source: src/unittests/vectorunittest.cpp@ b84d5d

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Last change on this file since b84d5d was 9b6b2f, checked in by Frederik Heber <heber@…>, 15 years ago

Tests now work with Eclipse ECUT's TestRunner.

  • new switch in configure.ac: --enable-ecut
  • all tests are compiled as single test as before
  • and a new TestRunner test suite that combines all test into a single executable which can be run as CppUnit program in Eclipse (and then gives JUnit like output).
  • Property mode set to 100644
File size: 9.8 KB
Line 
1/*
2 * unittest.cpp
3 *
4 * Created on: Aug 17, 2009
5 * Author: heber
6 */
7
8
9using namespace std;
10
11#include <cppunit/CompilerOutputter.h>
12#include <cppunit/extensions/TestFactoryRegistry.h>
13#include <cppunit/ui/text/TestRunner.h>
14
15#include "defs.hpp"
16#include "vector.hpp"
17#include "vectorunittest.hpp"
18
19#ifdef HAVE_TESTRUNNER
20#include "UnitTestMain.hpp"
21#endif /*HAVE_TESTRUNNER*/
22
23/********************************************** Test classes **************************************/
24
25// Registers the fixture into the 'registry'
26CPPUNIT_TEST_SUITE_REGISTRATION( VectorTest );
27
28
29void VectorTest::setUp()
30{
31 zero.Init(0.,0.,0.);
32 unit.Init(1.,0.,0.);
33 otherunit.Init(0.,1.,0.);
34 notunit.Init(0.,1.,1.);
35 two.Init(2.,1.,0.);
36};
37
38
39void VectorTest::tearDown()
40{
41};
42
43/** UnitTest for Constructors and Vector::IsZero() and Vector::IsOne().
44 */
45void VectorTest::UnityTest()
46{
47 // unity and zero tests
48 CPPUNIT_ASSERT_EQUAL( true, zero.IsZero() );
49 CPPUNIT_ASSERT_EQUAL( false, zero.IsOne() );
50 CPPUNIT_ASSERT_EQUAL( false, unit.IsZero() );
51 CPPUNIT_ASSERT_EQUAL( true, unit.IsOne() );
52 CPPUNIT_ASSERT_EQUAL( false, notunit.IsOne() );
53 CPPUNIT_ASSERT_EQUAL( true, otherunit.IsOne() );
54 CPPUNIT_ASSERT_EQUAL( false, otherunit.IsZero() );
55};
56
57/** UnitTest for Vector::CopyVector(), Vector::AddVector, Vector::SubtractVector() and Vector::Scale()/
58 */
59void VectorTest::SimpleAlgebraTest()
60{
61 double factor;
62 // copy vector
63 fixture.Init(2.,3.,4.);
64 CPPUNIT_ASSERT_EQUAL( Vector(2.,3.,4.), fixture );
65 // summation and scaling
66 fixture.CopyVector(&zero);
67 fixture.AddVector(&unit);
68 CPPUNIT_ASSERT_EQUAL( true, fixture.IsOne() );
69 fixture.CopyVector(&zero);
70 fixture.SubtractVector(&unit);
71 CPPUNIT_ASSERT_EQUAL( true, fixture.IsOne() );
72 CPPUNIT_ASSERT_EQUAL( false, fixture.IsZero() );
73 fixture.CopyVector(&zero);
74 fixture.AddVector(&zero);
75 CPPUNIT_ASSERT_EQUAL( true, fixture.IsZero() );
76 fixture.CopyVector(&notunit);
77 fixture.SubtractVector(&otherunit);
78 CPPUNIT_ASSERT_EQUAL( true, fixture.IsOne() );
79 fixture.CopyVector(&unit);
80 fixture.AddVector(&otherunit);
81 CPPUNIT_ASSERT_EQUAL( false, fixture.IsOne() );
82 fixture.CopyVector(&notunit);
83 fixture.SubtractVector(&unit);
84 fixture.SubtractVector(&otherunit);
85 CPPUNIT_ASSERT_EQUAL( false, fixture.IsZero() );
86 fixture.CopyVector(&unit);
87 fixture.Scale(0.98);
88 CPPUNIT_ASSERT_EQUAL( false, fixture.IsOne() );
89 fixture.CopyVector(&unit);
90 fixture.Scale(1.);
91 CPPUNIT_ASSERT_EQUAL( true, fixture.IsOne() );
92 fixture.CopyVector(&unit);
93 factor = 0.98;
94 fixture.Scale(factor);
95 CPPUNIT_ASSERT_EQUAL( false, fixture.IsOne() );
96 fixture.CopyVector(&unit);
97 factor = 1.;
98 fixture.Scale(factor);
99 CPPUNIT_ASSERT_EQUAL( true, fixture.IsOne() );
100};
101
102
103/** UnitTest for operator versions of Vector::CopyVector(), Vector::AddVector, Vector::SubtractVector() and Vector::Scale().
104 */
105void VectorTest::OperatorAlgebraTest()
106{
107 // summation and scaling
108 CPPUNIT_ASSERT_EQUAL( true, (zero+unit).IsOne() );
109 CPPUNIT_ASSERT_EQUAL( true, (zero+unit).IsOne() );
110 CPPUNIT_ASSERT_EQUAL( true, (zero-unit).IsOne() );
111 CPPUNIT_ASSERT_EQUAL( false, (zero-unit).IsZero() );
112 CPPUNIT_ASSERT_EQUAL( true, (zero+zero).IsZero() );
113 CPPUNIT_ASSERT_EQUAL( true, (notunit-otherunit).IsOne() );
114 CPPUNIT_ASSERT_EQUAL( false, (unit+otherunit).IsOne() );
115 CPPUNIT_ASSERT_EQUAL( false, (notunit-unit-otherunit).IsZero() );
116 CPPUNIT_ASSERT_EQUAL( false, (unit*0.98).IsOne() );
117 CPPUNIT_ASSERT_EQUAL( true, (unit*1.).IsOne() );
118
119 CPPUNIT_ASSERT_EQUAL( unit, (zero+unit) );
120 CPPUNIT_ASSERT_EQUAL( Vector(0.,0.,1.), (notunit-otherunit) );
121 CPPUNIT_ASSERT_EQUAL( Vector(-1, 0., 1.), (notunit-unit-otherunit) );
122};
123
124/** UnitTest for scalar products.
125 */
126void VectorTest::EuclidianScalarProductTest()
127{
128 CPPUNIT_ASSERT_EQUAL( 0., zero.ScalarProduct(&zero) );
129 CPPUNIT_ASSERT_EQUAL( 0., zero.ScalarProduct(&unit) );
130 CPPUNIT_ASSERT_EQUAL( 0., zero.ScalarProduct(&otherunit) );
131 CPPUNIT_ASSERT_EQUAL( 0., zero.ScalarProduct(&notunit) );
132 CPPUNIT_ASSERT_EQUAL( 1., unit.ScalarProduct(&unit) );
133 CPPUNIT_ASSERT_EQUAL( 0., otherunit.ScalarProduct(&unit) );
134 CPPUNIT_ASSERT_EQUAL( 0., otherunit.ScalarProduct(&unit) );
135 CPPUNIT_ASSERT_EQUAL( 1., otherunit.ScalarProduct(&notunit) );
136 CPPUNIT_ASSERT_EQUAL( 2., two.ScalarProduct(&unit) );
137 CPPUNIT_ASSERT_EQUAL( 1., two.ScalarProduct(&otherunit) );
138 CPPUNIT_ASSERT_EQUAL( 1., two.ScalarProduct(&notunit) );
139}
140
141/** UnitTest for norms.
142 */
143void VectorTest::EuclidianNormTest()
144{
145 CPPUNIT_ASSERT_EQUAL( 0., zero.Norm() );
146 CPPUNIT_ASSERT_EQUAL( 0., zero.NormSquared() );
147 CPPUNIT_ASSERT_EQUAL( 1., unit.Norm() );
148 CPPUNIT_ASSERT_EQUAL( 1., unit.NormSquared() );
149 CPPUNIT_ASSERT_EQUAL( 1., otherunit.Norm() );
150 CPPUNIT_ASSERT_EQUAL( 1., otherunit.NormSquared() );
151 CPPUNIT_ASSERT_EQUAL( 2., notunit.NormSquared() );
152 CPPUNIT_ASSERT_EQUAL( sqrt(2.), notunit.Norm() );
153}
154
155/** UnitTest for distances.
156 */
157void VectorTest::EuclidianDistancesTest()
158{
159 CPPUNIT_ASSERT_EQUAL( 1., zero.Distance(&unit) );
160 CPPUNIT_ASSERT_EQUAL( sqrt(2.), otherunit.Distance(&unit) );
161 CPPUNIT_ASSERT_EQUAL( sqrt(2.), zero.Distance(&notunit) );
162 CPPUNIT_ASSERT_EQUAL( 1., otherunit.Distance(&notunit) );
163 CPPUNIT_ASSERT_EQUAL( sqrt(5.), two.Distance(&notunit) );
164}
165
166/** UnitTest for angles.
167 */
168void VectorTest::EuclidianAnglesTest()
169{
170 CPPUNIT_ASSERT_EQUAL( M_PI, zero.Angle(&unit) );
171 CPPUNIT_ASSERT_EQUAL( 0., unit.Angle(&unit) );
172 CPPUNIT_ASSERT_EQUAL( true, fabs(M_PI/2. - otherunit.Angle(&unit)) < MYEPSILON );
173 CPPUNIT_ASSERT_EQUAL( true, fabs(M_PI/2. - unit.Angle(&notunit)) < MYEPSILON );
174 CPPUNIT_ASSERT_EQUAL( true, fabs(M_PI/4. - otherunit.Angle(&notunit)) < MYEPSILON );
175};
176
177/** UnitTest for projections.
178 */
179void VectorTest::ProjectionTest()
180{
181 CPPUNIT_ASSERT_EQUAL( zero, zero.Projection(&unit) );
182 CPPUNIT_ASSERT_EQUAL( zero, otherunit.Projection(&unit) );
183 CPPUNIT_ASSERT_EQUAL( Vector(0.4,0.2,0.), otherunit.Projection(&two) );
184 CPPUNIT_ASSERT_EQUAL( Vector(0.,1.,0.), two.Projection(&otherunit) );
185};
186
187/** UnitTest for line intersections.
188 */
189void VectorTest::LineIntersectionTest()
190{
191 // plane at (0,0,0) normal to (1,0,0) cuts line from (0,0,0) to (2,1,0) at ???
192 CPPUNIT_ASSERT_EQUAL( true, fixture.GetIntersectionWithPlane(&unit, &zero, &zero, &two) );
193 CPPUNIT_ASSERT_EQUAL( zero, fixture );
194
195 // plane at (2,1,0) normal to (0,1,0) cuts line from (1,0,0) to (0,1,1) at ???
196 CPPUNIT_ASSERT_EQUAL( true, fixture.GetIntersectionWithPlane(&otherunit, &two, &unit, &notunit) );
197 CPPUNIT_ASSERT_EQUAL( Vector(0., 1., 1.), fixture );
198
199 // four vectors equal to zero
200 CPPUNIT_ASSERT_EQUAL( false, fixture.GetIntersectionOfTwoLinesOnPlane(&zero, &zero, &zero, &zero, NULL) );
201 CPPUNIT_ASSERT_EQUAL( zero, fixture );
202
203 // four vectors equal to unit
204 CPPUNIT_ASSERT_EQUAL( false, fixture.GetIntersectionOfTwoLinesOnPlane(&unit, &unit, &unit, &unit, NULL) );
205 CPPUNIT_ASSERT_EQUAL( zero, fixture );
206
207 // two equal lines
208 CPPUNIT_ASSERT_EQUAL( true, fixture.GetIntersectionOfTwoLinesOnPlane(&unit, &two, &unit, &two, NULL) );
209 CPPUNIT_ASSERT_EQUAL( unit, fixture );
210
211 // line from (1,0,0) to (2,1,0) cuts line from (1,0,0) to (0,1,0) at ???
212 CPPUNIT_ASSERT_EQUAL( true, fixture.GetIntersectionOfTwoLinesOnPlane(&unit, &two, &unit, &otherunit, NULL) );
213 CPPUNIT_ASSERT_EQUAL( unit, fixture );
214
215 // line from (1,0,0) to (0,0,0) cuts line from (0,0,0) to (2,1,0) at ???
216 CPPUNIT_ASSERT_EQUAL( true, fixture.GetIntersectionOfTwoLinesOnPlane(&unit, &zero, &zero, &two, NULL) );
217 CPPUNIT_ASSERT_EQUAL( zero, fixture );
218
219 // line from (1,0,0) to (2,1,0) cuts line from (0,0,0) to (0,1,0) at ???
220 CPPUNIT_ASSERT_EQUAL( true, fixture.GetIntersectionOfTwoLinesOnPlane(&unit, &two, &zero, &otherunit, NULL) );
221 CPPUNIT_ASSERT_EQUAL( Vector(0., -1., 0.), fixture );
222};
223
224/** UnitTest for vector rotations.
225 */
226void VectorTest::VectorRotationTest()
227{
228 fixture.Init(-1.,0.,0.);
229
230 // zero vector does not change
231 fixture.CopyVector(&zero);
232 fixture.RotateVector(&unit, 1.);
233 CPPUNIT_ASSERT_EQUAL( zero, fixture );
234
235 fixture.RotateVector(&two, 1.);
236 CPPUNIT_ASSERT_EQUAL( zero, fixture);
237
238 // vector on axis does not change
239 fixture.CopyVector(&unit);
240 fixture.RotateVector(&unit, 1.);
241 CPPUNIT_ASSERT_EQUAL( unit, fixture );
242
243 fixture.RotateVector(&unit, 1.);
244 CPPUNIT_ASSERT_EQUAL( unit, fixture );
245
246 // rotations
247 fixture.CopyVector(&otherunit);
248 fixture.RotateVector(&unit, M_PI);
249 CPPUNIT_ASSERT_EQUAL( Vector(0.,-1.,0.), fixture );
250
251 fixture.CopyVector(&otherunit);
252 fixture.RotateVector(&unit, 2. * M_PI);
253 CPPUNIT_ASSERT_EQUAL( otherunit, fixture );
254
255 fixture.CopyVector(&otherunit);
256 fixture.RotateVector(&unit, 0);
257 CPPUNIT_ASSERT_EQUAL( otherunit, fixture );
258
259 fixture.Init(0.,0.,1.);
260 fixture.RotateVector(&notunit, M_PI);
261 CPPUNIT_ASSERT_EQUAL( otherunit, fixture );
262}
263
264/**
265 * UnitTest for Vector::IsInParallelepiped().
266 */
267void VectorTest::IsInParallelepipedTest()
268{
269 double parallelepiped[NDIM*NDIM];
270 parallelepiped[0] = 1;
271 parallelepiped[1] = 0;
272 parallelepiped[2] = 0;
273 parallelepiped[3] = 0;
274 parallelepiped[4] = 1;
275 parallelepiped[5] = 0;
276 parallelepiped[6] = 0;
277 parallelepiped[7] = 0;
278 parallelepiped[8] = 1;
279
280 fixture.CopyVector(zero);
281 CPPUNIT_ASSERT_EQUAL( false, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) );
282 fixture.Init(2.5,2.5,2.5);
283 CPPUNIT_ASSERT_EQUAL( true, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) );
284 fixture.Init(1.,1.,1.);
285 CPPUNIT_ASSERT_EQUAL( false, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) );
286 fixture.Init(3.5,3.5,3.5);
287 CPPUNIT_ASSERT_EQUAL( false, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) );
288 fixture.Init(2.,2.,2.);
289 CPPUNIT_ASSERT_EQUAL( true, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) );
290 fixture.Init(2.,3.,2.);
291 CPPUNIT_ASSERT_EQUAL( true, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) );
292 fixture.Init(-2.,2.,-1.);
293 CPPUNIT_ASSERT_EQUAL( false, fixture.IsInParallelepiped(Vector(2.,2.,2.), parallelepiped) );
294}
295
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