]) = -1./GivenVector[Components[1]] / norm;
|
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| 506 | at(Components[0]) = 1./GivenVector[Components[0]] / norm;
|
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[042f82] | 507 | return true;
|
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| 508 | break;
|
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| 509 | case 1: // one component system
|
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| 510 | // set sole non-zero component to 0, and one of the other zero component pendants to 1
|
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[1829c4] | 511 | at((Components[0]+2)%NDIM) = 0.;
|
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| 512 | at((Components[0]+1)%NDIM) = 1.;
|
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| 513 | at(Components[0]) = 0.;
|
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[042f82] | 514 | return true;
|
---|
| 515 | break;
|
---|
| 516 | default:
|
---|
| 517 | return false;
|
---|
| 518 | }
|
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[6ac7ee] | 519 | };
|
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| 520 |
|
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| 521 | /** Adds vector \a *y componentwise.
|
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| 522 | * \param *y vector
|
---|
| 523 | */
|
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[273382] | 524 | void Vector::AddVector(const Vector &y)
|
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[6ac7ee] | 525 | {
|
---|
[ce3d2b] | 526 | gsl_vector_add(content->content, y.content->content);
|
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[6ac7ee] | 527 | }
|
---|
| 528 |
|
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| 529 | /** Adds vector \a *y componentwise.
|
---|
| 530 | * \param *y vector
|
---|
| 531 | */
|
---|
[273382] | 532 | void Vector::SubtractVector(const Vector &y)
|
---|
[6ac7ee] | 533 | {
|
---|
[ce3d2b] | 534 | gsl_vector_sub(content->content, y.content->content);
|
---|
[ef9df36] | 535 | }
|
---|
| 536 |
|
---|
[005e18] | 537 |
|
---|
| 538 | // some comonly used vectors
|
---|
| 539 | const Vector zeroVec(0,0,0);
|
---|
| 540 | const Vector e1(1,0,0);
|
---|
| 541 | const Vector e2(0,1,0);
|
---|
| 542 | const Vector e3(0,0,1);
|
---|